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DigitalFoundry analysis of DOOM for Nintendo Switch

It's Doom, the 60fps target is essential for this type of really fast paced shooter, i bought XV2 for my switch but Doom is another conversation.

Not arguing with your tastes. I would mostly choose higher FPS over graphics when given the choice so I see where you're coming from. However, I still believe if someone is on the market for a handheld FPS, and assuming the final build is steady 30FPS, this is a great choice.
 

Lylo

Member
You must be completely unfamiliar with the genre.

I played both games and most of the FPSes on the market... My opinion is of someone who plays GoldenEye at 10fps and doesn't care...

People are jumping their guns without having tried the game and even after DF saying that the game plays fine. That's my two cents, please, stop quoting me on that.
 

Cerbero

Member
If you were talking about the Doom port hardware quality - display, keyboard, build - wouldn't have had anything to do with it.

The analogy is flawed since the things which make using a cheap laptop bad aren't solely honed on system performance.

In the case of Doom on Switch, it's wholly down to system performance, but even then we don't know for sure whether Switch is providing a poor version of the game. That's speculation based on what we know (i.e. it's 30fps).

....you're joking right?
 
Its not my copy, its in my house, should have specified.

And cmon man, theyre both FPSs. You have to turn, shoot, with precision. I appreciate destiny is more floaty and slower paced, and I will even concede the the frame drop matters more to doom than to destiny. But its not apples to oranges it it? I maintain that doom is not a special game that can only be played at 60

And what does the prequel have to do with it?
The prequel matters because OG Destiny was designed at 30 and continues to be 30. Nothing has been lost.

I can't convince you to not feel that Destiny and Doom are similar just because they are both FPS. I played a lot of both and they don't feel the same at all to me for multiple reasons. I never stopped moving in Doom. I constantly stop moving in Destiny. They don't demand the same thing. They weren't designed with the same importance placed on framerate.

There are a handful of current gen console games I'd ever feel strongly about to make framerate a talking point. Doom, COD multiplayer and Titanfall 2. Off the top of my head those are the only ones that framerate feels fundamentally tied to the way those games are.

I never said Doom can 'only' be played at 60, I'm not that person. I just know it was made in that way and for a port to not get the same experience makes me question it. My very first post in this thread was saying that the intended audience for this game matters most and more than my own feelings and that's what is important.
 
Doom on PS4 and XBO-S runs pretty nice. Smooth, fast, nice to look at. But those machines are more powerful than Switch.

Switch is portable, there are sacrifices made. If you want it mobile, it won't look as good, but it'll work. At least, everything we've seen to date indicates that it will.

I'm waiting a bit, if only because I own it twice and would opt to get it for PC for extra prettiness, but if reviews are solid and the price hits the right point, I'd have no issue picking it up.
 

prag16

Banned
This thread is ridiculous.

What the hell were you guys expecting?

Absolutely outrageous. If I didn't know better I would think most of this is hardcore concern trolling.
 

renzolama

Member
Wow you *really* don't even understand what people are taking issue with. You genuinely believe it and don't even see it as outlandish and outrageous.

Incredible stuff.

Well, I tried to explain the context of my statement. I apologize if that's upsetting you even further. I don't see it as outlandish and outrageous, no, but it certainly appears that it was the wrong place/time to mention it. I should have chosen my language better so that the statement was not so inflammatory, that's definitely on me.
 

Cramoss

Member
I really wish people on this forum would just enjoy videogames instead of video game performance. "No 60fps, no buy!!!1!one1!".

Jesus christ. 30FPS is fine. It's absolutely fine.

Don't worry, it's just a very vocal minority here (as always)

Most people don't give a shit and will enjoy the game regardless
 
The Switch is barely more powerful than PS360 you should all be glad that this port even remotely resembles the version on Ps4/Xone/PC.
It goes to show how really great id Software is in what they do, congrats on them.

The Switch is a good deal more powerful than the PS360. If 540p/30fps is the best they could get on the Switch then it's pretty much outta the question that it would run on last gen hardware. Just the Ram difference alone makes it questionable.
 

Cerbero

Member
Not arguing with your tastes. I would mostly choose higher FPS over graphics when given the choice so I see where you're coming from. However, I still believe if someone is on the market for a handheld FPS, and assuming the final build is steady 30FPS, this is a great choice.

Oh absolutely, no arguing there.
 

Fliesen

Member
I mean, this was to be expected, right?

30fps is of course a huge downgrade for those who are used to playing the game in 60fps, but for anyone who doesn't own a modern PC or another current gen console, it seems like it's a worthwhile port.

I mean, we're still talking about 30fps here. - Sure, Doom plays way better in 60fps, but it's a single player shooter, playing it in 30 will be absolutely fine.

Some of y'all are acting as if this was running like the Borderlands 2 port on Vita.
 

Patch13

Member
I get what DF is saying. From a technical perspective, this port is quite good. The problem lies in that DOOM is so fast that 60fps is definitely a requirement for the gameplay to hold up.

Original DOOM was capped at 35fps, and it was a lot faster, in terms of gameplay, than the new DOOM.

60fps would feel nice and fluid, and be amazing, but 30fps is not going to get in the way of ripping a demon apart with a chainsaw. The game is frantic, but it has never been a game about pinpoint precision.
 

HeySeuss

Member
This thread is ridiculous.

What the hell were you guys expecting?

Absolutely outrageous. If I didn't know better I would think most of this is hardcore concern trolling.

I'd say that's a pretty safe assumption. I'd bet most of the people bitching the loudest don't even have a Switch.
 

FZW

Member
I really wish people on this forum would just enjoy videogames instead of video game performance. "No 60fps, no buy!!!1!one1!".

Jesus christ. 30FPS is fine. It's absolutely fine.

it is fine, just not for this particular game. The speed of the game was important to the enjoyment of the gameplay.
 
Well, I tried to explain the context of my statement. I apologize if that's upsetting you even further. I don't see it as outlandish and outrageous, no, but it certainly appears that it was the wrong place/time to mention it. I should have chosen my language better so that the statement was not so inflammatory, that's definitely on me.

Your original comment presented your opinion that these professional journalists who work hard are biased and fanboys of Nintendo in about as worst a way as one could do, I'm glad you realise that now at least.

But there's no real 'right' way you can present that sort of opinion. Even if you present it calmly, in an unaggressive way and with evidence (I'd love to see that by the way aside from liking video games THE HORROR!) it would still be incredibly childish and ridiculous.

You just don't do that you know?
 

iswasdoes

Member
I never said Doom can 'only' be played at 60, I'm not that person. I just know it was made in that way and for a port to not get the same experience makes me question it. My very first post in this thread was saying that the intended audience for this game matters most and more than my own feelings and that's what is important.

And I'm not saying you are that person, but thats the sentiment I was addressing with my comments that got us into this back and forth. Seems like framerate is important enough to you to pass on this version, which is absolutely fine (and im doing the same thing myself with destiny as mentioned). My comments are directed at the idea that the port shouldn't exist, and more generally I'm saddened that that teh reception is anything other than celebrating the fact that its both technically amazing and great for the gaming community that its coming to the switch.
 

ajjow

Member
I think this is a nice topic to separate the trolls from the normal people who plays videogames....

Really? Can you play doom on a IPAD? And what about a playstation vita?

It seems most people in neogaf are from the 90s and live in the days where people used to fight because psx can do CGI and the n64 can do shit...
 

JustenP88

I earned 100 Gamerscore™ for collecting 300 widgets and thereby created Trump's America
Have you paid attention to Eurogamer/DF over the past six months? You could hand them a turd wrapped in tinfoil with a 'Nintendo Switch 2' sticker on it and they'd write an article claiming that they never realized how delightful shit smelled until now. They're one of the outlets continually releasing content that excuses every shortcoming of the device / Nintendo (It's actually great that all of these games are Wii U Ports guys! Having less games is actually better because you can focus more on them!). I own a Switch and am excited about Doom regardless of the framerate, but Eurogamer/DF Switch articles are embarrassingly fanboy-ish by any standard.

I don't know about Doom on Switch, but you're projecting at 1080p 60fps here lol.

Has there been any mention whether the port has gyro aiming or not?


I don't believe so, but I'll be selling my PS4 copy that I haven't played much as soon as they announce that.
 
And I'm not saying you are that person, but thats the sentiment I was addressing with my comments that got us into this back and forth. Seems like framerate is important enough to you to pass on this version, which is absolutely fine (and im doing the same thing myself with destiny as mentioned). My comments are directed at the idea that the port shouldn't exist, and more generally I'm saddened that that teh reception is anything other than celebrating the fact that its both technically amazing and great for the gaming community that its coming to the switch.
Fair enough and I ultimately agree. I just didn't think the preference was outlandish or unfair. Take it easy.
 

jorgejjvr

Member
Of course is 30. Even DF said that was inevitable. Other less demanding games still run on 30, and this is one of the most ambitious efforts.

This game could not exist if it was 60 fps on switch simple as that.

Unless you wanted it at 144 fps

Let's be realistic here.
 
Lmao, really? Just asking because the video is gone.

Yes, the trailer from the Direct is indeed 30fps, that's not really hard to analyse. But so is Super Meat Boy Forever's trailer. Anyone wanna guess whether that will run at 30fps as well?

They played the switch version at an event. It's 30fps for them in handled mode.. They didn't just get 30fps from the trailer alone.

The trailer was there to show the changes ( in texture quality ) from build to build. 5 switch build to PS4 build for exemple )
 

Soapbox Killer

Grand Nagus
I will hold judgment until we can see accurate direct feed game play from (un)docked mode. I absolutely appreciate what DF does but I must look upon DOOM with my own eyes.


I'll probably buy this anyway, DOOM on the train sounds like fun.
 

Lonely1

Unconfirmed Member
I think this is a nice topic to separe the trolls from the normal people who plays videogames....

Really? Can you play doom on a IPAD? And what about a playstation vita?

It seems most people in neogaf are from the 90s and live in the days where people used to fight because psx can do CGI and the n64 can do shit...

Speaking of the Vita, Its very sad that its full potential was never realized. Also, I remember that games like Wipeout received nothing but praises, despite being a dynamic 540p running at unstable 30fps port of a 1080p/60fps arcade racer. Game was amazing and worth the money. <\3 Handheld gaming.
 

harz-marz

Member
Most of the people complaining that it's "only" 30fps will already have a PS4 or Xbox One or PC - buy it there.

The game looks great!
 
I've taken a couple of things from this thread.

Games running at 60 fps on current gen hardware seem like a safe presumption to be portable at 30 fps with a few other cuts here and there to switch, as we've seen a few games do this now.

Furthermore, I am going to lock Doom to 30 fps on PC and see how it plays to find out for myself if I'm interested in that.
 

JP

Member
It really doesn't look good but I think for what it's running on it's pretty damn impressive. I think with Doom there's going to be more of an issue with the drop in frame rate than the drop in clarity, although I can't imagine anybody was realistically expecting a full 60fps.

It may not be anywhere near the best option in relation to playing Doom but I'm glad the Switch is there for the people who want it.

I am such a fan of id Tech 6 though, such an incredible piece of technology.

Disappointing to see that they appear to have changed the colour of the blood in the Switch version, it's now either dark green or black. I didn't realise that Nintendo still supported that practice.
 

Instro

Member
For context, the HD 530 should be less powerful than the Switch's GPU, but on the other hand the i5 6600 is far more powerful than even the overclocked CPU's in the Pro and 1x, let alone the baseline consoles or Switch's mobile CPU. I imagine the bottlenecks on Switch are pretty much the other way around, but without actual insider info I couldn't say that for sure.

That would be my thought, the Switch CPU being the bigger limiter here. It's unfortunate that it couldn't run at higher clocks.

In any case, lack of 60fps is a bummer, but I would definitely still recommend the game to anyone who hasn't played it elsewhere.
 

SteppingOlive

Neo Member
Apologism and persecution complex in full-effect in this thread.
What exactly is there to apologize for?

I for one would rather this port exist, than not. On a system people said could not get PS4 ports. Now the goalposts have moved to "will only get shitty compromised ports". Of course they're compromised - its a Tegra X1 vs a PS4.
 

PantsuJo

Member
Disappointing to see that they appear to have changed the colour of the blood in the Switch version, it's now either dark green or black. I didn't realise that Nintendo still supported that practice.
Uh? For real? I didn't noticed last time I watched the trailer.

I should re-watch it
 
I was hoping it would still maintain 60fps. I was hoping they'd made even cuts to achieve it. You're literally talking hardware roughly 1/3rd the capability of the XboxOne.

Alas it didn't.

Oh well.

Still getting a visually impressive port from much more capable hardware. In handheld form. This won't hit the playability requirements from some, but... okay?

It's still a damn impressive achievement.
 

Kilrogg

paid requisite penance
Early 90s Doom:
- Game: "I run at sub 15-20 fps on today's most powerful consoles."
- Gamers: "AWESOME"

2016 Doom:
- Game: "I run at 30fps on a handheld system/least powerful current console."
- Gamers: "DA FUQ IS DIS SHIT I'M OUT"
 
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