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The Switch Pro Controller has the worst first party D-pad next to the Xbox 360's!

MTC100

Banned
I have no issues with the D-Pad, I'm just annoyed that the only way to turn the Switch on and off is to actually press the button on the system. "2017 and the controller doesn't even have a power button"

What? Just hold the HOME Button and the Switch turns on it will even switch the channel of your TV and turn it on if it was on standby.
 

ToonLink

Member
Yeah, the d pad on my pro controller is faulty, too. I remember thinking I was crazy while playing BotW since I was sure I had pressed a different part of the d pad numerous times. Then I tested it out in settings after seeing it was a wide spread issue.
 

MutFox

Banned
Glad I haven't bought one yet.
Will buy once a new version is out.

A good d-pad is important for me.

Has the Splatoon version fixed the issue?
 
I have no issues with the D-Pad, I'm just annoyed that the only way to turn the Switch on and off is to actually press the button on the system. "2017 and the controller doesn't even have a power button"
Yeah I forgot about that. That's inexcusable. This is the first major console in more than a decade that can't be turned on and off remotely! Every console since 2005 with the 360 have had this feature including the last two Nintendo home consoles (Wii and WiiU)!

Add to all those issues (no power button, lack of analog triggers, horrible Dpad) the lack of a headphone jack and you have a controller I can't in any way call the best in the business like some here swear it is.
 
Is there a third party controller with a good dpad? I usually have faith in Hori to do what Nintendon't

I really want a switch, but it's like they still need time to polish the little flaws. And I hope they do it soon. If they take 3 years to release a full revision like with 3ds, It's gonna suck.
 

Patch13

Member
Having played fighting games on a 360 pad ...

... I would say that the title is harsh, but fair. You can learn to use the Switch pad just like you can learn to use the 360 pad. For the Switch, the trick is to push on the edges of the pad, centered on direction that you're pushing. This does slow you down a bit; if you're really, really good at Tetris or at fighting games, and in the habit of rocking from the center of the pad (I know, like you're supposed to be able to do), you probably want to look into other options. My S.O., who generally kicks my ass at Tetris, prefers the joy-cons, despite their shortcomings. For my level of skill at Puyo Puyo Tetris and at Street Fighter II, the pad basically does the job, now that I've learned to be precise with how I press. ymmv
 

Arklite

Member
What a world we're in where the Xbox One has a better D-pad. That one also suffers from stiffness but not false inputs, which is much worse.
 
Did you try to roll your thumb from left to right quickly while doing the test?

Pressing simply the respective direction and lifting your thumb afterwards does not highlight the presence of this issue.

There is no bad batch, this is a design issue that affects every single controller produced so far.
Yes. I did that specifically because there was a thread complaining about the issue and asking people to perform the test.
 
PS3 dpad is terrible.

Only managed to get by using a different adapter
It's far from being the best but it wasn't even the worst of its generation, that title was the 360's. And it also registered the correct input 100% of the time as well so with that alone it's already better than the Switch Pro's.
 
Oh so it's still useless. Never mind.

Do you seriously turn your Switch all the way off every time you're done using it?
Instead of just putting it into sleep mode, as it was designed to be?

Here's some tips:

- stop 'powering off' your Switch. It's not a PS3, it's a damn tablet by a different name. Do you shut off your cellphone every time you're done using it? Use rest mode.
- and suddenly, you'll be able to make your Switch come on, using your controller, by holding the home button.
- whooooooooooooaaaaa
 

CO_Andy

Member
I own two ProCons (the regular and Splatoon) and i haven't had any issues. As a matter of fact i would call it one of the best dpads since i can do SF2 Zangief's SPD motion almost consistently on it.

I'm need to try this dpad on a fast puzzler to see if i get any of y'all issues.
 
Is there a third party controller with a good dpad? I usually have faith in Hori to do what Nintendon't

I really want a switch, but it's like they still need time to polish the little flaws. And I hope they do it soon. If they take 3 years to release a full revision like with 3ds, It's gonna suck.

My Pro Controller suffers from incorrect inputs, too. So, I ordered the Hori one, and got it in the mail yesterday. This one:

51L1iBHQwKL._AC_SL1000_.jpg

Sadly, I did not get to test the D-pad in-game yet, but it definitely felt better in hand.
 

Arren

Member
Hmm... For those who say they have a flawless D-Pad that does not produce wrong inputs even with the test I was suggesting, I am wondering if you would be willing to open your controller, remove the outer case and document if any component of the D-Pad is actually shaped differently if compared to other teardowns shared online.

Can the cross on your D-Pad be pressed all the way down from the center?
 
I seem to have personally offended people because I like to turn my Switch off and would have liked a way to turn it on in TV mode that didn't require walking over to my TV. I'm sorry everyone!
 
Hmm... For those who say they have a flawless D-Pad that does not produce wrong inputs even with the test I was suggesting, I am wondering if you would be willing to open your controller, remove the outer case and document if any component of the D-Pad is actually shaped differently if compared to other teardowns shared online.

Can the cross on your D-Pad be pressed all the way down from the center?

I remember the "fix" for the Xbox 360 controller was to shave down the underside of the Dpad. The issue was there was too much plastic and not enough room for the pad to rotate. That resulted in the Dpad registering incorrect inputs, since you'd press right, but the plastic was also hitting down, for example.

The Switch ProController also has little space/give, and I do think that's the main issue. It would also account for the variance we are seeing in this thread, as the plastic on the dpad could've varied from shipment to shipment -- at least enough to negate the issue.
 

Arklite

Member
My Pro Controller suffers from incorrect inputs, too. So, I ordered the Hori one, and got it in the mail yesterday. This one:



Sadly, I did not get to test the D-pad in-game yet, but it definitely felt better in hand.

That D-pad looks different, but if it's anything like Hori's FC4 it should be one of the best around. Sort of interesting how spotty D-pad quality is through generations.
 
I seem to have personally offended people because I like to turn my Switch off and would have liked a way to turn it on in TV mode that didn't require walking over to my TV. I'm sorry everyone!

You know pressing the button on the Switch puts it in sleep mode and doesn't power it off fully right? Unless you are holding the button down to do a hard shut down...which you really shouldn't be doing..

Honestly I don't even know if holding the button down does a hard shut down. Isn't the only way to do that through the settings menu?
 

TheKevn

Member
Didn't realise mine was defective until I played puyo puyo Tetris. Going back and fort quickly on the d pad causes the piece to quick drop.
 
I seem to have personally offended people because I like to turn my Switch off and would have liked a way to turn it on in TV mode that didn't require walking over to my TV. I'm sorry everyone!

Lol turning it off needlessly instead of using standby isn't necessary and calling it useless is a bit off to say the least. Do you also turn your TV off completely every time? If you do why not turn on the switch at the same time as you turn on power to the TV.
 
I seem to have personally offended people because I like to turn my Switch off and would have liked a way to turn it on in TV mode that didn't require walking over to my TV. I'm sorry everyone!

You didn't offend anyone. I'm just pointing out how your grievance here is your fault.
You can't turn on your Switch using a controller, and that's your fault, because you insist on using the Switch differently from how it was designed. I can turn my Switch on with my controller! It's really easy, because my Switch is -always- in rest mode when it's not in use, as designed. I mean, would you pull your cellphone out of your pockets, turn it on, boot it up, make a call, turn it off, and slip it back into your pocket?

Rest mode consumes almost no power at all, and allows you to wake up the system instantly using the button on the console or the home button on any of your controllers. You're not supposed to turn off the Switch, just like you're not supposed to turn off the PS4, except there's even less reason to turn off Switch.

Why do you like to turn your Switch off with a lengthy power down and power up sequence anyway, instead of putting it into rest mode (instantly), the mode that the Switch is specifically designed to be put into when not in use? I'm genuinely confused by that.
 

TI82

Banned
Pro switch dpad is good. my issue is that you can't turn the system on without pushing the power button unless I'm crazy
 

Instro

Member
I had two Pro controllers with that issue, but I wasn't sure if it was something on the software side, or the controller itself. Admittedly I've only played Zelda, so I couldn't say for sure.
 
This has been my experience as well. Playing blaster master and having my aim constantly shifting up was really annoying. Shame cuz the rest of the controller is on point.
 
I made the thread asking people to check their controllers and I still don't believe some people have a non faulty controller.
I play Street Fighter a lot. I refuse to play a SF game with a poor dpad. I used my Wii U Pro Controllers to play SFIV until the dpads became unreliable and I was getting jumps when I was trying to dash. I replaced them with a Hori FC4.

Just last week I replaced that with a new FC because of the d-pad. In other words, I know what I'm talking about when it comes to dpads, and there is nothing wrong with my Switch Pro Controller.

Some seem to have the issue and some don't.
 
I'm in the 'terrible' camp. I press Left and it's registered as Up quite regularly. Very easy to notice in onscreen input windows.
It's really sad, cause otherwise the controller is perfect ergonomically imo. But the D-Pad of my sample controller is really annoying to use.
 

Krakin

Member
The 360 d-pad looked weird, sure, but I was able to pull off moves in SFIV way easier on it compared to the dualshock 3.
 

JB2448

Member
It is an objective design flaw that has been documented and unfortunately plagues what could otherwise be one of the most comfortable controller offering. I absolutely love the ergonomics of it, the large and mushy face buttons, the smooth bumpers and triggers, the way it so perfectly adapts to the hands... but the D-Pad is simply abysmal.

To all those who say theirs work perfectly: this is because you're not using the D-Pad in the way a fighting game enthusiast for example would be used to do. Try rocking your thumb from left to right and you are guaranteed to get ghost inputs.

I have analyzed the issue thoroughly. The cause of the problem lies in the spherical pivot at the base of the plastic cross which, in conjunction with the underneath rubber membrane being badly designed, leaves a lot of empty space when you press down on it. This makes it so that a simple rocking movement (think of wall-jumping in Super Metroid) can make the D-Pad go all the way down and press many directions at once, misfiring inputs.



Unfortunately no, it is still the same D-Pad as the one featured in the initial revisions. Nothing has been altered whatsoever.
Which current generation controller on the market would you say has the best directional pad? And if it's the Xbox Elite, what's the second best?
 

Nerrel

Member
No one cares it was bad on Wii U, why would they care it's bad on Switch?

...

I've tested over 10 pro controllers wired/wireless/on pc, and the issue was always there on the same degree, there wasn't a controller that's better than the rest, they were all bad. It's a problem that even exists on the Wii U Pro, but it's a little bit better, and there aren't games that are dpad intensive on Wii U, so people didn't find a reason to complain.

The Wii U wasn't nearly as bad. I have a U Pro controller right here that I use on PC and it has a perfect D-pad with no diagonals when rolling at all. I even double checked this using the Windows controller settings after the Switch Pro turned out so badly. The issue is there on my gamepad and my second U Pro controller, but not bad enough that you'd ever notice it if you weren't trying to trigger diagonals. It's a world of difference compared to the Switch Pro. People weren't complaining about it because it wasn't a problem.

And there were no D-pad heavy games on Wii U? That system had a virtual console filled with retro games, and a library full of sidescrollers like DKC:TF and NSMB... there were a shitload of D-pad centric games on Wii U compared to the small handful of games available on Switch.

I woudlnt say "everything else". The triggers, or lack of thereof, are dissapointing and the placement of the HOME and SHARE button are very unfortunate.

OP what about the crap ZR/L "triggers". Gaffers had been praising this controller since launch but seeing it here in front of me and using it for a while I see that they are delusional.

£59.99 indeed.

I'm genuinely glad Nintendo is using digital triggers and don't get why this is such a problem. Analog triggers do nothing 95% of the time other than make games respond less precisely with their mushiness. You'd have to be a huge fan of racers for this to actually be a problem, and Nintendo isn't going to be getting enough big third party racing games to design the system's controller specifically around them. For doing a long jump in Mario, dodging in Bayonetta, firing a gun or swimming in splatoon, and pretty much everything else you're doing with the triggers on a Nintendo system, a digital press is flat out better. I don't even know how people stand rapid-firing a gun in a FPS with a mushy analog that has no definite click point.

The Steam controller has a nice solution in having a digital press at the end of the trigger, like the Gamecube did; that's the only scenario where I'm willing to accept that having analogs is better. The rest of the time they just make things worse when you're playing anything other than a racing game.
 

Kouriozan

Member
To all those who say theirs work perfectly: this is because you're not using the D-Pad in the way a fighting game enthusiast for example would be used to do. Try rocking your thumb from left to right and you are guaranteed to get ghost inputs.
Yes, this is exactly the test of that other topic and I've been doing it every month because I'm super paranoid and it's still working fine.
So I guessed it's people pushing it slightly up or down and the D-Pad is registering those input.
 

Souzetsu

Member
Just tested out my D-Pad on my Switch Splatoon 2 Pro Controller and it indeed does have the issue where rocking back and forth between left and right will trigger up and down presses.

Do this and it'll fix it.
I know not everyone wants to take theirs apart but it's a real easy fix.
http://www.ateijelo.com/blog/2017/07/12/effective-fix-switch-pro-controller-dpad-issues

Funny, I found a different fix here. Looks like replacing the conductive pad on the Switch Pro controller with a Wii U Pro controller works.
 
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