• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Final Fantasy VII Remake shifts to internal dev under Mobius project leader

Cloud7

Member
Best case scenario is that they are so close to being done that they wanted to just finish it up in house. They're going to hire 10-20 people to help spruce it up and get ready for the reveal.

Realistic scenario is that they underestimated development significantly. They will need more time which points to a 2019 release as to not conflict with Kingdom Hearts III.

Worst case scenario is that they done f'd up and have to change a ton of stuff and it won't be out until 2020/2021.

My problem with Square is that they don't seem to have a firm grasp on how much staff modern RPGs need. They need at least 600 people. That is bare minimum for a AAA title of this magnitude. Their management has really messed things up.
 

Neonep

Member
Announced yes, but Horizon was in development for about 6 years.
They need to learn how to not announce things so early. I feel like if your game isn't coming out within 2 years of its announcement then don't announce it. One thing Square Enix seems to not understand is that when you announce a game it sets the expectation that the game will come out in a reasonable amount of time. They really fucked up with that PSX 2015 trailer. It set expectations that the game was farther along than it actually is.
 

SOLDIER

Member
It is baffling how many people think Nomura is like some sort of god emperor who dictates everything that happens with every project at Square Enix.

It wasn't even his choice to be the director of the Remake. Do people honestly think he gets that much clout when even Kojima couldn't?

I really wonder how many people who keep directing their hate at him do it out of ignorance, trolling, or just sheer stupidity.
 
They need to learn how to not announce things so early. I feel like if your game isn't coming out within 2 years of its announcement then don't announce it. One thing Square Enix seems to not understand is that when you announce a game it sets the expectation that the game will come out in a reasonable amount of time. They really fucked up with that PSX 2015 trailer. It set expectations that the game was farther along than it actually is.

Agreed. Horizon was in dev for like 4 years before they announced it, FF7R I think Kagari had said had 1 year.

Also, like Cloud7 said, they need a reality check about how much work a AAA JRPG is and to beef up their damned teams rather than keep letting talent go.

They also seemingly need to be more willing to let other companies do some of the asset creation, at least for stuff less front and center. It's interesting that the timing for this coincides with the last report of what sounded like them getting into the mass asset creation phase.
 

wtd2009

Member
It is baffling how many people think Nomura is like some sort of god emperor who dictates everything that happens with every project at Square Enix.

It wasn't even his choice to be the director of the Remake. Do people honestly think he gets that much clout when even Kojima couldn't?

I really wonder how many people who keep directing their hate at him do it out of ignorance, trolling, or just sheer stupidity.
then I put the responsibility on him to set appropriate expectations for customers, instead of just constantly being vauge about the process or time frame, since no one else at that company seems to prioritize communication, seemingly.
 

JeffZero

Purple Drazi
Best case scenario is that they are so close to being done that they wanted to just finish it up in house. They're going to hire 10-20 people to help spruce it up and get ready for the reveal.

I wish I could believe there were even a 0.2% chance of this. D:
 

RRockman

Banned
You can blame nomura for Kh1

Let me stop talking bout nomura his ppl are coming most likely



TOO LATE, TIME TO DIE





Jk. KH always had its funky moments but the good things are always good enough to to keep me running back. FF 7 going through all the devs turmoil is really making me nervous however. You'd think they'd have this stuff nailed down before announcing it.
 
I don't give shit about KH story but I won't lie that it has some top notch gameplay. I still believe Nomura can still deliver on a game with great gameplay. I just find him terrible when it comes to project management, story and communication between fans. He needs to take a lesson or two from Tabata and open up more about the projects that he undertakes instead of doing it all secretly, because it only increases the frustration.
 

Cloud7

Member
I wish I could believe there were even a 0.2% chance of this. D:

I don't blame you for wanting to believe this. I want to believe it. I want to BALEE. But I can't. I love Square but recent trends are pointing in the wrong direction, management-wise.
 
then I put the responsibility on him to set appropriate expectations for customers, instead of just constantly being vauge about the process or time frame, since no one else at that company seems to prioritize communication, seemingly.

Yeah, S-E is still terrible at this. They also are very confusing, DQ11 PS4 comes out this year and even has a date, but last year you could have been fooled into thinking it was still a long way away based on how the footage until recently was still just the main character running around the environment by himself.

Pretty sure what he gets to talk about is decided upon by the upper management. But I do agree, either do an interview where there's at least some real drip feed or go silent, none of this inbetween until there's a media schedule that outlines what can be revealed at what time.

S-E's media seems to have two modes, vague as hell and ultimate blowout. Nothing in between.
 

JeffZero

Purple Drazi
I don't blame you for wanting to believe this. I want to believe it. I want to BALEE. But I can't. I love Square but recent trends are pointing in the wrong direction, management-wise.

Yep, exactly. The best we can hope for now is that the right team's on the job for this remake going forward, and that it if has to go the route of episodic/Games as a Service/etc, there's an alright amount of fun to be had at launch
in 2020.
 

wrowa

Member
I think people are reading a tad too much into this. I don't think this development change necessarily implies that any party delivered sub-par results or that Nomura, CC2 or some other development partner messed up during the development. This might just be a simple realization that it's difficult and ineffecient for SE to coordinate the development of a major AAA title with external partners. FF7 is an important game for SE on multiple levels: it got a huge sales potential, it's one of their most beloved games in the public's eye and there are quite a few people in higher positions at SE who used to work on the original game and want to see a remake done properly for sentimental reasons.

So, with the former approach you had the bulk of the work done externally, while a lot of creative decisions were made internally. This works fine for smaller/mid-tier games, but when you have a major project like FFVIIR where everyone wants to be hands on and in control of every aspect, not having a proper core team at SE might have just turned out to slow down development unneccesarily.
 
I think people are reading a tad too much into this. I don't think this development change necessarily implies that any party delivered sub-par results or that Nomura, CC2 or some other development partner messed up during the development. This might just be a simple realization that it's difficult and ineffecient for SE to coordinate the development of a major AAA title with external partners. FF7 is an important game for SE on multiple levels: it got a huge sales potential, it's one of their most beloved games in the public's eye and there are quite a few people in higher positions at SE who used to work on the original game and want to see a remake done properly for sentimental reasons.

So, with the former approach you had the bulk of the work done externally, while a lot of creative decisions were made internally. This works fine for smaller/mid-tier games, but when you have a major project like FFVIIR where everyone wants to be hands on and in control of every aspect, not having a proper core team at SE might have just turned out to slow down development unneccesarily.

Pretty much. Such a decision also sounds "very Square-Enix".
 

shark sandwich

tenuously links anime, pedophile and incels
I think people are reading a tad too much into this. I don't think this development change necessarily implies that any party delivered sub-par results or that Nomura, CC2 or some other development partner messed up during the development. This might just be a simple realization that it's difficult and ineffecient for SE to coordinate the development of a major AAA title with external partners. FF7 is an important game for SE on multiple levels: it got a huge sales potential, it's one of their most beloved games in the public's eye and there are quite a few people in higher positions at SE who used to work on the original game and want to see a remake done properly for sentimental reasons.
Huh? Read the OP. That's about as close to coming straight out and saying "we weren't happy with the quality" as you can get while still being diplomatic about it.

You don't do something as costly and time consuming as shifting development of a huge AAA project to a different team when everything is going well. The fact that they would even publically say something like "we wanted to have more control over the quality" is a pretty strong statement.
 

wtd2009

Member
Yeah, S-E is still terrible at this. They also are very confusing, DQ11 PS4 comes out this year and even has a date, but last year you could have been fooled into thinking it was still a long way away based on how the footage until recently was still just the main character running around the environment by himself.

Pretty sure what he gets to talk about is decided upon by the upper management. But I do agree, either do an interview where there's at least some real drip feed or go silent, none of this inbetween until there's a media schedule that outlines what can be revealed at what time.

S-E's media seems to have two modes, vague as hell and ultimate blowout. Nothing in between.

It is mind boggling isn't it? I was pleasantly surprised about DQ (though,admittedly I don't keep track of their record of meeting deadlines as closely).

I think you're right, it would be really unfortunate if Nomura really wanted to let people in on the process (or at least explain where they are, what ball park time frame to expect - or not to expect) and couldn't due to to pressure from management, but it sometimes appears that he is tone deaf in this department as well. That might have more to do with translation and what interviewers are allowed to/choose to publish. All of this also makes me wonder who is calling the shots on PR and marketing strategy, because it's so odd and tough to interpret.
 

Laplasakos

Member
I'm sticking with it: Kingdom Hearts 3. Worldwide release. Spring 2018.

Considering that all these years they have shown us footage of only one world (Olympus), it will take some kind of a massive effort to release it next year, especially in Spring.
 

mortal

Gold Member
How many times do we need to keep going down this road, before Square Enix learns their lesson from previous development woes?
 

Ric Flair

Banned
It's laughable how long it takes Square Enix to even start developing a game proper. Two years in and I'm willing to bet they've scrapped what's been done and are starting over from scratch.
 
This game will always be a lose lose situation for them until release.

The main issue IMO is not starting development sooner which in part has to do with FFXV amd KH3 woes. They announcement was perfect whennit happened it just sucks the game was not ready.

Everyone wanted this one for a while and they should've at least started somethinf quietly after the demo or after 13 or something. Seems like an oversight from SE and was only announced for hype.
 

shark sandwich

tenuously links anime, pedophile and incels
It's laughable how long it takes Square Enix to even start developing a game proper. Two years in and I'm willing to bet they've scrapped what's been done and are starting over from scratch.
IIRC the last update they gave us was something like "we are polishing up the part we showed in the trailer." Now it's "we are bringing it in house so we have more control over the quality."

Those could VERY well translate to "we didn't like what we have so far so we're trying to fix it" and "finally said fuck it and decided to start from scratch with a new team."

If VII-R is MIA from E3 this year then I can almost guarantee they decided to scrap it and start over.
 

DNAbro

Member
Considering that all these years they have shown us footage of only one world (Olympus), it will take some kind of a massive effort to release it next year, especially in Spring.



They showed off Tangled world as well. Also we only saw Duscae for FFXV for like ever. Assuming that that's all they have seems wrong. If it's still a year away, which I'm expecting, I'm not shocked. But I'm also expecting a big trailer this E3.
 
The short cinematic presentation that was released at PSX 2015 didn't look good aside from the combat. The cinematics and the art style just didn't sit well with me.

Gonna have to disagree with this bit. That stuff at PSX 2015 looked absolutely perfect to me, they nailed the cinematics, lighting style, and art style in that trailer too.
 

Lynchian

Member
Real time action is STILL the most upsetting thing about all of this.

jake-gyllenhaal-no.gif
 
Gonna have to disagree with this bit. That stuff at PSX 2015 looked absolutely perfect to me, they nailed the cinematics, lighting style, and art style in that trailer too.
Looks like Nomura and SE didn't like it much either but they were already too deep by that time to pull out :p
 
I feel kind of glad that I'm not heavily attached to this game since they announced they were changing the battle system from turn-based. This game feels like something executives decided to do over a late night of drinking, and now the reality of the effort required to finish it is hitting them. It will be amazing if and when they do, but it feels like a 10-year project.

Best case scenario is that they are so close to being done that they wanted to just finish it up in house. They're going to hire 10-20 people to help spruce it up and get ready for the reveal.

Don't do this to yourself. There is zero chance they're almost done. This is a fantasy scenario (and there's nothing final about it).
 

Cloud7

Member
I feel kind of glad that I'm not heavily attached to this game since they announced they were changing the battle system from turn-based. This game feels like something executives decided to do over a late night of drinking, and now the reality of the effort required to finish it is hitting them. It will be amazing if and when they do, but it feels like a 10-year project.



Don't do this to yourself. There is zero chance they're almost done. This is a fantasy scenario (and there's nothing final about it).

I did say Best Case and laid out two other scenarios :p

But I like how opportunistic you were for the Final pun.
 

silva1991

Member
Versus was one thing and now this... It's hard to say that Nomura isn't part of the issue.

HD era hasn't been so kind to him.

One thing for certain is that I will never anticipate any news for it and just buy it whenever it releases.

I'm so done with TLG/Versus 13 kind of waiting.
 
Top Bottom