Sorcerer Supreme
Member
I still think this was my favorite E3 announcement.
A re-imagining of this title was quite necessary.
uh reimagining =/= remake
I still think this was my favorite E3 announcement.
A re-imagining of this title was quite necessary.
I think there could be a bit more head movement, but they need to keep the flip-floppy heavy footed sandals look.Could've fixed that wacky run animation some more. :\
I think there could be a bit more head movement, but they need to keep the flip-floppy heavy footed sandals look.
I've slowed this down slightly.
Confirmed true to PS2 version. No new content.
I'm sure this is WIP and there's gonna be refinements before the release.
Unless they're using the exact same animation rigs and just re-creating textures and only the visual elements.
I feel like all of these complaints are just early footage woes. Games coming out in 2018, they know SotC better than anyone outside of Ueda, there is a reason they didnt show the main characters face for 99% of the trailer.
SotC and Ace Combat next year, along with all the other games, what a treaf.
That's a shame and I feel a bit of waste. I would buy it anyway, but it would have been nice to have a "complete" edition of some sort with extras they didn't get to finish on the first run.
I really hope this is the case. The textures, effects etc were all technology-constrained, so it makes sense to rework them - but the animation categorically was not. That's the animation the team chose to implement, and I hope bluepoint doesn't touch it. There's nothing more defining about this game than the way that Wander, Agro and the Colossi move.
Well and Ueda'a confirmed to be involved.
It will be a variable framerate whilst he is playing. No one can get a completely locked 60fps and its clearly explained why in the link, its too demanding regardless of build. The user who posted that video wrote:
"And just to be clear in case it wasn't obvious, the footage in my post has also been recorded using the PCSX2 recording function. No other way to do this."
And the pcsx2 recording function plays back at full speed regardless of the performance you get whilst playing the game so isnt an indicator of emulation performance, just a hypothetical of what it could do with double the current single thread performance.
If you actually want an experience closer to real hardware set the vu cycle stealing hack to 1. This effectively creates a frame skip so the game will only render 30 of the 60 frames whilst still keeping the 60hz output. There will still be frame rate drops but they will not be as severe as without the hack enabled.
It's not stable 60 and also requires a more beefier pc to keep it stable 60 just for this game on pcsx2 also not everything ran up to 60 like the shadows which runs at 30fps etc, look it up the emulator doesn't do too well with emulating this at stable 60 without any issues
I know most aren't going to agree with me, but I really don't think this needed to happen. A remake to a game that's only 11 years old and even received an updated port just a few years back? I can't help but think this was a quick answer to the disappointing sales of TLG.
They should've just made a sequel or a reboot if they wanted to make another SotC. Or an expanded remake, where it contains much of the original games content along with a second game worth of content on top of it.
I really hope this is the case. The textures, effects etc were all technology-constrained, so it makes sense to rework them - but the animation categorically was not. That's the animation the team chose to implement, and I hope bluepoint doesn't touch it. There's nothing more defining about this game than the way that Wander, Agro and the Colossi move.
I know most aren't going to agree with me, but I really don't think this needed to happen. A remake to a game that's only 11 years old and even received an updated port just a few years back? I can't help but think this was a quick answer to the disappointing sales of TLG.
Well I didn't say it was perfect or locked, just that it's possible. Tom White made it sound like it was impossible, which would be the case if the game was actually capped at 30.
I really hope this is the case. The textures, effects etc were all technology-constrained, so it makes sense to rework them - but the animation categorically was not. That's the animation the team chose to implement, and I hope bluepoint doesn't touch it. There's nothing more defining about this game than the way that Wander, Agro and the Colossi move.
Well and Ueda'a confirmed to be involved.
I think there could be a bit more head movement, but they need to keep the flip-floppy heavy footed sandals look.
I've slowed this down slightly.
No, I clearly was refering to a LOCKED 60fps in all of my posts, never said the game could not reach 60fps at all when being emulated, we know it can.
"And from what I have read and experienced myself we are still a LONG way away from having processing power that can emulate the game at a locked 60fps."
A remake of SoTC just sounds wrong to me. I hope they don't Fuck up the controls at least.
With regard to the game's content, Yoshida said everything from the PS2 original will be included, confirming, "it's the same." That said, the controls of Shadow of Colossus are being updated for PS4 to offer a modern feel. "Player preferences for controls and such change over time, so we're working on implementing a more modernized way to play," he said.
Even with this change, players will still have the ability to experience the game with its original feel, as Yoshida went on to add, "of course you can play with a feel of the original version, but what we're doing is showing how great the original work is, using today's technology."
BTW, when me or anyone else says we're hoping the remake stays true to the lighting style of the original, this is what we mean:
Example of the surreal "saturated in sunlight" look that evokes certain feels I'm not getting from the remake trailer:
Granted, little footage if any has been shown to indicate it isn't in the game at all, but I could see how they would try to remove it in their attempt to make everything look super naturalistic, which would be very disappointing IMHO.
Gameplay is all that matters here and I hope to God they'll be remaking the EU-grip and not US.
I played SotC competitively (racking my total playtime of over 1200 hours) and being number 1 in the world for a few months on Gaius and Kuromori.
Gameplay is all that matters here and I hope to God they'll be remaking the EU-grip and not US.
lol
So can I assume you've played the two versions side by side and confirm there is no difference in Wander's grip? I was pretty sure that came from people who had played both versions so I'm interested to hear that it's not the case.
Thanks for the animation comparison btw - it honestly looks the same to me, but I'm by no means an authority on it
The version of SOTC and The ICO & Shadow of the Colossus Collection I used were both the PAL UK releases.
Well my reply was more about me absolutely loathing the so-called "euro"/remaster grip. I don't understand why YoshiChan wants that garbage. In the last SotC (Remaster version) speedrun I watched, during the third colossus, they had to use some fucked up camera angle to trick the game so that Wander wouldn't flail at all.
Anyway, unfortunately I can't confirm with 100% veracity the original PS2 and European versions are the same, as I've only tried the euro version on an emulator. But this shit about grip changes never arose until the remaster was released.
Besides, I read stuff like this:
https://www.gamefaqs.com/boards/998181-the-ico-and-shadow-of-the-colossus-collection/61190496
I hope to god that everything about the controls will be completely revamped.
Sometimes people only seem to be able to appreciate photorealistic graphics and cannot appreciate stylised graphics/non photorealistic art styles which is a shame . This is a trend that if fed would ruin remakes of classic games like this one.
From the trailer it feels like atmosphere is taking a back seat to visual fidelity.Yep, my fear with the remake is also that they want to make it look like other AAA PS4 games by ramping up the LOD and textures.
What made the visuals for SOTC so enigmatic for me was the way the dev team used the limitations of PS2 hardware to help shape the game's aesthetic. The end result was a style of art direction that used abstraction and impressionism in rendering the environments to make up for the lack of technical power of the PS2. But it ended up being a really sexy visual style.
The blurry horizon, the violet/gray clouds, the washed-out look, thick mist, the way sunlight was so saturated in the sky and when bouncing off of the landscape. It difficult to do the visuals justice with a written description tbh. There's a somberness, warmth and a euphoric feeling all at the same time, I dunno.
Dem feels are kinda diluted based on what I'm seeing in the remake. Maybe additional footage of the world (instead of close-ups fighting colossi) released later will prove me wrong. Right now I'm cautiously optimistic.
And the OST. Good god don't touch the OST Bluepoint.
I disagree.From the trailer it feels like atmosphere is taking a back seat to visual fidelity.
This.
I could see them re-recording it though to get the absolute most out of it, like FFXII (keeping everything exactly the same just a new recording). Maybe offer both the re-recorded and a remastered audio in the menu as a toggle.
Yep, my fear with the remake is also that they want to make it look like other AAA PS4 games by ramping up the LOD and textures.
What made the visuals for SOTC so enigmatic for me was the way the dev team used the limitations of PS2 hardware to help shape the game's aesthetic. The end result was a style of art direction that used abstraction and impressionism in rendering the environments to make up for the lack of technical power of the PS2. But it ended up being a really sexy visual style.
The blurry horizon, the violet/gray clouds, the washed-out look, thick mist, the way sunlight was so saturated in the sky and when bouncing off of the landscape. It difficult to do the visuals justice with a written description tbh. There's a somberness, warmth and a euphoric feeling all at the same time, I dunno.
Dem feels are kinda diluted based on what I'm seeing in the remake. Maybe additional footage of the world (instead of close-ups fighting colossi) released later will prove me wrong. Right now I'm cautiously optimistic.
It's not going to be the same, then. I really don't see the soundtrack needing to be touched at all. It's all live instrumentation already, unlike FF12's.
BUT if BluePoint decides to mess with it for some ungodly reason, they better be bring back Kow Otani or we fucking riot.
I think they've redone the animations from scratch. Wander's gait looks different. This is what stuck out the most when I watched the trailer, since Ueda's characters have a really unique way of running.
Fair enough.
A lot of people complain about the controls, but I always felt like it was meant to make you feel how hard it is to maintain control when you're climbing a colossus.
Eh if they have it as a option whats the problem?The controls aren't the problem at all. The control scheme is super simple and intuitive. People just don't like being thrown around during a fight with no control. People just communicate their problems with the game poorly.
If you alter the way the fights actually are you lose the game entirely. They should just keep it the way it is. The controls aren't a problem, and if they are to you, you won't see much improvement from any alterations.
Eh if they have it as a option whats the problem?
i think his point is, the controls were never the problem. theyre very simple and work as intended. its losing control constantly while the colossi flail around that feels "bad" to some people. but that IS the game, so you can't really change that
Maybe to him yes you cant expect everyone to agree with that right?i think his point is, the controls were never the problem. theyre very simple and work as intended. its losing control constantly while the colossi flail around that feels "bad" to some people. but that IS the game, so you can't really change that
Do you consider the game good? ;-)I played SotC competitively (racking my total playtime of over 1200 hours) and being number 1 in the world for a few months on Gaius and Kuromori.
Gameplay is all that matters here and I hope to God they'll be remaking the EU-grip and not US.