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Digital Foundry: Super Mario Odyssey - Docked vs Handheld Comparison

Sounds awesome. I mainly intend to use Switch as a portable console when I get one, so seeing that it doesn't lose much from undocking makes me happy. 720p60fps at such a distance from the screen is going to be ideal and spectacular. This'll be fun.
 
Snapshot mode reminds me a lot of Nvidia Ansel. No surprise the FPS cuts in half.

Video recording is also promised in the reveal.
 
Considering how dated the graphics look technically, I would hope it would at least be 1080p60.

Not thrilled but I can definitely life with 900p60

Can't wait.
 

deleted

Member
Haven't really dived into the previews - don't want to spoil myself too much - but the animations in this game are so fantastic!

The goomba who lost Mario out of sight :D
 
Given how bloom is usually a screen space effect and cannot tell the difference between a pixel respresenting a 3m radius light that is 2km away vs a pixel representing a 2cm light that is 2m away, I am inclinded to think the lack of bloom on those light posts far away that Tom mentions, are actually just a culled 2D billboard which fakes the light corona. Either that, or they are so small, that they alias in and out of existence due to how low resolution the bloom becomes when in portable mode.

I wish Nintendo would focus on perhaps reducing the graphical quality in other areas just so the game had TAA, it would look fantastic with this art as Rabbids shows.
 
I am happy with the updated info. I wasn't expecting it to run at 720p and 60fps in portable mode, quite a feat for a such an ambitious sandbox platformer.
 

jorgejjvr

Member
Considering how dated the graphics look technically, I would hope it would at least be 1080p60.

Not thrilled but I can definitely life with 900p60

Can't wait.
Base ps4 and Xbox one were struggling with 1080 p 60fps games, they hardly hit that. I remember Xbox being 900 p many times, and ps4 hitting 30fps

If anything I'm glad it's 60 fps for Mario.

Game looks beautiful, and the art style really helps

Not dated at all.
 

Irminsul

Member
Er... I'm pretty sure there is AA. At least a very light edge AA if nothing else, you can see some blurred edges in docked mode.
Yeah, I'm inclined to agree. It's not the best AA solution ever, but the edges do look smoother than, say, those in Splatoon 2 or MK8, and those run at (up to, in the former case) 1080p.
 

Lylo

Member
Sounds good to me. I'll probably play it undocked most of the time, but docked mode sounds fine too.


Considering how dated the graphics look technically

incredulous.gif
 

Fledz

Member
The Mario art style definitely works well with 900p. I think we'd obviously all love to have 1080p/60 but this looks like one that doesn't necessarily need it unless you have an absolutely massive TV. Even then, it still seems to look nice.

I'm ok with the compromises they've made, including the handheld mode. This will likely be a day one purchase for me.
 
Sorry, I didn't want to watch the video. I'm on an almost total media blackout with this game.

MediocreUnfinishedFunnelweaverspider.gif


You and me brother.

I'll never understand people watching and analyzing every trailer and media put out before a game's release if they intend to play it themselves.
 
Clicked on the video, saw some holy shit gameplay, immediately closed the window.
Media blackout is so hard when talking about Mario...
 

nOoblet16

Member
Those vertical elongated shadows everytime Mario is jumping onto a surface that's higher than him distracted me a lot. Pretty sure that's unnatural and isn't suppose to be that way and that I stopped seeing that in games a good few years ago.
 
MediocreUnfinishedFunnelweaverspider.gif


You and me brother.

I'll never understand people watching and analyzing every trailer and media put out before a game's release if they intend to play it themselves.

Nintendo really hasn't shown all that much of this game. Even if you over-analyze all preview footage, there's going to be a ton you haven't seen by launch day. Pretty sure Nintendo has only shown snippets of around 5 main story missions so far.
 

patientx

Member
This is the first truly made for switch AAA game from nintendo right? ARMS maybe also ? Odysey really makes one wonder what they can achieve with Splatoon 3, next Mario Kart and next Pikmin on switch with native development.
 
Those vertical elongated shadows everytime Mario is jumping onto a surface that's higher than him distracted me a lot. Pretty sure that's unnatural and isn't suppose to be that way and that I stopped seeing that in games a good few years ago.

Yeah, that really jarred me when I first saw it in the reveal video. Was hoping it would get fixed :(
 

Irminsul

Member
Those vertical elongated shadows everytime Mario is jumping onto a surface that's higher than him distracted me a lot. Pretty sure that's unnatural and isn't suppose to be that way and that I stopped seeing that in games a good few years ago.
The shadow below Mario serves a gameplay purpose, nothing else. It makes it much easier to judge where you are with respect to said platform. Elongated shadows just make it easier to see.

They aren't supposed to be realistic at all.
 

Luigiv

Member
900/60 is fine I guess.

Should be. Puts the game on par (in terms of pixels per second) with BF4, BF Hardlines, SW Battlefront, Mirrors Edge Catalyst, Tekken 7, Uncharted 4 Multi and Nier Automata on base PS4. And that's not counting games with dynamic resolutions that can drops below 900p or games running at an inferior 900p30.

Of course those games all push a higher graphical fidelity than SMO, but given the performance gap between the two systems keeping up in that regard is good enough.
 

Lylo

Member
"Cutscenes run at a lower resolution"
Likely because they use higher quality models in-engine during that.

Yeah, i think Nintendo wanted to keep the game size small so they went with real time rendering instead of pre-rendering the cutscenes.
 
Beautiful and it looks like my pixel count was correct, still expecting a drop in res (Dynamic res enable) in Kong City.

Gamersyde videos looks amazing. Also it looks like the game is using a dynamic resolution, i made a pixel count on various scenes using the DF method and the game goes from 810p to 900p.


BTW... Even the comment section of DF on YT loves Odyssey.... this game is going to be massive.
 

Jazzem

Member
Wahey 900p :D

...well obviously 1080p would've been nice but I'm relieved it's not 720! Incredible achievement there for the hardware
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
Soke people act like every PS4/XBO title is 1080/60 + drop kidding yourself.

Considering the graphics rendered and it being a Open Area Mario title 900p seems fine. Honestly I was already preparing for 720,glad to see that they bumped the resolution before it's launch.
 
MediocreUnfinishedFunnelweaverspider.gif


You and me brother.

I'll never understand people watching and analyzing every trailer and media put out before a game's release if they intend to play it themselves.

I never understood people who felt like they could have a platform game spoiled for them.

Soke people act like every PS4/XBO title is 1080/60 + drop kidding yourself.

Considering the graphics rendered and it being a Open Area Mario title 900p seems fine. Honestly I was already preparing for 720,glad to see that they bumped the resolution before it's launch.

With it running 720p in handheld mode, there was zero chance it was going to also run 720p in docked mode. As they say in the video, it's time for people to stop freaking out when Nintendo shows a game at 720p because their optimization process starts with the handheld and then they polish dock mode at the end.
 

BigEmil

Junior Member
Summary:

- 900p/60fps in docked (NO dynamic res)
-720p/60fps in undocked (NO dynamic res)
- Cutscenes in portable mode have the horizontal resolution halved, so cutscenes run at 640px720p (no mention about the same for docked mode)
-Snapshot mode runs at 30fps, but adds AA, expands geometry quality, and improves texture filtering
- Lower res lighting buffer in portable mode
- Shadows in portable mode are lower quality than in docked mode
- The game feels like a game made specifically for the Switch, rather than a transferred Wii U project (jab at Splatoon 2?)
A more thorough summary thanks
 
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