It was legitimately difficult to save enough money to get a mount, and everyone hated paladins and warlocks for getting them for "free".
The raid boss mechanics were incredibly simple compared to today's raid bosses (heck, they're simple compared to today's dungeon bosses), but trying to find and coordinate 40 well-geared players was a pain in the ass.
It was a few patches in before Paladins and Warlocks got their free mount. I paid for my fast mount way before they were given out for free.
The raid boss mechanics were incredibly simple compared to today's raid bosses (heck, they're simple compared to today's dungeon bosses), but trying to find and coordinate 40 well-geared players was a pain in the ass.
You had to actually talk to other players to do anything that was not solo play (other than battlegrounds). Five man dungeons could take a couple hours with a PUG and by the end you knew who was who.
Basically, World PvP died once Battlegrounds came in.
Jesus Christ. 40!? I can barely get 6 for destiny lol
Having a lot of epic items or a lot of gold was actually a sign of dedication.
The world felt ENORMOUS because of the limited transportation options.
People were generally more excited about the game and less concerned with getting things done as fast as possible.
You had to actually talk to other players to do anything that was not solo play (other than battlegrounds). Five man dungeons could take a couple hours with a PUG and by the end you knew who was who.
Talking to others was the biggest difference in terms of the community - that and the lack of cross-realm activity. There's a lot less room for toxicity when you have to interact with other players directly.
It wasn't a perfect game but it was a really fun time.
You could ask for help from pretty much anyone for anything and they would probably be down to help. It was a much more friendly atmosphere in my experience at least. I think a lot of it had to do with the fact that there was no auto match making for anything, so you kind of had to be social and be nice if you wanted to do dungeons or group quests. That's kind of just gone now with the dungeon finders in my experience, no one really gives a fuck anymore.
Best gaming experience ever.
It was legitimately difficult to save enough money to get a mount, and everyone hated paladins and warlocks for getting them for "free".
Alterac Valley games would last over 24 hours.
I could polymorph people for over 50 seconds (and in a particularly douchey moment, did it to our guilds warrior in a duel just after he completed Thunderfury).
I also had to arrive to raids 20 minutes early in order to generate enough food and water for the entire 40 man group.
Or sit in a city spamming and watching /trade like a hawk for an hour or two.Before there was cross realm LFG people would know everyone on the realm
Disagree. World PvP was killed by flying mounts and stuff like dungeon finder.
Or sit in a city spamming and watching /trade like a hawk for an hour or two.
I mean, you make friends with tanks and healers. Dps like me were a dime a dozen
Nah, that was the nail in the coffin.
It's the same as SWG. A lot of people blame the NGE, but it happened much sooner once the tone of the game changed with the Jedi revamp. WoW, once Battlegrounds got put it. PvP became instanced and it was the downfall. Adding in queuing from cities, Arena PvP, and flying mounts just killed it more each time.