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DigitalFoundry analysis of DOOM for Nintendo Switch

If DF are saying it's still a great port then I'm inclined to believe them, rather than you lot who hear "30fps" and instantly turn your nose up.
It's seriously not as big a deal as you think it is, or to put it more gently, I'm glad it doesn't affect me nearly as bad as it does some of you. I'm still really looking forward to it

The fact that it's technically a great port doesn't necessarily mean that it actually plays well.
 

prag16

Banned
Has there been any mention whether the port has gyro aiming or not?

This would take it from a "meh won't bother" to a "will probably buy" if they included this.

When I finally get a switch of course (the only game trying to force me to buy one is really Mario Odyssey at the moment; can probably sit tight until some time next year; have plenty to play elsewhere).
 

KingSnake

The Birthday Skeleton
Early 90s Doom:
- Game: "I run at sub 15-20 fps on today's most powerful consoles."
- Gamers: "AWESOME"

2016 Doom:
- Game: "I run at 30fps on a handheld system/least powerful current console."
- Gamers: "DA FUQ IS DIS SHIT I'M OUT"

Yeah, it's called technical evolution. Sorry you missed it.
 

jorgejjvr

Member
Lol people jumping the gun

Let's way for full embargo lift, videos, previews, reviews, etc to get confirmation on all details.

I'm sure blood is the same.

Chill. Then we'll come back to this thread as we've usually do, and laugh, once we find out the port is actually great
 

PantsuJo

Member
Early 90s Doom:
- Game: "I run at sub 15-20 fps on today's most powerful consoles."
- Gamers: "AWESOME"

2016 Doom:
- Game: "I run at 30fps on a handheld system/least powerful current console."
- Gamers: "DA FUQ IS DIS SHIT I'M OUT"
Different times, different platforms, different context, different technologies.

Absolutely nonsensical post. (imo)
 

MDave

Member
This thread, this frame rate.

this-is-fine.0.jpg
 
Disappointing to see that they appear to have changed the colour of the blood in the Switch version, it's now either dark green or black. I didn't realise that Nintendo still supported that practice.

Now that has got to be complete misinformation. Nintendo haven't been like that for decades.

When did threads become like this with misinformation, platform wars and discrediting professionals?

This thread's been awful, despite that one funny moment...
 
Early 90s Doom:
- Game: "I run at sub 15-20 fps on today's most powerful consoles."
- Gamers: "AWESOME"

2016 Doom:
- Game: "I run at 30fps on a handheld system/least powerful current console."
- Gamers: "DA FUQ IS DIS SHIT I'M OUT"

Yeeeah, you really can't compare the standards of 1996 to today. Like, back then walking in on someone naked in the shower would have been acceptable. Wait, no, that was never acceptable, you perverted piece of shit.
 

Daffy Duck

Member
Early 90s Doom:
- Game: "I run at sub 15-20 fps on today's most powerful consoles."
- Gamers: "AWESOME"

2016 Doom:
- Game: "I run at 30fps on a handheld system/least powerful current console."
- Gamers: "DA FUQ IS DIS SHIT I'M OUT"

That's inflation for you, or Brexit, or Trump.
 
People actually expect 60 fps? Wow.

Read it and weep and/or laugh
Like, I get it.. it's your new toy and you want the best on it. but people really need to temper those expectations.
I'm not calling anyone out specifically, but there were so many posts these past few weeks regarding 60fps Doom on Switch that made me want to bang my head on my desk repeatedly. So for the sake of my sanity I just left the conversation altogether lol
 

McBryBry

Member
Its. The. Switch. Its not gonna play this at 60 lol. I'm sorry that it seems like some of your hopes were crushed. But its the damn Switch lol. Bet the game will play just fine.
 

LutraLibre

Neo Member
I don't believe so, but I'll be selling my PS4 copy that I haven't played much as soon as they announce that.

And I'll finally finish the game. I left it halfway on PC.

For me gyro aiming is the priority. After playing Splatoon, I've wanted it as an option in every FPS/TPS.
 
Early 90s Doom:
- Game: "I run at sub 15-20 fps on today's most powerful consoles."
- Gamers: "AWESOME"

2016 Doom:
- Game: "I run at 30fps on a handheld system/least powerful current console."
- Gamers: "DA FUQ IS DIS SHIT I'M OUT"

To be fair , that's what 27 years of gaming innovation & techniques does to a market . Techniques changes and the expectations for a product changes too.

Again , in the video , Richard perfectly highlight how much incredible it is since their demo PC machine can't even play a game like battlefield 1 properly . So Doom optimisation might be fantastic in the end . And nobody here is foolish to think that the switch can go head to head to the insane PC of today market . It wasn't build for that.
 
Wait, are they saying my toaster isn't going to run this at 8k 120fps? God damn lazy devs. Preorder well and truly cancelled, switch ruined!
 

Markoman

Member
Early 90s Doom:
- Game: "I run at sub 15-20 fps on today's most powerful consoles."
- Gamers: "AWESOME"

2016 Doom:
- Game: "I run at 30fps on a handheld system/least powerful current console."
- Gamers: "DA FUQ IS DIS SHIT I'M OUT"

Such a helpful post...and mobile phones were bricks and had buttons.
 

stilgar

Member
I feel bad for DigitalFoundry. Instead of discuting their analysis, it's just a bunch of trolls complaining about
a game they won't play on a platform they don't own.

I think I'll buy it.
 
Yeah, it's called technical evolution. Sorry you missed it.

Not sure what this is supposed to mean.

It is technical evolution to port from large consoles, and only have to halve the framerate a year later, on portable hardware. To be playable at all is impressive on it's own. To do it at anything approaching a playable framerate is even moreso.

We all wanted it to be better, but this is still damn impressive. Even with its shortcomings.
 

Demoskinos

Member
I mean, they got it to run at a stable 60 on base PS4 and even regular XBox One...

And both of those consoles don't have mobile grade tech in them like the switch.

Regardless of the performance hit the fact that DOOM is running on a handheld is fucking insane to me.

That's really the selling point here. If you want a better looking/running version there are plenty of ways to get it
 
Early 90s Doom:
- Game: "I run at sub 15-20 fps on today's most powerful consoles."
- Gamers: "AWESOME"

2016 Doom:
- Game: "I run at 30fps on a handheld system/least powerful current console."
- Gamers: "DA FUQ IS DIS SHIT I'M OUT"

Is like different eras of gaming have different expectations. Shocking I know.
 

m00h

Banned
I don't really see what makes DOOM so special. Gameplay is fast and vertical, sure, but is not like its a super hardcore bullet hell SHMUP game where 1 frame delay will screw you. 60fps makes it feel better, because 60fps is always better than 30. So, does the game loses something going to 30fps? Yes, it does. But I would say the same about (almost) every game.

GAF is abolutely out of touch with the real world. This game will be 100 % perfectly playable with 30 fps. And for what is it, a portable DOOM on a 6 inch device, I find it more than ridiculous how certain people make a mountain out of a molehill.
 
I think people expected a "best experienced on Switch" situation when it was never going to be that, it just happens that you have the possibility to play the game on Switch if you want.
 

KingSnake

The Birthday Skeleton
Only because it keeps happening. And I'm far from the only one saying that either.

If a thread is awful (which this has been) that can be pointed out no? Or is that a new rule?

That one user was banned and you made at least 5-6 posts just complaining about the thread and nothing on the actual topic of the thread. I think you made your point already. Sure, if you want only to spam the thread then you're free to do it.
 

JP

Member
It's not true.
Maybe it isn't true but in the single place where Nintendo showed blood in the video, it definitely wasn't blood red. I didn't notice it until I saw the comparison video with the two versions running next to each other.

EDIT:
In case people didn't notice it, the only place they show blood is at the beginning when he's still chained to the table. I don't know if it will be like that all the way through or if there will be a setting for people to change it, I'm only going on what Nintendo has shown us.
 

Ridley327

Member
Maybe it isn't true but in the single place where Nintendo showed blood in the video, it definitely wasn't blood red. I didn't notice it until I saw the comparison video with the two versions running next to each other.

I'm guessing that it was edited specifically for the Direct, as it was almost entirely T-friendly games otherwise. I wouldn't put any stock in it otherwise.
 
I already got the best version on PC, but I'm in day 1 for the Switch Version, despite 30fps.
Will it play worse, yeah of course, but the core gameplay is strong enough that it will still be fun. Just not as fun as my 150fps pc version.
 

KingSnake

The Birthday Skeleton
Not sure what this is supposed to mean.

It is technical evolution to port from large consoles, and only have to halve the framerate a year later, on portable hardware. To be playable at all is impressive on it's own. To do it at anything approaching a playable framerate is even moreso.

We all wanted it to be better, but this is still damn impressive. Even with its shortcomings.

So you agree with the poster saying that there should be the same expectations from games in 2017 as they were in the 90's? That the technical evolution of the last 25 years shouldn't matter in what is expected from a game?
 
Maybe it isn't true but in the single place where Nintendo showed blood in the video, it definitely wasn't blood red. I didn't notice it until I saw the comparison video with the two versions running next to each other.


Come on. It was probably for the Direct that was going to be viewed by a generalized audience. Nintendo hasn't given a shit about censoring violence or gore since the 90s. See: Manhunt, Madworld, Ninja Gaiden 3: RE (Where they published it and that version ADDED more blood and gore) Devil's Third, etc.
 

HyGogg

Banned
I expected 60/720p docked at least given the significant visual downgrade.
I think people are really overestimating this hardware. People also make too much of the docked/undocked thing, largely based on obsolete information about the dev kit. In its released form, the underclocking is software controlled -- games CAN do it to save battery when undocked, but it isn't automatic, and it isn't something I'd expect from a demanding game like Doom.

Porting this directly without heavy reworking of assets is going to mean taking a major hit on framerate and resolution. The fact that the console ports were a rock solid 60 is really the thing that gives them room to scale down like that. This wouldn't be possible for console games targeting 30 fps.

That said, most console games run at 30fps, and the fact that this is delivering a real-deal port of a major AAA console game on mobile hardware is downright glorious. I'm ok with the trade-offs.
 
Fully expected it considering the system is a handheld about 1/3 the xbox's power. As long as its a smooth 30, I'm in. I'm curious about docked mode though. I do think the other thread got out of hand though. Way too many people expecting the world out of a handheld.
 

JaynePea

Member
Out of all the folk who could tell me if DOOM plays well at 30FPS, I feel like Digital Foundry would be the ones i'd trust the most, and if they say it's a good port, then that's nice to hear.
 
So you agree with the poster saying that there should be the same expectations from games in 2017 as they were in the 90's? That the technical evolution of the last 25 years shouldn't matter in what is expected from a game?
Id say expectations should be lowered a bit for a handheld port
 
That one user was banned and you made at least 5-6 posts just complaining about the thread and nothing on the actual topic of the thread. I think you made your point already. Sure, if you want only to spam the thread then you're free to do it.

I came into the thread when the discussion point was about the quality of it along with whether or not there were any console warriors/trolls which was a talking point you participated in. I merely provided my own input there, and I have engaged/quoted several users, as opposed to others who have posted "this thread is embarrassing" and nothing more. You're now needlessly trying something, the user was banded for that ridiculous comment we're both in agreement on its ridiculous and I'm willing to end things there so long as others can keep things on track.

I've also posted numerous times since this game's announcement that I love it to bits and fully recommend it. I'm hardly coming into this thread with no intest in the game.

But yeah the spats should be over now. Back to talking about DOOM.
 

Davey Cakes

Member
I think more people would buy a Doom 64 remaster for Switch than a Doom 2016 port.

Someone needs to get on that.

Handheld Doom works relatively well, in general. That's why I see the appeal. The GBA version of Doom wasn't the best running or looking version (it was in the middle of the pack according to DF) but it was still an enjoyable experience on the small screen.
 

FZW

Member
Early 90s Doom:
- Game: "I run at sub 15-20 fps on today's most powerful consoles."
- Gamers: "AWESOME"

2016 Doom:
- Game: "I run at 30fps on a handheld system/least powerful current console."
- Gamers: "DA FUQ IS DIS SHIT I'M OUT"

What is the point of this? lol

yes, 26 years later ppl have higher standards for technology. That's just common sense.
 
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