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Switch dev talk - How Epic got in touch with Nintendo, future updates details, more

Switch isn't the start of a new generation. Devs have the tools and engines to support a device in the Switch class from day one for years.
 
Switch isn't the start of a new generation. Devs have the tools and engines to support a device in the Switch class from day one for years.

Wasn't that the exact reason the PS4 and XB1 were built straight from PC architecture? Why are their launch droughts any different from the Switch's (beyond have far fewer quality first party titles)?
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
The only third party game currently announced for this year that I could see hitting 170k is DQX, but even that is doubtful IMO(especially considering the PS4 launches first).

I think Minecraft will easily beat that. But my broader point is we have little idea what is coming out in the next 10 months and given all of the positive indicators the doom-saying is way premature.
 

Oregano

Member
I think Minecraft will easily beat that. But my broader point is we have little idea what is coming out in the next 10 months and given all of the positive indicators the doom-saying is way premature.

Minecraft definitely will, but then it's not Japanese.

Nintendo getting Minecraft so early is definitely something they deserve credit for.
 
The only third party game currently announced for this year that I could see hitting 170k is DQX, but even that is doubtful IMO(especially considering the PS4 launches first).

Koei tecmo are doing the Japanese release of fire emblem warriors arent they? While i dont think it'll quite go that high it has a good shot at it
 

Nirolak

Mrgrgr
I wonder when these UE4 games are actually going to materialise...
Support for most indies was only available in 4.15, and shipable support is actually still a week or two out, so there will be a delay on that front.

Publisher games take a while to make. Remember the start of this generation when people kept going "No one is using Unreal Engine 4!"? They're also the class of developers least interested in getting on board early (or maybe at all).
 
Support for most indies was only available in 4.15, and shipable support is actually still a week or two out, so there will be a delay on that front.

Publisher games take a while to make. Remember the start of this generation when people kept going "No one is using Unreal Engine 4!"? They're also the class of developers least interested in getting on board early (or maybe at all).

Can devs using 4.15 right now easily upgrade to 4.16 in their Switch games in development? Can Sumo patch Snake Pass Switch to 4.16 as well if that benefits the game?
 

Nirolak

Mrgrgr
Can devs using 4.15 right now easily upgrade to 4.16 in their Switch games in development? Can Sumo patch Snake Pass Switch to 4.16 as well if that benefits the game?
Unreal Engine 4 is built to be easily upgradable with every update so that they don't lose devs along the way.

I'd be surprised if a game that already shipped upgraded though without good reason. The biggest change to Switch support in 4.16 is stability improvements, but I haven't heard anyone say Snake Pass has crashing issues.
 

NimbusD

Member
It's a lot harder to coordinate business meetings with a foreign entity if you have not established an office in the same country. You can't just contact NCL through Nintendo of America or Europe to discuss your engine working on their hardware without significant bureaucratical delay.

I mean, that's sort of on Nintendo. They could have been more proactive in attracting them. Similar (though a different part on Nintendo for sure) to them being proactive and getting snipperclips, I highly doubt they have a Japanese office.

Just happy that it's happening through I can imagine that Nintendo would continue to be stupid if epics Japan office didn't open or opened at the wrong time.
 

Oregano

Member
Koei tecmo are doing the Japanese release of fire emblem warriors arent they? While i dont think it'll quite go that high it has a good shot at it

Considering sales of recent Musou games and the sales of Hyrule Musou I think that would be an over-performance. Not impossible though.

Support for most indies was only available in 4.15, and shipable support is actually still a week or two out, so there will be a delay on that front.

Publisher games take a while to make. Remember the start of this generation when people kept going "No one is using Unreal Engine 4!"? They're also the class of developers least interested in getting on board early (or maybe at all).

Sure, I'm taking into account Epic Japan's past comments though. If there's ~20 UE4 games coming to Switch, including games that were already announced, it's a bit weird that we know so few. Devs are making good use of UE4 now but it's still not an extensive list.

Unreal Engine 4 is built to be easily upgradable with every update so that they don't lose devs along the way.

I'd be surprised if a game that already shipped upgraded though without good reason. The biggest change to Switch support in 4.16 is stability improvements, but I haven't heard anyone say Snake Pass has crashing issues.

It's never crashed on me.
 
Unreal Engine 4 is built to be easily upgradable with every update so that they don't lose devs along the way.

I'd be surprised if a game that already shipped upgraded though without good reason. The biggest change to Switch support in 4.16 is stability improvements, but I haven't heard anyone say Snake Pass has crashing issues.

Ah, would've thought it came with extra performance buffs or something Snake Pass could use. :p
 

Nirolak

Mrgrgr
Sure, I'm taking into account Epic Japan's past comments though. If there's ~20 UE4 games coming to Switch, including games that were already announced, it's a bit weird that we know so few. Devs are making good use of UE4 now but it's still not an extensive list.
You have to remember that Japanese games often announce 3-6 months prior to launch, but can have 3-5+ year development cycles.

If 10 Japanese UE4 Switch games started development in January, you might not see them until 2020-2022.

Ah, would've thought it came with extra performance buffs or something Snake Pass could use. :p
I mean it comes with a ton of stuff, but it's the kind of things you usually wouldn't go back to a finished lower budget game for.
 
You have to remember that Japanese games often announce 3-6 months prior to launch, but can have 3-5+ year development cycles.

If 10 Japanese UE4 Switch games started development in January, you might not see them until 2020-2022.

Ports though should be uber quick given how fast Sumo got Snake Pass done though.
 

Nirolak

Mrgrgr
Ports though should be uber quick given how fast Sumo got Snake Pass done though.
Yes, for UE4 games already in development, you could see them much, much sooner.

I'm just trying to caution that 20 games in development doesn't necessarily mean 20 games by the end of 2018 or whatever.
 
Vindicated.

btw Snake Pass was UE4, not super hot on Switch, though quite demanding on other consoles too.

It's sub native in handheld mode (but still looks great) and sub 720p in docked mode (looks extremely blurry).

As a proof of concept it shows that Switch can run modern, technically demanding UE4 games with only a couple of months of development time. If a company starts development on an UE4 Switch game at the same time as Xbox One and PS4 then the results would be even better. An UE4 exclusive even better again.

I think the only UE4 games Switch won't get is the large open World games which I think will be a bit much for its CPU.
 

Oregano

Member
Yes, for UE4 games already in development, you could see them much, much sooner.

I'm just trying to caution that 20 games in development doesn't necessarily mean 20 games by the end of 2018 or whatever.

Sure but out the two we do know of one if a late port of a game out later this summer and one probably isn't coming out in 2018 as you say.
 

Hermii

Member
isn't it closer to a mobile phone than a PC? I mean it's not like Nintendo could go for a beefy x86 PC-like console next generation with a nvidia GPU and easily have backwards-compatibility, right?
Change x86 with arm and they probably could.

Consoles have weak CPUs anyway at least this gen, there are mobile arm cpus that run circles around jaguars.
 

Nirolak

Mrgrgr
Sure but out the two we do know of one if a late port of a game out later this summer and one probably isn't coming out in 2018 as you say.
Right, but I don't think that's weird.

How many Japanese games do we even know of releasing this Fall, much less next year, especially when we exclude Square Enix, who announces their games 10 years in advance.
 

Oregano

Member
Right, but I don't think that's weird.

How many Japanese games do we even know of releasing this Fall, much less next year, especially when we exclude Square Enix, who announces their games 10 years in advance.

True and Nintendo (platforms) are definitely the most egregious in terms of short announcement/release cycles.

Bomberman R Is at 500,000 copies currently worldwide.

We were referring to JP domestic sales solely.
 

Plum

Member
Right, but I don't think that's weird.

How many Japanese games do we even know of releasing this Fall, much less next year, especially when we exclude Square Enix, who announces their games 10 years in advance.

Yeah, exactly. I can't help but feel that, with E3 and TGS still to come, people are becoming a tad bit impatient or a tad bit too cynical when it comes to Switch 3rd party support. If, by years end, we're still having these discussions it's time to worry but now is not that time.
 
Can devs using 4.15 right now easily upgrade to 4.16 in their Switch games in development? Can Sumo patch Snake Pass Switch to 4.16 as well if that benefits the game?

The way I understand it the main difference Switch-wise between 4.15 and 4.16 is that with 4.15 you need a Switch SDK to create a Switch build (I'm not 100% sure on the requirements actually), whereas with 4.16 anyone can make a Switch build of any project.
 

koss424

Member
Yeah they're taking their sweet time... Maybe UE4 implementation wasn't fully ready for launch and it has been since only recently? Snake pass was a smaller game that didn't need so much time? dunno...

I mean Snake pass port to Switch was completed within a week, that's extremely quick.
 
Yeah, exactly. I can't help but feel that, with E3 and TGS still to come, people are becoming a tad bit impatient or a tad bit too cynical when it comes to Switch 3rd party support. If, by years end, we're still having these discussions it's time to worry but now is not that time.

It's hard not to be impatient. We keep hearing positive things about 3rd parties on the switch and it feels like we have to keep waiting longer and longer for any announcements. All the rumours pre release about a slew of announcements prior to launch probably didn't help.

I agree though. There isn't going to be much before E3 and TGS. If they don't deliver there is a little more reason for concern. I think the switch won't see a great deal of 3rd party support until next year which will lead to a lot of hand wringing and meltdowns.
 

noshten

Member
I'd still say it was more positive than what we know for Switch so far. A late port of DQXI doesn't compare to FFXV and KH3 announcements and Yakuza is bigger than anything else announced for Switch.

The vast majority of DQ sales come from Japan, but there is still a World Wide audience which will not get this game until the localization. So having a late port of DQXI is not really a problem as long as the port is ready for the Western launch. Nintendo will still be happy that DQXI is coming to the 3DS this summer even if the 3DS eats up some potential sales on the Switch in Japan.

The only third party game currently announced for this year that I could see hitting 170k is DQX, but even that is doubtful IMO(especially considering the PS4 launches first).

Minecraft is going to sell much more than any 3rd Party game ever did on the Wii U. Like I've said previously it will do at least million in Japan on the Switch before the end of 2017. I mean just around Christmas I expect some insane numbers for Minecraft in Japan.
 

Effect

Member
As someone who has used UE4 a bit for hobby projects, yes, the "push button to port" is definitely a thing with UE4. It doesn't take into account debugging and optimization, but it truly is as easy as hitting a button to create a Switch build of a UE4 game.



Yeah I saw that, pretty impressive. UE4 Switch games are going to look very nice.

Overall glad we can finally put this "port to Switch or any platform option" to bed. It really does exist and while others have said it before it coming from Epic should hopefully stop people from dismissing any talk like this. Doubt it but one can hope.

I've always thought as well that no matter what a Switch game goes through in getting it to work on the system the one thing that people can be assured of is that it won't look bad. No game should be looking bad going forward. We're not in a Wii vs PS3/360 situation here. Regardless of lack of shadow quality, effects, etc the games should look nice and be pleasing enough to the eye.
 

zenspider

Member
No...I played the game. There's a snake and some platforms. Sure, friction and weight are checked... but if that's too much work for the cpu, it's not a great sign for something like GTA is it.

Metal Gear Solid: there's a Snake and some buildings.
 
a developer going by the name Shinoyama and Fukushima showed a vehicle game demo for Switch made with the aforementioned dev kit that’s priced under 50,000 yen.

I wonder if these are real life cars or just F-Zero / Wipeout type vehicles

I really want a nice arcade racer with real cars
 

LCGeek

formerly sane
No one is talking about the fact that Switch run Casa Barragan in 720p, possibly even 1080p with a few adjustments?

Those that often don't mention this don't also like to remember that switch can also run Crysis 3. Have no problem downing the system as not being powerful for ports yet platform already has visible examples of what a 3rd party could do if they bothered to put the effort and time in.
 

TheMoon

Member
I mean Snake pass port to Switch was completed within a week, that's extremely quick.

No.

When you say the port was "completed" within a week, you're saying it was 100% done, finished, ready to ship which is ludicrous. They had it running and playable within a week.

We got the code across onto Switch – or at least certain parts of it – in a matter of hours, so we started becoming more confident that we could achieve what we wanted and within the timescales we were looking at. Within seven days, we had it fully playable.”
http://nintendoeverything.com/sumo-...-getting-snake-pass-up-and-running-on-switch/
 
Those that often don't mention this don't also like to remember that switch can also run Crysis 3. Have no problem downing the system as not being powerful for ports yet platform already has visible examples of what a 3rd party could do if they bothered to put the effort and time in.

The Wii U could run Crysis 3, so yeah the Switch could definitely do so much better. The way people talk about AAA games being downgraded massively on the Switch is kinda ridiculous considering that.

It'll be nice to hopefully see some solid evidence of this at E3.
 

RyuKanSan

Member
It has been evident, at least with regards to Switch, that Nintendo is clearly holding off on announcing games, whether it be first-party of third-party. I think this was really evident in the recent Nintendo Direct, where there were Japanese games like Fate/Stay and forgot the other.

It feels more like Nintendo wants folk to simply focus on what they have coming within the next 2-3 months, than 6 months to year timeframe.
 
The Wii U could run Crysis 3, so yeah the Switch could definitely do so much better. The way people talk about AAA games being downgraded massively on the Switch is kinda ridiculous considering that.

It'll be nice to hopefully see some solid evidence of this at E3.

I hope one day the wii u crysis 3 leaks, while presumably it wasnt finished i imagine it would have had a lot of effort put in as I'm sure crytek would have wanted to use it as a way to promote their engine
 
It has been evident, at least with regards to Switch, that Nintendo is clearly holding off on announcing games, whether it be first-party of third-party. I think this was really evident in the recent Nintendo Direct, where there were Japanese games like Fate/Stay and forgot the other.

It feels more like Nintendo wants folk to simply focus on what they have coming within the next 2-3 months, than 6 months to year timeframe.

That's how Nintendo has been for a long time. The like to hold things close to their chest unless they're in dire need (like the Wii U), then they showed games coming years later.
 

Ridley327

Member
It has been evident, at least with regards to Switch, that Nintendo is clearly holding off on announcing games, whether it be first-party of third-party. I think this was really evident in the recent Nintendo Direct, where there were Japanese games like Fate/Stay and forgot the other.

It feels more like Nintendo wants folk to simply focus on what they have coming within the next 2-3 months, than 6 months to year timeframe.

I do feel like that their E3 is poised to be somewhat similar to the indie showcase from back in February: not necessarily packed to the gills with OMG AAA EVERYWHERE announcements, but a lot of really cool stuff that is going to be attractive to both new-to-Nintendo owners and the existing Nintendo fanbase. Stuff that has the same kind of impact as WarGroove, for instance.
 

LCGeek

formerly sane
The Wii U could run Crysis 3, so yeah the Switch could definitely do so much better. The way people talk about AAA games being downgraded massively on the Switch is kinda ridiculous considering that.

It'll be nice to hopefully see some solid evidence of this at E3.

Only reason we didn't see is because EA crushed the version that existed of it. Company has no problem giving us shit when they do when they finally show up on nintendo, but between them not publishing the star wars game on Wii or Crysis WiiU title I don't think anyone should ever give them the benefit of the doubt on nintendo platforms. They have been historically bad even during the snes and N64 era to consumers.

Same group is hypocritical and their post history shows it most of the time. They have no problem downing a nintendo platform that isn't even trying for mid range power while bitching that the pc shouldn't be compared cause people spend their money as they please to get a good looking game or a very smooth performing one or even outright customizing it as they please.

Getting back to the topic I'm literally surprised at nintendo switching development, OS, and firmware issues. Nintendo has ways to go but to see them just outright abandon one of their dumbest mistakes for 15 years is nice. Their OS like PS4 OS is utter proof you can do a lot with a light linux or bsd variant instead of using the crap kernel that is windows. Switch OS vs android shows that firmware/OS is huge when it comes to utilizing what's inside. Next to Doom 2016 utterly shattering concepts of what low level apis can do I haven't been more impressed by what companies do when they grow up with how they treat their software and what can be done. Nvidia and nintendo tagging up to do so is even more befuddling.

My serious hope is that they get employees or gain more awareness of what firmware or OS engineering can do when applied right. The same can be said for OS tweaks. Nintendo and Sony just ask Nvidia/Amd why Microsoft/Windows sucks when it comes to how games are synced vs what can be done. Lightboost strobing is very software based once you have decent hardware nor does it require pricy hardware, as that is what gysnc requires but not exploiting the 3d chip features a lot of displays use. None of the big 3 have responded to bufferbloat which is great for network performance but overall system performance as it totally minimized various impacts that networking has on cpu cycles, thread contention, cache contention.cpu usage, and interrupts being used. Consoles are always performance starved so freeing up resources, offloading properly, using proper acceleration techniques, and minmizing bloat/overhead counts a lot.
 
Only reason we didn't see is because EA crushed the version that existed of it. Company has no problem giving us shit when they do when they finally show up on nintendo, but between them not publishing the star wars game on Wii or Crysis WiiU title I don't think anyone should ever give them the benefit of the doubt on nintendo platforms. They have been historically bad even during the snes and N64 era to consumers.

Same group is hypocritical and their post history shows it most of the time. They have no problem downing a nintendo platform that isn't even trying for mid range power while bitching that the pc shouldn't be compared cause people spend their money as they please to get a good looking game or a very smooth performing one or even outright customizing it as they please.

Getting back to the topic I'm literally surprised at nintendo switching development, OS, and firmware issues. Nintendo has ways to go but to see them just outright abandon one of their dumbest mistakes for 15 years is nice. Their OS like PS4 OS is utter proof you can do a lot with a light linux or bsd variant instead of using the crap kernel that is windows. Switch OS vs android shows that firmware/OS is huge when it comes to utilizing what's inside. Next to Doom 2016 utterly shattering concepts of what low level apis can do I haven't been more impressed by what companies do when they grow up with how they treat their software and what can be done. Nvidia and nintendo tagging up to do so is even more befuddling.

My serious hope is that they get employees or gain more awareness of what firmware or OS engineering can do when applied right. The same can be said for OS tweaks. Nintendo and Sony just ask Nvidia/Amd why Microsoft/Windows sucks when it comes to how games are synced vs what can be done. Lightboost strobing is very software based once you have decent hardware nor does it require pricy hardware, as that is what gysnc requires but not exploiting the 3d chip features a lot of displays use. None of the big 3 have responded to bufferbloat which is great for network performance but overall system performance as it totally minimized various impacts that networking has on cpy cycles, thread contention, cpu usage, and interrupts being used. Consoles are always performance starved so freeing up resources, offloading properly, using proper acceleration techniques, and minmizing bloat/overhead counts a lot.

If Nintendo wanted games like Crysis 3 on Wii U, it was their job to cultivate an audience for them. Sony and MS invest vast sums of money into doing just that.
 

Aostia

El Capitan Todd
Nintendo is working well with epic on ue4 for Switch



So we discuss how badly hey have worked with epic on ue3 on wiiu



Oook
 
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