Toadthemushroom
Member
Actually, it's 19. ACA NeoGeo Burning Fight is also releasing this week (though not yet listed on either website or eShop).
Wasn't expecting this to be a thing six months after launch, but here we are. Via Gonintendo, here is the list:
- One Piece: Unlimited World Red Deluxe Edition
- FIFA 18
- Arcade Archives Mario Bros.
- Picross S
- Golf Story
- Tower of Babel
- Sparkle 2
- Earth Atlantis
- Deemo
- Conga Master Party!
- Pankapu
- Inversus Deluxe
- Butcher
- Brave Dungeon + Dark Witch Story: COMBAT
- Binaries
- Astro Bears Party
- Physical Contact: Picture Place
This speaks volumes about how Nintendo (with help from Nvidia) has improved its development and publishing processes.
For instance, Image & Form, developer of last week's SteamWorld Dig 2, compared publishing on Switch to the Steam or App Store model, rather than traditional console publishing:
”But with the Switch, we only have to make one version and only have one launch – and that's one version for the entire world, so we'll have the same version in the US, Europe and a little bit later, Japan and China as well. That saves so much work. It means we can do the translations ourselves, we don't have to have a new publisher for one specific region - it's going to be so much easier. They're basically taking the Steam or App Store approach: one version of the game for the entire world."
This probably reduces a fair bit of friction when publishing games - many Switch games are released as what you might call 'universal SKUs'. There's only one game file for the entire world, and that same package is listed across every eShop when it's ready, and published to game card.
For instance, Dragon Ball: Xenoverse 2, Namco Museum, Fate: Extella, Thumper and TumbleSeed are a small handful of the universal SKUs available. If you bought these games on another country's eShop, they show as "purchased" everywhere else because the game's listing is global.