Seraphis Cain
bad gameplay lol
In virtually every thread I see on the subject of single player modes/content in fighting games, there's always a fair few people who suggest that devs shouldn't put any focus on single player content, and that it's the online multiplayer that people really care about these days. But as I was checking out the trophy data for DOA5 Last Round (since I'm thinking about picking it up from the Golden Week sale) I noticed something. According to the data, 48.1% of players cleared at least one course in Arcade mode. However, only 22.6% of players ever played a single online match. This got me curious, so I decided to check out a few other games' data.
Street Fighter V
% of players who cleared story mode at least once: 68.6%
% of players who fought at least 10 network battles: 24.4%
Guilty Gear Xrd -Revelator-
% of players who cleared Episode mode with at least one character: 51.3%
% of players who won at least one Ranked match online: 21.2%
Mortal Kombat X
% of players who completed at least one Tower: 47.0%
% of players who won at least one online match: 21.5%
Blazblue: Centralfiction
% of players who completed Arcade mode: 50.8%
% of players who won a ranked match: 28.5%
The King of Fighters XIV
% of players who cleared story mode: 56.7%
% of players who won at least one ranked match: 10.8%
Now of course I realize this doesn't take certain factors into account, like people playing local versus for instance. But even then, it does seem to indicate that people do in fact buy fighting games to play the offline modes. I mean, I'm one of those people myself. I'm nowhere near what you would call "good" at fighters, but I've enjoyed them greatly for the majority of my gaming life. And while I have played online a bit, and even got somewhat decent at Tekken Tag 2, the vast majority of my time with fighters has been offline, in single player modes. That's why I get so disheartened when I see people suggest that devs shouldn't put any focus on single player content. There's still plenty of people, and very likely far more than many in the FGC would think, who buy these games to enjoy them as single player games.
I dunno, I just feel like I had to get this off my chest, y'know? For a long time, the mere existence of online play kinda ruined fighters for me. This feeling that I was enjoying them "the wrong way" if I wasn't practicing every day and spending all my time playing against others online. Especially when I see people on GAF say things like "there's no value to playing a fighting game by yourself". Hell, I still kinda feel that way just a little bit, but I've largely realized that's a stupid way to think, and that there's no wrong way to enjoy a video game (as long as you're not doing something that actively harms another's enjoyment, e.g. cheating in multiplayer games). So yeah, I still firmly believe that single player content is an important part of fighting games, and I'm glad that devs like ASW seem to agree.
(Sorry for going way off track there and making the thread a bit personal. Hope that doesn't undermine what I was trying to show with the trophy data.)
Street Fighter V
% of players who cleared story mode at least once: 68.6%
% of players who fought at least 10 network battles: 24.4%
Guilty Gear Xrd -Revelator-
% of players who cleared Episode mode with at least one character: 51.3%
% of players who won at least one Ranked match online: 21.2%
Mortal Kombat X
% of players who completed at least one Tower: 47.0%
% of players who won at least one online match: 21.5%
Blazblue: Centralfiction
% of players who completed Arcade mode: 50.8%
% of players who won a ranked match: 28.5%
The King of Fighters XIV
% of players who cleared story mode: 56.7%
% of players who won at least one ranked match: 10.8%
Now of course I realize this doesn't take certain factors into account, like people playing local versus for instance. But even then, it does seem to indicate that people do in fact buy fighting games to play the offline modes. I mean, I'm one of those people myself. I'm nowhere near what you would call "good" at fighters, but I've enjoyed them greatly for the majority of my gaming life. And while I have played online a bit, and even got somewhat decent at Tekken Tag 2, the vast majority of my time with fighters has been offline, in single player modes. That's why I get so disheartened when I see people suggest that devs shouldn't put any focus on single player content. There's still plenty of people, and very likely far more than many in the FGC would think, who buy these games to enjoy them as single player games.
I dunno, I just feel like I had to get this off my chest, y'know? For a long time, the mere existence of online play kinda ruined fighters for me. This feeling that I was enjoying them "the wrong way" if I wasn't practicing every day and spending all my time playing against others online. Especially when I see people on GAF say things like "there's no value to playing a fighting game by yourself". Hell, I still kinda feel that way just a little bit, but I've largely realized that's a stupid way to think, and that there's no wrong way to enjoy a video game (as long as you're not doing something that actively harms another's enjoyment, e.g. cheating in multiplayer games). So yeah, I still firmly believe that single player content is an important part of fighting games, and I'm glad that devs like ASW seem to agree.
(Sorry for going way off track there and making the thread a bit personal. Hope that doesn't undermine what I was trying to show with the trophy data.)