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Sony Playstation: First Party Studios & their Current Projects

Big Boss Kaz needs to pull some strings at Sony Pictures to get Kevin Costner in Death Stranding.

But then he'd learn to program, sneak into the development suite the night before they press the gold master, and the game will end up as 80% close-ups of his face.
 
Still no hints that any of these studios are going to make my dream come true with a socom announcement then?


But yeah, Kojima seriously looks like he hasn't aged at all in the last decade lol. Remember how young Kaz looked before PS3 gen? That probably took years off his life poor guy.
 

FelipeMGM

Member
Still no hints that any of these studios are going to make my dream come true with a socom announcement then?


But yeah, Kojima seriously looks like he hasn't aged at all in the last decade lol. Remember how young Kaz looked before PS3 gen? That probably took years off his life poor guy.

I honestly cant see that happening this gen. A Linkedin page indicated that Zipper was working on a PS4 SOCOM and another shooter (a new IP) before they were closed. Its clear that Sony didnt see these projects and that studio as something that fit with their portfolio for this gen.

Then you also have Seth Luisi, creator of SOCOM which is working with Sony right now, but on VR with his Impulse Gear studio. So nothing coming from them I assume too

But hey, gen of dreams and all, there is always hope
 
Still no hints that any of these studios are going to make my dream come true with a socom announcement then?

While I think there's a gap in the market for a high-quality tactical shooter from one of the major publishers I just don't see Sony trying with Socom again, as they've pretty much given up with shooting games, unless it happens to be an aspect of an action-adventure.

Which is a shame, because I think a good co-op third-person shooter taking place in large levels could be awesome. Like Ghost Recon Wildlands except much smaller in scale and, y'know, not crap. Io Interactive could do a good job with this, but I really can't think of many other devs who specialise in this kind of game design. It'd also need to have solid multiplayer as well.
 
With Socom, I think the boat has sailed. R6: Siege is a good example of probably how you'd want to execute such a game. You need to have it out early in the gen, make it a games as a service type of deal and have it be continuously updated and pushed throughout the entire gen. It needs to be an evergreen title that comes out early, with an appropriate long term micro-transaction model and keeps that base engaged for the entirety of that gen's lifespan.

Even Siege, if you look at sales numbers, didn't open very high. It only sold about 800k in it's opening month of NPD. That's a multiplat title. That doesn't indicate a soaring interest in heavy team-based, tactical shooters. What really did wonders for that game was a strong WoM and great legs. It built upon those initial sales and continued to peak in players a year later. Socom, if you announce it this year for example and it releases in 2018, simply does not have that benefit. It's constrained to a single platform with a PS5 around the horizon.

So I think if you make another Socom, you forget the PS4 entirely. Rather, you aim for a release in year 2 or year 3 of PS5 as a fully games as a service type deal.
 

I-hate-u

Member
Big Boss Kaz needs to pull some strings at Sony Pictures to get Kevin Costner in Death Stranding.

Not a good idea unless the character portrayed is a loophole master, wise-cracking, "criminal" lawyer.

Sorry I can't see Bob in another role other than Saul. Impossible.
 

KodaRuss

Member
With Socom, I think the boat has sailed. R6: Siege is a good example of probably how you'd want to execute such a game. You need to have it out early in the gen, make it a games as a service type of deal and have it be continuously updated and pushed throughout the entire gen. It needs to be an evergreen title that comes out early, with an appropriate long term micro-transaction model and keeps that base engaged for the entirety of that gen's lifespan.

Even Siege, if you look at sales numbers, didn't open very high. It only sold about 800k in it's opening month of NPD. That's a multiplat title. That doesn't indicate a soaring interest in heavy team-based, tactical shooters. What really did wonders for that game was a strong WoM and great legs. It built upon those initial sales and continued to peak in players a year later. Socom, if you announce it this year for example and it releases in 2018, simply does not have that benefit. It's constrained to a single platform with a PS5 around the horizon.

So I think if you make another Socom, you forget the PS4 entirely. Rather, you aim for a release in year 2 or year 3 of PS5 as a fully games as a service type deal.

I think Sony is just content with letting the other publishers fight for the MP Shooter mindshare going on right now. Their shooter is Destiny for the most part.

I would still be there day 1 for a reboot of Socom, Resistance or even another Warhawk but it wouldnt suprise me if they feel that the MP Shooter genre is well taken care of by other games at this point.

Siege might end up being just lightning in a bottle for Ubisoft. It should have failed for so many reasons but they just absolutely nailed the gameplay and there is nothing like it out there (especially on consoles). It definitely hooked me more than any other MP focused game ever has.
 
I think Sony is just content with letting the other publishers fight for the MP Shooter mindshare going on right now. Their shooter is Destiny for the most part.

I would still be there day 1 for a reboot of Socom, Resistance or even another Warhawk but it wouldnt suprise me if they feel that the MP Shooter genre is well taken care of by other games at this point.

Siege might end up being just lightning in a bottle for Ubisoft. It should have failed for so many reasons but they just absolutely nailed the gameplay and there is nothing like it out there (especially on consoles). It definitely hooked me more than any other MP focused game ever has.

Yea, I agree with you. I think it's the smarter play to let big publishers do FPS just because it's such a competitive field year in and year out.
 

Undrey

Member
Btw, I just noticed MatterFall is spelled Materfall in the OP xD

Materfall with style.
IMG_1693.jpg
 
While I think there's a gap in the market for a high-quality tactical shooter from one of the major publishers I just don't see Sony trying with Socom again, as they've pretty much given up with shooting games, unless it happens to be an aspect of an action-adventure.

Which is a shame, because I think a good co-op third-person shooter taking place in large levels could be awesome. Like Ghost Recon Wildlands except much smaller in scale and, y'know, not crap. Io Interactive could do a good job with this, but I really can't think of many other devs who specialise in this kind of game design. It'd also need to have solid multiplayer as well.

I think Sony is just content with letting the other publishers fight for the MP Shooter mindshare going on right now. Their shooter is Destiny for the most part.

I would still be there day 1 for a reboot of Socom, Resistance or even another Warhawk but it wouldnt suprise me if they feel that the MP Shooter genre is well taken care of by other games at this point.

Siege might end up being just lightning in a bottle for Ubisoft. It should have failed for so many reasons but they just absolutely nailed the gameplay and there is nothing like it out there (especially on consoles). It definitely hooked me more than any other MP focused game ever has.


I would absolutely LOVE a return of SOCOM. Unfortunately I think you guys are right they seem inclined to let third party's fight over the online shooter spoils. The only chance would be if they see seige success and go after that.
 
goddamn....Hideo Kojima must be really a cool dude as he seems to be friends of literally everyone (except Konami suits that is)...

From Hollywood personalities (del toro, norman reedus, JJ Abrams, etc etc) to the big brass of game publishers. Now even CEO of Main Sony group is chilling with Kojima.

To be fair, Kazuo-san used to be head of Playstation so it makes sense he would know one of the top developers in Japan, especially considering the history between Sony & Kojima's games.
 
I would absolutely LOVE a return of SOCOM. Unfortunately I think you guys are right they seem inclined to let third party's fight over the online shooter spoils. The only chance would be if they see seige success and go after that.

Yea, I agree with you. I think it's the smarter play to let big publishers do FPS just because it's such a competitive field year in and year out.

I think Sony is just content with letting the other publishers fight for the MP Shooter mindshare going on right now. Their shooter is Destiny for the most part.

I would still be there day 1 for a reboot of Socom, Resistance or even another Warhawk but it wouldnt suprise me if they feel that the MP Shooter genre is well taken care of by other games at this point.

Siege might end up being just lightning in a bottle for Ubisoft. It should have failed for so many reasons but they just absolutely nailed the gameplay and there is nothing like it out there (especially on consoles). It definitely hooked me more than any other MP focused game ever has.

With Socom, I think the boat has sailed. R6: Siege is a good example of probably how you'd want to execute such a game. You need to have it out early in the gen, make it a games as a service type of deal and have it be continuously updated and pushed throughout the entire gen. It needs to be an evergreen title that comes out early, with an appropriate long term micro-transaction model and keeps that base engaged for the entirety of that gen's lifespan.

Even Siege, if you look at sales numbers, didn't open very high. It only sold about 800k in it's opening month of NPD. That's a multiplat title. That doesn't indicate a soaring interest in heavy team-based, tactical shooters. What really did wonders for that game was a strong WoM and great legs. It built upon those initial sales and continued to peak in players a year later. Socom, if you announce it this year for example and it releases in 2018, simply does not have that benefit. It's constrained to a single platform with a PS5 around the horizon.

So I think if you make another Socom, you forget the PS4 entirely. Rather, you aim for a release in year 2 or year 3 of PS5 as a fully games as a service type deal.

While I think there's a gap in the market for a high-quality tactical shooter from one of the major publishers I just don't see Sony trying with Socom again, as they've pretty much given up with shooting games, unless it happens to be an aspect of an action-adventure.

Which is a shame, because I think a good co-op third-person shooter taking place in large levels could be awesome. Like Ghost Recon Wildlands except much smaller in scale and, y'know, not crap. Io Interactive could do a good job with this, but I really can't think of many other devs who specialise in this kind of game design. It'd also need to have solid multiplayer as well.

I understand where you all are coming from and that they are focusing on third parties and exclusive marketing. But I don't think any of that really precludes them from giving socom another shot. It was their flagship shooter and I see it as not really competing with those other mainstream shooters. I see it more in the light of a Bloodborne for example, where it goes for hardcore audience by providing a unique tactical experience for that specific core audience. It's the gen of dreams so I won't give up yet! Well atleast not for another month :)
 
I understand where you all are coming from and that they are focusing on third parties and exclusive marketing. But I don't think any of that really precludes them from giving socom another shot. It was their flagship shooter and I see it as not really competing with those other mainstream shooters. I see it more in the light of a Bloodborne for example, where it goes for hardcore audience by providing a unique tactical experience for that specific core audience. It's the gen of dreams so I won't give up yet! Well atleast not for another month :)

Oh, I agree. There's definitely a gap in the market for a proper team-based tactical shooter that's distinct from the CODs and Battlefields out there. But I just don't see it happening. Sony hasn't had much success with pure shooting games and don't know who they'd get to develop it either.
 
Single player baby!! The way I like it. Meanwhile I was on fb and a video titled the zombie game you've been waiting for and it had like 17 mil views

I want a single player focused game for sure. But not having an MP mode or a coop mode with the feature set they're touting?

Huge missed opportunity. Dynamic weather, zombie hordes with Left 4 Dead style survival coop?

That sounds like best selling Sony game material to me.
 
I want a single player focused game for sure. But not having an MP mode or a coop mode with the feature set they're touting?

Huge missed opportunity. Dynamic weather, zombie hordes with Left 4 Dead style survival coop?

That sounds like best selling Sony game material to me.
Eh idk I feel like days gone,horizon are gonna establish themselves first before that in the same way uncharted did
 
D

Deleted member 471617

Unconfirmed Member
I'm VERY HAPPY that Days Gone is single player only because as someone who has no interest, motivation or desire to play online, this is perfect for me. Besides, NOT every game needs a multi-player component just for the sake of having it.

Open world zombie game with TLOU and RPG elements. Oh fuck yeah!!! Can't wait!!! Still predicting a release date announcement at E3 of February 2018.
 
I want a single player focused game for sure. But not having an MP mode or a coop mode with the feature set they're touting?

Huge missed opportunity. Dynamic weather, zombie hordes with Left 4 Dead style survival coop?

That sounds like best selling Sony game material to me.
It sounds like a way to further complicate what should already be a huge undertaking for Bend. They are a small team working on their first console game in years and it is a new IP that is open world.

Just like Horizon, they need to get things established first and then build upon it from there.
 

BigEmil

Junior Member
I want a single player focused game for sure. But not having an MP mode or a coop mode with the feature set they're touting?

Huge missed opportunity. Dynamic weather, zombie hordes with Left 4 Dead style survival coop?

That sounds like best selling Sony game material to me.
Yeah would be nice. If this is successful I can see this in the sequel perhaps
 
It sounds like a way to further complicate what should already be a huge undertaking for Bend. They are a small team working on their first console game in years and it is a new IP that is open world.

Just like Horizon, they need to get things established first and then build upon it from there.

Yes, I agree. A huge open world, lots of environmental physics and hundreds of enemies on screen sounds like a frigging nightmare to also include co-op. I'm glad it's single-player. Let's have the game release first and we'll see where Bend can go from there.
 

FelipeMGM

Member
I want a single player focused game for sure. But not having an MP mode or a coop mode with the feature set they're touting?

Huge missed opportunity. Dynamic weather, zombie hordes with Left 4 Dead style survival coop?

That sounds like best selling Sony game material to me.

Bend is a small studio wishing to deliver a good game after not shipping a console game in a while. Adding that could have dragged the development longer and add a bunch of costs to it too. Better to play safe now
 

F4r0_Atak

Member
It sounds like a way to further complicate what should already be a huge undertaking for Bend. They are a small team working on their first console game in years and it is a new IP that is open world.

Just like Horizon, they need to get things established first and then build upon it from there.

This.
 
I'm in the single player camp too. I like multi but some games are better off without it imo.

One of the main reasons I like Sony first party is the epic single player content.
 

De_Legend

Banned
I'm in the single player camp too. I like multi but some games are better off without it imo.

One of the main reasons I like Sony first party is the epic single player content.

Yep, fuck these games as a service kinda crap, fuck.em.

This is why Sony is king imo, give me my epic single player experiences 👍🏻
 

Hydrargyrus

Member
I'm in the single player camp too. I like multi but some games are better off without it imo.

One of the main reasons I like Sony first party is the epic single player content.

Same here.

But, as someone's said before, Sony Bend needs to focus first in main goals: gameplay and story/quests. As in Horizon, if that works, the rest will work wonders because the setting is perfect : a biker, an open world, hordes of zombies...

I think Sony (and Sony Bend) have the opportunity to make another succesfull IP that could last several generations without falling into repetitiveness. But they haven't to rush things up and it's fundamental to do a good gameplay and good story/quests, even if that means to reduce the map
 
I mainly play SP games but it's been ages, probably years since I played Multiplayer properly and have an itch for it again. By that I mean co-op, loved UC2 and UC3 was okay, UC4 was a steaming pile of dogshit.

None of the 3rd parties offerings look anything special to me, Destiny 2 was suppose to be a big change in the franchise but it's the same ol' shit. Horizon with some horde mode or seperate co-op would have been amazing, loved the game but once it's done, ain't much else to do. Days Gone also would be great with co-op, as someone else said a horde mode would be so cool.

That's not to say every Sony game must have first party, but some of these omissions are looking pretty stupid. GG is the one that pisses me off most, where the fuck was MP in Horizon? It's not like the MP designers became art designers during the project, so fuck did they go? GG should go fuck themselves if they let the MP team go, because KZ2 is without doubt, the greatest MP I have ever played.
 
Early leaks and job listings for Horizon hinted that they definitely tried to prototype or include MP into Horizon back in late 2014/early 2015 of sorts, but got rescoped to a SP only game.
 
Meh, I like SP as much as the next guy but there comes a point where a certain genre and feature set pretty much begs for MP. Zombie games, with big hordes and a ton of dynamic features? Yea, that's one I'd like to play with a buddy.

And it also makes said game a much easier sell. It's much, much easier for Days Gone to be a commercial success with a basic survival co-op mode via the likes of Twitch rather than having to convince every buyer on the merits of an SP campaign.

But whatever. There's other games to fill the gap like State of Decay 2 and later TLOU II.
 

fatherKratos

Neo Member
Same here.

But, as someone's said before, Sony Bend needs to focus first in main goals: gameplay and story/quests. As in Horizon, if that works, the rest will work wonders because the setting is perfect : a biker, an open world, hordes of zombies...
Exactly, the setting is quite unique all they need to focus on is to have great gameplay mechanics to avoid it becoming something like Order 1886. Don't know why people start comparing it with TLOU every now n then...other than post-apocalyptic settings, there is not much similarity....the way zombies are handled here is quite different too and the main character is not taking care of some child here(at least till now)...
 
Meh, I like SP as much as the next guy but there comes a point where a certain genre and feature set pretty much begs for MP. Zombie games, with big hordes and a ton of dynamic features? Yea, that's one I'd like to play with a buddy.

And it also makes said game a much easier sell. It's much, much easier for Days Gone to be a commercial success with a basic survival co-op mode via the likes of Twitch rather than having to convince every buyer on the merits of an SP campaign.

But whatever. There's other games to fill the gap like State of Decay 2 and later TLOU II.

If it makes sense for them, they'll probably get to it. They need a hit first. Adding stuff for the sake of adding it never does anybody any good.

A studio in their position can't afford to take hits on extras. I.e. Dope ass single player campaign, but takes hits on the reception because they couldn't flesh out the multiplayer more. Staying focused on what is important is the best thing for them right now, imo.
 
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