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Switch: Capcom's request to Nintendo was accepted for more memory space

Meesh

Member
Can anyone tell me why there isn't more than 4GB? Is it cost? Space? Not sure I understand. Just curious....
 

Ridley327

Member
Hopefully the next Monster Hunter won't look ass like usual then

Having a baseline of 720p is going to do wonders by itself, but since it sounds like that they got the full MT Framework running on Switch with no problems, the MH team is going to have access to a lot of features that weren't possible on the 3DS. The real question is how far that they're willing to take the upgrades, as I imagine that they're not too eager to wipe the roster slate clean again after MH3 received harsh but justified criticism for not having enough content in it because of its own slate-cleaning.
 

BuggyMike

Member
Really interesting news, thats the kind of communication and response I wanna hear from Nintend. I'm very curious where the memory is at now, and I'm wondering if there were any other parts of the system the 3rd party devs asked to increase.
 

Nightbird

Member
Placing screen on console and not on gamepad will not automatically make it handheld.

ia_wiiu_gamepad_slide001.jpg


This is what you need to play on the WiiU


This is what you need to play on the Nintendo Switch


One of them doesn't need to be plugged into a power socket
 

Rodin

Member
Can anyone tell me why there isn't more than 4GB? Is it cost? Space? Not sure I understand. Just curious....

Compared to 6GB, i'm gonna assume it's cost. Which is unfortunate considering that apparently 1) they're selling the console at profit from D1, so maybe they could cut their margins a bit and put more RAM in it and 2) with 6GB you would have had both more RAM for OS functions and a similar amount to what other consoles use for games, since they use ~3GB for their OS.
Then again, considering that games already need to be downgraded to run on Switch, maybe it was a bit overkill to have 4.5-5GB of RAM, so it was better for them to just put less and make more money from the start. We only know that no dev complained about the RAM amount for now, in fact Capcom was praising them for this.

About 8GB, the chips weren't even available, so it was pretty delusional to expect that. The first mobile device to have 8GB of RAM will be the Asus Zenfone AR, which will ship in Q2.
 

Kyuur

Member
The Switch has as much RAM as modern $800 phones. It's fine (now, thank you Capcom).

Monster Hunter 5 cross-platform on 3DS/Switch with cross-play would be great, easy marketing for the Switch too with a clear upgrade comparison.
 

SmokedMeat

Gamer™
Seems like we're getting somewhere. Good.

Right. It's the evolution of the Wii U, since the gamepad's range was hindered by the hardware not being in the pad. Now that it is you can play your console games on TV as well as on the go.
 

BreakAtmo

Member
3.2GB useable out of a 4GB total still doesn't feel enough.

Ehhh, the Switch seems to be targeting fidelity equal to or a bit higher than the PS3 and 360, and they both used a total of 512MB, with the PS3 using, I think, 140MB for the OS at launch (dropping to 50MB over time). So the Switch has like 9x as much usable RAM at launch than PS3, not considering speeds, and more than triple that of the Wii U.
 
Having a baseline of 720p is going to do wonders by itself, but since it sounds like that they got the full MT Framework running on Switch with no problems, the MH team is going to have access to a lot of features that weren't possible on the 3DS. The real question is how far that they're willing to take the upgrades, as I imagine that they're not too eager to wipe the roster slate clean again after MH3 received harsh but justified criticism for not having enough content in it because of its own slate-cleaning.

My question is, what about the models? Do Capcom have high-end versions of most if not all of the monsters? What about the ones in Tencent's MH Online? Were those made by Capcom and passed over to Tencent, or did Tencent do all the work on those? Plus there's whatever CG models they have they can work from.
 
Your phone also works differently and don't run games like those.

Yeah, I think folks forget that phones aren't actually gaming devices in the traditional sense, they're multimedia devices that can play games made for them... if you know what I mean?

Does the actual phone capabilities use RAM for the signal and audio and whatnot? Not like our ye 'olde wall phones had RAM right? :p

Well them being wireless signals could play a part. :p
 

Vitacat

Member
Probably 2GB like the Wii U.

I believe it, considering the Switch has the same amount of internal storage as my WiiU. <_<

That is embarrassing. The WiiU was underpowered and low spec at its release compared to competitors. And in 2016/2017 they actually thought the same amount of RAM as WiiU would still be OK?

Thank you, Capcom.
 

MCN

Banned
Funny. Nintendo always said the contrary. But fans report everytime the opposite. It seems fans are became the new Nintendo management.

Nintendo also said the Wii's graphics would make us say wow. Nintendo says a lot of things that don't always line up with the actual reality of the situation.
 

Rodin

Member
Funny. Nintendo always said the contrary. But fans report everytime the opposite. It seems Nintendo fans are became the new management.

Well Nintendo is calling it a "portable home console". Which is exactly what it is.

It's beyond me that we're even arguing about the fact that the form factor isn't (and can't be) what you typically see from a full home console. That implies some trade offs.

Probably 2GB like the Wii U.

You don't know that. Could've been 3, with the same amount reserved to the OS it would still have twice the RAM as the Wii U. But who knows, the guy didn't ask Capcom.
 

Ridley327

Member
My question is, what about the models? Do Capcom have high-end versions of most if not all of the monsters? What about the ones in Tencent's MH Online? Were those made by Capcom and passed over to Tencent, or did Tencent do all the work on those? Plus there's whatever CG models they have they can work from.

That's the biggest concern. Do you stay with models that by and large have PS2 origins to keep the roster big and fit the needs of the fanbase that has put a premium on available content, or do they try to rebuild everything and run the risk of not being able to be caught up for a generation or two? It's kind of insane to think that Rathalos, Rathian and Diablos are more modern than all of the other monsters from gen 1, thanks to their ground-up rebuilding in MH3, and MH3 is going to be 8 years old this August.
 

SmokedMeat

Gamer™
Nintendo also said the Wii's graphics would make us say wow. Nintendo says a lot of things that don't always line up with the actual reality of the situation.

Don't pretend you didn't say wow when Zelda BotW was first shown. Admit it. You said wow. Probably wowzers or something, but definitely a wow.
 

massucci

Banned
Nintendo also said the Wii's graphics would make us say wow. Nintendo says a lot of things that don't always line up with the actual reality of the situation.
I think Nintendo know what's their business target better to their supporter for the simple fact it's in their interest achieve the revenues.
 

pulsemyne

Member
Seeing as how similar it is to the shield I'm betting it was going to be 3 gigs but they bumped it up to 4. It makes sense from a design point of view to originally have 3 gigs.
 

18-Volt

Member
Wonder what Capcom is doing for Switch behind curtains. I'd like to say Monster Hunter but if Nintendo's next handheld is real then it kinda kills its chances. Maybe one time entry? Like MH5 for Switch but MH6 for NextHandheldTM?

Those leaked 3 projects definitely isn't for Nintendo. Capcom has already stated beforehand: they'll treat Nintendo audience differently than other consoles.
 
Wonder what Capcom is doing for Switch behind curtains. I'd like to say Monster Hunter but if Nintendo's next handheld is real then it kinda kills its chances. Maybe one time entry? Like MH5 for Switch but MH6 for NextHandheldTM?

Those leaked 3 projects definitely isn't for Nintendo. Capcom has already stated beforehand: they'll treat Nintendo audience differently than other consoles.

Switch is a handheld.
 

SmokedMeat

Gamer™
Wonder what Capcom is doing for Switch behind curtains. I'd like to say Monster Hunter but if Nintendo's next handheld is real then it kinda kills its chances. Maybe one time entry? Like MH5 for Switch but MH6 for NextHandheldTM?

Those leaked 3 projects definitely isn't for Nintendo. Capcom has already stated beforehand: they'll treat Nintendo audience differently than other consoles.

Another Ghouls n Ghosts please. Switch/PC exclusive old school side scrolling.
 

VariantX

Member
Having a baseline of 720p is going to do wonders by itself, but since it sounds like that they got the full MT Framework running on Switch with no problems, the MH team is going to have access to a lot of features that weren't possible on the 3DS. The real question is how far that they're willing to take the upgrades, as I imagine that they're not too eager to wipe the roster slate clean again after MH3 received harsh but justified criticism for not having enough content in it because of its own slate-cleaning.

Using MH3 monsters definitely wont cut it. Using assets that would be at home on a gamecube or ps2 on a platform maybe 3-4x a WiiU would look just plain bad. Capcom straight up avoided it just so they didn't have to make a ps3 MH3 to save on development costs. MH3U on Wii looked butt in every way except animation and general art direction. If they ever properly took advantage of the switch HW, with MH we should get something that would look as impressive as lost planet 2 did when it made its debut.
 
Guys, if you read the rest of the article it's pretty clear to me they're talking about memory space as in storage space, not RAM. Like, maybe originally the Switch was planned to have 16GB and they upped it to 32GB per Capcom's request.

We should probably get clarification from the original source (in Japanese) before assuming this is talking about RAM.
 

Neoxon

Junior Member
The Switch has as much RAM as modern $800 phones. It's fine (now, thank you Capcom).

Monster Hunter 5 cross-platform on 3DS/Switch with cross-play would be great, easy marketing for the Switch too with a clear upgrade comparison.
Honestly, MH5 is more likely to be Switch/PS4 than Switch/3DS given that they may have to do new HD assets. Of course, I can see the Switch version being the one that's marketed more if Nintendo's gonna continue helping with Western marketing, but having MH5 on both would be a solid way of making the most of the HD assets.
 
We're still having this console vs handheld debate? Let me make it easy for you guys. The switch is a handheld that can be used like a console. It's designed like a handheld, it uses mobile components and you never need any additions outside of what comes in the box for it to work.
 
Which model so we can compare spec to spec, cost to cost... or was that not what you were wanting to do?

Is your phone 300$?

Can your phone play games at the same visual fidelity the Switch does?

It cost $400
and visual fidelity? i dunno, is that a quantifiable metric? because it does have a 1080p oled screen that certainly trumps switch.
that and it had a fuckton of things that the switch doesnt.
just for the reference, since youre so keen on the comparison , the same phone also comes with twice as much internal memory,a 16mp camera , a quick charge port , all the media apps in the world and nfc that is used for more than just dlc

before blindly jumping to something's defense , try to think what im talking about.
4gb is nothing in today's scenario. when a phone that doesnt even have to do high end gaming can pull off 6gb at this price , 4gb sure as hell wouldnt be something id brag about in a game console designed to do heavy duty stuff in 2017.
im saying nintendo had the money to spend on nfc receivers , something that could be a lot more useful when put into something like this....the idea that they were shooting for 2gb in 2017 is just hilarious.
 

KingBroly

Banned
Wonder what Capcom is doing for Switch behind curtains. I'd like to say Monster Hunter but if Nintendo's next handheld is real then it kinda kills its chances. Maybe one time entry? Like MH5 for Switch but MH6 for NextHandheldTM?

Those leaked 3 projects definitely isn't for Nintendo. Capcom has already stated beforehand: they'll treat Nintendo audience differently than other consoles.

I'd guess an RE7 Complete Edition port when the others come out, a game that uses UE4 and a Monster Hunter game.
 

Neoxon

Junior Member
Having a baseline of 720p is going to do wonders by itself, but since it sounds like that they got the full MT Framework running on Switch with no problems, the MH team is going to have access to a lot of features that weren't possible on the 3DS. The real question is how far that they're willing to take the upgrades, as I imagine that they're not too eager to wipe the roster slate clean again after MH3 received harsh but justified criticism for not having enough content in it because of its own slate-cleaning.
But as mentioned earlier, Capcom doesn't really use MT Framework for any major games outside of Ace Attorney or older ports, anymore (USFII's Way of the Hado mode being the exception). While it's possible that they could use MT Framework for MH5, it's more likely that Capcom may use Unreal Engine 4 (like their 2 main fighting games, SFV & MvCI) or the RE Engine (like RE7).

Wonder what Capcom is doing for Switch behind curtains. I'd like to say Monster Hunter but if Nintendo's next handheld is real then it kinda kills its chances. Maybe one time entry? Like MH5 for Switch but MH6 for NextHandheldTM?

Those leaked 3 projects definitely isn't for Nintendo. Capcom has already stated beforehand: they'll treat Nintendo audience differently than other consoles.
If I had to guess...
  • Monster Hunter 5
  • Resident Evil 2 Remake
  • Marvel vs. Capcom: Infinite
It's already been stated that there's no actual new Nintendo handheld in development. Any planning for one is likely for a Switch Mini or a Plan B handheld in case the Switch fails.
 
Guys, if you read the rest of the article it's pretty clear to me they're talking about memory space as in storage space, not RAM. Like, maybe originally the Switch was planned to have 16GB and they upped it to 32GB per Capcom's request.

We should probably get clarification from the original source (in Japanese) before assuming this is talking about RAM.

That was why I worded the thread name the way I did. The wording in the article didn't really clarify if they were referring to main RAM, so I kept the vagueness of the original statement.
 
That was why I worded the thread name the way I did. The wording in the article didn't really clarify if they were referring to main RAM, so I kept the vagueness of the original statement.

Yeah I don't blame you at all but everyone in this thread seems to be jumping straight to RAM haha

I think it reads far more likely like they are referring to storage space though. Which I guess just isn't quite as interesting.
 
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