A press release following the show touted the game's ”nonlinear levels" and noted that the plot would take place across ”an entire year," with each season represented.
Ashens, The Last Night, and The Artful Escape for me, too.
The Music. 28 days later vibes...omg
This was the hypest moment at MS conference
This is so nice.HQ version 1080p60 straight from the publisher
http://www.gamersyde.com/news_e3_metro_exodus_gameplay-19194_en.html
Steam too
People thinking this is a target render are making me smile a bit. The first two games on PC are old and still look stellar. Last Light at the time, four years ago, was like the best looking thing I'd seen on PC.
I really hope they give us mod support. Look at the kind of longevity the STALKER series has thanks to the community.
I really enjoyed the first two games. It seems that everyhting is going open world these days, but it feels like a natrual evolution for the series. Looking forward to it.
In-engine is a dangerous word.
StarCraft 2 has colored shadows from transparencies too.This is so nice.
Tons of great subtle rendering things occuring.
Transparency caustics from the gas mask glass lens (first game I have ever seen to have coloured transparency shadows[/URL]
StarCraft 2 has colored shadows from transparencies too.
This looks fucking amazing. I spent the rest of the conference thinking about this.
Open world? Ugh, another one.
I remember very clearly that Protoss Pylons had translucent shadows, but I just booted it up and they actually don't.oh shit, really? (actually now that I think about it... I think the bar scenes in the cinematics for the campaign would showcase that pretty well).