Two, technically, though they're part of the main stages.
The game is on offer at 30 this weekend only at Saturn online (Germany), Amiibo included.
http://www.saturn.de/de/product/_chibi-robo-zip-lash-jump-n-run-nintendo-3ds-2011974.html
Sorry for the necro, but I have to ask:
How do you replay levels?
Ohh, okay, that explains it. Stupid destination wheel, mrgrgr.Try to beat all the levels in the world before replaying. After you have beaten the boss, just tap "travel" on the touch screen and the tap the level you want to replay.
It was a pretty good game. It's telling I didn't grind to unlock the additional levels, though. After beating the game, I made a half-hearted stab at one or two levels, then moved on.The game is fantastic. The reviewers just loved to complain about the level wheel, which is easily dealt with. Some of the vehicle levels are actually really obnoxious, but main gameplay is great, and the amiibo functionality is superb.
This thread is actually in my n3DS' cartridge slot at the moment, but have yet to play.Just started this and besides the pointless level wheel and bad vehicle sections, it's pretty damn good! I'm only on the second boss after slogging my way through the mandatory desert world that every platformer has. But so far I'm finding it to be a fun, satisfying game. The music in the first world was also very strong.
(I figured it was too soon for a LTTP thread)
This thread is actually in my n3DS' cartridge slot at the moment, but have yet to play.
Nice. Definitely worth it at that price.If anyone out there wants to pick up the amiibo bundle for cheap, check out your local GameStop. I managed to get the game + amiibo for $14.99. It's marked as pre-owned and the amiibo and case were taken out of the large cardboard box but the case was sealed, so it was practically new.
Nice. Definitely worth it at that price.
10 with the amiibo? Man this game has been treated (rightfully) brutally. I really hope this didn't kill it in Nintendo their eyes.
Is the game that bad? While the demo wasn't amazing, I felt like 5 EUR (let's say the Amiibo is worth the other 5 EUR) is what it'd be worth paying for.
10 with the amiibo? Man this game has been treated (rightfully) brutally. I really hope this didn't kill it in Nintendo their eyes.
So I bought the bundle for less than 10 EUR now (retailers want to clear stock it seems). Is the Amiibo needed for anything worthwhile or do I better keep it sealed? Not big into Amiibos.
There is a rather dumb mechanic where you need the amiibo to get levels for a bonus world from the gacha machine. The bonus levels are actually some of the best in the game, but the method is random so that's less fun. I think you need to beat all the other levels before you can get them though.
It is a pretty solid game. Not bad at all. I think most of the critique comes from the fact that this is not the [insert beloved franchise] game people wanted.
Wait, whoa, there are whole levels locked behind the Amiibo? :/
Made a template edit. Applicable to soooooooo many of these "OMG WHAT GARBAGE HOW COULD THEY! AN INSULT TO FANS!" games recently.
Come on Nintendo, one more attempt for this franchise! On the Switch, Gamecube style with coop.
Wait, whoa, there are whole levels locked behind the Amiibo? :/
HD remaster would be sufficient at the start.
Edit: Or full remake.
Yep, the whole last world is locked behind it. Since I don't open my amiibo I couldn't play it, but someone is working on a save editor if you have CFW.
wtf. That's kind of bullshit. Good thing I kind of want a Chibi Robo Amiibo anyway
I would take any option that meant more original GCN-style Chibi Robo.
Actually I'd take another platforming game too, but I feel like Chibi Robo would be better off as the former and they could create another character with which to make more platformers in this vein.
There is a potential as a platformer also. It could be like a subseries. And if I have to choose between only platformer and no Chibi-robo at all, I would take a platformer. It was a pretty good game. As I said, boring at times. But it was yet another own kind of a platformer to Nintendos catalogue. Actually they could use some of its mechanics with a GCN-style Chibi-Robo game as well.
Is the game that bad? While the demo wasn't amazing, I felt like 5 EUR (let's say the Amiibo is worth the other 5 EUR) is what it'd be worth paying for.
I disagree a lot. This game was a really excellent platformer with really sharp level design. Actually bums me out hard that so few people played it
After playing through the first world, I surely hope the game is going to get better. Right now it's just super boring.
I have a pro tip to make the game more fun: USE THE L BUTTON! Chibi's zip and whip lash animations can be cancelled, which saves a lot of time. For example, when using his whip lash to float in the air, you don't have to have him attack every time. Just press the L button and he'll immediately begin falling. And if you miscalculate your zip lash aim or are just trying to grab an item, don't sit around waiting, just press L!
Also, the R button roll makes Chibi move a lot faster than his normal walking speed. You can use it to trip up Chibi-Tots and make them easy to grab too.
Anyone.I've been playing through this over the last couple weeks and Im enjoying it quite a bit.
Question: I'm trying to unlock the toy costumes (specifically Drake Redcrest), and sometimes the toys aren't interested in snacks. Like, I will give them 3 snacks (which is about the most you can give them at one time anyway), but then they won't have another snack request. Are there unlock conditions to get them to accept the remaining snacks? For this reason I have only unlocked one of the toy costumes.