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Mass Effect: Andromeda PAX Livestream

cripterion

Member
Wait what? We can't change our companions armors!? I mean there's only 6 of them, you telling me Peebee going to be rocking her stupid dress throughout the whole game? That's just beyond ridiculous. Even in DA : I you could change your party's gear and weapons (except for that pesky dwarf and his Bianca)
 

Buckle

Member
Wait what? We can't change our companions armors!? I mean there's only 6 of them, you telling me Peebee going to be rocking her stupid dress throughout the whole game? That's just beyond ridiculous. Even in DA : I you could change your party's gear and weapons (except for that pesky dwarf and his Bianca)
Varric can use daggers.

He just dies a lil on the inside if you make him.
 

J_Viper

Member
Wait what? We can't change our companions armors!? I mean there's only 6 of them, you telling me Peebee going to be rocking her stupid dress throughout the whole game? That's just beyond ridiculous. Even in DA : I you could change your party's gear and weapons (except for that pesky dwarf and his Bianca)

Having to mess with that god awful equipment menu when equipping your companions with gear is one of the worst parts of DAI.

Seeing as how no one has ever gotten an equipment menu right, the less time I have to spend in one, the better.
 
Companion armor and weapons could be bad or good.

Really it's about balancing customization (meaningful customization not ME1 nonsense) with compelling gameplay. If we lose that customization for really awesome characters who all function differently and really impact gameplay (think ME1 classes to ME2 classes) I'll be happy. But if it's them just stripping features out and your companions ain't shit well...that'll be bad. We won't know until we play but I wouldn't blast them for it just yet.
 
Wait what? We can't change our companions armors!? I mean there's only 6 of them, you telling me Peebee going to be rocking her stupid dress throughout the whole game? That's just beyond ridiculous. Even in DA : I you could change your party's gear and weapons (except for that pesky dwarf and his Bianca)

You couldn't change their armor in ME2 or 3 outside of DLC in 2 and I think one other set option in 3.
 

jesu

Member
I think that was a joke, chill ��

(Means shaming people with happy faces)

John has been defending the honor of this particular character for quite a while actually.

This. Only issue I've seen talked about for the male default character is basically his size (bad proportions), but it's nothing compared to the female one and her animations (face or not) issues, as well as the weird modelling for the face (compared to the RL model).

That's been debunked, the proportions in ME 1-3 are out (look more like a comic book), but closer to real in Andromeda.
 

LexW

Neo Member
I'm pretty sure Mass Effect 2 has loyalty alternate outfits.

That is correct. Some are simply recolours, but most are actually different outfits (esp. noticeable for Jack).

I believe ME3 may actually have two other options with DLC, but I could be mistaken.
 
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Look at the two guns.

Look at them again.

If you still aren't sure what's happening.

Pellesaria B'Sayle is holding her gun backwards.

This thread is comedic gold
 

LexW

Neo Member
For what it's worth, I'm pretty sure the default male character model has gotten more criticism or flak. On Neogaf anyway.

Yeah, here I think that's true.

Elsewhere? Not so much. Basically the younger and more exclusively male the crowd, the more it's Sara Ryder who gets talked down.

What's really funny is, if it's true, as has been suggested, that there are 10 faces like that of Scott and Sara for each gender - i.e. properly input, full pre-gen faces, not just dial-a-nose or whatever, then very few people will even be using the default. The only reason Sheploo was so popular was that he looked so much better than the facegen. If there had been say, three or four faces made the same way Sheploo's was, then that iconic face wouldn't be as iconic.

I say if that's true, though, because we have yet to see or hear much about chargen.

One thing I will say for Scott Ryder though, was wimpy and adolescent as he looks to me (I mean, really, he looks about 19-20, which isn't far off - admittedly I had better facial hair at 16, but we all develop differently), is that if they say, set the next game 5 years from now, and used the Ryder twins again, he could probably age up nicely. His jaw could still wide/muscle-up a bit, shoulders fill out, shave or grow a real beard, and so on, he'd probably look good.
 
That is correct. Some are simply recolours, but most are actually different outfits (esp. noticeable for Jack).

I believe ME3 may actually have two other options with DLC, but I could be mistaken.

Jack's Loyalty outfit was painting a glossy black texture on her naked body. All the Loyalty outfits are recolours.

Just replayed the game, the alternative appearance pack costumes were pretty great if you took away the visors though (only possible on PC)
 

LexW

Neo Member
Jack's Loyalty outfit was painting a glossy black texture on her naked body. All the Loyalty outfits are recolours.

Just replayed the game, the alternative appearance pack costumes were pretty great if you took away the visors though (only possible on PC)

That's right, was just checking myself, the only ones with different geometry are the DLC ones. It's funny, I remember Jack's outfit as being more different, oh well!
 

Laughing Banana

Weeping Pickle
I just played through a sequence in Horizon where Aloy cracked open a door by sticking her pike thing into the door model. You're overselling the significance of this.

What is Horizon has to do with all of this?

We've seen numerous videos already where the animation works are questionable, and when you add stuff like these the worrying issues just piled up.

It's especially gruesome since Mass Effect us supposedly a heavy narrative driven game. And yet the thing that is supposed to be the heart of it, the characters and how they animate, jarring cutscene mistakes... They're not ideal at all and yet you're telling me people are overselling it? And this is coming from a supposedly AAA rpg developer with 5 years of development?

Urgh.

Hopefully in the end I can get used to all the oddities... So far though, it's kind of disappointing.
 

gspec

Member
Was it already known that companion armor and weapons are fixed and can't be changed?

https://mobile.twitter.com/tibermoon/status/840651077049540608

Seems a little silly given the focus on research and development, if you can only ever use it on yourself.

Unless he misspoke, of course. If it's true I'm curious how companion weapon damage scales. I don't remember how it worked out in previous titles.

This is absolutely ridiculous. They are dumbing the game down even more. Are you kidding me?

What is the thinking behind this.
 

Metroidvania

People called Romanes they go the house?
Dumbing down, or removing bloat that most players didn't really care about?

So.....choosing weapons is among the least 'bloat' tactical decisions a player can make.

The only thing less 'bloat' is picking which squad powers for their leveling up. And while I'm sure Bioware probably left in the 'auto-levelling' aspect for people who really actually don't care about individually leveling up their squaddies, taking out the other direct aspect of tactical control and calling that bloat is just.....

I mean, I understand they don't want you feeding your squaddies overpowered crafting weapons and all, and that this is pretty much just continuing the trend of ME2 and beyond, but....bloat?

lol.

Even in ME2/3 where admittedly, companion weapon DPS isn't nearly as important as their skills, having a widow vs having the basic sniper is noticeable.
 

Squire

Banned
To be fair I do think it's launching at a bad time with the amount of other games coming out. And mass effect isn't really the big name it was when 3 launched. I'm sure it'll do well, but I think it'll be a step down from what 3 did.

Mass Effect and Horizon are the only AAA releases with mainstream cache releasing right now. What should they be worried about? Persona? Nier? Yakuza? That stuff is great but a blip on the radar compared to a sequel to a game that sold, what, six million copies? I forgot Zelda, but that bombed, so same difference.

So yeah, competition is hardly an issue.
 

Renekton

Member
Anyone who has "dumb down" in their regular vocabulary should have stopped paying attention to Bioware games since 2009 👻
 
Mass Effect and Horizon are the only AAA releases with mainstream cache releasing right now. What should they be worried about? Persona? Nier? Yakuza? That stuff is great but a blip on the radar compared to a sequel to a game that sold, what, six million copies? I forgot Zelda, but that bombed, so same difference.

So yeah, competition is hardly an issue.

You're exactly right. GAF is going crazy about how this is the best Q1 ever with too many games to play. But the mainstream and bulk of gamers don't give a shit about most of those (Yakuza, Nioh, Nier, Persona, etc.).

It's really just Horizon, Zelda, and Mass Effect. The first 2 are restricted to just 1 system. The competition is actually really light right now for Mass Effect.
 

valkyre

Member
Regarding companion outfits the guy responded with "they do their own thing". Correct me if i am wrong but this does not necessarily confirm that companions do not change outfits throughout the game.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Wait is there footage of the character creator?

Nah, post on the unofficial BSN.

The review codes are out.

Expect to see Mission 1 by Tuesday, Multiplayer on Wednesday and full embargo for Monday.

I have it in my hands, see you in Andromeda. Any questions?

tk8nWi2.png

C6p_VDz_UWg_AAh3w9.jpg
 

cripterion

Member
Regarding companion outfits the guy responded with "they do their own thing". Correct me if i am wrong but this does not necessarily confirm that companions do not change outfits throughout the game.

You really think they'll cycle different outfits throughout missions? You'll get that midriff Peebee all game long it seems.
Cannot give them armors, weapons, less control of them during combat and there is only 6 of them. Seems like companions are an afterthought for this game. I mean all the crafting you're going to do is just for yourself? Meanwhile the pathfinder can do it all.

At least let me be able to take both Ryder's and customize them to my liking but that's also a "nope!" Story reasons...
 
Mass Effect and Horizon are the only AAA releases with mainstream cache releasing right now. What should they be worried about? Persona? Nier? Yakuza? That stuff is great but a blip on the radar compared to a sequel to a game that sold, what, six million copies? I forgot Zelda, but that bombed, so same difference.

So yeah, competition is hardly an issue.

Wut lol.
 
What is Horizon has to do with all of this?

We've seen numerous videos already where the animation works are questionable, and when you add stuff like these the worrying issues just piled up.

It's especially gruesome since Mass Effect us supposedly a heavy narrative driven game. And yet the thing that is supposed to be the heart of it, the characters and how they animate, jarring cutscene mistakes... They're not ideal at all and yet you're telling me people are overselling it? And this is coming from a supposedly AAA rpg developer with 5 years of development?

Urgh.

Hopefully in the end I can get used to all the oddities... So far though, it's kind of disappointing.

It being a narrative-heavy video game doesn't take away from the fact that it's an open world RPG with a character creator. It's in a class with games like Fallout 4 when it comes to animation quality, not games like Uncharted 4. Even Horizon had the benefit of first having to develop facial tech for Killzone Shadow Fall, but even with that in hand, it still looks questionable a various points in the game. Which is why I'm comparing it. The point is that some people here have completely unrealistic expectations based on how they THINK this game's animations should look, which is proven by the fact that almost 100% of people fail to even go as far as give a single example as a point of comparison with other games, let alone show a preponderance of games that somehow do an indeterminably better job at it than ME:A does.
 
It being a narrative-heavy video game doesn't take away from the fact that it's an open world RPG with a character creator. It's in a class with games like Fallout 4 when it comes to animation quality, not games like Uncharted 4. Even Horizon had the benefit of first having to develop facial tech for Killzone Shadow Fall, but even with that in hand, it still looks questionable a various points in the game. Which is why I'm comparing it. The point is that some people here have completely unrealistic expectations based on how they THINK this game's animations should look, which is proven by the fact that almost 100% of people fail to even go as far as give a single example as a point of comparison with other games, let alone show a preponderance of games that somehow do an indeterminably better job at it than ME:A does.

Or that Bioware just sucks at animation.

I mean I expected the animation would be terrible especially coming from Bioware games, but I still had hope they would improve a bit. However, I guess I was wrong because most of the NPCs look so emotionless.

Oh well hopefully gameplay is good because at this point I have given up on Bioware for decent animation.
 
Or that Bioware just sucks at animation.

I mean I expected the animation would be terrible especially coming from Bioware games, but I still had hope they would improve a bit. However, I guess I was wrong because most of the NPCs look so emotionless.

Oh well hopefully gameplay is good because at this point I have given up on Bioware for decent animation.

Not all of the animations look terrible. Also, I don't know how you think animations work, and whether or not you played the previous games, but there is in actual fact a ton of progress. For starters, they're using motion capture. Beside that, you obviously have the advent of a larger memory pool allowing for a larger amount of animations. The rest, you know... I don't think I can convince someone who seems very invested in the notion that Bioware sucks at animation, and that that therefor must mean that all their animations look terrible.
 
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