• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Steam Controller Thread | Comfy Couch Sold Separately

datamage

Member
Yep. There's an ini file that has the option to enable and disable it.

Is it the user.settings in /Documents/ ? Cause my SteamController = 0 was already set, and I'm still getting the Steam controller prompts. (I even set the file to read-only to ensure the game wasn't changing that setting on the fly.)
 

Soodanim

Gold Member
I decided to use DS4Windows to turn it into a 360 controller, then use Steam to customise the inputs if necessary (best of both worlds). There's one small problem though: the PS/Guide button don't get recognised in games and so I can't bring up the overlay. Any ideas?

Edit:
Posted prematurely. Turns out the newer 360 controller drivers break the guide button for everything that isn't Microsoft. Rolled back to the 2009 ones, and now I have the best of both worlds. I can have the right stick be left stick with an outer ring binding of turbo A in REmake HD and also Fallout 4 without it having double inputs. And all while having the touch pad be a mouse. This is why I love PC.
 

Nzyme32

Member
Steam Controller
  • Added Controller Config Preview. When importing a configuration, it will now be previewed first and then it can be accepted or backed out without applying the configuration. While previewing a configuration, all its settings can be viewed, but not changed.
  • Added Steam Controller Configuration Links. When browsing configurations, a link can now be copied to the clipboard by pressing the Start button or Control+C. Following this Steam link will show the configuration and it can be optionally applied to the game it corresponds to. This link can be opened via a browser or at the commandline. From the command line, use "start [link]" in Windows, "open [link]" in OSX, and "xdg-open [link]" in SteamOS/Linux. Note that a controller must be active to apply a configuration. Links will be shown in the controller type they were created for, but will be converted to the controller type they are being applied to on application.
  • Fixed a bug with some non-Steam Controllers in Native configurations having multiple controllers controlling the same player.
  • Improved detection in Win 10 if we are blocked from sending input by UAC, enabling fallback to Lizard Mode.
  • Added support for DS4 Collective Minds Strikepad and HORI FPS DS4 .
  • Added audio support for DS4 v2 Slim.

These are all pretty damn great additions!
 

Knurek

Member
Steam Controller
  • Added Controller Config Preview. When importing a configuration, it will now be previewed first and then it can be accepted or backed out without applying the configuration. While previewing a configuration, all its settings can be viewed, but not changed.
  • Added Steam Controller Configuration Links. When browsing configurations, a link can now be copied to the clipboard by pressing the Start button or Control+C. Following this Steam link will show the configuration and it can be optionally applied to the game it corresponds to. This link can be opened via a browser or at the commandline. From the command line, use "start [link]" in Windows, "open [link]" in OSX, and "xdg-open [link]" in SteamOS/Linux. Note that a controller must be active to apply a configuration. Links will be shown in the controller type they were created for, but will be converted to the controller type they are being applied to on application.
  • Fixed a bug with some non-Steam Controllers in Native configurations having multiple controllers controlling the same player.
  • Improved detection in Win 10 if we are blocked from sending input by UAC, enabling fallback to Lizard Mode.
  • Added support for DS4 Collective Minds Strikepad and HORI FPS DS4 .
  • Added audio support for DS4 v2 Slim.

These are all pretty damn great additions!

Ctrl-F 'switch'...
disappointed.gif
Day one (well, month one) support would be amazing
 

morningbus

Serious Sam is a wicked gahbidge series for chowdaheads.
Ctrl-F 'switch'...
disappointed.gif
Day one (well, month one) support would be amazing
Like, for the joycons? Or the pro controller?

They'll have to actually be released before you can expect Switch-specific support. Even then, I think the Wii U stuff only works as generic d-input/x-input device.
 

Knurek

Member
Like, for the joycons? Or the pro controller?

They'll have to actually be released before you can expect Switch-specific support. Even then, I think the Wii U stuff only works as generic d-input/x-input device.

Pro Controller.
I think they are actually being sent to reviewers as we speak.

DS4 also used to work only as a generic DInput, than XInput pad.
 
They'll have to actually be released before you can expect Switch-specific support. Even then, I think the Wii U stuff only works as generic d-input/x-input device.
And that's only after third-party programs/devices translate the inputs. Considering Wii U Pro Controller doesn't work directly with the Steam Controller API, I wouldn't hold my breath for day one official support. We'll probably be waiting 'til Mayflash makes an adapter, or a program within the same vein as WiinUPro comes along for Switch stuff (though I'd love to be wrong).
 

Nabs

Member
Another big one today

Steam Controller

  • Added voting for controller configurations. Initial vote numbers are seeded via the previous sorting method, however the vote counts will be reset when voting feature leaves Beta.
  • Configurations are now sorted based on a rolling 30 day window of usage. The most used configurations by playtime over the last thirty days will be shown at the top.
  • Configurations can optionally be sorted by votes instead of recent usage.
  • Fix for special characters in Steam Configuration Links for non-Steam games.
  • Fix for crash when changing filter type for controller configurations.
  • Fixed Link configuration title updating after it's loaded
  • Fix for showing (Username) when previewing a configuration with multiple controllers attached.
  • Fix for dead-zones on some controllers being too small when using joystick mouse, which resulted in drift.
 

Unai

Member
Another big one today

Steam Controller

  • Added voting for controller configurations. Initial vote numbers are seeded via the previous sorting method, however the vote counts will be reset when voting feature leaves Beta.
  • Configurations are now sorted based on a rolling 30 day window of usage. The most used configurations by playtime over the last thirty days will be shown at the top.
  • Configurations can optionally be sorted by votes instead of recent usage.
  • Fix for special characters in Steam Configuration Links for non-Steam games.
  • Fix for crash when changing filter type for controller configurations.
  • Fixed Link configuration title updating after it's loaded
  • Fix for showing (Username) when previewing a configuration with multiple controllers attached.
  • Fix for dead-zones on some controllers being too small when using joystick mouse, which resulted in drift.

We really needed that. Awesome update.
 

Nete

Member
Another big one today

Steam Controller

  • Added voting for controller configurations. Initial vote numbers are seeded via the previous sorting method, however the vote counts will be reset when voting feature leaves Beta.
  • Configurations are now sorted based on a rolling 30 day window of usage. The most used configurations by playtime over the last thirty days will be shown at the top.
  • Configurations can optionally be sorted by votes instead of recent usage.

Megaton.

Although I've been checking to see how it looks, and I can't find a game with voted configs. It's just me?

Also, no downvote?
 

Nabs

Member
Here's what it looks like to me.

MvPNxoo.png


pn51rkr.png
 

Nete

Member
Seems it's a problem with the Spanish version of Steam. Switching to English everything appears as it should be.
 

Garou

Member
Haven't touched the controller in a while, is it possible now to get configs for non-steam games like Overwatch?
 

Sophia

Member
Ugh, as far as I can tell, the Steam Controller is still broken with FFXIV. FFXIV does not recognize any xinput inputs from the Steam Controller, and does not see a controller attached. Plugging in a 360 controller fixes the problem, but that's such a lousy workaround...



Is this a beta update?

Yeah, the updates that Nabs usually posts are for the beta.

Haven't touched the controller in a while, is it possible now to get configs for non-steam games like Overwatch?

That's been possible since I bought the controller over a year ago. Just make sure the shortcut is named correctly in Steam.
 

Dr. Worm

Banned
My controller works fine for me in BPM, and the Steam button works in games, but no other input works in-game.

Is this something I can fix, or what?
 

AzaK

Member
My controller works fine for me in BPM, and the Steam button works in games, but no other input works in-game.

Is this something I can fix, or what?

Is this with all your games. I had a similar problem and found it was the configuration being used IIRC. It had been configured to run as say, a Gamepad but the game didn't understand GamePads. I had to manually set the config to something like Mouse/Keyboard or whatever it's called.
 

TheRed

Member
Is there a way to fix controller gyro drift? It's getting pretty annoying, when I play R6 Siege I have to recenter by turning it to always on and sitting it on table every round or two when I notice my aim being off and I die. I really love to use the controller but without gyro my desire to use it in shooters goes way down.
Did I just get a controller that does this more than others?
 

derFeef

Member
Hmm, I have not used my SC for a while and wanted to check it out again with RE7 and Berserk, in both of those games the Mouse input does not work (right pad). I have not checked any other game but it worked like a charm in Dark Souls and Dragons Dogma etc.

Is this a common problem with newer games, or just a config error? I tried switching back and forth input methods for the right pad and it's still broken :(
 

Mailbox

Member
Hmm, I have not used my SC for a while and wanted to check it out again with RE7 and Berserk, in both of those games the Mouse input does not work (right pad). I have not checked any other game but it worked like a charm in Dark Souls and Dragons Dogma etc.

Is this a common problem with newer games, or just a config error? I tried switching back and forth input methods for the right pad and it's still broken :(

idk if this is the case, but maybe those games don't support simultaneous mouse and controller inputs? Did you try doing a keyboard only layout?

Is there a way to fix controller gyro drift? It's getting pretty annoying, when I play R6 Siege I have to recenter by turning it to always on and sitting it on table every round or two when I notice my aim being off and I die. I really love to use the controller but without gyro my desire to use it in shooters goes way down.
Did I just get a controller that does this more than others?

1: try calibrating your controller in BPM. Unfortunately iirc you can't do this w/o leaving the game (or alt tabing out)

2: try having your controller visible to the SC dongle.

DS4's have worse drifting issues compared to SC's though :(
 

derFeef

Member
idk if this is the case, but maybe those games don't support simultaneous mouse and controller inputs? Did you try doing a keyboard only layout?

I ca^n use my mouse so I think it should be possible. Even if it's not simultaneos it should "switch" on the fly - which works moving from controller to M&KB on the fly.
 

riflen

Member
Hmm, I have not used my SC for a while and wanted to check it out again with RE7 and Berserk, in both of those games the Mouse input does not work (right pad). I have not checked any other game but it worked like a charm in Dark Souls and Dragons Dogma etc.

Is this a common problem with newer games, or just a config error? I tried switching back and forth input methods for the right pad and it's still broken :(

Isn't this one of the behaviours you might see when the game doesn't like joypad and mouse simultaneously?

I would test by making a mouse and keyboard only configuration. Get rid of all bindings that are joypad related. Make sure the triggers are not set to be analogue too, as I've had games assume you're using a pad because you're giving analogue input with triggers even when all other binds are keyboard or mouse.
 

Unai

Member
Hmm, I have not used my SC for a while and wanted to check it out again with RE7 and Berserk, in both of those games the Mouse input does not work (right pad). I have not checked any other game but it worked like a charm in Dark Souls and Dragons Dogma etc.

Is this a common problem with newer games, or just a config error? I tried switching back and forth input methods for the right pad and it's still broken :(
You have to use Mouse Joystick or pure mouse and keyboard settings. This game does not accept simultaneous mouse and controller inputs.

You said you used your mouse, but to simulate this you have to use the mouse while walking or doing something else with the controller.
 
Sorry for going a little off-topic, but Knurek was talking about the possibility of this a few posts ago, so I felt it was worth posting here. Switch Pro Controller works natively on PC. I wonder if Valve is going to support it through their API? It'd likely be a fantastic fit, especially considering it has both haptics and gyro.

I've actually been curious about the HD rumble in the Switch controllers. It sounds similar to the way Valve tried to sell the SC's "HD Haptics", but is it more sophisticated? The SC is already very good at location-based feedback when properly implemented, but it hasn't really gotten a chance to shine the way the Switch controllers have, since Ninty has specifically designed software around the feature. If anyone from SCGAF has tried it, I'd love to hear your thoughts.
 
Voting, finally. Awesome. I was kind of hoping for a more Steam Workshop type appearance for it though with a grading scale and a way to leave comments. It's hard to know where to improve without getting any sort of feedback.

edit: Neat, there's been 70 hours of recent playtime with my SHENZHEN I/O config. Looks like the recent playtime only applies to Steam games which shouldn't be too surprising. All of the Overwatch configs are showing 0 hours.
 

Sophia

Member
Sorry for going a little off-topic, but Knurek was talking about the possibility of this a few posts ago, so I felt it was worth posting here. Switch Pro Controller works natively on PC. I wonder if Valve is going to support it through their API? It'd likely be a fantastic fit, especially considering it has both haptics and gyro.

I've actually been curious about the HD rumble in the Switch controllers. It sounds similar to the way Valve tried to sell the SC's "HD Haptics", but is it more sophisticated? The SC is already very good at location-based feedback when properly implemented, but it hasn't really gotten a chance to shine the way the Switch controllers have, since Ninty has specifically designed software around the feature. If anyone from SCGAF has tried it, I'd love to hear your thoughts.

It should technically work as a generic Steam Controller out of the box, if it's got native DirectInput support.

But you're right, in that it would be awesome if Valve supported the specific features of the Switch Pro Controller. Configurable gyro and HD rumble. <3
 

Unai

Member
All I know is that this news made sure that I will buy a pro controller. If Valve makes it 100% configurable even better!
 

Ivan

Member
I finally found a way to order and ship this controller to my country.

Those updates come just in time :). Voting is the most important thing, awesome.

Can't wait to try something really made for mouse like Half-life 2.

Should I use pure mouse mode for that kind of game or try that trackball simulation?

Or it is completely the same, just without the imaginary trackball rolling?

Can someone please make a comparison of those two modes, do they feel the same precision wise?
 
Should I use pure mouse mode for that kind of game or try that trackball simulation?
Trust me, you're going to want trackball mode on in shooters, to make up for limited space. The only time I've found pure mouse-mode on the trackpad preferable is when I'm playing a top-down management game like Cities: Skylines, or a point-and-click adventure game. But especially in shooters, you won't really have a way to comfortably make quick turns and cover areas out of your view if you turn it off. Unless you raise the sensitivity, in which case, you lose precision. And no, trackball flicking doesn't result in a loss of precision. Ideally, you're only using it when swiping isn't enough to turn where you want to. If you're using it to flick to something in your POV (unless it's a target at the edge of the screen), your sensitivity is probably too low.
 
Anyone know if the Switch's Joycon controllers can connect to BPM?

Yes, they show up as DirectInput devices when synced via bluetooth and can be registered in Steam, but the left and right joycons are synced independently and therefore show up as separate devices, so you can't use them together as a single controller.
 

belmonkey

Member
Yes, they show up as DirectInput devices when synced via bluetooth and can be registered in Steam, but the left and right joycons are synced independently and therefore show up as separate devices, so you can't use them together as a single controller.

Aww that's a bummer :(

Maybe at some point proper support will be added.
 
Really getting sick of the long loading times whenever I import or export a profile, is there any fix?
Yeah, it's weird. Doesn't happen often to me anymore, but annoying when it does. No fix as far as I know, but if you're in the middle of a game, you can always hit home and keep playing while it finishes up.
 

Unai

Member
Darksiders: Warmastered Edition just got native Steam Controller support.

8th March 2017
- Added Simplified Chinese localization
- Added Native Steam controller support
- D3D errors don't crash the game but show a message box with the proper error code

Please note :
When you use Steam Controller, only button prompts for the actual Steam Controller will be shown, never prompts for Dual Shock 4 or other controllers supported by Steam Big Picture. You might end up not seeing button prompts at all if using Dual Shock 4 or other controller via Steam Big Picture.
 
Darksiders: Warmastered Edition just got native Steam Controller support.
Finally! I remember refunding it back when it launched because it didn't have it yet. I've got to get my hands on it again. Any impressions yet?

EDIT: Not related, but don't want to double post. Somebody released a mod for Dark Souls that implements (experimental) Steam Controller support. It's based on Durante's mouse mod, which I recall being great, but disabled the gamepad entirely. Going to try it out tonight and edit in my impressions asap! Dark Souls was already lovely with joystick mouse mode, but the idea of having native mouselook is exciting.

EDIT 2: It's fantastic. Having full mouselook in this game feels incredible. Honestly, being able to flick to your backside in a middle of a fight helps so much. Switching targets is a bit finicky, but other than that, I love it.
 

Sophia

Member
I really wish I had a direct line to Valve or something. I just met someone else who's suffering from the same issue with FFXIV: No controller is being detected by the game, so no Steam Controller gamepad prompts work.

It's ridiculous that this has been broken so long. Some sort of explanation as to why this is happening and why it hasn't been fixed would be nice. : \


EDIT: Apparently this only impacts DirectX11 mode. Disabling DX11 in the launcher makes it work perfectly... huh.

EDIT 2: It's not a file name issue. Renaming "ffxiv_dx11.exe" to "ffxiv.exe" does not solve the issue. The Steam Controller straight up does not get Xinputs using the DX11 client for some reason.
 

Nzyme32

Member
Anyone wanting to try Nier Automata with the Steam Controller, it works pretty damn well - though no mouse dedicated controller with gamepad, and you wouldn't necessarily want that anyway with the way the game works, as actual mouse control isn't handled as well as it should have been.

A simple setup is working for me:

  • Mouse-joystick is absolutely brilliant for the third-person camera and aiming. The in-game sensitivity goes super high to the point where it is actually too much, and it lets you control both horizontal and vertical. I would suggest moving the horizontal up 10 notches and the vertical 10 notches (which is already offset by 2 notches less than horizontal). This ends up feel about right for me with the default. There are no weird deadzones, so this works out great vs if it were a mouse. I used the default steam controller sensitivity and only changed the in game settings.
  • There is an auto camera readjust during third person movement. You can switch this off if you want better camera control, but I don't know what is best yet so I reduced it's correction and will test it further
  • For the Shmup sections, you will want to have a traditional right stick since the game isn't set up well enough for anything else. Thankfully, mode switching to the rescue. A and X are set to left and right grips, but I also set the left grip for a quick double tap to switch between analogue stick and mouse-joystick for the right pad. This works our pretty perfectly.

Still pretty early in the game, so I might find that I change some things, but so far I'm pretty happy with it.
 

Ivan

Member
I finally got my steam controller...

Boy is it hard to start with this thing.

I understand the concept completely, but I just can't find a nice balance of everything.

Even community configurations aren't working for me most of the time.

I'll try to play fps only with this and I see that the game has to be installed if you want it's community profiles?

If that's true, what would you recommend to install to get some nice FPS profiles for a start?

They really have to streamline all this somehow, this can't be the way to start a game.

It makes 90s dos configurations look like child's play. This is actual WORK for EVERY game.

I'm sure they'll improve it somehow, but this is too much even for an average gaf user, just imagine someone who just wants to play and has no clue.

I was able to configure the trackball mode the way I like for looking around and turning, but I'm not precise enough if I want to pinpoint something. Not even close. It's very far from precision of a mouse.

Even changing sensitivity and acceleration and basically everything else didn't help me.

Any advice on some settings for those most precise movements?

Software is my main concern, but I have many complains on hardware too.

Many of the buttons are clicky in some of the worst ways I ever experienced. And totally inconsistent too.

Something is soft, something very hard and clicky , and something else just clicks in a different way.

But that can't be changed, so I won't focus on that.

If it's easier to explain, pick a game and tell me what profile to get or show me the way to some precise aiming.

There's just one condition : I don't want to use gyro at all. I hate any kind of motion controls.

Thanx.
 

dangeROSS

Member
It does take a while to get the hang of the Steam controller. Even after having it for about a year now, I still find myself learning new things and tweaking settings all the time in pursuit of that perfect configuration. That said it's a really great device and I'm glad it even exists. Just realize it takes time to adjust to it. My main complaint is that I encounter the software having hiccups and causing issues sometimes.


Are you looking for advice for first person shooter games? I know you said you don't want to use Gyro controls, but you should really give it a shot with the steam controller. It's likely my favorite aspect about it. For myself - What I have kind of come to use for the moment for FPS games is using the right trackpad for large sweeping movements. Limiting the trackpad to mainly horizontal movement and turning off trackball or acceleration. Then using the Gyro for my real aiming needs. I haven't gotten much into using just the trackpad for aiming, but I should really try to experiment with that more.
Just getting around the right trackpad and gyro are the biggest hurdles. The rest of the controller is pretty familiar with the great addition of having the back grips which I love.

Try testing community profiles with some games you have and changing settings until you are happy with the way things are. I don't think there is a magic setup out there that everyone will agree is the best, but that's the beauty in customizing it all to your liking.


There is a very handy Youtube channel I watch alot with tons of info about using the controller:
https://www.youtube.com/user/ExistentialEgg
 
I finally got my steam controller...

Boy is it hard to start with this thing.
My advice? Give it two months, try to use only this controller, go for the most simple configurations you can.

I nearly gave up on the whole thing after a couple of weeks, but forced myself to stick with it for a month after that. Eventually the button size and location becomes normal, the buttons wear in and are less stiff, and using the trackpad becomes second nature. Oh, and though I rarely use gyro, don't dismiss it out of hand, it isn't waggle but often used for fine tuning.

Once you're accustomed to the pad itself, then start with basic generic configs, play the game a bit, and only then start to think about altering the configs.

It has shortcomings, but I think it might be my favourite controller right now. I love it.
 

City 17

Member
I finally got my steam controller...

It might come off as a lazy answer (well it is) but I suggest reading through the thread, the last 50 pages or so, as the controller has been improved too much since release with many new features, so much of the early info might be outdated. By reading the thread you'll find many people like yourself looking for advice and lots of good advice.
 

Ivan

Member
Yeah, I'm reading...

At the moment I'm experimenting with mode shifting, like aiming down the sight on classic controllers .

Soft press on left trigger gives me much lower sensitivity, so it helps.

Besides that, i really can't find a way to be more precise. everything else can be tweaked, but those small, precise movements and quick enough looking around at the same time are impossible.
 
Anyone using a Steam Controller with Mass Effect Andromeda?

I was excited that it seemed to work perfectly in Gamepad+Mouse mode, but there's some issues I've noticed. When using the right TouchPad and the game switches to keyboard+mouse icons on the UI, I can no longer do certain actions. I can't charge certain powers (like overload) and I can't reload (it switches weapons instead).
The joystick mouse emulation I've never loved with the steam controller, but it's workable with the gyro.

I'm thinking my only option will be to add a mode shift to the buttons so that when I'm aiming with the mouse (or holding the left trigger) it switches to keyboard commands.
 
Top Bottom