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VG Tech: Dark Souls 3 Patch 1.11 PS4 Pro Frame Rate Test (Unlocked Frame-rate)

adamsapple

Or is it just one of Phil's balls in my throat?
Displays update at a fixed 60Hz rate.
If a game is running at anything which is not a divisor of 60, it will stutter.
45 FPS is about the worst-case scenario because it will constantly be flipping between 16.67ms and 33.33ms frames.

Ok but it literally cannot be worse than 30 FPS w/ drops AND worse frame pacing issues, there's also more to this than just the maths. General improvement in response and latency matter too. Otherwise every 60 FPS game with slowdowns would be considered a mess.

For the few people in this topic who seemingly have downloaded and tested it, they've reported it's much smoother to play now. I think that needs to be mentioned more, the actual results of the patch.


So happy about this. I managed to make it to the irithyll boreal valley but lost my save so starting a new playthrough now and it's a lot smoother.
I tried it and I think the game feels A LOT better now than before. I want a patch for Bloodborne too.
Plays much better... well at least to me. Also BB is better with boost mode on, not sure it's locked but it feels much better.
It feels like an improvement to me, having played it for a bit just now.
Give me a Bloodborne patch.
 

Swarna

Member
Console should support high refresh rate and allow you to disable v-sync. Variable FPS under those conditions are far better than locked 30 w/ v-sync.
 

Easy_D

never left the stone age
Yeah expected this. It's essentially how it runs on my PC. My PC runs it a bit better though (And this is with a cheap-ass FX6300 on stock clock) and a 280X. Neat to see how close it is to the Pro performance wise though lol
 
If they left the frame rate unlocked wouldn't it be better with boost mode on? I know they say it doesn't overlap in some ways.. but Battlefield did, didn't it? They should have clarified if it was also running boost mode or not. Ima try it and bet that's why some users are saying it's good.

Boost mode has to be able to work with this. There is no other reason I see to just randomly unlock a frame rate.
 
If they left the frame rate unlocked wouldn't it be better with boost mode on? I know they say it doesn't overlap in some ways.. but Battlefield did, didn't it? They should have clarified if it was also running boost mode or not. Ima try it and bet that's why some users are saying it's good.

Boost mode has to be able to work with this. There is no other reason I see to just randomly unlock a frame rate.

Boost mode won't do anything. This game has now had a pro patch which means it's already using the higher clock speeds and extra power of the PS4 by default. You can't tap into unused power twice.
 
Boost mode won't do anything. This game has now had a pro patch which means it's already using the higher clock speeds and extra power of the PS4 by default. You can't tap into unused power twice.

Oh.. thanks. I could've sworn there were pro patched games seeing different results on boost, why I cited BF1. But I'll take your word it.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Digital Foundry video for this patch is up. Mostly info we already derived from this topic.

https://www.youtube.com/watch?v=jrR3ak6dMwM

- No resolution or graphical effects upgrades.
- Unlocked Frame rate (no option to cap it).
- 36 ~ 60 FPS depending on on-screen load.
- Crisper control response due to unlocked frame rate.
- Lowest frame rate: 36 during a boss battle.
- Averages around 45~50.
 
Digital Foundry video for this patch is up. Mostly info we already derived from this topic.

https://www.youtube.com/watch?v=jrR3ak6dMwM

- No resolution or graphical effects upgrades.
- Unlocked Frame rate (no option to cap it).
- 36 ~ 60 FPS depending on on-screen load.
- Crisper control response due to unlocked frame rate.
- Lowest frame rate: 36 during a boss battle.
- Averages around 45~50.

Cool, thanks for posting a link and another summary!
 

heringer

Member
Did people wish God of War 3 was locked at 30 fps back in the day? Isn't Infamous SS unlocked too? Are these games "ruined"?
 

Paragon

Member
Ok but it literally cannot be worse than 30 FPS w/ drops AND worse frame pacing issues, there's also more to this than just the maths. General improvement in response and latency matter too. Otherwise every 60 FPS game with slowdowns would be considered a mess.
I never said that it was, only that a locked 30 FPS (with proper frame pacing) may be preferable to 45 FPS since TVs update at 60Hz.
Here's an example of that from the PC version:
 

Fireflu

Member
Hang on, didn't Sony/FromSoft say they wouldn't release an FPS boost patch because it gives PS4 Pro users an unfair advantage online over base PS4 users? Maybe I'm just imagining that... But if that's true whats the excuse now for Bloodborne?
 

Ferr986

Member
Hang on, didn't Sony/FromSoft say they wouldn't release an FPS boost patch because it gives PS4 Pro users an unfair advantage online over base PS4 users? Maybe I'm just imagining that... But if that's true whats the excuse now for Bloodborne?

From never said that, and Sony said it in general, not for Bloodborne.

The excuse for Bloodborne is clear, game is dead content wise. Dark Souls 3 got patched because there's a new DLC coming next week and a GOTY edition coming next month. Bloodborne has been more than a year without any content. FROM is not going to bother.
 
It does feel kinda different, more responsive but if it's better? I don't remember the camera being as janky. I enjoyed ds3 on ps4, I mean if you're able to complete it solo it shouldn't have bothered you.
 

pa22word

Member
I will never understand the hatred for variable frame rates.

Without a tech like Gsync you're stuck with highly unstable, juddery image and due to it being unlocked you have stupidly borked frame times making everything feel like shit.

It's the worst of both worlds.

I really don't know why Sony didn't include free sync compatibility with the pro. Would have been an easy solution to the problem and it comes for free due to the gpu they're using.
 

Fireflu

Member
Without a tech like Gsync you're stuck with highly unstable, juddery image and due to it being unlocked you have stupidly borked frame times making everything feel like shit.

It's the worst of both worlds.

I really don't know why Sony didn't include free sync compatibility with the pro. Would have been an easy solution to the problem and it comes for free due to the gpu they're using.

Please put me in a timeline where Gsync is integrated into all TVs and optimized to function with all console games.
 

Swarna

Member
Without a tech like Gsync you're stuck with highly unstable, juddery image and due to it being unlocked you have stupidly borked frame times making everything feel like shit.

It's the worst of both worlds.

I really don't know why Sony didn't include free sync compatibility with the pro. Would have been an easy solution to the problem and it comes for free due to the gpu they're using.

You don't need adaptive sync, just disable v-sync. Add support for high refresh rates where tearing is greatly reduced and call it a day. Don't need special hardware for that. Doesn't matter what the performance is like, locked 30, variable 30-60, it's always better with v-sync off on higher refresh rates.
 

Fbh

Member
Just tried this one out for like half an hour going to various locations.

To me, honestly, it feels great.
You can tell it's not locked 60fps but to me it felt a whole lot smoother and more responsive than before.
I still think there needs to be an option to lock it at 30fps, but even if it was there I'd personally not use it.

Is it the ideal pro support? No, but I think it offers a notorious improvement and I'm happy I'll be able to play both DLC's like this.



How big is the patch download?
Around 2 gb
 

sviri

Member
What a huge improvement over what I played 200 hours of up until last night. If they did this for Bloodborne I would be SO happy. It is a night and day difference in such a positive way. People want other options and that's fine, I want them too, but I will take this patch any day compared to what we had before.
 

ISee

Member
I reinstalled DS3 today on PC just to check out PC cpu performance and the engine seems to be very reliant on one thread (CPU load on a 7700k @4.8ghz can go up to 80% on one core).
Seeing this it is even more surprising how well the game runs on ps4pro tbh, while giving a clue why the game isn't able to reach 60fps there. But granted maybe the engine is better optimized on consoles when it comes to multi-threading.

example 1
example 2

edit:
BTW the GPU isn't even boosting to it's max clock speed of 2038mhz @ 1440p.
 

Jose92

[Membe
I reinstalled DS3 today on PC just to check out PC cpu performance and the engine seems to be very reliant on one thread (CPU load on a 7700k @4.8ghz can go up to 80% on one core).
Seeing this it is even more surprising how well the game runs on ps4pro tbh, while giving a clue why the game isn't able to reach 60fps there. But granted maybe the engine is better optimized on consoles when it comes to multi-threading.

example 1
example 2

edit:
BTW the GPU isn't even boosting to it's max clock speed of 2038mhz @ 1440p.

Dark souls 3 engine is inherently last gen on the way threading is handled .
 
Digital Foundry video for this patch is up. Mostly info we already derived from this topic.

https://www.youtube.com/watch?v=jrR3ak6dMwM

- No resolution or graphical effects upgrades.
- Unlocked Frame rate (no option to cap it).
- 36 ~ 60 FPS depending on on-screen load.
- Crisper control response due to unlocked frame rate.
- Lowest frame rate: 36 during a boss battle.
- Averages around 45~50.

God damn shame Bloodborne came out before the PS4 Pro. Greatest Souls will be forever stuck with garbage performance and the laggiest of controls.
 
I reinstalled DS3 today on PC just to check out PC cpu performance and the engine seems to be very reliant on one thread (CPU load on a 7700k @4.8ghz can go up to 80% on one core).
Seeing this it is even more surprising how well the game runs on ps4pro tbh, while giving a clue why the game isn't able to reach 60fps there. But granted maybe the engine is better optimized on consoles when it comes to multi-threading.

example 1
example 2

edit:
BTW the GPU isn't even boosting to it's max clock speed of 2038mhz @ 1440p.

At lower clock-speeds the load appears to be spread across the cores more. I'm not quite sure what to make of this.

This is my i7 4790K dropped from 4.7GHz to 1.3GHz.

LnjhRip.jpg

This is it at 4.7GHz.

 

ISee

Member
At lower clock-speeds the load appears to be spread across the cores more. I'm not quite sure what to make of this.

This is my i7 4790K dropped from 4.7GHz to 1.3GHz.



This is it at 4.7GHz.

Hmm interesting so the engine just doesn't bother to use all threads in some cases because it is sure that one core will be able to do all the work?
 

thelastword

Banned
Looks pretty good to me. That 47-50fps feels much smoother than 30 and not much worst than 60 IMO. I'd take that on my Bloodborne please. Kthxbye.
Thank you, so surprised when I see some people say they don't want FROM to touch BB if this is the sort of patch it gets......I'd take an unlocked framerate of BloodBorne over a (non-framepacing) 30fps line of the game anyday....

Good MORE devs need to provide unlocked framerates. Provide a lock for the moaners (and watch the video FFS).
Yes, I agree these guys should get their capped 30fps option, but I want devs to continue to offer and prioritize unlocked framerates too. As it stands, this is a very basic, no optimization patch..If they continue to work on the game they will improve performance even more. The only way we can see and appreciate future improvements in via an unlocked option...,..

Plays much better... well at least to me. Also BB is better with boost mode on, not sure it's locked but it feels much better.
If BB is better with boost mode on, how much better is it going to be with the full hardware unlock of PRO...I just wish FROM could do a bit more optimization work to hit that locked 60fps on that one...

Digital Foundry video for this patch is up. Mostly info we already derived from this topic.

https://www.youtube.com/watch?v=jrR3ak6dMwM

- No resolution or graphical effects upgrades.
- Unlocked Frame rate (no option to cap it).
- 36 ~ 60 FPS depending on on-screen load.
- Crisper control response due to unlocked frame rate.
- Lowest frame rate: 36 during a boss battle.
- Averages around 45~50.
Hmm...seems like the game is mostly 50+ in that video and it's hitting 60 in many areas....It's looking like it stays between 53-58 fps for quite a bit of the time....

I still feel some of these dips are not all CPU related and some optimization work could help this title to round up even better to 60fps if FROM is up to it...

I reinstalled DS3 today on PC just to check out PC cpu performance and the engine seems to be very reliant on one thread (CPU load on a 7700k @4.8ghz can go up to 80% on one core).
Seeing this it is even more surprising how well the game runs on ps4pro tbh, while giving a clue why the game isn't able to reach 60fps there. But granted maybe the engine is better optimized on consoles when it comes to multi-threading.

example 1
example 2

edit:
BTW the GPU isn't even boosting to it's max clock speed of 2038mhz @ 1440p.
Well, I've always said that the jaguars are not as bad as people paint them, not suggesting they are I7 tier either, but they can definitely hold their own. It would be great if FROM used GPGPU compute to aid in jaguar CPU deficiencies, but we know that's not happening...It's FROM afterall.....One thing I will say, I'm pretty impressed with this unoptimized patch...It's much better than FFXV and it looks like they can continue to improve that metric going forward....(in future patches)


But as you said, if this game is not greatly multithreaded, it speaks of some of the issues it's been having and of the engine itself, even on PC with i7's, which makes PRO's performance here pretty admirable......

I say, bring on that Bloodborne patch.....Eh, let Bluepoint or Hexadrive do it though....I think the hardware is capable of running this better, but we need some tech experts like Hexadrive to shift some of that CPU load over to more of the Jaguar cores and include the use of GPGPU......I don't think we can judge the hardware here for not holding a locked 60fps...That little extra push it needs is being held over by the devs and the engine itself...
 
Hmm interesting so the engine just doesn't bother to use all threads in some cases because it is sure that one core will be able to do all the work?

I'm not quite sure.

I gave the process a brief look and the scaleform middleware was consuming a sizable amount of CPU time, perhaps that was spreading some the load? I'm not sure really.
 

adamsapple

Or is it just one of Phil's balls in my throat?
NXGamer weighs in on the subject:

https://www.youtube.com/watch?v=XjE_G2SfR5k

- Pro patch has drastically reduced frame-pacing issues.
- Pro patch has zero frame spikes as opposed to 157 50ms spikes (in sample video)
- NXG declares this patch as the best console version of the game.
- "There's no way I'l go back and you'd really be struggling to see anyone who would also chose the same (older version)"

For those complaining, don't use FFXV as reference, the frame rate there sticks in high 30's to low 40's hence the uneven feel. Frame rate is mostly above 50 fps here, it's a huge improvement regardless of the lessened framespikes.
 

Ellite25

Member
Rarely do PC games (especially ports of big AAA console games) stick to a locked 60fps either unless you have hardware which is way above recommended specs. No engine is perfect and can be strained at times which causes drops.
Yeah this is why I don't understand why people are upset about this. People always talk about PC games playing at a smooth 60 fps and that's rarely the case unless you have really powerful hardware. I would generall be able to play games that would fluctuate between 40-60 and hardly even noticed. It's only noticeable when things really would start to crawl. Often times the framerate dips are quick so you don't really notice either. To me there is nothing wrong with a fluctuating framerate.
 

Tagyhag

Member
- "There's no way I'l go back and you'd really be struggling to see anyone who would also chose the same (older version)"

It's funny hearing this for a console version.

Anyways, I also believe it's better than the regular PS4 version, yes it's not IDEAL and the framerate range is at a weird spot, but unless you're super susceptible to framerate issues (and if you were, why would you be playing this on anything but a PC?) It won't bother you.

Plus, stamping out the framepacing problems is issue #1.
 
NXGamer weighs in on the subject:

https://www.youtube.com/watch?v=XjE_G2SfR5k

- Pro patch has drastically reduced frame-pacing issues.
- Pro patch has zero frame spikes as opposed to 157 50ms spikes (in sample video)
- NXG declares this patch as the best console version of the game.
- "There's no way I'l go back and you'd really be struggling to see anyone who would also chose the same (older version)"

For those complaining, don't use FFXV as reference, the frame rate there sticks in high 30's to low 40's hence the uneven feel. Frame rate is mostly above 50 fps here, it's a huge improvement regardless of the lessened framespikes.

Awesome, thanks for posting!

Yeah this is why I don't understand why people are upset about this. People always talk about PC games playing at a smooth 60 fps and that's rarely the case unless you have really powerful hardware. I would generall be able to play games that would fluctuate between 40-60 and hardly even noticed. It's only noticeable when things really would start to crawl. Often times the framerate dips are quick so you don't really notice either. To me there is nothing wrong with a fluctuating framerate.

Rarely do PC games (especially ports of big AAA console games) stick to a locked 60fps either unless you have hardware which is way above recommended specs. No engine is perfect and can be strained at times which causes drops.



Do you think it's fair to say that Japanese developers don't care as much about the technical side of engines etc ? (Dark Souls, Bloodborne, FFXV, NieR, Nioh, Zelda etc).

One of the main reasons people PC Game is to have better performance, and there is no rarity when it comes to sticking to a locked frame-rate on capable hardware unless the software has notable performance issues and scales poorly across hardware.

Providing the system is well equipped for the software, and you're using sensible graphical settings then there wont be much trouble sticking to a locked frame-rate.

There's even scalability options to improve the performance in the form of things such as graphical settings.

Locked frame-rates are not an impossible feat, there are many console games that run at locked frame-rates, and many PC games can run at locked frame-rates on capable hardware as-well, it doesn't even have to be 'really powerful hardware' such as the latest high-end GPUs and CPUs, it could be mid-range or high-end GPUs that released over 2 years ago like 2014's GTX 970, or 2012's Radeon 7970/7950, with CPUs that predate the current generation consoles such as the i7 2600K or 2500K of 2011.
 
It can't be the GPU holding it back. The game does 1080p60 on a PC with a similar GPU just fine. OTOH, I don't see anything in DS3 or BB that seems more intense than DS2 in terms of game logic so I don't see why SOTFS can run at 60 but the newer games don't. Very strange.
 

belmonkey

Member
It can't be the GPU holding it back. The game does 1080p60 on a PC with a similar GPU just fine. OTOH, I don't see anything in DS3 or BB that seems more intense than DS2 in terms of game logic so I don't see why SOTFS can run at 60 but the newer games don't. Very strange.

It probably is more of the CPU. My i5 4440 can hit up to ~80%+ when running with a RX 470, so Jaguar probably doesn't fair quite as well.
 

thelastword

Banned
NXGamer weighs in on the subject:

https://www.youtube.com/watch?v=XjE_G2SfR5k

- Pro patch has drastically reduced frame-pacing issues.
- Pro patch has zero frame spikes as opposed to 157 50ms spikes (in sample video)
- NXG declares this patch as the best console version of the game.
- "There's no way I'l go back and you'd really be struggling to see anyone who would also chose the same (older version)"

For those complaining, don't use FFXV as reference, the frame rate there sticks in high 30's to low 40's hence the uneven feel. Frame rate is mostly above 50 fps here, it's a huge improvement regardless of the lessened framespikes.
Many of the things I've been saying, it's great that NXgamer confirms it....Input and controller response is much better here than the 30fps option and it's pretty much how DS3 would run with boost mode on.....(if it was uncapped)

There's no touch on resolution, graphics or anything, but the hardware is good enough to get it to average at 50fps without any real effort from FROM.....I hope they continue to update this title and provide further improvements however, but as it stands the performance here is pretty noteworthy....and is the best way to play on consoles. I'm not sure how any one can contest that...
 
It can't be the GPU holding it back. The game does 1080p60 on a PC with a similar GPU just fine. OTOH, I don't see anything in DS3 or BB that seems more intense than DS2 in terms of game logic so I don't see why SOTFS can run at 60 but the newer games don't. Very strange.

Don't think you're looking hard enough lol
 

Minamu

Member
Don't think you're looking hard enough lol
What are you suggesting is more complex in terms of gameplay code? He's not talking about fancy graphics etc. Because yeah, there might be more advanced animations and cooler looking particle effects for spells etc, but swinging a sword is still just swinging a sword.
 

Dahaka

Member
It's noticably better than before, therefore I'll take this patch. Wish they would tax the GPU more if it's most likely CPU-limited, like upping the resolution.
 

bennibop

Member
have to say this patch is worthwhile, have tried before and after patch is install and much prefer the uncapped frame rate.

Love FromSoftware games but the are always poorly optomised not matter what platform.
 
33-60 fps

Could someone please explain to me why anyone would want this on a fixed refresh, 60Hz display. Please. Anyone. Unlocked framerates make absolutely zero sense. Why are console developers doing this so much now. So they can claim it's 60fps?
 

Frostman

Member
Could someone please explain to me why anyone would want this on a fixed refresh, 60Hz display. Please. Anyone. Unlocked framerates make absolutely zero sense. Why are console developers doing this so much now. So they can claim it's 60fps?

It sounds a lot worse than it is. This patch beats the frame-pacing problem anyday.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Could someone please explain to me why anyone would want this on a fixed refresh, 60Hz display. Please. Anyone. Unlocked framerates make absolutely zero sense. Why are console developers doing this so much now. So they can claim it's 60fps?

As stated, the wording makes it sound much worse than it actually is. 33 is the lowest reported frame during heavy stress, mostly the game sticks to 50~52 FPS range during exploration and less-hectic combat which is a huge improvement over 30 anyway ... and then the patch pretty much eliminates frame spikes which is the cherry on the cake.

Yes, one can argue that a butter smooth 30 FPS with no framer pacing and maybe some visual enhancements may have been the better way to go for this game .. but considering the developer it's a huge positive that they addressed frame pacing, something prevalent in their engine, one way or another.
 
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