• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Xenoblade Chronicles 2 previews

Aostia

El Capitan Todd
Woah, it's much better looking.

Yes it is, at least to me.

apart from some frame rate issues (present, even if honestly doesn't look that bad, clearly nothing worrisome, imho, if the game is still months away from its release) it really is a Xenoblade X tech-level, adapted to a more Xenoblade Wii kind of world (more fantasy, less sci-fi), with slightly better lighting and texture effects

I just want to be able to fly from a Titan to another :|
 
Even in the description of the video it says XC2 is coming this winter. Technically, winter doesn't start until late December and goes into 2018. I could see this being a January/February 2018 title.
 

Mister Wolf

Member
I wonder if they will be able to get 1080p docked. Maybe variable resolution. Can't wait to play this game and see all the enemy blades and blade users. This games premise and world screams shonen manga and I wouldn't be surprised if it gets adapted to other media like xenosaga did.
 
I noticed Flammi enemies in the area. They were at Colony 9 also. I honestly couldn't tell what was what during the stream and everything is so clear now lol.
 

Gattsu25

Banned
Xenoblade did a bare minimum of 500k worldwide and their last Nintendo platform RPG before it did less than 50k so put your gif back on the shelf, bud.
I think the gif was more about the xenoblade Chronicles in name only assertion and less about the sales. I mean, the games practically share the same battle system, have different takes on the central tension between what it means to be human via the context of androids, and they even share the same collectables. So reducing it down to "they put the Xenoblade name on it" is the type of hyperbolic dismissal that wouldn't normally be taken at face value.
 

Aostia

El Capitan Todd
Ugh, the framerate and the camera are rough. Otherwise it looks like Xeno X with better lighting.

what's wrong with the camera?
the guy continuously move it to change perspective and let you know look around, but it is a free 360° normal movement, even during combat sequences
 

KingSnake

The Birthday Skeleton
what's wrong with the camera?
the guy continuously move it to change perspective and let you know look around, but it is a free 360° normal movement, even during combat sequences

It works in big jumps, it's not smooth. At least for small adjustments in that video. Not such a big deal in the big picture, but was the first thing i noticed.
 
Somehow I missed the expansion of the Break system. It used to be Break then Topple. Now it's Break--->Topple---->Launch---->Smash for extra layers of damage. I love the switching of Blades to get the combination of attacks down to make it work.
 

Aostia

El Capitan Todd
It works in big jumps, it's not smooth. At least for small adjustments in that video. Not such a big deal in the big picture, but was the first thing i noticed.

I've seen it demoed live and it works fine, but Filippo uses to move with very "raw" small movements. You can notice how, when it move the camera slowly (not so often, you can briefly see it at 44:14 - 44:16) it works smoothly
 

Griss

Member
Still looks terrible. Ugliest characters models, terrible performance. A huge downgrade after XCX beauty:
https://www.youtube.com/watch?v=Umwyql5c3Rk

miraplaneth2js1.jpg


I feel sorry for Monolith Soft to spending their time and resources for unnecessary sequels. We want XCX2, not this.

Well.. At least music is good.

I'm no fan of XCX, but my god it was a beautiful game, shockingly so considering the hardware it ran on.

Despite all my issues with the game design, that one thing alone (art / visuals) made it worth the $60 for me. I haven't quite seen anything to make me feel the same from this one yet.

If ever there was a game where I'd want them to keep the assets and remaster the actual game systems, XCX would be it. I'm hoping they've learned from their mistakes there for XC2. For one, I hope we never get any unlimited flying ability. Absolutely ruins the sense of exploration, the sense of scale, the game design utility of the topography of the levels... No flying in XC2!
 

Maiar_m

Member
So, the "old television lines" artefact I'm seeing on nearly every effect in this game, that's juste the stream compression right? Not an actual design choice?

That being said, I understand how people might miss the look of X. The "spacefaring" element of it was very attractive. I also think it's still too early to write off the looks for XBC2 on account of the 2 mere zones we've seen because a/ we've seen so very little of each and b/ being a Xenoblade game, there's still so much more to see and I actually wouldn't be surprised if for once they kept the awesome scale things under wraps for wow effect later. Character design remains more than debatable of course. As for the HUD, I'm honestly not bothered by it in the slightest. Granular options for icons instead of text (for elemental Arts), smaller blade Portraits and so on would be appreciated for sure, but given the systems in place, I feel like they've done a good enough UI job. I'm still more concerned with the sheer amount of characters on screen at any given time. 3 party member + 3 Blades + x enemies + possible non-party allies + loot...that's nothing to do with UI but it's still very easy to make that mess unreadable.

Oh and BOTW made sure I could never fully enjoy any open-air game where there's not a vertical traversal option that made sense. If the cast can't climb and paraglide, at some point I sure as hell hope they have blades that fly. The verticality of Xenoblade landscapes will make me sorely miss the freedom Zelda allows.
 

KingSnake

The Birthday Skeleton
Oh and BOTW made sure I could never fully enjoy any open-air game where there's not vertical traversal option that made sense. If the cast can't climb, at some point I sure as hell hope they have blades that fly.

Hopefully they repeat in the world design at least the "secret" way up the hill paths from X.
 

Griss

Member
So, the "old television lines" artefact I'm seeing on nearly every effect in this game, that's juste the stream compression right? Not an actual design choice?

That being said, I understand how people might miss the look of X. The "spacefaring" element of it was very attractive. I also think it's still too early to write off the looks for XBC2 on account of the 2 mere zones we've seen because a/ we've seen so very little of each and b/ being a Xenoblade game, there's still so much more to see and I actually wouldn't be surprised if for once they kept the awesome scale things under wraps for wow effect later. Character design remains more than debatable of course. As for the HUD, I'm honestly not bothered by it the slightest. Granular options for icons instead of text (for elemental Arts), smaller blade Portraits and so on would be appreciated for sure, but given the systems in place, I feel like they've done a good enough UI job. I'm still more concerned with the sheer amount of characters on screen and any given time. 3 party member + 3 Blades + x enemies + possible non-party allies + loot...that's nothing to do with UI but it's still very easy to make that mess unreadable.

Oh and BOTW made sure I could never fully enjoy any open-air game where there's not vertical traversal option that made sense. If the cast can't climb, at some point I sure as hell hope they have blades that fly.

The whole reason traversal in BotW was so good was because you never learned how to fly, so the actual map always played a role in how you got from point A to B. Climbing and other traversal options that allow for verticality in a map are great - flying is not.

I get that in XCX those first moments when you take to the skies are magical, but they could have been implemented as part of a mission or two or as an ability with a super-long cooldown.
 
I'm no fan of XCX, but my god it was a beautiful game, shockingly so considering the hardware it ran on.

Despite all my issues with the game design, that one thing alone (art / visuals) made it worth the $60 for me. I haven't quite seen anything to make me feel the same from this one yet.

If ever there was a game where I'd want them to keep the assets and remaster the actual game systems, XCX would be it. I'm hoping they've learned from their mistakes there for XC2. For one, I hope we never get any unlimited flying ability. Absolutely ruins the sense of exploration, the sense of scale, the game design utility of the topography of the levels... No flying in XC2!

XCX is am insanely pretty game. No doubt about it. The area they showed for this in the Nintendo stream is super pretty though. Reminds me more of XBC which was also a very strikingly visual game. I think it's gonna be a looker. X is just a crazy strking game though.
 

Maiar_m

Member
The whole reason traversal in BotW was so good was because you never learned how to fly, so the actual map always played a role in how you got from point A to B. Climbing and other traversal options that allow for verticality in a map are great - flying is not.

I get that in XCX those first moments when you take to the skies are magical, but they could have been implemented as part of a mission or two or as an ability with a super-long cooldown.

Yeah I agree, but for the vertical traversal aid to work in-world, I doubt it could be anything other than straight-up flight. "This Blade is a mythical creature that can painfully climb up walls at a cost and also somewhat float you back down as well" doesn't sound very Xenobladeish. "Yo this shit can fly" though...

I still think it's not going to happen. We'll have to find hidden paths everywhere like KingSnake said, and give up on that great feeling you get when you've finally reached to highest point of an area and gently float down.
 
Is the resolution 720p?

I can handle slightly better than XCX graphics if they can pump up the resolution above 720p.

I think it's the undocked version they are showing, you can count the pixels (some say this are artefacts). Switch development seems to be different, Splatoon 2 and Mario Odyssey were shown in 720p and very late in development bumped up to 1080p-900p.
 

The Hermit

Member
Somehow I missed the expansion of the Break system. It used to be Break then Topple. Now it's Break--->Topple---->Launch---->Smash for extra layers of damage. I love the switching of Blades to get the combination of attacks down to make it work.

Combat seems to be much more improved and dynamic.

I am loving it
 

Effect

Member
Glad we have a 1080p video out. I still feel the game looks really pretty. The comparison to XCX is hard because the art direction between the two games is different. Even without the name this clearly is an evolution of Xenoblade Chronicles 1 in terms of art direction and style. It's not meant to look like XCX. If we get a XCX 2 then I think we can more fairly compare that with the first XCX. They're two separated title lines.

Somehow I missed the expansion of the Break system. It used to be Break then Topple. Now it's Break--->Topple---->Launch---->Smash for extra layers of damage. I love the switching of Blades to get the combination of attacks down to make it work.

Likely why things appear slower. The more complex it gets the more they have to decrease the speed. Otherwise it all goes to waste I think. Even then it doesn't seem that slow I think.

I'm looking forward to when we get footage of the fixed frame rate. It's going to be addressed and likely the last thing they do but I do hope when they do the big blowout for the game it's fixed and it's clear that it is. That UI also needs an option where it fades away outside of combat. I imagine that option should be there but for demoing purposes I can understand why it might be set to always be on.
 

Kwame120

Banned
Finally watching the footage, its looking pretty good! I'm liking the greater focus on positioning, it should make the battles more strategic.
 

Fou-Lu

Member
I am excited to find the best combination of characters, blades and arts to absolutely annihilate battles through break, topple, launch and smash. Or just do what I did in Xenoblade 2 and go for the max DPS, chain attack party and take down bosses in a single chain. I've played through almost every Takahashi game now, and the draw of breaking the battle systems is real.
 
Combat seems to be much more improved and dynamic.

I am loving it

I understand they wanted to show the gameplay again because they want people to understand the battle system. They tried to layer it by showing piece by piece with each enemy and then with the Unique monster they put it all together. Watching it again (with this much better video), I got a better understanding of it all. The combination of elemental arts with other characters plays a role. Then you have the ability to bind an element onto an enemy so they can't use certain moves, but then the enemy becomes resistant to the element you used to bind them with.

There's just so much variety and layers to this combat that I love more than XC and XCX.

I'm pretty sure this is the last gameplay focused video they'll do. They've done two demos on it. They'll want to explore areas, towns, characters, story, menus, etc. now.
 
Likely why things appear slower. The more complex it gets the more they have to decrease the speed. Otherwise it all goes to waste I think. Even then it doesn't seem that slow I think.

I'm looking forward to when we get footage of the fixed frame rate. It's going to be addressed and likely the last thing they do but I do hope when they do the big blowout for the game it's fixed and it's clear that it is. That UI also needs an option where it fades away outside of combat. I imagine that option should be there but for demoing purposes I can understand why it might be set to always be on.

For demos I can understand showing everything because they want to explain everything to the audience. Maybe they'll have an option to fade things away.
 

Tathanen

Get Inside Her!
Ugh the stiffness of the camera movement in this is making me sick, and the absurd floaty run of the MC is as jank as ever. The team that worked on BotW really should be seeding some of that competence back into the core Monolith teams.
 
The Break-Topple-Launch-Smash System also seems to work in tandem with the Blade Arts System. For Example, a Topple seems to Reset the Gauge for the Blade Art, which gives more time to get to the level Blade art desired and Break seems to enable bonus Damage. Which makes me wonder what Launch and Smash do in tandem with the Blade Arts.
 

KingSnake

The Birthday Skeleton
I've seen it demoed live and it works fine, but Filippo uses to move with very "raw" small movements. You can notice how, when it move the camera slowly (not so often, you can briefly see it at 44:14 - 44:16) it works smoothly

So you're saying that the motion sickness inducing camera movement (disclaimer: I watch it on a big screen) are done on purpose by the presenter?

I thought he just pushes once the analog stick. How would you even make those short moves otherwise?
 

Aostia

El Capitan Todd
So you're saying that the motion sickness inducing camera movement (disclaimer: I watch it on a big screen) are done on purpose by the presenter?

I thought he just pushes once the analog stick. How would you even make those short moves otherwise?


As you said he "hit" the stick more than moving it (is it clear said this way, in English? )

When he moves it, like the time stamp I have you, you can see the camera actually move smoothly and not with "raw" movements
 

Seik

Banned
Is it just me or the framerate doesnt look as bad as in the streaming? Still not great, but not as bad. Maybe I'm just imagining things.

Even this version isn't something I'd base any opinion on.

There's like a scanline filter on top of the shitty youtube's '1080p' rendering.

There's just too much noise trashing the IQ to hell.

As for the framerate, I cannot really say, during battle it seems there is a 'stop frame' to give more impactful feeling to hits.
 

Waji

Member
Ugh the stiffness of the camera movement in this is making me sick, and the absurd floaty run of the MC is as jank as ever. The team that worked on BotW really should be seeding some of that competence back into the core Monolith teams.
In X it's possible to chose the way the camera moves, with fluidity or not.
Might just be the same in this one. They never talk about options/menus.

There's A lot to discover.
 
If anyone is interested, Nintendo UK uploaded the specific segment about Xenoblade 2. It's in 1080p, as opposed to the general stream, in 720p.

The camera angle is really bad.. you cant show the game off in that view. No justice in how the game looks. Every time its zoomed up or behind the MC it looks incredible. Zoom all the way out like that it turns to a RTS lol. I dont even play Xeno games like that. Guess thats his preference.
 

Mister Wolf

Member
Somehow I missed the expansion of the Break system. It used to be Break then Topple. Now it's Break--->Topple---->Launch---->Smash for extra layers of damage. I love the switching of Blades to get the combination of attacks down to make it work.

Don't forget about daze.
 
Don't forget about daze.

Daze was changed to Launch. But Launch is probably a more interesting condition than Daze gameplay wise because Enemies can actually enter the status on their own when they use certain moves (usually jumping) and the benefits of the move seem to apply as usual which is really cool.
 
The angle is fine if you're trying to explain the battle system and what's happening on screen.

True, alot of people are being concerned for the graphics because of this though. Which looks fine to me. The lightning really takes it over the edge in regards to XCX. I dont think the moon and sun shined through any trees like in XB2. Even the moonlight in this footage is really great.
 

heringer

Member
I really enjoyed the footage, my only disappointment is that it looks like it's pretty much confirmed that gear won't change your character appearance. I guess they didn't have the time to implement it? No other reason not to include it when the last two games had it. Such a bummer, man. :(
 
I really enjoyed the footage, my only disappointment is that it looks like it's pretty much confirmed that gear won't change your character appearance. I guess they didn't have the time to implement it? No other reason not to include it when the last two games had it. Such a bummer, man. :(

We don't know exactly what's going on. Many suspect it's not in there because of how Blades Work and that's how aesthetic variance is going to work. But apparently, there's cosmetics of some kind? So lots of mixed messaging.
 
Even in the description of the video it says XC2 is coming this winter. Technically, winter doesn't start until late December and goes into 2018. I could see this being a January/February 2018 title.

What is this weird obsession that the game is getting delayed? It's been something people have been saying ever since it was announced with no real sign from Nintendo that this is the case.
 

Plinko

Wildcard berths that can't beat teams without a winning record should have homefield advantage
What is this weird obsession that the game is getting delayed? It's been something people have been saying ever since it was announced with no real sign from Nintendo that this is the case.

Because people desperately want to be right with their original prediction of "This won't hit until after the new year."

I don't get it. Nintendo said 2017 from the beginning on this one, no? Then they reconfirmed it at E3.
 
Top Bottom