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Digital Foundry: Microsoft's Xbox One X Benchmarks Revealed: 4K vs 900p/1080p + BC

Darklor01

Might need to stop sniffing glue
I want to preorder it already!

I'm in the same boat.
oAdF86F.gif


Thankfully, PS4 Pro can hold me over until it comes out. Don't get me wrong, love the PS4 Pro, but I'll generally buy new and more powerful consoles because, new and more powerful. Also.. well.. Forza. Can't wait for the DF comparisons as games actually release. They are going to be sooo busy making comparison combinations ( PS4 vs. PS4 Pro vs. XBOX One vs. XBOX One S vs. XBOX One X), should be interesting to watch.
 

Colbert

Banned
Seriously, Why the hell pre orders aren't up anywhere??

Because of certification processes in countries they want to launch world wide and finishing the details of sales support programs that may come along with it like special trade-in programs or retailer special bundles which also may are country specific.
 

jroc74

Phone reception is more important to me than human rights
Why even come in here and post that then?

Post a response to another poster....that IMO didnt seem to be anything bad about the post

Anyway,

Holy. Shit.

This is amazing news. People made a massive deal about PS4 Boost mode and what this offers for every unmatched older XB1 game is almost 50% more better than that.

Yea, I think this is the bigger news. How much do older XBO games benefit from the XBO X. That alone might be worth getting one for. I know I have alot of games I didnt play this gen. Had some on PS4, it got stolen and wound up getting most of them and some I didnt have before on XBO S.

I wonder what does this mean for games with dynamic resolution? I said this before.....alot of games doing that on XBO might have been a good idea. It didnt seem like it at the time tho.
 
Microsoft continues to make it difficult for me to not want an Xbox One X with each passing day. Still not planning on getting it at launch, but still it is a definite possibility in the future.

Lol. I feel your pain bro,for me it's where I play all MS games and 3p games so it's a no-brainer. I plan to get one at launch unless I end up picking up a switch first. Whichever way I know i'll be getting the 1X. I'm so glad I went mostly digital this gen too.
 
With a 1080p TV, you'll still benefit from the steadier performances, textures, and they added clarity due to better AA and supersampling.
Presuming you're talking about patched games here, this entire suite of benefits isn't guaranteed every time. Each title will have different choices (some of which aren't mentioned here, like better effects).

The system is always in "boost mode" - but it throws offers the entire gpu to xb1 games rather than simply overclocking half of the gpu like the ps4 does.
Actually, we learned from this article that the One X does not use the entire GPU to boost unpatched games, in contradiction to what was previously reported. It uses half the CUs available but at the higher clocks, a lot like PS4 Pro. The benefits should be much as stated, though.

Holy. Shit.

This is amazing news.
It isn't news at all. We've known for months that One X would boost unpatched titles. The only novel info is that boosting uses half the One X's power at most, instead of all of it like we were previously told.

Even half the power is sufficient for notable enhancements, of course. But this information is a downgrade, not an upgrade.
 

Colbert

Banned
It isn't news at all. We've known for months that One X would boost unpatched titles. The only novel info is that boosting uses half the One X's power at most, instead of all of it like we were previously told.

Even half the power is sufficient for notable enhancements, of course. But this information is a downgrade, not an upgrade.

Please stop to spread incorrect info.

What was said by MS was that all games will run better on Xbox One X as they will make the performance increase available to all games with no Boost Mode needed.

What was never said by MS was to what degree the performance increase would be made available to those unpatched games.

Edit:
Btw doubling the GPU performance will possibly max out almost all games on their resolution and frame rate unless they were CPU bound.
 

arhra

Member
Certainly an interesting chart. It shows great FPS increases on the small range of titles tested, but I am unsure if it's basically saying without changes, the 1X is running the same resolution but at way higher framerate, is that right?

Remember that all these benchmarks are based on GPU profiling via PIX, so it's only looking at the GPU's share of the work, and if I'm reading the article correctly, they were initially presented as frametimes, not framerates, which makes the graphs a little misleading.

So if it's showing a 2-3x improvement, all that means practically is that the GPU finished it's work early and was left twiddling its thumbs waiting for the CPU to submit more work before it could render the next frame.

In some games with a light CPU load you might see some of that overhead realized as improved framerates, but in most cases you'll still be limited by the CPU and that GPU overhead will be put into higher resolutions and/or better effects.

One game that'll be interesting to see patched is The Surge - 900/1080p30 on base XB1/PS4, but the Pro had 1620p30 and 1080p60 options. If they can get the 30fps mode to 4k, which these results suggest should be reasonably possible with some work, then the 60fps mode, if the scaling is similar on both consoles, might hit somewhere around 1440p.
 
i thought I remembered someone during E3 saying that preorders would open later in the year. I dont think it will be anytime in the near future. Maybe september. Or perhaps coincide with gamescom in late August?
 

Trup1aya

Member
Presuming you're talking about patched games here, this entire suite of benefits isn't guaranteed every time. Each title will have different choices (some of which aren't mentioned here, like better effects).

The benefits will vary by game and whether or not a patch is offered. But these are the things 1080p owners can look forward to. If a game is patched, and the 1X version has better textures, effect and/or settings, the 1080p user will see that.

Actually, we learned from this article that the One X does not use the entire GPU to boost unpatched games, in contradiction to what was previously reported. It uses half the CUs available but at the higher clocks, a lot like PS4 Pro. The benefits should be much as stated, though.

Is that what we learned? I missed that part [/QUOTE]
 

Peltz

Member
multiplatform games will be interesting. To be honest, my guess would be that it will be a bit like between the PS4 and X1, but with the roles reversed. "good thing" is that the difference a sub-4K image compared to a native 4K image is less jarring as 1080p vs 900 or 720. GAF and guys like Digital Foundry will notice the differences but as always, the future will tell if "avarage joe" will care much for it.

I'd love to see a comparison of 4k vs. 4k checkerboard rendering in general. Has Digital Foundry ever written an article showing the differences?
 

Colbert

Banned
The benefits will vary by game and whether or not a patch is offered. But these are the things 1080p owners can look forward to. If a game is patched, and the 1X version has better textures, effect and/or settings, the 1080p user will see that.



Is that what we learned? I missed that part

it is misinformation. MS never said in detail how much of the performance increase will be used for running unpatched Xbox One games on Xbox One X. Maybe it was his personel expectation on it but it was never said by any MS represenative.
 
Ehhh checkerboard is fine. Wasn't expecting native 4k across the board given that 6 tflops, even in a closed system, coupled with a older/weaker cpu is not enough.
 

Trup1aya

Member
Actually, we learned from this article that the One X does not use the entire GPU to boost unpatched games, in contradiction to what was previously reported. It uses half the CUs available but at the higher clocks, a lot like PS4 Pro. The benefits should be much as stated, though.

Even half the power is sufficient for notable enhancements, of course. But this information is a downgrade, not an upgrade.

it is misinformation. MS never said in detail how much of the performance increase will be used for running unpatched Xbox One games on Xbox One X. Maybe it was his personel expectation on it but it was never said by any MS represenative.

At best it's a half-truth. If a game was released using the old XDK, the 1X will only apply half of its GPU, which is probably all those games would be able to utilize because they were written under the notion that the xb1 caps their performance. The xb1x gives them just enough power to hit their target all the time.

New games and games updated to the new XDK, will get access to the full GPU, even if the developers don't specifically target 1X hardware.

There's been no downgrade.
 

Caayn

Member
Is that what we learned? I missed that part
Pre-July 2017 XDK games will have access to 20 of the 40 CUs (this is still 8 CU more than the base XB1) at max clock speed, the full CPU and bandwidth upgrade. This will still result in a lot more memory bandwidth (320GB/s vs 204GB/s ESRAM and 68GB/s DDR3) and a 165% increase in available GPU power (3TFLOPS vs 1.3TFLOPS).

For comparison the PS4 Pro boostmode offers full CPU access, a 23% increase in memory bandwidth (176GB/s vs 218GB/s) and only increase the GPU performance by 13%.
 
Ehhh checkerboard is fine. Wasn't expecting native 4k across the board given that 6 tflops, even in a closed system, coupled with a older/weaker cpu is not enough.
6tf might not seem that much at first, but according to this data it's bandwidth that may keep 900p games to hit 4k on xbone, not processing power.

But of course, even if you hit 4k, you might want to increase the graphical settings, so CB becomes a viable option.
 
Please stop to spread incorrect info.

What was said by MS was that all games will run better on Xbox One X as they will make the performance increase available to all games with no Boost Mode needed.

What was never said by MS was to what degree the performance increase would be made available to those unpatched games.

Edit:
Btw doubling the GPU performance will possibly max out almost all games on their resolution and frame rate unless they were not CPU bound.

it is misinformation. MS never said in detail how much of the performance increase will be used for running unpatched Xbox One games on Xbox One X. Maybe it was his personel expectation on it but it was never said by any MS represenative.


Thank you. You said it for me. :p
 

Trup1aya

Member
Pre-July 2017 XDK games will have access to 20 of the 40 CUs (this is still 8 CU more than the base XB1) at max clock speed, the full CPU and bandwidth upgrade. This will still result in a lot more memory bandwidth (320GB/s vs 204GB/s ESRAM and 68GB/s DDR3) and a 165% increase in available GPU power (3TFLOPS vs 1.3TFLOPS).

For comparison the PS4 Pro boostmode offers 23% increase in memory bandwidth (176GB/s vs 218GB/s) and only increase the GPU performance by 13%.

Right, but the part he left out is that new games will get the full GPU via back-compat and old games can be updated to the new XDK and take advantage of the full GPU via back-compat as well...

The key being

Microsoft also suggests that developers utilise the latest XDK for patch updates of older games, even if there are no plans for specific Xbox One X features - and by default, this should automatically unlock the full 6TF of GPU power for the title.
 

Boss Man

Member
Sweet, gonna start loading up on older Xbox and 360 games then get ready for a platform switch.

Now I just need to find a game that isn't exclusive to Nintendo to get excited about.
 

Colbert

Banned
At best it's a half-truth. If a game was released using the old XDK, the 1X will only apply half of its GPU, which is probably all those games would be able to utilize because they were written under the notion that the xb1 caps their performance. The xb1x gives them just enough power to hit their target all the time.

New games and games updated to the new XDK, will get access to the full GPU, even if the developers don't specifically target 1X hardware.

There's been no downgrade.

Pre-July 2017 XDK games will have access to 20 of the 40 CUs (this is still 8 CU more than the base XB1) at max clock speed, the full CPU and bandwidth upgrade. This will still result in a lot more memory bandwidth (320GB/s vs 204GB/s ESRAM and 68GB/s DDR3) and a 165% increase in available GPU power (3TFLOPS vs 1.3TFLOPS).

For comparison the PS4 Pro boostmode offers full CPU access, a 23% increase in memory bandwidth (176GB/s vs 218GB/s) and only increase the GPU performance by 13%.

Exactly. To use such performance gain numbers as a reasoning to talk about a downgrade is beyond my imagination.
 
Ok, wasn't sure where to ask this so I figure I'll do it here. I'm into tech, but I won't pretend to be an expert on terminology. As a result, I'm trying to compile my own list of improvements that the One X offers for 1080p TV owners (like myself). Here's what I have so far:

Unpatched games:
- Improvements to load times based on overhead RAM
- Improvements to resolution/framerate in cases where those functions are variable and GPU-bound

Patched games:
- Supersampled image for games patched to 4K
- Improvements to asset quality for games that patch in 4K assets.
- Potential 1080p-specific improvements if the dev chooses to optimize

Is there anything I'm missing here or might have incorrect?
 
Ok, wasn't sure where to ask this so I figure I'll do it here. I'm into tech, but I won't pretend to be an expert on terminology. As a result, I'm trying to compile my own list of improvements that the One X offers for 1080p TV owners (like myself). Here's what I have so far:

Unpatched games:
- Improvements to load times based on overhead RAM. And a 50% faster hard drive.
- Improvements to resolution/framerate in cases where those functions are variable and GPU-bound. And for cpu bound games too, the performance leap is smaller than the rest, but it's still a 30% clock boost, not counting other modifications that means a game with fluctuations caused by the cpu might be locked

Patched games:
- Supersampled image for games patched to 4K
- Improvements to asset quality for games that patch in 4K assets.
- Potential 1080p-specific improvements if the dev chooses to optimize

Is there anything I'm missing here or might have incorrect?
Added in bold two details you did not mention.
 

Colbert

Banned
Ok, wasn't sure where to ask this so I figure I'll do it here. I'm into tech, but I won't pretend to be an expert on terminology. As a result, I'm trying to compile my own list of improvements that the One X offers for 1080p TV owners (like myself). Here's what I have so far:

Unpatched games:
- Improvements to load times based on overhead RAM
- Improvements to resolution/framerate in cases where those functions are variable and GPU-bound

Patched games:
- Supersampled image for games patched to 4K
- Improvements to asset quality for games that patch in 4K assets.
- Potential 1080p-specific improvements if the dev chooses to optimize

Is there anything I'm missing here or might have incorrect?

All games:
-faster load times due to faster internal Hdd and much faster memory speed
- 16xAF for all games (including OG Xbox, Xbox 360 BC catalog)
 
Presuming you're talking about patched games here, this entire suite of benefits isn't guaranteed every time. Each title will have different choices (some of which aren't mentioned here, like better effects).

Actually, we learned from this article that the One X does not use the entire GPU to boost unpatched games, in contradiction to what was previously reported. It uses half the CUs available but at the higher clocks, a lot like PS4 Pro. The benefits should be much as stated, though.


It isn't news at all. We've known for months that One X would boost unpatched titles. The only novel info is that boosting uses half the One X's power at most, instead of all of it like we were previously told.

Even half the power is sufficient for notable enhancements, of course. But this information is a downgrade, not an upgrade.

It will use all 100% of the Xbox One X GPU to boost games. Devs need only to recompile their game on the July XDK. It's not a guarantee every dev will recompile their older released titles on the new XDK, but the way you say what you say seems to focus only on 3TF and an obvious implication that this is all that can ever be used on existing xbox one titles, and that somehow Microsoft or DF misled people. But people couldn't possibly view it that way if you weren't conveniently leaving out facts regarding the July XDK, which gives all titles automatic performance improvements on Xbox One X, even if a dev doesn't have an Xbox One X dev kit, and even if the dev doesn't do a single thing to target specific xbox one x improvements.

No matter how you try to explain or parse that kind of information, that's fucking incredible news.

Well, it turns out that compatibility with older games isn't a walk in the park, so pre-existing Xbox One titles default to a different set-up. In effect, half of the render back-end hardware is disabled and pixel and vertex shaders are each hived off to half of the 40 available compute units. It's a somewhat gross generalisation, but you could say that older games effectively get access to 3TF of power compared to the 1.31TF in the older Xbox One, and compared further to the 6TF accessible via the July XDK.

Microsoft also suggests that developers utilise the latest XDK for patch updates of older games, even if there are no plans for specific Xbox One X features - and by default, this should automatically unlock the full 6TF of GPU power for the title.


I see what you tried to do though.

tenor.gif


My boy straight up called this a DOWNGRADE for Xbox One X. Yikes. Shit be serious up in here lol. Devs recompile their games on new XDK and get access to Xbox One X's full performance for free without needing to target Xbox One X specific upgrades, or without needing to have dev kits.. and this is called a DOWNGRADE ROFL
 
Please stop to spread incorrect info.

What was said by MS was that all games will run better on Xbox One X as they will make the performance increase available to all games with no Boost Mode needed.

What was never said by MS was to what degree the performance increase would be made available to those unpatched games.
I am not spreading incorrect info. I posted direct quotes from Andrew Goossen of Microsoft earlier in this thread where he said they were using all the compute units for boosting titles. He did also say that "some games" might use less power to "maintain compatibility". But Digital Foundry concluded that this would probably be few titles, and most GAF members (including me) concurred. This wasn't guesswork or wishful thinking. Albert Penello posted on this very forum that all games would be boosted using Scorpio's full power. When I asked him about those with compatibility problems, he said these would be exceptions. But he was not aware of any game they'd tested that had such issues, and felt "all games use full power" was essentially correct in spirit.

As it turns out, this is utterly wrong. "Some games" or "I'm not aware of any games" is actually "all games released so far". That's a definite change, even if technically Microsoft gave themselves enough wiggle room to escape being pinned down on the issue.
 

mrklaw

MrArseFace
I really hope ms and sony invests in beefy cpus next gen and prioritizes cpu over gpu power. 4k is not worth much if most games only run in 30 fps line they do on the pro and on the x. Frame rate reduces input lag and actually makes games play better and once you are used to 60 fps, you cannot go back. Make 60 fps the standard for all games and consoles, then we can talk resolution... 1080p/30 fps made me leave console gaming for pc

GPU will always be the priority but you should naturally get a better CPU as process shrink so they can afford the space for something like ryzen
 

arhra

Member
Pre-July 2017 XDK games will have access to 20 of the 40 CUs (this is still 8 CU more than the base XB1) at max clock speed, the full CPU and bandwidth upgrade.
Strictly speaking, they have access to the entire GPU, it's just split between pixel and vertex shaders for some reason:

pixel and vertex shaders are each hived off to half of the 40 available compute units.

So there's 3tf of compute power available to pixel shaders, and a separate 3tf of compute power for vertex shaders. Not quite as good as 6tf of unified compute power, but better than 3tf shared.
 

Caayn

Member
Strictly speaking, they have access to the entire GPU, it's just split between pixel and vertex shaders for some reason:

So there's 3tf of compute power available to pixel shaders, and a separate 3tf of compute power for vertex shaders. Not quite as good as 6tf of unified compute power, but better than 3tf shared.
Thanks for the correction. I missed that part.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
GPU dependent frametime graphs? On CPU bound titles, the results are very likely to be severely restricted...

Even so, these results are better than anyone could have imagined, especially considered the limitations of the GPU that these tests are under. For those looking for the most powerful console on the market in November, they will surely get it. For these kind of results, even if possible just some of the time, it should be worth it to put down 500 bucks as games will be improved regardless, if your looking for that.
 

Colbert

Banned
I am not spreading incorrect info. I posted direct quotes from Andrew Goossen of Microsoft earlier in this thread where he said they were using all the compute units for boosting titles. He did also say that "some games" might use less power to "maintain compatibility". But Digital Foundry concluded that this would probably be few titles, and most GAF members (including me) concurred. This wasn't guesswork or wishful thinking. Albert Penello posted on this very forum that all games would be boosted using Scorpio's full power. When I asked him about those with compatibility problems, he said these would be exceptions. But he was not aware of any game they'd tested that had such issues, and felt "all games use full power" was essentially correct in spirit.

As it turns out, this is utterly wrong. "Some games" or "I'm not aware of any games" is actually "all games released so far". That's a definite change, even if technically Microsoft gave themselves enough wiggle room to escape being pinned down on the issue.

Eurogamer interview said:
"We bring to bear all 40 compute units and the full 1172MHz clock-speed [of the Scorpio GPU], we're bringing those to bear on all the games possible," says Andrew Goossen. "Now, I have a caveat a bit later about all the compatibility testing we do for these and some of the implications, but we can bring all the 40CUs, all 1172MHz, of course the full 2.3GHz on the CPU."

The messaging of MS was quite consistent this time: "All games will run better on Xbox One X" which is still the case if you look into the bump of GPU performance about >40%.

I also don't saw any committment of giving all games all the perf+ of the Xbox One X to all unpatched games in those intervioews. I only see the intention to make it possible if they can (see quote above). And devs could if they plan to chose to recompile. The console is not out yet, you can't even pre-order it right now.

Btw even the Albert Penello quote (which I did not found yet) is still valid to some degree as CPU, memory speed and hdd performances increases are all available to unpatched games. We all know if people are bullish about their product they usually generalize in their statements which leads to "full power of" not thinking about the details which may invalidate some parts of the statement.

In reality the 3TF GPU performance is more than enough to max out almost the current library unpatched if a game was not CPU bound. So even having the extra 3TF available, I don't know what this can be used for without adding something.

My main issue with your comment was anyway that you tried to convince people to talk about it as a downgrade.
 

Ushay

Member
Very interesting read, can't wait to see what developers can really do when taking advantage of all its features. I think games like Anthem, Forza and Metro Exodus will be the first wave.

Bring on November!

A lot of people are missing the biggest cost in upgrading to a full 4k experience... the TV!
 
For $500 this thing really is looking like a serious ass bargain. I can't even imagine a scenario now where we would possibly get this at launch for $399.
 

gamz

Member
Very interesting read, can't wait to see what developers can really do when taking advantage of all its features. I think games like Anthem, Forza and Metro Exodus will be the first wave.

Bring on November!

A lot of people are missing the biggest cost in upgrading to a full 4k experience... the TV!

Actually 4K has dropped dramatically in price.
 
All games:
- 16xAF for all games (including OG Xbox, Xbox 360 BC catalog)
This isn't quite true. The 16xAF is only guaranteed for unpatched games (where Microsoft can force it knowing that there's tons of extra bandwidth available). Patched games will use whatever AF level the developer sets (and we've already seen levels much lower than 16x in a patched game).

It will use all 100% of the Xbox One X GPU to boost games. Devs need only to recompile their game on the July XDK.
In other words, patch the game. Boosting only applies to unpatched games, so that's what I was talking about. That patched games will have full access to the entire suite of One X hardware enhancements is eminently obvious.

My boy straight up called this a DOWNGRADE for Xbox One X. Yikes.
It is a downgrade from their previously announced projections. Truth does not bend to your rofls, homeslice.

It is, of course, still a massive upgrade from standard Xbox One.

it is misinformation. MS never said in detail how much of the performance increase will be used for running unpatched Xbox One games on Xbox One X. Maybe it was his personel expectation on it but it was never said by any MS represenative.
Yes it was, by at least two of them. One of them is the Director of Project Planning for Xbox.

Right, but the part he left out is that new games will get the full GPU via back-compat and old games can be updated to the new XDK and take advantage of the full GPU via back-compat as well...
I left that out because we all already know it. Of course patched games can take full advantage. There's no need for all of us to say that in every One X post, any more than we need to explain the rotation of the earth when talking about sunsets.
 

cakely

Member
The Xbox One X is still looking good. I don't think the faithful need to be any more excited than they already are.

The only bad news is that it's still four months out.
 

Darklor01

Might need to stop sniffing glue
The Xbox One X is still looking good. I don't think the faithful need to be any more excited than they already are.

The only bad news is that it's still four months out.

I agree with what you're saying. It does still look good. The other bit of bad news is whatever reason (Like FCC Approval) that we still can't pre-order.
 

Heretic

Member
It will use all 100% of the Xbox One X GPU to boost games. Devs need only to recompile their game on the July XDK. It's not a guarantee every dev will recompile their older released titles on the new XDK, but the way you say what you say seems to focus only on 3TF and an obvious implication that this is all that can ever be used on existing xbox one titles, and that somehow Microsoft or DF misled people. But people couldn't possibly view it that way if you weren't conveniently leaving out facts regarding the July XDK, which gives all titles automatic performance improvements on Xbox One X, even if a dev doesn't have an Xbox One X dev kit, and even if the dev doesn't do a single thing to target specific xbox one x improvements.

No matter how you try to explain or parse that kind of information, that's fucking incredible news.






I see what you tried to do though.

tenor.gif


My boy straight up called this a DOWNGRADE for Xbox One X. Yikes. Shit be serious up in here lol. Devs recompile their games on new XDK and get access to Xbox One X's full performance for free without needing to target Xbox One X specific upgrades, or without needing to have dev kits.. and this is called a DOWNGRADE ROFL
Labia brave just got calzowned.
 

Colbert

Banned
Yes it was, by at least two of them. One of them is the Director of Project Planning for Xbox.

I tried my best to find the quote you are talking about but the only thing I found that comes near and is actually a response to one of your comments is this: http://www.neogaf.com/forum/showpost.php?p=239164905&postcount=9335

You said:
So have you changed the way this works? Because what was announced to Digital Foundry was that Scorpio will try to use its full capabilities on unpatched games. But, if there are unexpected issues due to the engine being tuned for prior Xbox Ones, Scorpio will turn off portions of the upgrade, or in the worst-case scenario turn off all upgrades, in order to restore proper function.

It was not explained whether this will be accomplished by a runtime profiler, or if there would be a global blacklist/"greylist" maintained by Microsoft via universal testing. But either way, this approach would mean that Scorpio's "boost mode" will not always be turned on or using the system's full capabilities.

So did you mistakenly say this was correct, or has the approach changed? Do you now plan to always use the full Scorpio capabilities, without analyzing whether they cause issues with legacy software?

Albert Penello responding to you said:
You're both right. The notion is correct - by default games can take advantage of Scorpio's additional performance, and if there is a problem we whitelist the game. I'm not aware of any games whitelisted so far.

So the approach is basically that every game will take advantage by default, and we'll intervene if there is a problem. But I felt in the spirit of his summary his post was correct.

Clearly most of you guys understand, but to be clear a game had to be built a certain way to get any advantage. Basically the games with variable Framerate or Resolution will see improvements, much like they did between Xbox One and Xbox One S.

Beyond that, we have the faster HDD + CPU to improve load times, AF, etc. which means, on the whole, games you already have on Xbox One should be better in some way on Scorpio.

Looking into those quotes Albert Penello actually doesn't say anything about using the full spec anywhere. The only one talking about it that way was actually you and how you understood the Eurogamer interview!

Please correct me if I did not find the correct quote you were talking about!

Edit:
Btw the quote of Albert Penello also seems to be a clarification regarding the Andrew Goosen interview. The kind of that not all resources are used if games are unpatched!
 

00ich

Member
It will use all 100% of the Xbox One X GPU to boost games. Devs need only to recompile their game on the July XDK.

We don't know about the compatibility between old an new XDK versions. The amount of work to get an older game to compile on a new XDK might be non-trivial. Just to void LazyDev comments in the future.
 
This isn't quite true. The 16xAF is only guaranteed for unpatched games (where Microsoft can force it knowing that there's tons of extra bandwidth available). Patched games will use whatever AF level the developer sets (and we've already seen levels much lower than 16x in a patched game).


In other words, patch the game. Boosting only applies to unpatched games, so that's what I was talking about. That patched games will have full access to the entire suite of One X hardware enhancements is eminently obvious.


It is a downgrade from their previously announced projections. Truth does not bend to your rofls, homeslice.

It is, of course, still a massive upgrade from standard Xbox One.


Yes it was, by at least two of them. One of them is the Director of Project Planning for Xbox.


I left that out because we all already know it. Of course patched games can take full advantage. There's no need for all of us to say that in every One X post, any more than we need to explain the rotation of the earth when talking about sunsets.

I think you're trying too hard now.
 
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