900/60 is fine I guess.
Well, that's not stated as such in the video. In fact, Tom says "Improvements to AA" can be spotted in photo mode. Though, arguably, some form AA is also an improvement over no AA.No AA
- The game feels like a game made specifically for the Switch, rather than a transferred Wii U project (jab at Splatoon 2?)
Don't stay at any place with a TV? Most hotels don't block the HDMI ports on their TVs.
Considering how dated the graphics look technically, I would hope it would at least be 1080p60.
Not thrilled but I can definitely life with 900p60
Can't wait.
No AA is stupid, ruined the art style.
WatConsidering how dated the graphics look technically
Base ps4 and Xbox one were struggling with 1080 p 60fps games, they hardly hit that. I remember Xbox being 900 p many times, and ps4 hitting 30fpsConsidering how dated the graphics look technically, I would hope it would at least be 1080p60.
Not thrilled but I can definitely life with 900p60
Can't wait.
Yeah, I'm inclined to agree. It's not the best AA solution ever, but the edges do look smoother than, say, those in Splatoon 2 or MK8, and those run at (up to, in the former case) 1080p.Er... I'm pretty sure there is AA. At least a very light edge AA if nothing else, you can see some blurred edges in docked mode.
Photo mode needs to be in more games
Sounds more like a jab at Breath of the Wild
They don't look that dated for a HW the size of a blueray case that costs 300 dollars.
Considering how dated the graphics look technically
Sorry, I didn't want to watch the video. I'm on an almost total media blackout with this game.
Considering how dated the graphics look technically, I would hope it would at least be 1080p60.
You and me brother.
I'll never understand people watching and analyzing every trailer and media put out before a game's release if they intend to play it themselves.
Hmmm I could, but the dock is quite bulky to travel around with...
Those vertical elongated shadows everytime Mario is jumping onto a surface that's higher than him distracted me a lot. Pretty sure that's unnatural and isn't suppose to be that way and that I stopped seeing that in games a good few years ago.
The shadow below Mario serves a gameplay purpose, nothing else. It makes it much easier to judge where you are with respect to said platform. Elongated shadows just make it easier to see.Those vertical elongated shadows everytime Mario is jumping onto a surface that's higher than him distracted me a lot. Pretty sure that's unnatural and isn't suppose to be that way and that I stopped seeing that in games a good few years ago.
Check out Nyko and SFANS docks. They are more portable than the standard one and cheaper too.
900/60 is fine I guess.
"Cutscenes run at a lower resolution"
Likely because they use higher quality models in-engine during that.
Gamersyde videos looks amazing. Also it looks like the game is using a dynamic resolution, i made a pixel count on various scenes using the DF method and the game goes from 810p to 900p.
Watching now.
https://www.youtube.com/watch?v=yt73EVyOBoQ&
Transform me if old.
Preview event build.
- Some pop-in on objects
You and me brother.
I'll never understand people watching and analyzing every trailer and media put out before a game's release if they intend to play it themselves.
Soke people act like every PS4/XBO title is 1080/60 + drop kidding yourself.
Considering the graphics rendered and it being a Open Area Mario title 900p seems fine. Honestly I was already preparing for 720,glad to see that they bumped the resolution before it's launch.
I didn't know these existed! This is a great idea, thanks.
A more thorough summary thanksSummary:
- 900p/60fps in docked (NO dynamic res)
-720p/60fps in undocked (NO dynamic res)
- Cutscenes in portable mode have the horizontal resolution halved, so cutscenes run at 640px720p (no mention about the same for docked mode)
-Snapshot mode runs at 30fps, but adds AA, expands geometry quality, and improves texture filtering
- Lower res lighting buffer in portable mode
- Shadows in portable mode are lower quality than in docked mode
- The game feels like a game made specifically for the Switch, rather than a transferred Wii U project (jab at Splatoon 2?)