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Prey (2017) PC performance thread

NattyDread

Neo Member
The latest version of ReShade doesn't work with Prey (game crashes on launch). I tried an older build (ReShade Beta v.11) and while it did successfully inject effects, it actually prevented bringing up any menus and also prevented the loading screen from drawing any text.

3.0.6 works fine for me. Game looks a bit more prettier with additional AO and IL from MXAO if you can afford the fps hit.

Great, I just played 2h forgetting to turn on SSR...
 
3.0.6 works fine for me. Game looks a bit more prettier with additional AO and IL from MXAO if you can afford the fps hit.

Great, I just played 2h forgetting to turn on SSR...
3.0.6 is working? I'll try that. I think I tried 3.0.7 (which I think is latest) and that was causing crashing
 
JaseC

Thanks for constantly putting together these PC perf threads

I'm about to start today and it's a fantastic resource to be able to go straight to the OP and see all the current tips and fixes to get the best game perf, versus sifting through pages of conversation

Very much appreciate the consistent contributions!
 
JaseC

Thanks for constantly putting together these PC perf threads

I'm about to start today and it's a fantastic resource to be able to go straight to the OP and see all the current tips and fixes to get the best game perf, versus sifting through pages of conversation

Very much appreciate the consistent contributions!

I second this. Very much appreciated!
 

Dartastic

Member
Not sure why my game is stuttering. I have a 4790k and a 1070 with 16 gigs of ram. Everything is maxed. I'm also not on the newest drivers because I heard they caused a stutter. Using 381.89. Everything was fine last night. Help?0

Edit: Maybe nevermind? Restarting my computer seems to have solved that problem.
 
e: just noticed someone mentioned this on page 14 - didn't notice we were on a new one. consider this just another example of SSR being bugged.

Yeah, reflections are absolutely broken. To echo what was mentioned earlier, they only actually work if you toggle them off and then on in-game (not main menu). Except then, if you do get them turned on sometimes, well.

CLy75xO.jpg

This is at half-resolution. Full resolution does this as well, but it just goes full black aside from already illuminated surfaces (such. as a corpse's eyes which was kinda freaky! would have been a cool intended effect). I noticed this happening in the Hardware Labs atrium - looking around at certain areas causes it. Not sure where else this happens.
 

JaseC

gave away the keys to the kingdom.
JaseC

Thanks for constantly putting together these PC perf threads

I'm about to start today and it's a fantastic resource to be able to go straight to the OP and see all the current tips and fixes to get the best game perf, versus sifting through pages of conversation

Very much appreciate the consistent contributions!
I second this. Very much appreciated!

<3
 

Kid Ska

I Was There! Official L Receiver 2/12/2016
Just had two crashes in quick succession in the Hardware Labs. Thankfully this game autosaves frequently.

Other than that performance has been excellent.
 
driver rollback fixed stuttering for me

performance is super solid @4k/60 fps, a couple things turned down and everything else at very high/high
 
Change the game to run in "High Priority" via Task Manager - then details and it fixes the stuttering. No need to roll back drivers

"Ignore that - worked briefly then stutter was back"
 
3.0.6 works fine for me. Game looks a bit more prettier with additional AO and IL from MXAO if you can afford the fps hit.

Great, I just played 2h forgetting to turn on SSR...
Can confirm that 3.0.6 works, whereas 3.0.7 does not. I was getting strange artifcating though from ReShade's SMAA. I've found the best IQ solution to be adding FXAA, Clarity, and Lumasharpen.
 
e: just noticed someone mentioned this on page 14 - didn't notice we were on a new one. consider this just another example of SSR being bugged.

Yeah, reflections are absolutely broken. To echo what was mentioned earlier, they only actually work if you toggle them off and then on in-game (not main menu). Except then, if you do get them turned on sometimes, well.



This is at half-resolution. Full resolution does this as well, but it just goes full black aside from already illuminated surfaces (such. as a corpse's eyes which was kinda freaky! would have been a cool intended effect). I noticed this happening in the Hardware Labs atrium - looking around at certain areas causes it. Not sure where else this happens.

That's right. It is not possible to play through the game right now with SSR actually enabled and not run into issues such as those. I'm personally setting it aside and playing something else until they fix this. My OCD won't let me play a game with a bugged graphical feature as important as SSR. :p
 

Stevey

Member
JaseC

Thanks for constantly putting together these PC perf threads

I'm about to start today and it's a fantastic resource to be able to go straight to the OP and see all the current tips and fixes to get the best game perf, versus sifting through pages of conversation

Very much appreciate the consistent contributions!

I feel the same.
Thanks a lot JaseC, these are some of the most helpful threads on GAF.
 

JaseC

gave away the keys to the kingdom.
I feel the same.
Thanks a lot JaseC, these are some of the most helpful threads on GAF.

Happy to help and glad to hear that you find them useful!

Does the PC version have aim assist with controllers?

Curious for steam link

Seems so: SteamApps\common\Prey\GameSDK\game.cfg contains pl_aimassist = 1. The cvar seems to be something Arkane created for the game as the one and only result Google returns when searching for it is this thread's GeForce.com equivalent. There's no further information, but I'd wager aim assist is only active when using a controller and kb&m users have nothing to worry about.
 

Megasoum

Banned
Hmm what is the default binding for "Transfer Junk" in the recycler?

I binded my "Action" to Mouse 4 (one of the thumb buttons) and now when I look at the recycler it tellss me to user Mouse 4 to transfer the junk but it actually exits the menu.

Also I can't seem to click on it in the menu?
 

IMACOMPUTA

Member
Chiming in with a 980ti and i5 3570k @ 4.3ghz running at 4k with 30fps basically locked. If I disable the frame limiter it hovers around 44~.

Before the game came out I was debating 1440p/60 vs 4k/30 but so far 4k/30 is the truth.
 
Hmm what is the default binding for "Transfer Junk" in the recycler?

I binded my "Action" to Mouse 4 (one of the thumb buttons) and now when I look at the recycler it tellss me to user Mouse 4 to transfer the junk but it actually exits the menu.

Also I can't seem to click on it in the menu?

The default action is holding 'F'
 

nOoblet16

Member
Not saying you're wrong, but the sound mixing is incredible to me on 7.1 virtual surround sound headphones. It's one of my favorite things about the game, honestly.

I think that's the issue with a lot of games these days. The sound mixing is done with surround sound in mind so if you are on stereo then you might end up running into bad mixing. I often come across situations where the music is too loud while someone is trying to speak.
 
JaseC

Thanks for constantly putting together these PC perf threads

I'm about to start today and it's a fantastic resource to be able to go straight to the OP and see all the current tips and fixes to get the best game perf, versus sifting through pages of conversation

Very much appreciate the consistent contributions!

Definitely, very much appreciated.
 
I think that's the issue with a lot of games these days. The sound mixing is done with surround sound in mind so if you are on stereo then you might end up running into bad mixing. I often come across situations where the music is too loud while someone is trying to speak.


https://streamable.com/4ppxc
https://streamable.com/jl1is

Thats not a surround issue. I get that on surround as well. Its bad sound mixing, or a bug.
 

Tecnniqe

Banned
I think that's the issue with a lot of games these days. The sound mixing is done with surround sound in mind so if you are on stereo then you might end up running into bad mixing. I often come across situations where the music is too loud while someone is trying to speak.

Thats why options are great to select the output.

Currently for me SFX, audio logs and everything else is either fine or slightly too quiet while "cutscenes" or things like the med/engi/science spawn robot thing is so loud I have to turn down the volume when they talk.

Somethings off for sure.
 

ISee

Member
the r_supersampling command only seems to work with a factor of 2 for me. Which is a bit too much, because my native resolution is 1440p. Was hoping for something like r_supersampling = 1.3 to work. :(
 

Justinian

Member
What's this stuttering people are talking about with the latest NVIDIA drivers? Is it a hitch every few seconds or a constant stutter?
 

Jaker

Neo Member
I've played further through the game with the centered crosshair tweak, and I've found that it messes ever so slightly with
the Q-Beam
(minor weapon spoiler, thought I'd better spoiler it just so no one can shout at me).

You have to aim just above your targets, because it fires at a lower angle where the crosshair is originally supposed to be. Hardly gamebreaking, but one of those minor annoyances that sometimes come with tweaks like these. As far as I can tell, none of the other weapons I've used so far are affected.

You may want to add this as a disclaimer to the OP, JaseC.
 

JaseC

gave away the keys to the kingdom.
Definitely, very much appreciated.

:)

the r_supersampling command only seems to work with a factor of 2 for me. Which is a bit too much, because my native resolution is 1440p. Was hoping for something like r_supersampling = 1.3 to work. :(

You'd get scaling artefacts, anyway. That's why Nvidia's DSR has the smoothness setting as only 4x scales evenly (each axis multiplied by two).

I've played further through the game with the centered crosshair tweak, and I've found that it messes ever so slightly with
the Q-Beam
(minor weapon spoiler, thought I'd better spoiler it just so no one can shout at me).

You have to aim just above your targets, because it fires at a lower angle where the crosshair is originally supposed to be. Hardly gamebreaking, but one of those minor annoyances that sometimes come with tweaks like these. As far as I can tell, none of the other weapons I've used so far are affected.

You may want to add this as a disclaimer to the OP, JaseC.

Cheers, done.
 
Out of the box, this runs fantastic.

1620p down rez'd to 1080 on a 6700K/1080 setup. Handily getting 60fps.

Playing with controller and no input lag. Everything is smooth as butter. Loving it. A few more jagged edges than I'd like but I'm guessing that's a combination of the AA implementation and the fact that I really need to get a higher resolution display.

Hoping Arkane gets a lot of positive press for this pc version. Need to highlight examples for others to follow.
 

Xcell Miguel

Gold Member
What's this stuttering people are talking about with the latest NVIDIA drivers? Is it a hitch every few seconds or a constant stutter?

It's a stutter that happens when moving, even just in the apartment at the beginning, it does not happen if you're steady and turn around, only when moving, like a bad streaming issue.

I reverted back to 381.89 without even rebooting and the stutter was gone.
 

Justinian

Member
It's a stutter that happens when moving, even just in the apartment at the beginning, it does not happen if you're steady and turn around, only when moving, like a bad streaming issue.

I reverted back to 381.89 without even rebooting and the stutter was gone.

OK, I'm definitely seeing these with the latest drivers.
 

ISee

Member
You'd get scaling artefacts, anyway. That's why Nvidia's DSR has the smoothness setting as only 4x scales evenly (each axis multiplied by two).

Sort of. If you set the resolution to +25%, +50% or plus 100% you get good and sharp results without the need to apply further 'smoothing' in post process. For proper down sampling using custom resolutions is therefore preferable to nVidias DSR.

For 1080p:
+25% --> 2400x1350
+50% --> 2880x1620
+100% -->3840x2160

For 1440p:
+25% --> 3200x1800
+50% --> 3840x2160
+100% -->5120x2880

It works like a dream, give it a try.
 

KPunk

Member
Okay, 7 hours into game. Absolutely loving it, have a RX480 running into this strange issue where the game colors suddenly change to one solid color wether it be green, yellow, or sometimes even a black screen. Anyone else running into this issue and or know a fix?

Rocking a old i7 converted to a X5670 with a RX480 @ 1440p.
 

JaseC

gave away the keys to the kingdom.
Sort of. If you set the resolution to +25%, +50% or plus 100% you get good and sharp results without the need to apply further 'smoothing' in post process. For proper down sampling using custom resolutions is therefore preferable to nVidias DSR.

For 1080p:
+25% --> 2400x1350
+50% --> 2880x1620
+100% -->3840x2160

For 1440p:
+25% --> 3200x1800
+50% --> 3840x2160
+100% -->5120x2880

It works like a dream, give it a try.

Ah, right. I did muck around with the custom resolution approach a few years ago, but couldn't get far on my then monitor (a relatively ancient 22" Dell) and haven't bothered experimenting since. Aliasing is actually one of those things that doesn't overly bother me, which I attribute to the PS3 being my primary gaming platform from circa GTA4 to somewhere around the release of DE:HR. SMAA is good enough for my eyes.
 

Jaker

Neo Member
I'm getting some pretty heavy stuttering in the Arboretum area - most noticeably when turning around, so I'm guessing it's streaming related. Game's been pretty smooth otherwise.

I'm on the 378.78 NVIDIA drivers, so not the latest ones.

Anyone else experiencing stutter in the Arboretum?
 

ghostwich

Member
Apparently just some people. Either that, or they think it's on but it really is off (because the setting resets when you launch the game), and it's broken for everyone.

Yeah I turn it off, then back to full resolution, and no visual differences or CPU/GPU load differences.
 

aliengmr

Member
Just to confirm, is SSR completely broken for everyone or just some people?

For me it is. Turning it off, then on doesn't do anything. Unless, of course, the issue is just at the very start of the game, which is the only time I tried using it.

But yeah, its a legit broken thing, for at least some people.
 

FakeWayne

Neo Member
Why does this game refuse to use my nvidia color settings and constantly revert my desktop colors back to default ?
 

OtisInf

Member
I've released my camera tools for Prey: https://github.com/FransBouma/InjectableGenericCameraSystem/tree/master/Cameras/Prey

Features: Freecam, timestop, fov manipulation and supersampling manipulation. Fov / supersampling manipulation isn't depending on freecam so you can use this too for just changing fov/supersampling values on the fly.

No hud toggle yet, but still digging :)

the r_supersampling command only seems to work with a factor of 2 for me. Which is a bit too much, because my native resolution is 1440p. Was hoping for something like r_supersampling = 1.3 to work. :(
It's a byte in memory so it's not possible to store it as a float. The code does change the byte to a floating point value after reading though, so it could be changed after that, in theory, with code injected into the game but IMHO it's not really worth it. Even at supersampling factor 5 things will look low res at times (but perf is super low of course).
 

cooly08

Member
I've released my camera tools for Prey: https://github.com/FransBouma/InjectableGenericCameraSystem/tree/master/Cameras/Prey

Features: Freecam, timestop, fov manipulation and supersampling manipulation. Fov / supersampling manipulation isn't depending on freecam so you can use this too for just changing fov/supersampling values on the fly.

No hud toggle yet, but still digging :)


It's a byte in memory so it's not possible to store it as a float. The code does change the byte to a floating point value after reading though, so it could be changed after that, in theory, with code injected into the game but IMHO it's not really worth it. Even at supersampling factor 5 things will look low res at times (but perf is super low of course).

Thank you so much. <3
 

Mitch

Banned
Have no problem purchasing this for the PS4, but the $36 price tag is tempting for PC.

How would I fare with these specs:
8GB RAM
Intel Core i7 3770K @ 3.50GHz
GeForce GTX 680
 

Bydobob

Member
I rolled back the driver to 381.89 and I got terrible stuttering outside while panning across. Dropped to as low as 42fps but no obvious bottlenecking.

Going back to 382.05 and replaying the same exact section it is perfectly smooth holding above 100. I had to double check SSR and SSAO were definitely on it was such a vast improvement.

Indoors during the early part of the game 381.89 is slightly better, but not worth the hit once you get outside.
 
Rolling back drivers(to 381.89) made a huge difference as far as stuttering is concerned on my 980ti@1440p. Much better experience.
 

Justinian

Member
I've found that turning the system process to realtime alleviates the stuttering associated with the latest drivers. Much simpler than rolling back.
 

JaseC

gave away the keys to the kingdom.
I've found that turning the system process to realtime alleviates the stuttering associated with the latest drivers. Much simpler than rolling back.

How much testing have you done? Someone mentioned a few days ago that setting the executable to high priority alleviated stuttering but later said it was just a coincidence as the stuttering returned.
 
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