From Theorry (last page):
Looks incredible. I'm really pumped for this game.
From Theorry (last page):
Best footage out there imo
Assassin's Creed: Origins (4K60) - Nighttime Gameplay / Hunting / Infiltrating
https://www.youtube.com/watch?v=WauNAVudo3s
Assassin's Creed: Origins - Exclusive Gameplay - Free Roam / Side Quests / Combat
https://www.youtube.com/watch?v=GUcywIDOZ3A
Assassin's Creed: Origins (4K60) - Underwater Gameplay / Caves / Looting
https://www.youtube.com/watch?v=FV2POlC-9CY
Assassins's Creed: Origins - Exclusive Gameplay Mission #1 "Sobek's Gold" Complete Stealth
https://www.youtube.com/watch?v=hAF7OudU3gU
Best thing they did. Taking loot is instant now. No 5 min of feeling up a dead body.
At the start of the Faiyum demo, Bayek had a bronze khopesh – a sickle-like Egyptian sword – as well as an iron spear that sacrificed destructive power for reach. New weapons of varying rarity are scattered around the open world as loot, and a little poking around in fortified mercenary camps produced new swords, shields, paired daggers, heavy maces, and more, each of which opened up new fighting styles to keep enemies guessing. The full list of weapon categories, according to Ismail, consists of regular swords, sickle swords, dual blades, heavy clubs, heavy blades, scepters, and spears, and Bayek can also fight bare-handed. You can amass a sizable collection of gear for different purposes, and eventually unlock quick-swap slots that let you switch between two melee weapons or bows without heading into the inventory screen.
depending on your weapon, filling it will let you unleash either a devastating, defense-smashing Overpower attack that's more than enough to kill most enemies, or a frenzy that briefly makes Bayek stronger, faster, and more resistant to damage.
”Some weapons are more effective against certain enemies," says Ismail. ”For example, with shielded enemies, it is better to use heavy weapons, as they break a shield defense more efficiently. But for enemies that dodge quickly, landing a hit with a heavy weapon is very difficult. Having a weapon with range is more efficient for those enemies."
If you don't feel like going toe-to-toe with your enemies, new bow types are also in abundant supply around the world. The standard hunter's bow is more or less what you might expect: an accurate weapon that lets you draw back and fire arrows into distant, often unsuspecting foes. And while that's great for long-range engagements, Bayek can build up a huge collection of bows with radically different functions and uses.
If you're stuck in the middle of a close engagement with multiple foes, for example, you might want a warrior bow, which fires five arrows at once in a shotgun-like spread pattern; or a light bow, which rapidly shoots five arrows in quick succession with no need to draw back the string. There's also the predator bow, an ideal weapon for snipers, which comes with a super-accurate first-person viewfinder, fires instantly with no pullback, and carries an unlockable ability that lets Bayek control its arrows in flight.
”We've worked very hard to make sure that players can quickly switch between bows and melee efficiently, without big camera movements," says Ismail. ”Players will learn that bows have a strong value in melee. For example, a fully charged hunter bow shot will break a shield defense and knock an enemy to the ground. Being quick with the light bow will allow players to do some damage to an enemy who has a shield up and charging you. And a full shot from the warrior bow will knock anybody to the ground!"
Your arrows can also be lit on fire if you're near a blaze, which is great for igniting the red pots of oil stockpiled throughout the world – to say nothing of small enemy boats, which can catch ablaze quickly and collapse under their occupants (who will then attempt to swim to other boats and continue the fight).
Not only that, but unlockable abilities let her tag patrolling threats so that Bayek can easily spot them, or distract enemies by lunging down at them from the sky.
A pleasure
Did not know the player could tame animals and get them to obey him and follow him into combat till they die. Very nice.
Where did you get that from?
I'm pretty sure the animals are wild animals that you can use to your advantage, like letting loose lions from a cage, and Sinu is your eagle to control but I haven't read anywhere that you can tame animals. If so, I must have glanced over it.
Sounds sick, even though the thought of taming an animal in its sleep sounds funny.
Best thing they did. Taking loot is instant now. No 5 min of feeling up a dead body.
Where did you get that from?
I'm pretty sure the animals are wild animals that you can use to your advantage, like letting loose lions from a cage, and Sinu is your eagle to control but I haven't read anywhere that you can tame animals. If so, I must have glanced over it.
Soon....http://blog.ubi.com/assassins-creed...ing-new-hero-new-action-rpg-gameplay-e3-2017/
A very nice treasure trove of info that even I didn't know although I played it a lot during E3.
lol that's the article I read yesterday which was linked to you after you had asked me where I had read all the information I talked about on the last page.http://blog.ubi.com/assassins-creed...ing-new-hero-new-action-rpg-gameplay-e3-2017/
A very nice treasure trove of info that even I didn't know although I played it a lot during E3.
lol that's the article I read yesterday which was linked to you after you had asked me where I had read all the information I talked about on the last page.
Gameinformer. Ubisofts Quest To Make Assassins Creed Origins World Their Most Dynamic
https://www.youtube.com/watch?v=IQG9l9kECis