Capcoms business decisions are just baffling this last year. Particularly when it comes to Nintendo, but also in general. I don't understand them at all anymore.
They support the 3DS out of the gate with high profile exclusives and near impossible ports in form of Resident Evils and Street Fighter. They have HD companion titles and Monster Hunter is coming to the system.
Fast forward to the Switch:
The only Capcom game that's announced is a Street Fighter 2 port running on an engine that Capcom doesn't actively support anymore for new titles.
After they announced this title however, they announced a Dragons Dogma port for X1/PS4. The Swan Song of the MT Framework engine. That is running on the Switch by now. A last generation port. That is directly compatible to an audience that bought Zelda with an incredible attachment rate.
Then we have the Disney Afternoon collection. Coming out during a time where the Switch isn't exactly drowning in games. I think we can agree that this game has a high probability of being a success on a Nintendo platform.
Same for the Mega Man Collection 2.
A look into the future? No Marvel vs Capcom. On Unreal Engine 4 that is directly supported. And the Switch is looking like it's becoming a fighting game haven with lots and lots of Neo Geo ports, Capcoms own SF2 port seemingly being successful, a handful of 3rd party fighters and Nintendo's own fighting games.
Monster Hunter XX is coming out in Japan. The week after it's announced and with cross save games, the 3DS XXs sales don't drop but go up for the first time in weeks.
People are excited in the West too - at least gathering from reactions. And Capcom has no plans in bringing it over, despite it being an easy localisation with most of the game already being localized...
It's mind blowing really. And it's not like Capcom makes all the right decisions when it comes to the PS4/X1 games they are developing either. I have no idea how much money Deep Down has to have cost by now, proprietary engine development and all that. SFV flopping and having a hard time to recover.
Compared to the running start they had on the HD twins last gen, this is just astonishing.
I don't know what happened. It almost seems like there was a fallout behind the curtains. Or they are seriously so constrained for money that they can't hire/sustain enough people for ports?
They support the 3DS out of the gate with high profile exclusives and near impossible ports in form of Resident Evils and Street Fighter. They have HD companion titles and Monster Hunter is coming to the system.
Fast forward to the Switch:
The only Capcom game that's announced is a Street Fighter 2 port running on an engine that Capcom doesn't actively support anymore for new titles.
After they announced this title however, they announced a Dragons Dogma port for X1/PS4. The Swan Song of the MT Framework engine. That is running on the Switch by now. A last generation port. That is directly compatible to an audience that bought Zelda with an incredible attachment rate.
Then we have the Disney Afternoon collection. Coming out during a time where the Switch isn't exactly drowning in games. I think we can agree that this game has a high probability of being a success on a Nintendo platform.
Same for the Mega Man Collection 2.
A look into the future? No Marvel vs Capcom. On Unreal Engine 4 that is directly supported. And the Switch is looking like it's becoming a fighting game haven with lots and lots of Neo Geo ports, Capcoms own SF2 port seemingly being successful, a handful of 3rd party fighters and Nintendo's own fighting games.
Monster Hunter XX is coming out in Japan. The week after it's announced and with cross save games, the 3DS XXs sales don't drop but go up for the first time in weeks.
People are excited in the West too - at least gathering from reactions. And Capcom has no plans in bringing it over, despite it being an easy localisation with most of the game already being localized...
It's mind blowing really. And it's not like Capcom makes all the right decisions when it comes to the PS4/X1 games they are developing either. I have no idea how much money Deep Down has to have cost by now, proprietary engine development and all that. SFV flopping and having a hard time to recover.
Compared to the running start they had on the HD twins last gen, this is just astonishing.
I don't know what happened. It almost seems like there was a fallout behind the curtains. Or they are seriously so constrained for money that they can't hire/sustain enough people for ports?