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Crash Bandicoot N.Sane Trilogy runs at 1440p@30fps on PS4 Pro

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Piggus

Member
Normally games not hitting 60 fps on the Pro has to do with the CPU, but I would have to think that this is more of style choice to match the original games. VV have been very open to feedback though, so I wouldn't be surprised if they added an optional 1080p/60 fps mode.
 

Orbis

Member
If that's really the case, these devs are assholes. Let me pick if I want to play 60 fps or not.

I'm cancelling my preorder if they don't fix this shit.
You should've already cancelled on account of the dreadful 30fps videos they've put out. Come on man, surely the gameplay is more important? Loads of games run at 30.
 
If a game like this is not 60FPS, then my impression is that the developers simply don't​ care about gameplay.

Usually the developers are trying to put together the best game they can. No sense in blaming them. My speculation is that Activision isn't convinced the game is going to sell great, and is limiting the amount of resources they are putting into it.

I was on the fence about the game, but after learning this, I'll wait until it either releases for the PC or falls below $10 or so. I put Rare Replay in a similar boat after learning that the Banjo games and Conker were just emulated at 30fps. Great platformers deserve better.
 
Disappointing, but given all the post-fx etc going on, Jaguar CPU probably just can't handle it. Would be curious how much the frame rate could be boosted if they sat the Pro version at 1080p res.
 

Piggus

Member
Disappointing, but given all the post-fx etc going on, Jaguar CPU probably just can't handle it. Would be curious how much the frame rate could be boosted if they sat the Pro version at 1080p res.

It's very unlikely that this game is taxing on the CPU. Most of the upgrades are GPU-related, and there's virtually no AI or physics.
 
I never beg but for those of you cancelling preorders over this news I urge you to reconsider. The entire future of the Crash Bandicoot franchise rests on this game becoming successful. If it doesn't Crash is pretty much done and Vicarious Visions becomes a Destiny DLC factory forever and if Crash ever does come back it will be in the form of something extremely unappealing to fans (See Spyro Skylanders and Sonic Boom).

I played this game at length at PSX and it was a pure joy to play and that wasn't even the final build. I really don't believe anyone will feel like they wasted $40 on this game its extremely well done.
 

Sky87

Member
Only running at 30fps is one thing, but it's also only running at 1440p. I really thought the Pro was capable of more at 30fps.
 

Nev

Banned
What a complete joke. If there's a kind of game that benefits from 60fps it's this one.

You can go above 30fps with ePSX for christ sake and the difference is night and day.
 
While 60fps is always better than 30, people really need to stop acting like 30fps is some deliberate slight against them, or in any way a bad experience to play.

30fps is fine, and as long as you can get the frame pacing locked it's basically unnoticeable, even if you're looking for it, to the overwhelming majority of people.

Again, 60fps is better than 30, I'm not disputing that, but this fixation on that one minor aspect of gameplay is is so bizarre and irrational it's almost a phobia for some people. If you're genuinely bothered by that difference beyond minor disappointment you can immediately get over, you need to make a conscious effort to stop being such a sensitive, snobby little git and get over yourself, because you're being ridiculous.

Now what I am surprised at is the resolution only going from 1080p to 1440p. Considering this is at least being developed first and foremost for the PS4, and that it's simply not the most visually impressive game on the market, it kind of feels like that jump should have at least been up to 1800p like many other titles manage. But who knows, maybe it's also getting all the graphical bells and whistles they can cram into it too, which also might be a sign they've got at least a PC version simmering away in the background, which would be great too.

Either way, really looking forward to this game. Looks flipping ace.
 

Fredrik

Member
I never beg but for those of you cancelling preorders over this news I urge you to reconsider. The entire future of the Crash Bandicoot franchise rests on this game becoming successful. If it doesn't Crash is pretty much done
And if it sells well they'll make the new Crash game 30fps too because the fans are okay with it. Maybe bad sales and lots of complaints will push them to consider 60fps for the next game?
 

Tizoc

Member
What a complete joke. If there's a kind of game that benefits from 60fps it's this one.

You can go above 30fps with ePSX for christ sake and the difference is night and day.

Explain please? If the OG Crash games were locked to 30 FPS, how can the emu unlock the FPS? Any chance of showing footage of it if possible?
 

Popsickles

Member
nah son. I want this on Scorpio, even a year later. hopefully 4k/60
Haha Nope Scorpio will not be some magical box that you can throw anything in and it pops out at 60fps the other end. The CPU is a fraction better than Pro. It may have better effects and full 4k but 60fps lol
 

Shin

Banned
Now what I am surprised at is the resolution only going from 1080p to 1440p. Considering this is at least being developed first and foremost for the PS4, and that it's simply not the most visually impressive game on the market, it kind of feels like that jump should have at least been up to 1800p like many other titles manage.

Surprised by this also, I could care less for 60fps in this particular game but the resolution seems low as to what's being displayed.
 

SapientWolf

Trucker Sexologist
I hate to make this my hill to die on, but I genuinely never understood the fixation with 60 frames over 30 especially if the 30 is locked and performs well. This isn't a "I need to defend Crash" thing, this is a "I don't understand how you can watch the gameplay videos, like what you see, and then decide not to play it for an arbitrary reason." thing.

And to be real, I wish I had the insight some of you seem to have into how this game was structured, coded, how the levels are loaded or chunked out, what kind of things they needed to do for performance, etc. Because clearly some of you know exactly how they made the game, and how it's handled by the hardware, and have come to the conclusion that they're, for some ungodly reason, withholding this mystical 60fps target for no reason? What a scandal.



image.php

^ Activision.


He rescinded that later. It was from a different nearby booth.
You probably wouldn't be that thrilled about playing a 15fps platformer. Someone who is used to 60 instead of 30 is going to feel the same way.
 

Pizza

Member
I'm absolutely fine with a high resolution and stable 30fps frame rate

I'd be THRILLED with high res and 60 but it isn't really a thing tbh, especially in a platformer

CTR better be butter smooth if they decide to do that, though. MK8 has set a high bar
 

Nev

Banned
Explain please? If the OG Crash games were locked to 30 FPS, how can the emu unlock the FPS? Any chance of showing footage of it if possible?

You just have to boot up your copy on ePSX and set the fps to 70-75. If I recall correctly it doesn't make a difference if you set it to 60, but it does if you go higher.

The game runs perfectly fine (no issues whatsoever) and is so much better than playing at default fps that you just can't go back. I'm talking Crash 2, haven't tried the rest.
 
I never beg but for those of you cancelling preorders over this news I urge you to reconsider. The entire future of the Crash Bandicoot franchise rests on this game becoming successful. If it doesn't Crash is pretty much done and Vicarious Visions becomes a Destiny DLC factory forever and if Crash ever does come back it will be in the form of something extremely unappealing to fans (See Spyro Skylanders and Sonic Boom).

I played this game at length at PSX and it was a pure joy to play and that wasn't even the final build. I really don't believe anyone will feel like they wasted $40 on this game its extremely well done.

I wouldn't worry about this game not selling, quite the opposite.
 

Black Duke

Neo Member
Honestly? That doesn't sound right...they should have prioritized 60fps from the beginning (even on standard PS4). Doesn't look like a graphic demanding game to me...
 
Crash Wrath of Cortex was 60fps on PS2. Even Crash clone Super Magnetic Neo was 60fps on Dreamcast. I'm really baffled why this is 30fps on base PS4 never mind Pro.

It's certainly disappointing but won't stop me picking up the game on day one on this occasion.
 
looks like there were some inconsistency between the three games during their testings and decided to play it safe by locking it to 30, its a rushed project and the devs needed more time, I mean its a trilogy after all and not just one game.

Still this is unacceptable, the game doesn't look that demanding, this should have been 60FPS on regular PS4.
 
This thread has gone pretty much exactly like I predicted. Reads more like gamefaqs thread or youtube comment section than GAF thread.
 

fantomena

Member
Why does literally every Crash thread turn up to a "will this game release on other plattforms" thread? Until further, it's PS4 only.
 

JaseC

gave away the keys to the kingdom.

Some of those who've developed an emotional attachment to their platform of choice feel that their investment in said platform is lessened when exclusives go multiplatform -- that they've been cheated in some way. This is particularly true of those who flip out when an unreleased game presumed to be exclusive is announced as or later said to be multiplatform as they bought the system with the understanding that they wouldn't be able to buy the game elsewhere (see: FFXIII).

Is this coming to Xbox though? I mean ND made these games. Then again, Acti owns them.

Acti isn't one to arbitrarily limit the availability of a multiplatform game. Should the game go multiplatform, it'll be available on anything that can easily support it. Even Skylanders was on the PC to begin with... as a retail-only product, which likely played a part in it failing to meet expectations.
 

JaseC

gave away the keys to the kingdom.
So I'm guessing they kept it 30 fps to have it perform nearly the same way as the old versions eh?

I suppose that's vaguely possible, however 60fps wouldn't adversely impact the experience in any way. It's far more likely that the grunt just isn't there for 1080p60 on the PS4/1440p60 on the Pro. Whether the Pro could do 1080p60 is a fair question but also one that only Vicarious can answer -- "But Game A is 60fps!" is utterly irrelevant.
 

Kikorin

Member
Explain please? If the OG Crash games were locked to 30 FPS, how can the emu unlock the FPS? Any chance of showing footage of it if possible?

This is 60fps footage, anyway if I remember correctly for the Remaster they remade the game from zero, so 60fps would have been possible without problems. I think is only a development choiche.

https://youtu.be/0W2q6hQk8oE
 
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