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2D games with an artstyle you really enjoy (600 baud warning)

Took some screens of Metal Slug X:

gLKz6BI.png

wBTCJaq.png

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nkarafo

Member
Oboro Muramasa and Metal Slug 3 are the best of the best for me, but i will also mention Geo Storm/Gunforce 2:

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Oblivion

Fetishing muscular manly men in skintight hosery
I've always loved the art style that they Nintendo had for Super Mario All Stars. Particularly SMB3:

hqdefault.jpg


Though, surprisingly SMB2 was probably in many ways, more detailed, interestingly enough:

tumblr_mqf7nxIF3p1rrftcdo1_500.gif


The Mario series in general has always had an art style that I've admired for years based on the fact that it combines practical, simple flat colors and shapes with more complex, creative ones. In that sense, I don't think anyone does a better job.
 

Lork

Member
Took some screens of Metal Slug X:
wBTCJaq.png
There's one thing that I've been wondering about for a while now. Your screenshots, like virtually all Metal Slug media out there appear to have some kind of interpolation filter applied to them. Even mame screenshots taken in the original resolution look like they have it. It's so prevalent that when I turn it off in ports/emulators that allow you to do so, the result actually looks "wrong" to me, which is the polar opposite of what my preferences usually are with regard to pixel art.

My question is, does anybody know if this was the original intended look for Metal Slug? It's so universally prevalent that I'm starting to wonder if it was, even though it would be really weird for a game from that time period to apply filtering to itself.
 
There's one thing that I've been wondering about for a while now. Your screenshots, like virtually all Metal Slug media out there appear to have some kind of interpolation filter applied to them. Even mame screenshots taken in the original resolution look like they have it. It's so prevalent that when I turn it off in ports/emulators that allow you to do so, the result actually looks "wrong" to me, which is the polar opposite of what my preferences usually are with regard to pixel art.

My question is, does anybody know if this was the original intended look for Metal Slug? It's so universally prevalent that I'm starting to wonder if it was, even though it would be really weird for a game from that time period to apply filtering to itself.

The original game would have been "filtered" by being displayed on a blurry, low-res CRT screen. The game looks "wrong" when you turn filters off because you're not seeing the game the way it was intended to be seen.
 

Raging Spaniard

If they are Dutch, upright and breathing they are more racist than your favorite player
There's one thing that I've been wondering about for a while now. Your screenshots, like virtually all Metal Slug media out there appear to have some kind of interpolation filter applied to them. Even mame screenshots taken in the original resolution look like they have it. It's so prevalent that when I turn it off in ports/emulators that allow you to do so, the result actually looks "wrong" to me, which is the polar opposite of what my preferences usually are with regard to pixel art.

My question is, does anybody know if this was the original intended look for Metal Slug? It's so universally prevalent that I'm starting to wonder if it was, even though it would be really weird for a game from that time period to apply filtering to itself.

My guess, from playing emulators, is that the native res on these images is so small that anything in a decent resolution by todays standards gets blown up pretty badly
 

Lork

Member
The original game would have been "filtered" by being displayed on a blurry, low-res CRT screen. The game looks "wrong" when you turn filters off because you're not seeing the game the way it was intended to be seen.
That doesn't account for every single screenshot, gif and video of the game on the internet having what appears to be that exact same, somewhat idiosyncratic style of filtering applied to it. It's the "default" for Metal Slug, where for just about any other old game, "raw" screenshots are what you expect to find unless somebody has gone out of their way to apply a filter to it.

Case in point: literally every single other screenshot or gif of an old pixel art game in this thread.
 

Raging Spaniard

If they are Dutch, upright and breathing they are more racist than your favorite player
For my money, even if some examples here I appreciate art wise, I like artstyles that are tied to games I love.

Chrono Trigger

screenshot_nds_chrono_trigger002.jpg


2nd Impact (better backgrounds, imo)

gfs_29336_2_4.jpg


sf3-2i-yun-stage.png


Muramasa

muramasa-the-demon-blade-20081010112847907.jpg


Legend of Mana

37097-Legend_of_Mana_(ccd)-6.jpg


Out of this World

heart_of_the_alien.gif


ISS Deluxe

gfs_11934_2_2.jpg


arg, so many more! Id be here all day
 

purpleturtle

Neo Member
I liked the bigger, more cartoon look of games like

Mega Man Power Battle
MEGAMANA--Mega%20Man%20The%20Power%20Battle%20CPS1%20Asia%20951006_Apr14%2023_30_59.png


Chiki Chiki Boys
1181242137220.png


3 Wonders
54637-Wonder_3_Arcade_Gears_(J)-6.jpg


Spin Master
large.jpg


Twinkle Star Sprites
gfs_15293_1_3.jpg


Twinbee Yahho!
gfs_15220_2_9.jpg
 

EricB

Member
Valkyrie Profile by tri-ace

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Why oh why do they refuse to release this game digitally? I have great memories of picking this up upon its PSP release just before I moved to Korea in 2006. I'll always remember my first summer in Seoul playing that game in my apartment (I can just hear that depressing music in my head). I no longer own a UMD-capable PSP, or any other way of legitimately playing the game, but it remains one of my favorite RPGs and I'd love to have it in my collection again.
 

Mista Koo

Member
Papers Please
Not only does it look fittingly depressing. But I like how the screen is split between a wide shot of your booth's location (top), first person shots of the person in front of you (bottom left) and your desk (bottom right). More games should play with player's views (in a meaningful manner).

JHCwPG0.jpg


The Curse of Monkey Island
Looks like a cartoon. Needs an upscaled remake/remaster.

94c8Qya.jpg
 
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Curse of Monkey Island. Updated the character designs really nicely, and it looked like a Saturday morning cartoon come to life! I preferred this to the look of stuff like Full Throttle or Lucasart's early 3D stuff like Grim Fandango.
 
itsbeautiful.jpg

Subbing so hard.

Edit:

This any fun to play, too? It looks awesome

I was wondering the exact same thing so I did a bit of research. Unfortunately it seems it hasn't released yet, although it was announced back in 2015, hopefully it didn't get stuck in development limbo. It's from the devs of Intrusion 2, which is itself a pretty good and visually impressive game, so let me take advantage of this fact to post some images appropriate to this thread.
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Rafavert

Member
Basically, contrast to every other Yoshi platformer, excluding Wooly World. Even the DS one was weak at imitating the artstyle of the original imo.

Golden Sun / GS: The Lost Age
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Besides combat, both original Golden Sun and The Lost Age still look great.I just really like how they did colors and shading.

Let us not forget the GOAT, Ragnarok.

Ragnarok.gif
 

AKingNamedPaul

I am Homie
I've bought two games due entirely to what I saw in this thread.

on a bit of a tangent, you know what pisses me off? Games where the cover art is incredible and then the actual in-game art is not comparable at all. Cave story for example.
 
0tfImiv.gif


blobreview2.jpg


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I've always felt this game was extremely underrated. Love the artstyle in it, almost feels like you're playing a children's book.
 

Eolz

Member
Just love this thread! Lots of good examples

Some other pics:
Muramasa
hpj.gif

110

Wario Land shake it
302808-wario_land_shake_it__040.jpg

886917-946578_20080715_008.jpg

Waku Waku 7
Ww7arina1bglite.gif

tumblr_nx2wfiNZfF1u8intho1_500.gif

Shinobi 3
tumblr_mu42dmDLHj1qfa1jdo1_500.gif

tumblr_oa6lm5Q7ga1v4u49oo1_500.gif

Tree of Savior (even if it doesn't really count)
mIR5t1g.gif
 

Nepenthe

Member
Donkey Kong Country 2:


All the Donkey Kong games fit this mold really, but I have a fondness for the second's art the most because of that patented Rare use of black shadows, mist, nightfall, and other obfuscating lighting to contrast the bright colors of the characters and other environmental objects. It always gave their games a mystical or mysterious atmosphere, like there was an ancient history there, or some real danger lurking around every corner. They felt really tangible.

It's one of the things that I don't prefer about Retro's titles or even most platformers that have survived to this point, because the lighting has just shot up in saturation and color to where that kind of grit and feeling of something lurking is just gone now. C'est la vie.
 

dogen

Member
There's one thing that I've been wondering about for a while now. Your screenshots, like virtually all Metal Slug media out there appear to have some kind of interpolation filter applied to them. Even mame screenshots taken in the original resolution look like they have it. It's so prevalent that when I turn it off in ports/emulators that allow you to do so, the result actually looks "wrong" to me, which is the polar opposite of what my preferences usually are with regard to pixel art.

My question is, does anybody know if this was the original intended look for Metal Slug? It's so universally prevalent that I'm starting to wonder if it was, even though it would be really weird for a game from that time period to apply filtering to itself.

It looks more like this.

40hvQlg.jpg


or

CCriqMwVEAA8baO.png


Which look even better if you zoom out to a more accurate size.
 

MrCinos

Member
Space Rangers HD: A War Apart - IMO, it's by far the best Russian game (Tetris excluded). Heck, it belongs to my top 5 RPGs overall.

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