I believe Doom could be 60FPS on the Switch. Same goes for Sonic Forces and NBA 2K18 you mentioned. The thing is, developers choose to deliver some games at lower framerates that they would run on other consoles and it becomes a rule for more demanding titles. I hope for more games hitting 60FPS target within bigger third parties in the future, but I keep my expectations in check.
I guess my thought process was that for some developers, the framerate becomes key to the core gameplay. Take Rocket League for example, the developers have explicitly stated that 60fps is essential, and they'll scale the graphics down to achieve that.
I (wrongly) assumed Doom would take the same path, especially given comments from Marty Stratton (doom executive producer) that his main goal is framerate and then they work on graphical fidelity.
So in my mind I'm thinking they're gonna carry that same thought process on Switch, and shoot for 60fps on switch and then focus on how it looks.
Performance is terrible?
Stop being such a Drama Queen. They were impressed with what little they saw from the Switch version. If you need 60fps you can play the PC/PS/Xbox release.
No one should be able to play Doom on Switch because you can't get off your high horse?
Where have I said that no one should be able to play Doom on Switch?
People can play what they want, some people were happy to play through Just Cause 3 on PS4 afterall...
At the end of the day it's my opinion. On paper less than 540p, unstable 30fps and grainy textures sounds terrible. Obviously I'll reserve judgement for actual videos etc