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Capcom focused on Monster Hunter: World for West, won't commit to MH:XX localization

If you guys are upset with monster hunter leaving portable gaming in the west vote with your wallet. I have a PS4 but I'm not buying mhw. Monster hunter is about the grind and I'm not doing that in front of a tv. I played mh4u with my 2 little brothers. We don't have 3 PS4s to play this so that's 3 sales they lost. I'm sure others have similar situations.
 
I understand what you're saying but I'm not sure how it correlates to the future of the Monster Hunter franchise.

I'm not sure how the future of Monster Hunter would be "depressing" when Capcom are still developing handheld games for the Nintendo Switch. You're still getting those and Capcom will still make a shitload of money from them. Nothing has really changed except that now more platforms can enjoy Monster Hunter.

My trepidation here stems from these things.

1. There's a good chance that Monster Hunter World will perform like Dragon's Dogma or Frontier G did on consoles... BECAUSE it's on a console. It will certainly increase sales of the XBOX One for a small period of time in Japan though. Horizons Zero Dawn did good apparently, so.. there's still some hope there. I would just hope that Capcom doesn't do something stupid like base future MonHun franchise decisions on the sales of a console MonHun title. Similar to them saying that Switch support would be determined by sales of USF2 a bit ago. -___-

2. I own a PS4 slim. Right now, I have no budget for a PS4 Pro. The game appears to be aimed specifically at PS4 Pro optimization, which means there is more than a good chance that PS4/PS4 Slim owners are going to get screwed like Sony did with The Last Guardian's performance on the PS4 in regards to Monster Hunter. Performance MATTERS a lot in Monster Hunter. I also have no budget for an Xbox One X either and my "PC" is a Laptop. I can run most games, but it's for video editing.

3. The art style for the new game is kind of.. bland and charmless... but they have time to fix that.
 

Fukuzatsu

Member
Monster hunter is about the grind and I'm not doing that in front of a tv.

I assume you are aware this is a series that had its first two entries on the Playstation 2? Monster Hunter 1 through 3 all released first on home consoles, the PS2 and Wii.
It's only 4 and X that were primarily designed for handhelds, so to come out and now claim that MH is somehow fundamentally a handheld series, it's ridiculous.
 

pronk420

Member
Maybe the release in august is only in EU and Japan, hence they didn't mention it at e3? That would explain why it is releasing on Friday which is the standard UK release day.

Didn't one of the previous MH games release in Europe first?
 
I was thinking maybe Capcom wants to milk Double Cross one last time on Switch before moving to MH5 on Switch (maybe with an "Ultimate" version), but the lack of localisation of Double Cross appears to go against that.

I assume you are aware this is a series that had its first two entries on the Playstation 2? Monster Hunter 1 through 3 all released first on home consoles, the PS2 and Wii.
It's only 4 and X that were primarily designed for handhelds, so to come out and now claim that MH is somehow fundamentally a handheld series, it's ridiculous.

The post isn't claiming that at all, I think, it's just that playing it on handhelds like PSP and 3DS has shown that the series is a good fit to be taken anywhere, not just for hunting co-operatively, but on-the-go or during any downtime.

I think you make a good point about 4, since that felt more like Capcom was specifically targeting how you'd play on a portable, but the other games definitely adapted well to portables, and Switch is more of a console you can take anywhere due to its large screen (and decent resolution), and console-class button/stick inputs. Zelda: Breath of the Wild wasn't made as a handheld game like A Link Between Worlds. Neither was Disgaea 5. But both games look and play great on Switch due to the aforementioned factors.
 

Haunted

Member
If you guys are upset with monster hunter leaving portable gaming in the west vote with your wallet. I have a PS4 but I'm not buying mhw. Monster hunter is about the grind and I'm not doing that in front of a tv. I played mh4u with my 2 little brothers. We don't have 3 PS4s to play this so that's 3 sales they lost. I'm sure others have similar situations.
It's entirely possible that one of the followup games of the fifth generation will be portable after the flagship title was console only.

Yes, they made a generational leap with World, but given how far behind the technical curve they were before, it seems entirely plausible to put a future version of World on a handheld.
 

Lelou

Member
I assume you are aware this is a series that had its first two entries on the Playstation 2? Monster Hunter 1 through 3 all released first on home consoles, the PS2 and Wii.
It's only 4 and X that were primarily designed for handhelds, so to come out and now claim that MH is somehow fundamentally a handheld series, it's ridiculous.

Well, i don't get why we should look back on the history of the brand.
He just said that he don't like to grind on a home console and that local multiplayer for his is vital.

He could make this reference to any other jrpg that is used to be more grindy..
 
Has Microsoft acknowledged the existence of Monster Hunter World yet, or can we safely assume that Sony has the marketing deal (that is, only Sony as a platform holder, and Capcom, can talk about it)?
 
I assume you are aware this is a series that had its first two entries on the Playstation 2? Monster Hunter 1 through 3 all released first on home consoles, the PS2 and Wii.
It's only 4 and X that were primarily designed for handhelds, so to come out and now claim that MH is somehow fundamentally a handheld series, it's ridiculous.
Yeah and a simple look at sales data shows what the fans want. I first got into monster hunter with tri on the Wii. I enjoyed it but didn't put anywhere near the amount of time I put into it that I put into mh3u and mh4u. Portability for grind like games is everything. One look at my 3ds log shows the crazy amount I can play my portables. I can't remember the last PS4 game I beat
 
It's entirely possible that one of the followup games of the fifth generation will be portable after the flagship title was console only.

Yes, they made a generational leap with World, but given how far behind the technical curve they were before, it seems entirely plausible to put a future version of World on a handheld.
Yeah world is created with capcoms frameworks engine. It's an old engine that even worked on 3ds. Problem is the franchise if rumors are correct is a political nightmare
 

Fukuzatsu

Member
My trepidation here stems from these things.

1. There's a good chance that Monster Hunter World will perform like Dragon's Dogma or Frontier G did on consoles... BECAUSE it's on a console. It will certainly increase sales of the XBOX One for a small period of time in Japan though. Horizons Zero Dawn did good apparently, so.. there's still some hope there. I would just hope that Capcom doesn't do something stupid like base future MonHun franchise decisions on the sales of a console MonHun title. Similar to them saying that Switch support would be determined by sales of USF2 a bit ago. -___-

If Horizon can do 200k+ in Japan in less than 2 months (last specific numbers charted on Media Create as of 23 April), there is no way on this earth MHW does any less than 500k. It absolutely won't break the records or even approach the peak of MH's success on 3DS, because the install base for it just isn't there, but as far as PS4 game sales in Japan go, it should definitely be up there, if the trend continues.

If any game in Japan other than Final Fantasy XV has the potential to be a million seller, it is this or Dragon Quest. It may not sell gangbusters (if you only look at Japan), but it's not going to bomb.
 

Rmagnus

Banned
Has Microsoft acknowledged the existence of Monster Hunter World yet, or can we safely assume that Sony has the marketing deal (that is, only Sony as a platform holder, and Capcom, can talk about it)?

Not even sure if MS or their fans even care about monster hunter, the lack of Japanese games might be a reason why, if there is no demand for it why would MS go out to grab some
 

Kyoufu

Member
2. I own a PS4 slim. Right now, I have no budget for a PS4 Pro. The game appears to be aimed specifically at PS4 Pro optimization, which means there is more than a good chance that PS4/PS4 Slim owners are going to get screwed like Sony did with The Last Guardian's performance on the PS4 in regards to Monster Hunter. Performance MATTERS a lot in Monster Hunter. I also have no budget for an Xbox One X either and my "PC" is a Laptop. I can run most games, but it's for video editing.

You're jumping to so many irrational conclusions here that I find it strange.
 

Kouriozan

Member
So do we have to learn Japanese to play old-school Monster Hunter now?
Really surprising considering previous ones sold pretty well in US/EU.
 

Fukuzatsu

Member
I was thinking maybe Capcom wants to milk Double Cross one last time on Switch before moving to MH5 on Switch (maybe with an "Ultimate" version), but the lack of localisation of Double Cross appears to go against that.

The post isn't claiming that at all, I think, it's just that playing it on handhelds like PSP and 3DS has shown that the series is a good fit to be taken anywhere, not just for hunting co-operatively, but on-the-go or during any downtime.

I think you make a good point about 4, since that felt more like Capcom was specifically targeting how you'd play on a portable, but the other games definitely adapted well to portables, and Switch is more of a console you can take anywhere due to its large screen (and decent resolution), and console-class button/stick inputs. Zelda: Breath of the Wild wasn't made as a handheld game like A Link Between Worlds. Neither was Disgaea 5. But both games look and play great on Switch due to the aforementioned factors.

I'm not arguing the opposite of the post I quoted (i.e. that MH is best in front of a TV), I'm just saying that when you say "x series is about y" in an authoritative way, you assume there's some kind of basis for that. It's true that the portable titles have sold the best, but whether that is because it is just better suited to that or because portable titles in general almost always sell better in Japan, is difficult to say.

If I say "SMT is about dungeon-crawling", that is because SMT1, 2, 3, 4, and basically anything with that title have had their main gameplay element be dungeon crawling (and well, demon-fusing). If only 4 had it, I don't care how popular it was or wasn't, you would be a fool to see it as anything other than a recent change to the formula.
 

Rmagnus

Banned
If you guys are upset with monster hunter leaving portable gaming in the west vote with your wallet. I have a PS4 but I'm not buying mhw. Monster hunter is about the grind and I'm not doing that in front of a tv. I played mh4u with my 2 little brothers. We don't have 3 PS4s to play this so that's 3 sales they lost. I'm sure others have similar situations.

Sorry boo, I been playing mh since PS2, survived the claw, the really awkward 3ds,wherever mh goes I will go. I will just get the dl code from Amazon Japan for MHXX. I am sure I am not the only one. Fans of the game really don't care about the system it's on and it seems capcom knows this
 

Fukuzatsu

Member
So do we have to learn Japanese to play old-school Monster Hunter now?
Really surprising considering previous ones sold pretty well in US/EU.

Do you really think at this point there is enough information to determine that this is a significant departure from what Monster Hunter is? Because they added stealth and tracking mechanics?
 
So do we have to learn Japanese to play old-school Monster Hunter now?
Really surprising considering previous ones sold pretty well in US/EU.

Hm? Old school Monster Hunter? You talking about like, MH1, MHP/F, MHTri, or what?

How far back is old school? We going back to before mounting was a thing? Before armor skills were a thing?

Which set of changes to the formula (and there HAVE been changes) that have happened in the past (and are happening for MHW) is the cut off for the "old school" line?
 

NotLiquid

Member
Bummed. MonHun is the kind of game I've learned to love on portable and that's at least 50% of the reason why I'm not interested in World. Was really excited when Capcom announced XX Switch since I anticipated a 3U scenario where it'd finally be localized after a new platform iteration but I guess Capcom are content with the path of most resistance for whatever reason.
 

entremet

Member
Personally, I'm happy that more gamers can play the series, but I'm so done being tethered to my TV these days.

Hopefully, Nintendo can bring over XX westward.
 
If Horizon can do 200k+ in Japan in less than 2 months (last specific numbers charted on Media Create as of 23 April), there is no way on this earth MHW does any less than 500k. It absolutely won't break the records or even approach the peak of MH's success on 3DS, because the install base for it just isn't there, but as far as PS4 game sales in Japan go, it should definitely be up there, if the trend continues.

If any game in Japan other than Final Fantasy XV has the potential to be a million seller, it is this or Dragon Quest. It may not sell gangbusters (if you only look at Japan), but it's not going to bomb.
The crazy thing is that when capcom try and go for the western gamer it doesn't even work. Dragons dogma, dmc, and games like lost planet dont really pass 2 million global. The amount to makes these games vs making a 3ds games has to be a huge difference. The math just doesn't add up to make capcom look like a smart company.
 

Kyoufu

Member
The crazy thing is that when capcom try and go for the western gamer it doesn't even work. Dragons dogma, dmc, and games like lost planet dont really pass 2 million global. The amount to makes these games vs making a 3ds games has to be a huge difference. The math just doesn't add up to make capcom look like a smart company.

They can't make 3DS games forever though. MHXX underperformed. People want to move on.
 
You've changed MonHun.
We used to hang out together all the time but now you just want to hang with the cool kids and their neat tech.

I was there for you when you struggled and now you will abandon me :(

I get it but it still hurts.
 

Cuburt

Member
Why do people keep saying this? The name in the rumor was wrong:
EX8oKjq.png


The logo itself says "Double Cross" on it. How does someone who actually has inside info see that, and nonetheless say the name is "Cross Cross" instead of what's plastered on the damn thing. They got lucky that the name had two X's in it, but that's all. If they had any degree of inside info, they would have actually seen the logo of all things and known the name was pronounced "Double Cross" and not "Cross Cross."

That they got such a big thing wrong and that that not only didn't toss the rumor into the garbage, but it's held up to somehow validate it anyway because "yeah, they got the pronunciation wrong, despite it being clearly being visible in the logo... But they kinda sort of got it half-right and were closer than anyone else, so it still counts anyway despite not being the actual name" and be proof that it's right just breaks my brain.

They somehow knew about all these backroom deals and drama and the like between Capcom and Sony and Nintendo and stuff and know how they all reacted to that, but despite knowing the juiciest gossip about the game possible they can't get the damn name right of all things and we're supposed to give them credit for it anyway as if that didn't happen? I don't get that. How do you know about backroom deals and moneyhatting and the like, but yet apparently never so much as saw the actual logo of the game (or have your source tell you the frickin' kana printed right underneath it that says the same thing) you apparently know oh-so-much about at the same time? That doesn't work for me.

And of course, that's ignoring all the other stuff being wrong about it, such as it being confirmed that World does indeed have all the weapon types and there's no hints of QTE events or anything of the sort thus far. It's garbage.

Maybe XX was the production name before any logo art was made.

Also if the drama behind the scene was as big of a deal as it sounds, its no surprise gossip like that is all over the place. You think people never gossip about work drama? Or that since gossip is part of the rumor that it discredits it?

Details about World (taken from the OP of the other thread):
Hunters can now hunt freely without being held back by the main objective/quest, even if the quest is complete. Hunters can hunt freely without any limits now.
You mean like no time limits? Missions don't have the same format, so do you think since you aren't bound by them, someone might think they were gone?
More clarification on maps/zones: "It's not open world game, but all the maps are massive and wide open, without any loading screens :)"
Sounds like a change in the game that someone would describe as open world, but not Open World™
Multiplayer is online-only, there is no local co-op
totally in the rumor

Also there does seem to be a focus/change in combat with grappling hooks, using environments, mounting(?) and a focus on the West.
Just like the name of MH5 (mentioned in the rumor) changing to World, monsters and weapons could have been added later. Even the way Sony was the one who showed it off at their conference points to there being some type of deal with Capcom with this game.

Not all the details are accurate, but there is a good amount of it besides stuff that became true, that it seems more than just a coincidence of someone pulling it all out of their ass. That doesn't confirm all the gossip by a long shot, but there are enough details that are accurate enough that they plausibly had some inside info, which makes some of the other info seem more plausible, especially the non-gossipy stuff.

What happens if there is a MH Portable? People'll just say, "Yeah, but Sony isn't desperate for Japan, so that rumor is still bullshit."
 
They can't make 3DS games forever though. MHXX underperformed. People want to move on.
I agree so you continue on the next portable. Mhxx is a controversial spinoff with the different battle styles and remixed old content from past monster hunters. Can't really expect it to sell like a numbered entry that's pushing the franchise forward.
 

le.phat

Member
They don't need to port World, they already have XX on Switch that is mostly translated.
Aren't you paying attention?

World will push the franchise forward, XX is more of the same. If we want to embrace the new vision for MH then Capcom needs to bring this vision to all platforms. Less squabbling, and more input for capcom to learn from this new vision what works and what doesn't.
 
If Horizon can do 200k+ in Japan in less than 2 months (last specific numbers charted on Media Create as of 23 April), there is no way on this earth MHW does any less than 500k. It absolutely won't break the records or even approach the peak of MH's success on 3DS, because the install base for it just isn't there, but as far as PS4 game sales in Japan go, it should definitely be up there, if the trend continues.

If any game in Japan other than Final Fantasy XV has the potential to be a million seller, it is this or Dragon Quest. It may not sell gangbusters (if you only look at Japan), but it's not going to bomb.

Monster Hunter X sold over 1,000,000 units in it's first week. Horizon taking 2 months to do 200,000 is actually really bad compared to portables, but it's good for the type of game that Horizon: Zero Dawn represents. The PS4 has a user base of about 58,000,000 worldwide, which makes it similar to the Nintendo 3DS in that regard. The userbase in Japan for the PS4 is close to 5 million units. Horizon took two months to reach 20% of the userbase. It also had a marketing budget upward of $100,000,000 and a production budget of close to $50,000,000. They had to fight tooth and nail to get to 20% saturation in Japan for Horizon: Zero Dawn. Capcom doesn't have that kind of budget muscle. So, it's Monster Hunter Worry to me. (Although I'd be more hyped about it if I were confident that it would run reasonably on the PS4 that I currently own.)
 

Lonely1

Unconfirmed Member
I agree so you continue on the next portable. Mhxx is a controversial spinoff with the different battle styles and remixed old content from past monster hunters. Can't really expect it to sell like a numbered entry that's pushing the franchise forward.

We are talking about the company that thought that a content barren, dlc laden (that wasn't even ready) MP online only game would sell millions at $60 in the age of freemium games.
 
We are talking about the company that thought that a content barren, dlc laden (that wasn't even ready) MP online only game would sell millions at $60 in the age of freemium games.
It has the be incompetence from higher ups. Capcom was never this brain dead. Street fighter 5 situation I think had something to do with the tv deal. Capcom executives getting in the way of game development.
 

Fukuzatsu

Member
Monster Hunter X sold over 1,000,000 units in it's first week. Horizon taking 2 months to do 200,000 is actually really bad compared to portables, but it's good for the type of game that Horizon: Zero Dawn represents. The PS4 has a user base of about 58,000,000 worldwide, which makes it similar to the Nintendo 3DS in that regard. The userbase in Japan for the PS4 is close to 5 million units. Horizon took two months to reach 20% of the userbase. It also had a marketing budget upward of $100,000,000 and a production budget of close to $50,000,000. They had to fight tooth and nail to get to 20% saturation in Japan for Horizon: Zero Dawn. Capcom doesn't have that kind of budget muscle. So, it's Monster Hunter Worry to me. (Although I'd be more hyped about it if I were confident that it would run reasonably on the PS4 that I currently own.)

I'm using Horizon as an example because in terms of major releases on PS4 in Japan, and the kind of game it is, Western AAA, is a low bar for sales in the domestic market.

The point being, if even Horizon, a game in a genre which typically fails to sell well in Japan (and has some superficial gameplay similarities to MH), can get 200,000+ in a couple months, it seems fair to say that a big domestic franchise like MH can get at least 500,000. Of course it will not compare to the portable sales, that is an impossibility really. I don't think anyone is expecting that, but they may expect it to do well for a PS4 game in Japan.
 

Sillverrr

Member
It seems weird, because at one time people were begging for a console MH, and Capcom wouldn't budge. Now they won't give us the handheld port, in favour of World growing the audience over here.

Ideally, we'd get both. It would work well on Switch. And numbered release or not, at least XX is a known quantity. World sounds as though they are changing some of the systems, if not entirely starting over from scratch. A brave move, and I hope it doesn't backfire for them.
 

Ryuuga

Banned
Hm? Old school Monster Hunter? You talking about like, MH1, MHP/F, MHTri, or what?

How far back is old school? We going back to before mounting was a thing? Before armor skills were a thing?

Which set of changes to the formula (and there HAVE been changes) that have happened in the past (and are happening for MHW) is the cut off for the "old school" line?


I love this question because it's like many don't realize how many additions has been made to the series over time. I still remember the small uproar when they added target-locking.
 

HawthorneKitty

Sgt. 2nd Class in the Creep Battalion, Waifu Wars
I agree so you continue on the next portable. Mhxx is a controversial spinoff with the different battle styles and remixed old content from past monster hunters. Can't really expect it to sell like a numbered entry that's pushing the franchise forward.
You have to realize that this has probably been in production since 2014. Switch was nowhere in sight and they made the decision to press onto home consoles with the "main" team. We'll see the XX team go onto Switch's next game.
 

Rncewind

Member
I love this question because it's like many don't realize how many additions has been made to the series over time. I still remember the small uproar when they added target-locking.

boi i remember this one i played with some guys that called me casual for using target locking because it makes things to easy
 
Not even sure if MS or their fans even care about monster hunter, the lack of Japanese games might be a reason why, if there is no demand for it why would MS go out to grab some

That's not how it works. Even CLANNAD got a tweet when it became available on Xbox One Backwards Compat, and it got a mention in the Xbox Wire video. Same goes for Stranger of Sword City.
 

Fiendcode

Member
They can't make 3DS games forever though. MHXX underperformed. People want to move on.
RE7, SFV and DR4 all also underperformed though, and each to a greater degree than MHXX. Is chasing that audience at the expense of MH's established base really the wisest move?
 

Kysen

Member
Y'all gotta learn Japanese so this shit doesn't screw you every time it happens. I'll be there day one for XX on switch and World.
 

Peroroncino

Member
RE7, SFV and DR4 all also underperformed though, and each to a greater degree than MHXX. Is chasing that audience at the expense of MH's established base really the wisest move?

I'm pretty sure that the established fanbase will buy it anyway, they may whine a little but when the game hits and it turns out to be actually good, they'll jump in no questions asked.

I for one am happy the series is making a comeback on home consoles, last MH game I played was Ultimate on Wii U and I had to skip every other instalment because I really don't like playing on 3DS. So I'm buying World day one.
 

Oersted

Member
I'm pretty sure that the established fanbase will buy it anyway, they may whine a little but when the game hits and it turns out to be actually good, they'll jump in no questions asked.

I for one am happy the series is making a comeback on home consoles, last MH game I played was Ultimate on Wii U and I had to skip every other instalment because I really don't like playing on 3DS. So I'm buying World day one.

You know that Switch is a home console, right?
 

Fukuzatsu

Member
RE7, SFV and DR4 all also underperformed though, and each to a greater degree than MHXX. Is chasing that audience at the expense of MH's established base really the wisest move?

You have to look at what situation each game released in and why it underperformed, it's not as simple as just 'Capcom Game X failed to meet expectations'. RE7, if it did underperform, one would guess it is because RE6 was ultimately so bad (even if it sold well). Regardless, an underperforming RE7 is still something like 3.5 million. For SFV, you can blame DLC practices, a small character roster, and other things. For DR4, well, this is so far removed from the sort of market MH revolves around it is/was an Xbox exclusive.

Whether MHW fails or not will have to do with its unique circumstances--customers aren't going to be going "hmm, well SF5 was pretty bad, I think I'll pass".
 
I'm pretty sure that the established fanbase will buy it anyway, they may whine a little but when the game hits and it turns out to be actually good, they'll jump in no questions asked.

I for one am happy the series is making a comeback on home consoles, last MH game I played was Ultimate on Wii U and I had to skip every other instalment because I really don't like playing on 3DS. So I'm buying World day one.
I wish there was a home console that could also become a handheld for me to play monster hunter on.....
 
They can't make 3DS games forever though. MHXX underperformed. People want to move on.
MHXX was released during the same period as the Switch's launch, which was why people consider it a lack of foresight from Capcom to not already having a port for the Switch ready.

In either case, it will be interesting to see how MHW sales. It would be benefital for all of the west embraces the game, but I'm concerned that it will not do as well as Capcom is expecting.
 
What slightly confuses me here is that XX being on the Switch at all suggests Capcom are trying to test the waters to see how well the franchise might do if retained on handhelds vs moving to the console platforms. That reasoning should still apply in the West, even if Japan is the much more important market in that regard. So to flat out say they're not working on localisation at all, instead of it just not being a priority vs World, just seems... weird.
 

Fiendcode

Member
I'm pretty sure that the established fanbase will buy it anyway, they may whine a little but when the game hits and it turns out to be actually good, they'll jump in no questions asked.

I for one am happy the series is making a comeback on home consoles, last MH game I played was Ultimate on Wii U and I had to skip every other instalment because I really don't like playing on 3DS. So I'm buying World day one.
In the west sure but there's a much lower barrier here (1-1.5m) so any loss in audience can hopefully be recovered/exceeded with new players being brought in. In Japan there's no chance of recapturing the mainstream base (3-5m) though, and even globally it's unlikely to hit those figures which makes me wonder why we just didn't get a consoles + PC + Switch MH5 instead to cover everyone. Now it looks like we might be returning to the split lines of the PS2/PSP/Wii days with the 3/4 team on World and the Portable/X team on the next Switch game (X2? World Portable? 5?).
 
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