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Shadow of the Colossus Trailer PS4 (E3 2017)

Shin-Ra

Junior Member
Could've fixed that wacky run animation some more. :\
I think there could be a bit more head movement, but they need to keep the flip-floppy heavy footed sandals look.

SotCps4Running.gif

I've slowed this down slightly.
 

adamsapple

Or is it just one of Phil's balls in my throat?
I think there could be a bit more head movement, but they need to keep the flip-floppy heavy footed sandals look.

SotCps4Running.gif

I've slowed this down slightly.

I'm sure this is WIP and there's gonna be refinements before the release.

Unless they're using the exact same animation rigs and just re-creating textures and only the visual elements.
 

CorrisD

badchoiceboobies
SotC and Ace Combat next year, along with all the other games, what a treaf.

Confirmed true to PS2 version. No new content.

That's a shame and I feel a bit of waste. I would buy it anyway, but it would have been nice to have a "complete" edition of some sort with extras they didn't get to finish on the first run.
 

sn00zer

Member
I feel like all of these complaints are just early footage woes. Games coming out in 2018, they know SotC better than anyone outside of Ueda, there is a reason they didnt show the main characters face for 99% of the trailer.
 
I'm sure this is WIP and there's gonna be refinements before the release.

Unless they're using the exact same animation rigs and just re-creating textures and only the visual elements.

I really hope this is the case. The textures, effects etc were all technology-constrained, so it makes sense to rework them - but the animation categorically was not. That's the animation the team chose to implement, and I hope bluepoint doesn't touch it. There's nothing more defining about this game than the way that Wander, Agro and the Colossi move.

I feel like all of these complaints are just early footage woes. Games coming out in 2018, they know SotC better than anyone outside of Ueda, there is a reason they didnt show the main characters face for 99% of the trailer.

Well and Ueda'a confirmed to be involved.
 
SotC and Ace Combat next year, along with all the other games, what a treaf.



That's a shame and I feel a bit of waste. I would buy it anyway, but it would have been nice to have a "complete" edition of some sort with extras they didn't get to finish on the first run.

the game should be preserved as is. do you really want someone other than Ueda himself adding things to the game?
 
I really hope this is the case. The textures, effects etc were all technology-constrained, so it makes sense to rework them - but the animation categorically was not. That's the animation the team chose to implement, and I hope bluepoint doesn't touch it. There's nothing more defining about this game than the way that Wander, Agro and the Colossi move.



Well and Ueda'a confirmed to be involved.

Is he confirmed? Oh shit.
 

jett

D-Member
It will be a variable framerate whilst he is playing. No one can get a completely locked 60fps and its clearly explained why in the link, its too demanding regardless of build. The user who posted that video wrote:

"And just to be clear in case it wasn't obvious, the footage in my post has also been recorded using the PCSX2 recording function. No other way to do this."

And the pcsx2 recording function plays back at full speed regardless of the performance you get whilst playing the game so isnt an indicator of emulation performance, just a hypothetical of what it could do with double the current single thread performance.

If you actually want an experience closer to real hardware set the vu cycle stealing hack to 1. This effectively creates a frame skip so the game will only render 30 of the 60 frames whilst still keeping the 60hz output. There will still be frame rate drops but they will not be as severe as without the hack enabled.

It's not stable 60 and also requires a more beefier pc to keep it stable 60 just for this game on pcsx2 also not everything ran up to 60 like the shadows which runs at 30fps etc, look it up the emulator doesn't do too well with emulating this at stable 60 without any issues

Well I didn't say it was perfect or locked, just that it's possible. Tom White made it sound like it was impossible, which would be the case if the game was actually capped at 30.
 

Solrac

Member
what i fear the most is that text at the end of the video " images captured from a ps4 pro system "

really hope that normal ps4 users don't have to witness another sotc running at average 20fps like on ps2 or even worst, the performance of the last guardian...
 
I know most aren't going to agree with me, but I really don't think this needed to happen. A remake to a game that's only 11 years old and even received an updated port just a few years back? I can't help but think this was a quick answer to the disappointing sales of TLG.

They should've just made a sequel or a reboot if they wanted to make another SotC. Or an expanded remake, where it contains much of the original games content along with a second game worth of content on top of it.

This is to bide time before GenDesign announces it's next game. They definitely need to be able to release more games as a studio for them to be viable.
 

Wamb0wneD

Member
I really hope this is the case. The textures, effects etc were all technology-constrained, so it makes sense to rework them - but the animation categorically was not. That's the animation the team chose to implement, and I hope bluepoint doesn't touch it. There's nothing more defining about this game than the way that Wander, Agro and the Colossi move.

And the OST. Good god don't touch the OST Bluepoint.
 
I know most aren't going to agree with me, but I really don't think this needed to happen. A remake to a game that's only 11 years old and even received an updated port just a few years back? I can't help but think this was a quick answer to the disappointing sales of TLG.

Resident Evil Remake was an excellent game and was a remake of a 6-year-old title. So there's that.

This is also quite a bit of work in six months considering TLG came out in December. Unless that's when development starts, then that theory is out of the window. Their last games both released in 2015 (Nathan Drake Collection and the Japanese release of Gravity Rush Remaster), Seems more likely they started the remake some time after that but before TLG considering the hype behind the game.
 
Well I didn't say it was perfect or locked, just that it's possible. Tom White made it sound like it was impossible, which would be the case if the game was actually capped at 30.

No, I clearly was refering to a LOCKED 60fps in all of my posts, never said the game could not reach 60fps at all when being emulated, we know it can.

"And from what I have read and experienced myself we are still a LONG way away from having processing power that can emulate the game at a locked 60fps."
 

jett

D-Member
I really hope this is the case. The textures, effects etc were all technology-constrained, so it makes sense to rework them - but the animation categorically was not. That's the animation the team chose to implement, and I hope bluepoint doesn't touch it. There's nothing more defining about this game than the way that Wander, Agro and the Colossi move.



Well and Ueda'a confirmed to be involved.

I think there could be a bit more head movement, but they need to keep the flip-floppy heavy footed sandals look.

SotCps4Running.gif

I've slowed this down slightly.
Csmt3nf.gif

I think they've redone the animations from scratch. Wander's gait looks different. This is what stuck out the most when I watched the trailer, since Ueda's characters have a really unique way of running.

vJ0OFRP.gif


6YPrnDX.gif


No, I clearly was refering to a LOCKED 60fps in all of my posts, never said the game could not reach 60fps at all when being emulated, we know it can.

"And from what I have read and experienced myself we are still a LONG way away from having processing power that can emulate the game at a locked 60fps."

Fair enough.
 

gfxtwin

Member
BTW, when me or anyone else says we're hoping the remake stays true to the lighting style of the original, this is what we mean:

Example of the surreal "saturated in sunlight" look that evokes certain feels I'm not getting from the remake trailer:



Granted, little footage if any has been shown to indicate it isn't in the game at all, but I could see how they would try to remove it in their attempt to make everything look super naturalistic, which would be very disappointing IMHO.
 
A remake of SoTC just sounds wrong to me. I hope they don't Fuck up the controls at least.

Controls were already fucked up, though. ;)

Fortunately for you, from what I understood from Shu, the original controls will be an option, but they're modernizing them as well.

With regard to the game's content, Yoshida said everything from the PS2 original will be included, confirming, "it's the same." That said, the controls of Shadow of Colossus are being updated for PS4 to offer a modern feel. "Player preferences for controls and such change over time, so we're working on implementing a more modernized way to play," he said.

Even with this change, players will still have the ability to experience the game with its original feel, as Yoshida went on to add, "of course you can play with a feel of the original version, but what we're doing is showing how great the original work is, using today's technology."
 

Panajev2001a

GAF's Pleasant Genius
BTW, when me or anyone else says we're hoping the remake stays true to the lighting style of the original, this is what we mean:

Example of the surreal "saturated in sunlight" look that evokes certain feels I'm not getting from the remake trailer:




Granted, little footage if any has been shown to indicate it isn't in the game at all, but I could see how they would try to remove it in their attempt to make everything look super naturalistic, which would be very disappointing IMHO.

Sometimes people only seem to be able to appreciate photorealistic graphics and cannot appreciate stylised graphics/non photorealistic art styles which is a shame :(. This is a trend that if fed would ruin remakes of classic games like this one.
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
I played SotC competitively (racking my total playtime of over 1200 hours) and being number 1 in the world for a few months on Gaius and Kuromori.

Gameplay is all that matters here and I hope to God they'll be remaking the EU-grip and not US.
 

8byte

Banned
Using the PS2 animations would be a travesty. Obviously keeping the spirit of them alive is great and would be wonderful, but keeping them full stop would look absolutely awful.
 

lol

So can I assume you've played the two versions side by side and confirm there is no difference in Wander's grip? I was pretty sure that came from people who had played both versions so I'm interested to hear that it's not the case.

Thanks for the animation comparison btw - it honestly looks the same to me, but I'm by no means an authority on it
 

KiNolin

Member
I played SotC competitively (racking my total playtime of over 1200 hours) and being number 1 in the world for a few months on Gaius and Kuromori.

Gameplay is all that matters here and I hope to God they'll be remaking the EU-grip and not US.

I hope to god that everything about the controls will be completely revamped.
 

jett

D-Member
lol

So can I assume you've played the two versions side by side and confirm there is no difference in Wander's grip? I was pretty sure that came from people who had played both versions so I'm interested to hear that it's not the case.

Thanks for the animation comparison btw - it honestly looks the same to me, but I'm by no means an authority on it

Well my reply was more about me absolutely loathing the so-called "euro"/remaster grip. :p I don't understand why YoshiChan wants that garbage. In the last SotC (Remaster version) speedrun I watched, during the third colossus, they had to use some fucked up camera angle to trick the game so that Wander wouldn't flail at all.

Anyway, unfortunately I can't confirm with 100% veracity the original PS2 and European versions are the same, as I've only tried the euro version on an emulator. But this shit about grip changes never arose until the remaster was released.

Besides, I read stuff like this:

https://www.gamefaqs.com/boards/998181-the-ico-and-shadow-of-the-colossus-collection/61190496
The version of SOTC and The ICO & Shadow of the Colossus Collection I used were both the PAL UK releases.
 
Well my reply was more about me absolutely loathing the so-called "euro"/remaster grip. :p I don't understand why YoshiChan wants that garbage. In the last SotC (Remaster version) speedrun I watched, during the third colossus, they had to use some fucked up camera angle to trick the game so that Wander wouldn't flail at all.

Anyway, unfortunately I can't confirm with 100% veracity the original PS2 and European versions are the same, as I've only tried the euro version on an emulator. But this shit about grip changes never arose until the remaster was released.

Besides, I read stuff like this:

https://www.gamefaqs.com/boards/998181-the-ico-and-shadow-of-the-colossus-collection/61190496

Ah gotcha.

It's the one and only thing (IMO) about the controls that needs "fixing." I had several friends who tried the remaster as their first experience with the game and simply found it too frustrating to see it through. Given how amazing SOTC is as a "complete" experience, that's super disappointing as someone who's trying to share it with them, so I really hope Bluepoint gets the message that that was a major problem with their release.

I hope to god that everything about the controls will be completely revamped.

This is the kind of thinking that gave us the god awful flashback remake. The gameplay proper was and is amazing, hence why it's being remade (after being remastered).

People such as yourself who clearly didn't enjoy it should probably just avoid this I guess - I'm really unclear why you would have any interest in it.
 

gfxtwin

Member
Sometimes people only seem to be able to appreciate photorealistic graphics and cannot appreciate stylised graphics/non photorealistic art styles which is a shame :(. This is a trend that if fed would ruin remakes of classic games like this one.

Yep, my fear with the remake is also that they want to make it look like other AAA PS4 games by ramping up the LOD and textures.

What made the visuals for SOTC so enigmatic for me was the way the dev team used the limitations of PS2 hardware to help shape the game's aesthetic. The end result was a style of art direction that used abstraction and impressionism in rendering the environments to make up for the lack of technical power of the PS2. But it ended up being a really sexy visual style.

The blurry horizon, the violet/gray clouds, the washed-out look, thick mist, the way sunlight was so saturated in the sky and when bouncing off of the landscape. It difficult to do the visuals justice with a written description tbh. There's a somberness, warmth and a euphoric feeling all at the same time, I dunno.

Dem feels are kinda diluted based on what I'm seeing in the remake. Maybe additional footage of the world (instead of close-ups fighting colossi) released later will prove me wrong. Right now I'm cautiously optimistic.
 
Yep, my fear with the remake is also that they want to make it look like other AAA PS4 games by ramping up the LOD and textures.

What made the visuals for SOTC so enigmatic for me was the way the dev team used the limitations of PS2 hardware to help shape the game's aesthetic. The end result was a style of art direction that used abstraction and impressionism in rendering the environments to make up for the lack of technical power of the PS2. But it ended up being a really sexy visual style.

The blurry horizon, the violet/gray clouds, the washed-out look, thick mist, the way sunlight was so saturated in the sky and when bouncing off of the landscape. It difficult to do the visuals justice with a written description tbh. There's a somberness, warmth and a euphoric feeling all at the same time, I dunno.

Dem feels are kinda diluted based on what I'm seeing in the remake. Maybe additional footage of the world (instead of close-ups fighting colossi) released later will prove me wrong. Right now I'm cautiously optimistic.
From the trailer it feels like atmosphere is taking a back seat to visual fidelity.
 

Replicant

Member
I hope they bump up the polygons. I feel like the Colossi are still too low polygons from the trailer. More texture/colors to the surrounding areas will be nice too.
 
And the OST. Good god don't touch the OST Bluepoint.

This.

I could see them re-recording it though to get the absolute most out of it, like FFXII (keeping everything exactly the same just a new recording). Maybe offer both the re-recorded and a remastered audio in the menu as a toggle.
 

jett

D-Member
This.

I could see them re-recording it though to get the absolute most out of it, like FFXII (keeping everything exactly the same just a new recording). Maybe offer both the re-recorded and a remastered audio in the menu as a toggle.

It's not going to be the same, then. :p I really don't see the soundtrack needing to be touched at all. It's all live instrumentation already, unlike FF12's.

BUT if BluePoint decides to mess with it for some ungodly reason, they better be bring back Kow Otani or we fucking riot.
 

Two Words

Member
A lot of people complain about the controls, but I always felt like it was meant to make you feel how hard it is to maintain control when you're climbing a colossus.
 
Yep, my fear with the remake is also that they want to make it look like other AAA PS4 games by ramping up the LOD and textures.

What made the visuals for SOTC so enigmatic for me was the way the dev team used the limitations of PS2 hardware to help shape the game's aesthetic. The end result was a style of art direction that used abstraction and impressionism in rendering the environments to make up for the lack of technical power of the PS2. But it ended up being a really sexy visual style.

The blurry horizon, the violet/gray clouds, the washed-out look, thick mist, the way sunlight was so saturated in the sky and when bouncing off of the landscape. It difficult to do the visuals justice with a written description tbh. There's a somberness, warmth and a euphoric feeling all at the same time, I dunno.

Dem feels are kinda diluted based on what I'm seeing in the remake. Maybe additional footage of the world (instead of close-ups fighting colossi) released later will prove me wrong. Right now I'm cautiously optimistic.

this's a good post. describes exactly why, despite being a huge ueda/sotc fan, i'm incapable of getting interested in this project right now. wouldn't mind getting proven wrong, but, otoh, as long as i can still play the remaster, don't really care either way :) ...
 
It's not going to be the same, then. :p I really don't see the soundtrack needing to be touched at all. It's all live instrumentation already, unlike FF12's.

BUT if BluePoint decides to mess with it for some ungodly reason, they better be bring back Kow Otani or we fucking riot.

Actually that's a good point I wasn't thinking about, they probably have the uncompressed original live recordings stored so there's probably no need.

Yeah, I don't think they'd do it without Kow Otani being free to do it which would be arranged by SCEI.
But yeah if they were to then for the best protection, since the current already sounds great, hopefully they'd include a toggle, just in case they fuck it up, though I wouldn't expect them to.
 

wmlk

Member
A lot of people complain about the controls, but I always felt like it was meant to make you feel how hard it is to maintain control when you're climbing a colossus.

The controls aren't the problem at all. The control scheme is super simple and intuitive. People just don't like being thrown around during a fight with no control. People just communicate their problems with the game poorly.

If you alter the way the fights actually are you lose the game entirely. They should just keep it the way it is. The controls aren't a problem, and if they are to you, you won't see much improvement from any alterations.
 

Loudninja

Member
The controls aren't the problem at all. The control scheme is super simple and intuitive. People just don't like being thrown around during a fight with no control. People just communicate their problems with the game poorly.

If you alter the way the fights actually are you lose the game entirely. They should just keep it the way it is. The controls aren't a problem, and if they are to you, you won't see much improvement from any alterations.
Eh if they have it as a option whats the problem?
 

HeelPower

Member
As much as I appreciate this game ,I simply have no desire to play it again any time soon.

Its beautiful and inspiring ,but quite oppressive and tedious to actually play.

Demon's Souls remaster would have been much more desirable ,but I'll just assume that its coming soon down the line.

I can't wait for DeS to get this kind of treatment ,because its nearly infinitely replayable for me.
 

mattp

Member
Eh if they have it as a option whats the problem?

i think his point is, the controls were never the problem. theyre very simple and work as intended. its losing control constantly while the colossi flail around that feels "bad" to some people. but that IS the game, so you can't really change that
 
i think his point is, the controls were never the problem. theyre very simple and work as intended. its losing control constantly while the colossi flail around that feels "bad" to some people. but that IS the game, so you can't really change that

To clarify the only point a fair number of us are making about the controls is related to the alterations in the grip mechanics in the PS3 remaster. Wander had substantially less time before he would flail when the colossi were moving (which is almost always) compared to the original ps2 game resulting in artificially prolonging the fights with tedium. So really what we're saying is we hope bluepoint does stay true to the original - the real original - games controls.
 

Loudninja

Member
i think his point is, the controls were never the problem. theyre very simple and work as intended. its losing control constantly while the colossi flail around that feels "bad" to some people. but that IS the game, so you can't really change that
Maybe to him yes you cant expect everyone to agree with that right?

I mean I dont get problem with optional new controls for others.
 

DieH@rd

Banned
I played SotC competitively (racking my total playtime of over 1200 hours) and being number 1 in the world for a few months on Gaius and Kuromori.

Gameplay is all that matters here and I hope to God they'll be remaking the EU-grip and not US.
Do you consider the game good? ;-)
 

Roussow

Member
I want a complete redisign of the UI, it's super unattractive, I hate they way the grip meter just clips under other parts of the Hud. I would love if they found a way to clean it up and almost remove it entirely, I don't really think the bosses need health bars, or you need an icon for what weapon you're holding. The only thing I think that's super nessesary is the grip meter.
 
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