Yeah, I was going to mention that but I've seen worse and it didn't bother me that much. I didn't care for them during cut scenes, though.Funnily enough, the actual controls never bothered me at all. The QTEs, though, were very nearly a dealbreaker for me.
Yes. I was able to switch between things quickly by the end of the game, it was just annoying I couldn't do it on the fly.
I have no problem with the item management. It's just having to open the case to switch weapons every time that I didn't care for.
People lost their damn minds.the fuck? re4 does have tank controls
what universe did i walk into
I've never liked the term tank controls because tanks are pretty flexible in what they can do, like shooting in different directions they're moving and such, being able to spin on the spot is just a bonus feature.
But yeah RE4 controls the same as the previous games apart from having fine control over aiming.
Tomb Raider for PS1 the camera is the reference for movements... so it is not tank controls... the camera follow the view of your characters making the movement not looks like a tank.If RE4 doesn't have tank controls then PS1 Tomb Raider doesn't have tank controls.
As much as i love RE4, i never felt the need to play the ada chapters or mercenaries, never really excited me every time that i played through them.
Agreed. I had to reorganize a few times and it was nice to have a breather.Yeah that could get annoying, still in some situations it was nice to just pause and think about what I wanted to swap to. It's in line with the previous games so it felt natural to me at the time.
I don't think I would even recommend the Ada stuff. But I can't really complain since it's just more RE 4. I do like Mercenaries, though. At least from what I've played and based on my experience with Mercenaries 3D.As much as i love RE4, i never felt the need to play the ada chapters or mercenaries, never really excited me every time that i played through them.
I think a lot of people don't understand what tank controls actually are?
The controls in RE4 are mostly the same as all the previous REs. Just the camera changed.
It is.But isn't that fundamentally the point? I was under the impression that the problem people had with 'tank controls' was the way the static camera meant there was a layer of disassociation, having to think in terms of the player's orientation rather than the cameras - when the camera becomes dynamic and follows the player, that disassociation goes away.
Tomb Raider OG never had tank controls.The whole point of resident evil's tank controls (as in, the part people struggle with) is its relation with the camera perspective. By moving the camera over the shoulder they no longer serve this purpose and imo, feel very differently. Hence why I wouldn't call them tank controls. I thought this was the common consensus, but I guess not? The more you know.
But no, I've never played the OG Tomb Raider games. I guess people say those have tank controls too? Doesn't look like it to me, but okay
I think "controls" is the key word. I don't see how it has anything to do with the camera. You move forward and backward and can't strafe. Even when moving where the camera is pointing, the character is just moving forward.Tomb Raider for PS1 the camera is the reference for movements... so it is not tank controls... the camera follow the view of your characters making the movement not looks like a tank.
Tank controls is that awkward moment when you press forward and the character go to where he is looking at even if it means to right or back.
If the camera changes with the view point is not tank controls... it is only tank controls if the camera is fixed.
Go back and play it. Turn Lara to face the left a little. See where the camera is pointing. Hold forward. She will move where she is looking, not where the camera is facing. Now generally the camera will try to be nice and turn along with the player, but it's not always thr case it really depends on a number of factors.Tomb Raider for PS1 the camera is the reference for movements... so it is not tank controls... the camera follow the view of your characters making the movement not looks like a tank.
Tank controls is that awkward moment when you press forward and the character go to where he is looking at even if it means to right or back.
If the camera changes with the view point is not tank controls... it is only tank controls if the camera is fixed.
what is this thread
I guess the OG Tomb Raider games don't have tank controls either
Giant Bomb definition.I think "controls" is the key word. I don't see how it has anything to do with the camera. You move forward and backward and can't strafe. Even when moving where the camera is pointing, the character is just moving forward.
Tank controls refers to a movement style in third person games where the character, not the camera, is used as the point of reference when choosing which control moves them in a given direction.
I understand that but if the camera is trying to follow the character view them it won't fell tank at all unless these few moments in a corner that shows camera issues.Go back and play it. Turn Lara to face the left a little. See where the camera is pointing. Hold forward. She will move where she is looking, not where the camera is facing. Now generally the camera will try to be nice and turn along with the player, but it's not always thr case it really depends on a number of factors.
No, tank control means the control of the movements and the control of the view are not independent (i.e.: the same joystick serves to look left and right and move back and forth).It is.
Tank controls means the point of reference is the character and not the camera.
Giant Bomb definition.
The point of reference (character or camera) that defines a tank control.
No, tank control means the control of the movements and the control of view are not independent (i.e.: the same joystick serves to look left and right and move back and forth).
Which is different form TPS or third person free control where one stick serves to control the movement and the other the view.
I don't think you understand what tank controls means.
lol yea. what
RE4 doesn't have tank controls. Lol
It doesn't have tank controls though.
Weird because RE4 doesn't have tank controls.
Edit - Beaten by dozen lol this thread will be fun.
Tank controls in Resident Evil 4?
No it's the forward = forward, left/right = turn stuff. Not the independent stick things.
I still disagree. The point of reference means nothing if it controls like a "tank".Giant Bomb definition.
The point of reference (character or camera) that defines a tank control.
I understand that but if the camera is trying to follow the character view them it won't fell tank at all unless these few moments in a corner that shows camera issues.
Tomb Raider for PS1 the camera is the reference for movements... so it is not tank controls... the camera follow the view of your characters making the movement not looks like a tank.
Tank controls is that awkward moment when you press forward and the character go to where he is looking at even if it means to right or back.
If the camera changes with the view point is not tank controls... it is only tank controls if the camera is fixed.
It is.
Tank controls means the point of reference is the character and not the camera... if the camera is the point of reference each movement of your character will be to the right point while when the character is the point of reference the movement will be different based where the character is looking at.
Tomb Raider OG never had tank controls.
I didn't say that RE4 has not tank control.Your first sentence is exactly how Resi 4 controls.
I didn't say that RE4 has not tank control.
That exactly a case of non-tank controls.OK I've booted it up...
Holding the right stick left aims the camera to the left.
Pushing up with the left analog stick makes Leon walk towards the right side of the screen, not the camera. Therefore not camera relative.
Am I going insane? Of course Resident Evil 4 has tank controls.
Have the last 12 years of my life been a lie?
Forward and backward movement, left and right to pivot, turret-like aiming. Dictionary definition of tank controls.
The only tweak is the quick 180 turn.
Maybe the awful PS2 version.You're lucky to be playing the Ultimate HD edition. Loading in and out of the menus is instant when playing on PC. Previous versions would need a second or two to reload the area after exiting the case menu.
Yes, B.J. may as well be a little tank man with an arm turret coming out the middle of his chest. These controls are based on standards set by games like Battlezone where you actually control a tank.Let's define "tank controls".
Does Wolf3D have tank controls?
Does RE5 have [mandatory] tank controls?
RE5 also does, but the strafe makes it feel way looser and less restrictive. Great change to the controls.
Yes, B.J. may as well be a little tank man with an arm turret coming out the middle of his chest. These controls are based on standards set by games like Battlezone where you actually control a tank.
RE5 also does, but the strafe makes it feel way looser and less restrictive. Great change to the controls.
That exactly a case of non-tank controls.
In tank controls the camera is fixed and all it matters is where the character is looking at... if it is looking to the left of the screen and you press forward it will got to the left... if you look to the screen you will press forward it will go the screen.
If the camera follow the character view then you will press forward and it will move always forward... not to any other direction like tank controls.
Yeah, you're right.No it's the forward = forward, left/right = turn stuff. Not the independent stick things.
No, tank control means the control of the movements and the control of the view are not independent (i.e.: the same joystick serves to look left and right and move back and forth).
Yes, B.J. may as well be a little tank man with an arm turret coming out the middle of his chest. These controls are based on standards set by games like Battlezone where you actually control a tank.
TBH I'll never get why it wasn't called 'radio controls' if you want to describe the perspective more than the inputs.
You seem to be very hung up on the perspective. Leon controls like a tank. A tank can't strafe. Leon can't strafe. A tank moves forwards and backwards. Leon moves forwards and backwards. What does the perspective have to do with it?That exactly a case of non-tank controls.
In tank controls the camera is fixed and all it matters is where the character is looking at... if it is looking to the left of the screen and you press forward it will got to the left... if you look to the screen you will press forward it will go the screen.
If the camera follow the character view then you will press forward and it will move always forward... not to any other direction like tank controls.