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Nioh |OT| Stamina is Ki

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Deku Tree

Member
One shot her?

Well for me it's more like a two shot. If you are high enough level, and you stack the right buffs, you use the right weapons for your build, and you have the right perks on your gear then yeah.


SephiZack posted a video of himself one hitting many of the toughest bosses on NG+ the other day.
 
PS4 PRO, action mode here. Did any of you notice some framerate issues introduced by the latest patch? Can't really put my finger on it, but I think I saw some moments during battles where framerate takes a dive.
 
I made a short video on what to look out for when trying to use Tempest.
Give it a go and let me know if it helps you.

https://www.youtube.com/watch?v=UhPOwKo9wDo

Thanks man. So let me ask, do you just kind of TAP L1 or do you hold down L1 briefly when going for the last second guard break (shit I forget which is which...Headwave I guess).

My issue is with the timing it seems, I do it constantly last split second possible I feel and just end up blocking even though I've purchased all three skills associated. I'm not sure if I'm hitting L1 incorrectly (hence the question above) or what. Essentially with all three skills purchased, it should function like a parry, no? Hit L1 at the last split second to guard break them, then L1 right away again to do the knock-down?
 
I just went through the
Iga Ninja mansion
last night, quick question...can you parry the Ninjas? I forgot to try and am now rather curious before my next session which is a few days away.

Giant Toad
sure as shit didn't know how to deal with Swift Step, poor fella.

Also just got the Ki pulse into instant Iao slash stance, jesus this skill rules.
 
PS4 PRO, action mode here. Did any of you notice some framerate issues introduced by the latest patch? Can't really put my finger on it, but I think I saw some moments during battles where framerate takes a dive.

I've noticed a few stutters here and there, but didn't know if that was the patch or just weird spots in the game. Seems random.

Also, does this game get hard?

I'm about to finish the 3rd region, and it's dawning on me that this is a relatively easy game, especially if you've played any souls type game before.

You really only fight one guy at a time progressing through levels.

Even the bosses have been manageable.
The first main story boss of the third region was a joke and the second wasn't a challenge either.
 

Baalzebup

Member
I just went through the
Iga Ninja mansion
last night, quick question...can you parry the Ninjas? I forgot to try and am now rather curious before my next session which is a few days away.
Yeah, Ninjas succumb to parries much like all the other poor human schmucks.
 

Number45

Member
How do I quit out of a mission? I can't find any option (other than returning to the title screen, but when I load back in it puts me right back where I am) and the items all talk about returning to a shrine... but there's no shrine in this mission.

EDIT: Derp, found it.
 
PS4 PRO, action mode here. Did any of you notice some framerate issues introduced by the latest patch? Can't really put my finger on it, but I think I saw some moments during battles where framerate takes a dive.

ive been playing on Movie mode since launch but wanted to try action mode yesterday and i felt some slowdowns while destroying pots and boxes lol
 
How do I quit out of a mission? I can't find any option (other than returning to the title screen, but when I load back in it puts me right back where I am) and the items all talk about returning to a shrine... but there's no shrine in this mission.

Himorogi Branch or Himorogi Fragment.

Fragment lets you quit, but you lose all your souls. This is a permanent item that you can use at any time.

Branch lets you quit without losing souls. These are items that you find in the game.

They both bring you back to the world map.
 

Josh378

Member
Okay I realize that the slow scroll broke the game for me and now every boss and any really hard monsters are easily broken down because of slow. Nevermind armor reduction and increasing your damage while decreasing your defense. I just went through the 3rd boss like it was nothing. Broken....
 

Number45

Member
Himorogi Branch or Himorogi Fragment.

Fragment lets you quit, but you lose all your souls. This is a permanent item that you can use at any time.

Branch lets you quit without losing souls. These are items that you find in the game.
Thanks, yeah I found it. I don't think I'm quite ready for that duel!
 
edit: ah beaten
How do I quit out of a mission? I can't find any option (other than returning to the title screen, but when I load back in it puts me right back where I am) and the items all talk about returning to a shrine... but there's no shrine in this mission.

check out your purple items (usually reusable), i always forget which one is it but it will say that you can use it to return to the starting point but you will lose all amrita or a tree branch that i forget the name of it has 1 time uses that will let you keep all your amrita and still quit the mission to the starting point
 
Also, does this game get hard?

I'm about to finish the 3rd region, and it's dawning on me that this is a relatively easy game, especially if you've played any souls type game before.

You really only fight one guy at a time progressing through levels.

Even the bosses have been manageable.
The first main story boss of the third region was a joke and the second wasn't a challenge either.

i don't think it's super hard because too much stuff is broken. they need to balance better for dlc and next game.
 

Baalzebup

Member
Can you parry the Kusarigama properly? I'd assume the regular attacks but not that ball-tossing shit?
Everything is parryable. The spammy nature of some of the attacks can make it even easier. It was also quite the laugh to parry a revenants High stance Heavy strike from quite far away and have the parry connect fully, teleporting the poor fool to receive their just punishment.
 

iHaunter

Member
I don't know what happened, but I got bored of the game so quickly.

Maybe Dark Souls spoiled me but the level designs seem so lazy compared to a Souls game. It's a "Mission" style game which I don't really like, I hate going back to the same locations for no reason, in Souls games there's always a reason, unlocking new paths, discovering them, etc.

After the fifth mission I stopped caring about the game, it's just caves and uninteresting landscapes...

Anyone else experience this?
 

Kaako

Felium Defensor
End game loot chasing has hampered my enjoyment of this game currently. Only because I want all the best gear there is but am not willing to put in the crazy hours to get said gear via forging/etc. God damnit lol.
 

Otheradam

Member
Just got to NG+ and have some questions. How do you forge +1 stuff? Do I have to get a drop that is at +1 and reforge my +0 with it to get it to +1?

From what I understand LVL 160 is the highest for gear now? is that only through rare drops from bosses and never revenants?
 
Everything is parryable. The spammy nature of some of the attacks can make it even easier. It was also quite the laugh to parry a revenants High stance Heavy strike from quite far away and have the parry connect fully, teleporting the poor fool to receive their just punishment.

Oh hell yeah ha, will try to start parrying that distance attack then, can't wait for a ridiculous teleport punishment. Parries in this game are insanely cool.
 

Baalzebup

Member
Just got to NG+ and have some questions. How do you forge +1 stuff? Do I have to get a drop that is at +1 and reforge my +0 with it to get it to +1?

From what I understand LVL 160 is the highest for gear now? is that only through rare drops from bosses and never revenants?
You can sometimes get +1 items when you forge lv 150 divines, determined by RNG. Most of the time you will have to go with the drops and rewards. And yes, the best you can get from the revenants are 'plain' lv 150 divines. No +# items, no lv 151+ items
 

Otheradam

Member
You can sometimes get +1 items when you forge lv 150 divines, determined by RNG. Most of the time you will have to go with the drops and rewards. And yes, the best you can get from the revenants are 'plain' lv 150 divines. No +# items, no lv 151+ items

Cool thanks. I might have to take a break and finish off Yakuza 0 before I dive into this... I rushed the last part of the game to get to NG+ only to have lost a lot of enthusiasm to play haha.
 
I don't know what happened, but I got bored of the game so quickly.

Maybe Dark Souls spoiled me but the level designs seem so lazy compared to a Souls game. It's a "Mission" style game which I don't really like, I hate going back to the same locations for no reason, in Souls games there's always a reason, unlocking new paths, discovering them, etc.

After the fifth mission I stopped caring about the game, it's just caves and uninteresting landscapes...

Anyone else experience this?

I'm a huge nostalgic fan of the first Tenchu game and have been, rightfully or not, viewing this game's levels like an extension of that since the demos so I have yet to be disappointed. I'm actually a big fan of the mission structure, it's a nice change for me after most of my new game dripfeed in the last few years has been Souls games.

I can see it being an issue if your expectation is more Souls. My only gripe so far is, at region
4
, that the first Fishing Village stage seems to be the most complex and thematically fleshed-out. It hasn't hampered my enjoyment of the game, but it IS disappointing to consider.

The game surely has many small blemishes, but my moment-to-moment fun with it and the overall addiction factor is off the charts and borderline orgasmic. If their handling of the demo feedback is anything to go by, I have faith that they'll follow this up with an utterly killer sequel.
 

Morrigan Stark

Arrogant Smirk
Ninja ki is squishy as fuck, I liked to parry them but usually they attack once or twice, are low on ki, then they block one or two attacks and bam open for critical.

Poor ninjas need better ki. Mokuso!

Congrats.

Would you (or anyone else that's beaten it) say its harder than Dark Souls?

I've beaten Demon's but I still haven't beaten Dark (i get stuck sometimes and just stop playing).

I've beaten the first two levels of Nioh and it hasn't been too bad right now.
Overally way easier, especially since there's few new enemies that can surprise you.

That said this optional post-game mission is making me rage... :p might be harder than anything in Souls. However, level/gear probably plays a stronger factor, so they might be trivial with the proper setup.
 

IvorB

Member
I don't know what happened, but I got bored of the game so quickly.

Maybe Dark Souls spoiled me but the level designs seem so lazy compared to a Souls game. It's a "Mission" style game which I don't really like, I hate going back to the same locations for no reason, in Souls games there's always a reason, unlocking new paths, discovering them, etc.

After the fifth mission I stopped caring about the game, it's just caves and uninteresting landscapes...

Anyone else experience this?

See this is where all the "Souls-like" stuff is an issue. People wanting huge interconnected levels, sense of mystery and wonder etc that you get in Souls may not be happy with this game. The two styles of level/mission structure are very different.
 

Peroroncino

Member
This attack is OP as shit if you can set it up correctly lol.

I've gotta say tho, I'm disappointed with dual katanas, the premise sounds nice but the weapon bored me pretty quickly, had way more fun with spear and single katana.
 

Kaako

Felium Defensor
See this is where all the "Souls-like" stuff is an issue. People wanting huge interconnected levels, sense of mystery and wonder etc that you get in Souls may not be happy with this game. The two styles of level/mission structure are very different.
Absolutely. If you went looking for more Souls in terms of interconnected levels, atmosphere and sense of mystery/wonder, then you only have yourselves to blame for the disappointment. These games might share some similarities, but that ain't one of them. That is the bread and butter of the Souls series to me though, that godlike atmosphere and interconnected level design(BB especially). The bread & butter for Nioh is the deep satisfying combat and meaty loot system.
 
This attack is OP as shit if you can set it up correctly lol.

I've gotta say tho, I'm disappointed with dual katanas, the premise sounds nice but the weapon bored me pretty quickly, had way more fun with spear and single katana.

Water Sword is really good. Wind Storm is better in most cases though, due to most things getting pushed away by Water Sword.

And I can't say I agree on dual kats. 170 hours of gameplay and I still love them. Only recently started branching out into spears.
 

myco666

Member
See this is where all the "Souls-like" stuff is an issue. People wanting huge interconnected levels, sense of mystery and wonder etc that you get in Souls may not be happy with this game. The two styles of level/mission structure are very different.

Well there was Demon's Souls which pretty much had individual levels that you selected from a menu. None of them looped back to earlier areas. Only difference was that you had a hub that you could visit instead of just a map that acted as a menu.
 

iHaunter

Member
See this is where all the "Souls-like" stuff is an issue. People wanting huge interconnected levels, sense of mystery and wonder etc that you get in Souls may not be happy with this game. The two styles of level/mission structure are very different.

I didn't go into too much detail, I played Tenchu a TON when I was a kid as well, mission structure is okay. It's just bland. It's too repetitive and the environments aren't that well done IMHO.

Not a huge fan of the skill system either, a lot of the abilities aren't exciting to keep me playing. Luckily NieR is coming out soon. Hopefully it'll be good.
 

Haluko

Member
I don't know what happened, but I got bored of the game so quickly.

Maybe Dark Souls spoiled me but the level designs seem so lazy compared to a Souls game. It's a "Mission" style game which I don't really like, I hate going back to the same locations for no reason, in Souls games there's always a reason, unlocking new paths, discovering them, etc.

After the fifth mission I stopped caring about the game, it's just caves and uninteresting landscapes...

Anyone else experience this?

I don't disagree about the level designs. I enjoyed the level and world design way more in souls. I think art direction, monsters and overall world is better in souls. I think Nioh is pretty different than souls so I don't think its a one to one comparison. The combat and loot in nioh set it apart from souls. It plays way more like diablo in regards to loot and multiplayer. The combat model is way deeper and stylish in Nioh imo. Plus I really don't think its nearly as hard as a souls game. You are basically break the game when you get to a certain level. I love diablo and souls so nioh is a pretty badass to me. It certainly as weak spots but i look forward to an improved sequel.
 

Peroroncino

Member
Water Sword is really good. Wind Storm is better in most cases though, due to most things getting pushed away by Water Sword.

And I can't say I agree on dual kats. 170 hours of gameplay and I still love them. Only recently started branching out into spears.

I can appreciate that, to each his own, I guess that's partly why I love this combat system, it's so diverse anybody can find something they like. Every weapon is viable.
 

Holundrian

Unconfirmed Member
Any tips on how to finish the last 2 sub missions easily, I'm struggling like hell lol...

Kill Mr T first.
Kill Mr O first.
How you ask? Well they both are the faster part and put distance for you between Y and H somewhat isolating them.
In that way you can basically think of those fights as one on ones for the brief seconds in which there is enough distance for you to fight them. That's your window of opportunity.
Then it's just patience and strike slowly and run away more and strike again.
 
Been playing this game for a couple of days and I have so many questions I don't even know where to start.

I'm using Axe and I've just killed the
spider
boss. Guess I'll just list as many questions as I can think of:

* What should I be investing my stats in? In Souls I would usually specialize in 1 or 2 stats, but in this game it seems like they encourage you to spread out. I've got like ~13 in everything but dexterity and skill, which are both around 6 or 7. But putting extra points in Strength doesn't really seem to do much for my damage, even though I'm using an Axe.

* Should I be Reforging and Soul Matching frequently? Reforge seems ok, but Soul Match, it's like by the time you find an item with a better level, might as well just equip the new item.

* Are the stances really that important? I've gone through the entire game so far just hitting mostly the strong attack in high stance. Gets kinda boring just seeing the same move over and over but it seems pretty effective.

* Should I be switching up weapons and mastering all different types, or does it not matter?

* Same with Guardian Spirits, can I just pick one and stick with it or should I be varying it up?

* What are the best stats to look for on equipment? Like what would be a "godly roll"?

* Do people use all these random drops? I don't think I've ever used a single non-refilling consumable (i.e. elixirs, onmyo magic, ninjutsu don't count). Just fills up in my inventory.

As an aside, I think this game is way harder than souls so far. The bosses are hard as shit, whereas in Souls I would often just one shot bosses.
Tachibana Muneshige
had me for like 2 solid hours.

Bump for new page
 
Bump for new page

I saw your questions last night, and they would've required a lot of time to answer so I ignored them. But I have time now, so here we go. I'll edit this post as I answer each one.

* What should I be investing my stats in? In Souls I would usually specialize in 1 or 2 stats, but in this game it seems like they encourage you to spread out. I've got like ~13 in everything but dexterity and skill, which are both around 6 or 7. But putting extra points in Strength doesn't really seem to do much for my damage, even though I'm using an Axe.

Weapon scaling in this game doesn't work like it does in Souls, where you'd get like +5, +5, +5, then +4, +4, +4 for each point into the relevant stat. You might only be getting 2 points of damage for your NEXT point into strength, but the point after that could give 5. The numbers jump around. You could see boosts like 5, 3, 1, 5, 3, 1 etc with it changing as you put points into the stat. As for your stat spread, don't worry about it. Most people will go 20 points into Dexterity/Magic because there are missions later that have 20 dex/mag as a stat requirement. I played NG and NG+ with a stat spread of 15 body/15 heart/12 stamina/10 strength/as much skill as possible/20 dex/20 mag/25 spirit. I eventually got 99 skill and started branching into body and heart some more.

* Should I be Reforging and Soul Matching frequently? Reforge seems ok, but Soul Match, it's like by the time you find an item with a better level, might as well just equip the new item.

You really shouldn't worry about Soul Matching until you're around level 100, since like you said, you're just constantly gonna be getting better stuff. Thing is, if you find a weapon with perfect attributes, you may not want to let go, and that's when you Soul Match it up to appropriate level. Soul Matching the SAME piece of equipment more than twice makes the cost go up exponentially though (think like, 15+ million gold). I think Team Ninja did this so people wouldn't stick with the same weapon for the entirety of their first run. In NG+ though, green quality (Divine) gear becomes available and those can be soul matched infinitely without the cost going up significantly.

* Are the stances really that important? I've gone through the entire game so far just hitting mostly the strong attack in high stance. Gets kinda boring just seeing the same move over and over but it seems pretty effective.

Yes, stances are important. But you're using axe which I don't know enough about to explain why stances are important, so someone else needs to answer this one.

* Should I be switching up weapons and mastering all different types, or does it not matter?

There's no "should" about this. Do what's fun or you won't have fun. I played 170 hours with nothing but dual katana. Just yesterday started branching into spears.

* Same with Guardian Spirits, can I just pick one and stick with it or should I be varying it up?

I played with Paired Raiken for 170 hours. I switched to Kato this past weekend when I finalized my mixed armor set and weapons. Just go with the one that complements what you're focusing on at the time. Like, there are some guardian spirits that are better for farming rare drops, etc. I'm a damage whore, so I picked Kato for obvious reasons.

* What are the best stats to look for on equipment? Like what would be a "godly roll"?

-Close Combat Damage (the percentage varies. Perfect is 15%, which goes up to 20% with max familiarity).
-Close Combat Ki Damage (percentages vary)
-Guard Ki Reduction (percentages vary)
-Change to Attack <a stat name> A (this adds even more scaling to your weapon based on what stat it is; for example Change to Attack (Strength) A+ would make your axes scale EVEN MORE with strength than they already do, so you start seeing boosts like 7, 5, 3, 7, 5, 3 with each point you put into strength.
-Some people like Close Combat Life Drain. Personally I think it's trash; I don't need to drain shit amounts of health as I attack.
-Final Blow Damage
-Close Combat Ki Usage (percentages vary)

* Do people use all these random drops? I don't think I've ever used a single non-refilling consumable (i.e. elixirs, onmyo magic, ninjutsu don't count). Just fills up in my inventory.

I don't use the majority of the stuff, but there are a lot of useful things in there. Summoner Candles if you die with a ton of amrita stocked up and you don't trust yourself to get back to your grave. Saisetsu-shin sake for amrita farming. Etc, etc. Just read the descriptions. Stuff you throw at enemies, I generally don't use.

Okay, that's it. Phew.
 
^IDK if soul matching is any better for end game stuff but I haven't used it at all really and I'm currently at around lvl 80.

Go with the guardian spirit that best works with whatever build your making. For instance I'm using the bat spirit because it gives a damage boost based on agility and I'm using light armor.
 
^IDK if soul matching is any better for end game stuff but I haven't used it at all really and I'm currently at around lvl 80.

Go with the guardian spirit that best works with whatever build your making. For instance I'm using the bat spirit because it gives a damage boost based on agility and I'm using light armor.

Around where you're at and have been using soul matching (when the price allows it) to keep my elemental weapons with particularly good sets of special attributes and things like that. I think it's been quite useful.

Same goes for armor etc.
 

Gator86

Member
See this is where all the "Souls-like" stuff is an issue. People wanting huge interconnected levels, sense of mystery and wonder etc that you get in Souls may not be happy with this game. The two styles of level/mission structure are very different.

I'm totally fine with the broken up mission worlds. There's a fair amount of shortcuts and such in Nioh missions so I don't find that part lacking. I don't really care about the interconnected world. If the first level connected to the second, that would not tangibly improve the game.

I'm surprised by the amount of story in Nioh though. It's the first time I've skipped cutscenes in a game that I can recall. It's just intrusive trash. I don't care about any of the characters or plot points. Blah blah blah Nobunaga blah blah blah /wanking gesture
 
I'm totally fine with the broken up mission worlds. There's a fair amount of shortcuts and such in Nioh missions so I don't find that part lacking. I don't really care about the interconnected world. If the first level connected to the second, that would not tangibly improve the game.

I'm surprised by the amount of story in Nioh though. It's the first time I've skipped cutscenes in a game that I can recall. It's just intrusive trash. I don't care about any of the characters or plot points. Blah blah blah Nobunaga blah blah blah /wanking gesture

...but there's kitties you goddamn monster!
 
I saw your questions last night, and they would've required a lot of time to answer so I ignored them. But I have time now, so here we go. I'll edit this post as I answer each one.

* What should I be investing my stats in? In Souls I would usually specialize in 1 or 2 stats, but in this game it seems like they encourage you to spread out. I've got like ~13 in everything but dexterity and skill, which are both around 6 or 7. But putting extra points in Strength doesn't really seem to do much for my damage, even though I'm using an Axe.

Weapon scaling in this game doesn't work like it does in Souls, where you'd get like +5, +5, +5, then +4, +4, +4 for each point into the relevant stat. You might only be getting 2 points of damage for your NEXT point into strength, but the point after that could give 5. The numbers jump around. You could see boosts like 5, 3, 1, 5, 3, 1 etc with it changing as you put points into the stat. As for your stat spread, don't worry about it. Most people will go 20 points into Dexterity/Magic because there are missions later that have 20 dex/mag as a stat requirement. I played NG and NG+ with a stat spread of 15 body/15 heart/12 stamina/10 strength/as much skill as possible/20 dex/20 mag/25 spirit. I eventually got 99 skill and started branching into body and heart some more.

* Should I be Reforging and Soul Matching frequently? Reforge seems ok, but Soul Match, it's like by the time you find an item with a better level, might as well just equip the new item.

You really shouldn't worry about Soul Matching until you're around level 100, since like you said, you're just constantly gonna be getting better stuff. Thing is, if you find a weapon with perfect attributes, you may not want to let go, and that's when you Soul Match it up to appropriate level. Soul Matching the SAME piece of equipment more than twice makes the cost go up exponentially though (think like, 15+ million gold). I think Team Ninja did this so people wouldn't stick with the same weapon for the entirety of their first run. In NG+ though, green quality (Divine) gear becomes available and those can be soul matched infinitely without the cost going up significantly.

* Are the stances really that important? I've gone through the entire game so far just hitting mostly the strong attack in high stance. Gets kinda boring just seeing the same move over and over but it seems pretty effective.

Yes, stances are important. But you're using axe which I don't know enough about to explain why stances are important, so someone else needs to answer this one.

* Should I be switching up weapons and mastering all different types, or does it not matter?

There's no "should" about this. Do what's fun or you won't have fun. I played 170 hours with nothing but dual katana. Just yesterday started branching into spears.

* Same with Guardian Spirits, can I just pick one and stick with it or should I be varying it up?

I played with Paired Raiken for 170 hours. I switched to Kato this past weekend when I finalized my mixed armor set and weapons. Just go with the one that complements what you're focusing on at the time. Like, there are some guardian spirits that are better for farming rare drops, etc. I'm a damage whore, so I picked Kato for obvious reasons.

* What are the best stats to look for on equipment? Like what would be a "godly roll"?

-Close Combat Damage (the percentage varies. Perfect is 15%, which goes up to 20% with max familiarity).
-Close Combat Ki Damage (percentages vary)
-Guard Ki Reduction (percentages vary)
-Change to Attack <a stat name> A (this adds even more scaling to your weapon based on what stat it is; for example Change to Attack (Strength) A+ would make your axes scale EVEN MORE with strength than they already do, so you start seeing boosts like 7, 5, 3, 7, 5, 3 with each point you put into strength.
-Some people like Close Combat Life Drain. Personally I think it's trash; I don't need to drain shit amounts of health as I attack.
-Final Blow Damage
-Close Combat Ki Usage (percentages vary)

* Do people use all these random drops? I don't think I've ever used a single non-refilling consumable (i.e. elixirs, onmyo magic, ninjutsu don't count). Just fills up in my inventory.

I don't use the majority of the stuff, but there are a lot of useful things in there. Summoner Candles if you die with a ton of amrita stocked up and you don't trust yourself to get back to your grave. Saisetsu-shin sake for amrita farming. Etc, etc. Just read the descriptions. Stuff you throw at enemies, I generally don't use.

Okay, that's it. Phew.

Thanks! Are there hard/soft caps for stats? Also should i be disassembling, selling, or offering equipment to shrines?
 
Are the stances really that important? I've gone through the entire game so far just hitting mostly the strong attack in high stance. Gets kinda boring just seeing the same move over and over but it seems pretty effective.
Yes, although stance dancing admittedly isn't necessary. You're gimping your innate capabilities for any given weapon if you exclusively stick to one stance, since all three have their up- and downsides (be it reach, damage, blocking defense or speed) before you even delve into the individual moves you can purchase from the skill tree. You're also able to improve your stamina on top of that once you purchase Ki Flux, which is essentially an improved version of Ki Pulse that allows you to gain more stamina as opposed to simply refill what you spend.

Besides: like you already said, just using high stance heavy attack (vs mixing it up) on an already slow weapon is boring.
 
Thanks! Are there hard/soft caps for stats? Also should i be disassembling, selling, or offering equipment to shrines?

There aren't hard/soft caps for damage. You'll keep getting good damage boosts to your relevant scaling stat all the way up to 99 of the stat. Health/Ki/Max weight do start slowing down. Read this: https://www.reddit.com/r/Nioh/comments/5t4wqk/stat_softcaps/

Offering equips to shrine gives you free items and some amrita. That's a waste to me, since amrita is so easy to get by just killing things, and the consumable items are cheap.

Disassemble if you need materials for reforging, sell if you're broke. In NG+ you'll need to be doing both, because divine gear disassembles into divine fragments (which you need for forging/reforging) and divine gear also sells for around 11k each which makes them the best source of gold.
 

Silvard

Member
<Good stuff>

Close Combat Life Drain wasn't trash at 320, but I guess now it's not very good :(


Thanks! Are there hard/soft caps for stats? Also should i be disassembling, selling, or offering equipment to shrines?

Each stat has different benefit that it provides aside from increasing weapon damage with a set of weapons. When it comes to weapon damage there are no caps, soft or otherwise, until 99. For the ancillary benefits there are the following caps:

Body: At 10 the bonus life per point goes down to 15 and remains there forever.

Heart: At 15 you start gaining +1 ki points per level instead of +2. At 40 you gain +1 ki point every other level.

Stamina: At 10 the extra HP per level goes down. Your weight capacity gain goes down slowly, with no clear cutoff.

Strength: At 15 you start gaining less Ki pulse.

Skill: At 15 you start gaining less Ki pulse.

Dex: At 30 you stop gaining ninjutsu capacity points (up to 30, without the ninjutsu skill that increases it), and your ninjutsu power gain slows down.

Magic: At 30 you stop gaining onmyo capacity points (up to 30, without the onmyo skill that increases it), and your onmyo power gain slows down.

Spirit: At 25 you unlock all passives from all spirit guardians currently in the game.
 
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