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No VR support.Does this one support VR out of the box?
No VR support.Does this one support VR out of the box?
The comparisons to Horizon are really killing my hype for this game. I havent read all the reviews so Im curious where it comes from. Is this game a dumbed down version of Rally or does it have a wider array of sliders so that it can be cranked up to a Rally like experience?
No VR support.
The comparisons to Horizon are really killing my hype for this game. I havent read all the reviews so Im curious where it comes from. Is this game a dumbed down version of Rally or does it have a wider array of sliders so that it can be cranked up to a Rally like experience?
DiRT Rally was the first rally game I had played since Sega Rally on the Saturn. I really did enjoy the game in it's earliest early access period. But eventually the courses became way too technical for me and I uninstalled it from Steam.
Is the proper DiRT series more "arcadey"?
DiRT Rally was the first rally game I had played since Sega Rally on the Saturn. I really did enjoy the game in it's earliest early access period. But eventually the courses became way too technical for me and I uninstalled it from Steam.
Is the proper DiRT series more "arcadey"?
They haven't ruled it out completely - I'm hopeful that it'll receive an update eventually.Whoops.
That's a bummer. Probably gonna pass on this and stick with Rally, then.
Yes, the DiRT series is far more arcadey than Dirt Rally. But the Colin McRae games that were before DiRT aimed for authenticity.
Dirt 4 is somewhat a marriage between both, more of an authentic focus on rally, rallycross with the simulation handling and hardcore focus of Dirt Rally with no rewind etc.
BUT it has a new arcade (gamer) handling mode that feels far more similar to the original DiRT games which let you get away with a lot and feels pretty good. It isn't as arcadey as Sega Rally was but it is far less serious and challenging than Dirt Rally is.
Yet it has the simulation handling model which is more advanced than Dirt Rally if you feel inclined to move to a more challenging experience.
"But the Colin McRae games that were before DiRT aimed for authenticity."
No, not really. The stages in the CMR games were structured like authentic rally stages and not just circuits as in Sega Rally, but the handling was completely arcade-like. There wasn't an "authentic"/realistic rally sim until Richard Burns Rally, which is still the best (with mods).
I think they aimed for authenticity but at the time, there was no real barometer for such things since there wasnt that many rally games in the market. Over time there were titles that got more "sim" while some others stayed a bit arcadey.
So I think CMR was sim for its time but yea, in retrospect, its not a very accurate sim.
"I feel like even at the time CMR 2.0? was criticized for a car model that appeared to pivot on a center point as you drove, as opposed to one that had four contact patches on a surface. But I don't recall if those were legitimate concerns or if it just looked that way because of camera weirdness."
That was a legitimate concern.
"I think they aimed for authenticity but at the time, there was no real barometer for such things since there wasnt that many rally games in the market. Over time there were titles that got more "sim" while some others stayed a bit arcadey."
Ehhh, The first CMR came out the same year as Grand Prix Legends which was a landmark title in sim racing, so it's not like there was no point of reference even at that time.
I gave up on Dirt Rally because the AI had a huge advantage in the rain and snow.
I might get this down the road if the challenge level is more even across countries.
"But the Colin McRae games that were before DiRT aimed for authenticity."
No, not really. The stages in the CMR games were structured like authentic rally stages and not just circuits as in Sega Rally, but the handling was completely arcade-like, even by 1998's standards. There wasn't an "authentic"/realistic (and well done) rally sim until Richard Burns Rally, which is still the best (with mods).
I think i'm going to skip this or wait until a big price drop. I'm only interested in half of the game (the pure rally stuff) so i'm not prepared to pay full price.....After Dirt 2 and especially 3, i pretty much gave up on Codemasters but Dirt Rally was fantastic. I wonder what Dirt 4 means for Dirt Rally and if we will ever see a proper Dirt Rally sequel? Until then, i will just keep playing Dirt Rally, which is perfectly fine by me.
I feel like even at the time CMR 2.0? was criticized for a car model that appeared to pivot on a center point as you drove, as opposed to one that had four contact patches on a surface. But I don't recall if those were legitimate concerns or if it just looked that way because of camera weirdness.
Is it just me or are there there some Driveclubb-y lookiing assets in there? Not a complaint .. all the more reason to get it sooner rather than laterAs Driveclub was awesome
Just wondering if this is the first game that Codies and Evo Studios done since they took on the Driveclub team?
No, but that doesn't mean they didn't offer some help during the development. Evo and co. are working on a new IP.
Does anyone recommend me dumping my G29 and getting a t500rs? Would it really be worth it? I have a stand, the shifter, the whole setup for the g29.
I wish we had those prime deals over here in Germany/Europe. That would make my purchase decision so much easier. 70 is just really steep, especially knowing the game will be 40 in one or two months.Just bought the Day One edition for $40 from amazon, with free same day shipping (prime).
Sounded like a good deal to me.
Simulation mode / hard-core seems like an upgrade to me so far. I have yet to dig deeper but it feels more precise and the 4WD/AWD physics seem significantly improved.A few questions from someone who loved Dirt Rally:
* Is simulation mode the same driving and physics model as Dirt Rally? Any upgrades or downgrades?
* Is Pike's Peak in this? What are the main differences in locations and stages from Dirt Rally?
The game looks phenomenal, and if it has the driving model and content from Rally, but with a more user friendly career mode I'm easily in on day one.
Perfect, even better than DR.How is the controls with controller in simulation?
Simulation mode / hard-core seems like an upgrade to me so far. I have yet to dig deeper but it feels more precise and the 4WD/AWD physics seem significantly improved.
In fact, physics are better overall, weight transfer feels more realistic as well as the suspension behavior.
Eurogamer review said:Odd, though, that despite all that content Dirt 4 feels more limited in what it offers than Dirt Rally. The five locations on offer give a run-through of every surface you'd hope for in an off-road game - from the compacted snow of Sweden to the dust and dirt of Australia - but, Wales aside, none of them stir the soul quite like Dirt Rally's Finland, Greece or Monaco. The absence of iconic stages such as Sweet Lamb, the Col de Turini - and, for that matter, Pike's Peak - really hurts Dirt 4. No amount of randomly generated content can offer an effective replacement for such legends.
Is this a bit more 'accessible' (for lack of a better term) than Dirt? I liked Dirt but found it a bit go grindy, and tough to progress later on.
Much more. Racer is a great middle ground with Simulation being almost as thick as Rally though it absolutely feels stickier than Rally especially side stickiness. But its a great Forza Horizon to Forza Motorsport
I've played every Dirt entry to date and put a lot of time in to each of them and so far I'm loving this game. I found Dirt Rally frustratingly hard at times and then all that Gymkana bs in other entries turned me off quite a bit so this is a nice middle ground for me.
One thing Dirt games always remind me of is how much I wish all racing games were menu based track selection and that I'm so fucking sick of open world racing games. It's refreshing to just jump in to a level and start racing without any of the nonsense found in open world games like in Horizon where I'm always trying to figure out where the fuck I'm at (both on the map and progression wise) or how to get in to the next race and waste a ton of time traveling when I just want to fucking race!
Please some developer out there answer my call for a good street racer without an open world... that's actually good of course.
* Is Pike's Peak in this? What are the main differences in locations and stages from Dirt Rally?