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Media Create Sales: Week 34, 2017 (Aug 21 - Aug 27)

Draxal

Member
The world we live in...:(

I just hate it as a content delivery method and content determiner. Beyond disliking the monetization scheme.

Honestly, I'm very mixed about it.

I think games are actually quite underpriced now, and as a result, game makers (i'm talking rank and file employees, pay the cost). Loot boxes/gacha deliver stable income to companies and thus limits the harm of the layoff cycle, and provide constant updates to consumers as a result.

However, its definitely a system that can abuse people that is very akin to gambling, and praying on the same thrill of gambling. Japan and the West have to self regulate better (blizz fixing the rates is a good thing).
 
This says more about the state of Monster Hunter than about Nintendo or the Switch. Capcom does not yet, though. They should give a Yokai call to Level 5.
 
Switch for the foreseeable time will be the only reasonable dedicated portable gaming system. In Japan the MH franchise has been a cash cow pretty exclusively on portable for over a decade now. MHXX for Switch shows how Capcom is handling that untapped potential right now. You can't earnestly say they are doing good work with that or think that a next portable entry (whatever that will be) will recover from this as if MHXX for Switch never happened.

I agree XX is a mishandled mess. I don't think it says much about the franchise beyond way too many releases. The ceiling on this gamw was 500k. That's a ltd worse than what the games have traditionally launched at.

I don't think currently there is a lot of reason for doo. And gloom. I do think there is franchise fatigue setting in and they have to be very careful about how they handle it.
 

Deku89

Member
z69WBjX.png


Added Monster Hunter, just to see the comparison. Will probably take 1 2 Switch off with the next game I add (Pokken?).
 

Laplasakos

Member
Also we can put to rest the idea that the promise of MHW did anything for the PS4's hardware. It's dropped right back down to where it's been as a norm. DQXI came and went, and there's nothing here to suggest that the same won't happen with MHW and it will see 500k-1m and then fall off just as DQ has, with the latter being considerably more agnostic and a stronger brand.

Hope into one hand, pile mud into the other.

A game or two would never do any difference for a baseline. A good price point and a good lineup for games does that.

PS4 sold ~25k units for an after holiday week which usually every system sees a big drop. If the baseline continues to be ~25k for weeks without any major game then it's a fine result. You can't expect much from a home console in Japan these days. Even Wii in it's prime was falling under 30k when there wasn't any new software around.
 
oh sweet summer the lost child

I wonder how long it'll be until Kadokawa takes a gamble on Switch. It's not like any of their PlayStation releases have really taken off, aside from KanColle which should have done better than it did.

At least The Lost Child has a PS4 version making it an easy grab for NISA, unlike Demon Gaze where they had to do it themselves :p
 

Principate

Saint Titanfall
A game or two would never do any difference for a baseline. A good price point and a good lineup for games does that.

PS4 sold ~25k units for an after holiday week which usually every system sees a big drop. If the baseline continues to be ~25k for weeks without any major game then it's a fine result. You can't expect much from a home console in Japan these days. Even Wii in it's prime was falling under 30k when there wasn't any new software around.

Issue is there's very little in the way of major system selling games for well many months. At least the Christmas holidays and new years are soon.
 
Capcom expect people to double dip. Majority of them didn't. I wonder if MHXX would do better if it were among the Switch launch titles.
 

test_account

XP-39C²
Whenever we talk about what publishers could do to make their games sell better it's like we ignore that they control the media and the release date. Ways to increase MHXX HD sales.

1. Don't announce World before this launches
2. Simulateneous launch with the 3DS version
3. Position as title as intro to move MH on the platform
☆ Western release

Literally doing any of these things would yeild a better result. If you think a simultaneous release would take sales from the 3DS version Capcom can still sell it at a higher price for one and the cross play means that there is no downside to people who can't get their hands on a Switch still picking it up on 3DS.

Why does this port even exist is a better question? What is the purpose for Capcom's greater strategy?
I missed this post earlier. I dont think anyone is ignoring that, but genuinely wonder what people think they could do differently. At least thats the case with me. There are indeed things that can be done, but the interest in the game must also first and foremost be there. A port this close, relatively speaking, to the original release will have more limited appeal.

I think the cross play is only possible regarding online play. No cross-play with local play. We also dont know the Switch plans regarding MH. If Switch gets a MH game, its being released at 2019 the earliest i would guess, or very late 2018 if its gets a MHW port.

I think the port exist simply to make money. I dont think Capcom did this decision without any thoughts behind it. My guess is that they started on the Switch version after MHXX 3DS was done due to lack of personel.
 

Eolz

Member
z69WBjX.png


Added Monster Hunter, just to see the comparison. Will probably take 1 2 Switch off with the next game I add (Pokken?).

Thanks for the chart :)

Capcom expect people to double dip. Majority of them didn't. I wonder if MHXX would do better if it were among the Switch launch titles.

More people would have double dipped without the MHW announcement, that's the point made previously yeah. It would have done better for sure at launch, both for being out at the same time as the 3DS version, and for being out before MHW's announcement which basically showed that the future of the franchise wasn't where MHXX was.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
More people would have double dipped without the MHW announcement, that's the point made previously yeah. It would have done better for sure at launch, both for being out at the same time as the 3DS version, and for being out before MHW's announcement which basically showed that the future of the franchise wasn't where MHXX was.

Thats not how it usually works.
The game came out 6 months ago and everyone interested played it on 3DS - you think the 1-2m people woulld shell out 6k yen again for the same game a couple of months later ? Not even mentioning how difficult its still to get the system...if you can get a Switch now you are more likely to play Splatoon 2 rebuying MHXX.

Even so Capcom probably already made profit on the port and it will end up as one of the best selling 3rdParty titles.
 

Eolz

Member
Thats not how it usually works.
The game came out 6 months ago and everyone interested played it on 3DS - you think the 1-2m people woulld shell out 6k yen again for the same game a couple of months later ? Not even mentioning how difficult its still to get the system...if you can get a Switch now you are more likely to play Splatoon 2 rebuying MHXX.

Even so Capcom probably already made profit on the port and it will end up as one of the best selling 3rdParty titles.

Isn't that what happened with 3G on WiiU? Or P3rd HD?
I really doubt it was mostly people discovering the game...
 
The Japanese sales of XX will be their reasoning for not shipping it to the west. Freakin' Capcom. Also as we all thought Splatoon will truck along in the top 10 for years to come.
 

Fiendcode

Member
P3rd HD was 8 months later, while 3U was indeed 1 year later.
Again, I doubt this has been mostly sales from a whole new audience...
Yes I also doubt it was all new audiences. But that's why XX Switch's comparably short gap also worked against it. It's only about 5 months after the 3DS original, not enough time to let fans go between releases and encorage upgrading. 3rd was actually about 9 months and 3G was a full 12 months.
 

lyrick

Member
The Japanese sales of XX will be their reasoning for not shipping it to the west. Freakin' Capcom. Also as we all thought Splatoon will truck along in the top 10 for years to come.

I'm almost certain the reasoning they've used so far for the lack of localization is that their entire focus is on MHW, fuck the fact that the game is at least half localized already.
 

DrWong

Member
I'm almost certain the reasoning they've used so far for the lack of localization is that their entire focus is on MHW, fuck the fact that the game is at least half localized already.
It takes a lot of ressources.

The Capcom translator must be 100% focused on MHW. One language at a time.
 

MoonFrog

Member
Honestly, I'm very mixed about it.

I think games are actually quite underpriced now, and as a result, game makers (i'm talking rank and file employees, pay the cost). Loot boxes/gacha deliver stable income to companies and thus limits the harm of the layoff cycle, and provide constant updates to consumers as a result.

However, its definitely a system that can abuse people that is very akin to gambling, and praying on the same thrill of gambling. Japan and the West have to self regulate better (blizz fixing the rates is a good thing).

Yeah. It isn't like new monetization isn't something companies need to explore and the underlying issues causing that are also themselves feeding into the sort of issues I have with new monetization in games.

The thing is, I like content that is delivered through "normal" gameplay and I like games having the scope of older games. Rising production values both push at these things quite hard, but there is still a desire for them and new monetization is a way to monetize and parcel out what used to just be the excess of games.

With mobile and other FTP, this excess is just about the only place they make their money.

As to the first, i.e. "normal" gameplay:

I don't like real world money prompts. I also like unlocking and finding things through standard play. Gacha character collector games are about the worst in this regard, imo, because there is more similarity between a treasure chest or a random loot drop and a loot box than there is between a character written into the scenario and one that pops out of a loot crate.

I don't like where new monetization is taking content delivery on an ideological level, which is why it is interesting to read what Nirolak is talking about wrt mobile games becoming more traditional despite maintaining gacha.

(I also think it encourages trashy, attention grabbing art design--gacha depends on selling an individual character by art alone and making its money there more than a traditionally monetized game need to. Same thing with loot crates and cosmetics. The value and cool-ness of gear is less tied into soft appeal of setting, challenge of achieving, and growing artistic appeal, but rather tied into wanting something for either rarity or high initial (often id) appeal).

As to the second, i.e. scope:

It is hard to recreate, say, the sweeping scope of a SNES-PSX Final Fantasy with modern production values on consoles. Just look at Final Fantasy XV, where the game was stripped beyond bare essentials, leaving several characters, wrt narrative, naked and obviously more so than intended. Similarly, they clearly tried to have a FFVI-like empire on another continent abusing summons and magic to make machines, but they couldn't even have that other continent be explorable. Or look at FFVIIR, to keep with this comparison. It makes complete sense to us that they have to release it episodically.

I also think it is hard to (initially) release a game with such ambitions on mobile in any other form than piece-meal and with the story designed to encourage you to pay more money at various points. I think that business model thwarts my expectations for games, but so to does high-budget, high-production in most cases.

And again, Nirolak's mobile posts are interesting in this regard. They present a plausible wrinkle in the whole "things are going mobile; there is no mobile bottom; GaaS, as it is, is the future!" conventional (doomsday) wisdom. Mobile going "console." Mobile expansion reaching its maximum in territories like Japan. Mobile monetization evolving over time. The stuff is fascinating and suggest to me that the future is probably indeed not what anyone here exactly expects. How things change and how they remain the same and how those changes distort those consistencies and vice versa will be interesting stuff.

...

But yeah this is all before I get to the "gambling" concerns, personally :p.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
P3rd HD was 8 months later, while 3U was indeed 1 year later.
Again, I doubt this has been mostly sales from a whole new audience...
Who said anything about "mostly sales from a new audience"? Only the most hardcore players. double dip again for the same game 6 months later.... Assuming they even own a Switch.

Most people interested in this game already bought and played it on 3DS. A relatively small portion of that audience is willing to double dip again.
 

Chris1964

Sales-Age Genius
According to Media Create this was the 4th biggest post Obon week for a system ever after crazy DS in 2006 and 2007 with 100k+ and 3DS in 2012 with 71k.
 

JJConrad

Sucks at viral marketing
Most XX predictions were tentative on an unknown number of hardware bundles. If the ratio of Splatoon 2 sales to hardware sales can be used as any indication, then it looks like there were only about 15k-20k XX bundles. I don't know what the consensus here was, but I was expecting double that (WiiU/3U had about 75k bundles).

Is there any hope of getting a more reliable bundle shipment total?
 
According to Media Create this was the 4th biggest post Obon week for a system ever after crazy DS in 2006 and 2007 with 100k+ and 3DS in 2012 with 71k.

That's pretty awesome. It's completely supply-driven though. All 69k people who bought a Switch this week would've bought it months ago if they had the opportunity.
 
I'm glad they announced Monster Hunter: World before releasing this port. The consumer only wins when they have knowledge of what's ahead and can make informed decisions.
 

Aostia

El Capitan Todd
Games are not "new" if they have already been released
Especially years before and then reiterated later on so many platforms

That's all

BTW clearly One piece shows how superior the switch is to ps4 in terms of third party

Namco calling back all ps4 games moving them to switch from now on
 

LordKano

Member
BTW clearly One piece shows how superior the switch is to ps4 in terms of third party

Namco calling back all ps4 games moving them to switch from now on

If only you could use that same logic with your weekly comments about Switch's third party support :D
 

Chris1964

Sales-Age Genius
That's pretty awesome. It's completely supply-driven though. All 69k people who bought a Switch this week would've bought it months ago if they had the opportunity.

All 69k people who bought a Swtch this week could be more than double that number if supply was there.
 

Aostia

El Capitan Todd
If only you could use that same logic with your weekly comments about Switch's third party support :D


NMH just got real
Switch is the superior console now
Even in terms of third parties being NMH not a Nintendo game

#Switch.is.a.beast
 
SS

ßig

Unconfirmed Member
Whenever I visit these threads the Switch version of a third party game outsells the PS4 one.
 

LordKano

Member
NMH just got real
Switch is the superior console now
Even in terms of third parties being NMH not a Nintendo game

#Switch.is.a.beast

I see no lies here.

No it's not it's a re release, like saying a goty edition is new.

The game never released on PS4 before, just like Switch. It's as much "new" on both platform. Otherwise, it's just a port of a PS3/Wii U port of a 3DS game that wasn't very good anyway.
 

Fdkn

Member
MHXX reception wasn't so hot by fans in Japan (which isn't surprising given the many flaws of the game) so to be honest, the only thing that hurt MHXX's lower sales on 3DS and Switch was... MHXX.

Quality is one of the less used factors for game performance in these threads since forever. Franchises must perform the same as last game at the minimum , no matter how many factors work against it, and even if they do you can always play the xx increased dev costs to call it a bomba anyway.

You're right about Sony and timing, it's kind of crazy, PS4 has had such a charmed run the last couple of years in terms of Japanese-centric support, largely due to timing (Wii U a dud, 3DS fading, Vita irrelevant). It's by far the least successful console in 20 years to receive a mainline Dragon Quest at release, and now gets a mainline Monster Hunter despite it being proven to be a portable-centric series. And it has main entries in pretty much every other successful Japanese franchise. Switch is going to fly past it sooner or later, but this year has gone as well for Sony as could have been possible.

As if companies don't decide where they put their games based on the performance of consoles in a single country on the world. Who would've guessed?

There's nothing for the portable audience to consume, it will fade or move on. They're not being engaged and if taken for granted they'll eventually simply be gone.

What's the % of MH fans that don't play videogames at all if there is no new MH game to play? If the audience is so invested in portable gaming, they will get a switch anyway sooner or latter. Or they'll play MH on mobile, so Capcom can finally have a hit there.

Also we can put to rest the idea that the promise of MHW did anything for the PS4's hardware.

Where did that idea come from and why would it matter 7 months before the game? lol

I know you're hoping hard for PS4 to end down YOY just to be right but come on.
 
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