• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

SNES mini teardown confirms recycled NES mini tech

vareon

Member
Man some of you guys are going to flip out hard if you knew the stories behind of most products you purchased and used.
 

Prithee Be Careful

Industry Professional
What's the problem? NES Mini's components are quite capable, it only makes sense to use them for an N64 mini too.

Or just sell it once, with all the different software good to go and you simply buy the cosmetic edition that appeals most, instead of asking people to buy the exact same hardware three times over to play different games.

There'd still be enthusiasts who'd want all variants, but for those who just want to play Nintendo's back catalogue in a cool, standalone form factor, everything is there...
 

oti

Banned
Or just sell it once, with all the different software good to go and you simply by the cosmetic edition that appeals most, instead of asking people to buy the exact same hardware three times over to play different games.

There'd still be enthusiasts who'd want all variants, but for those who just want to play Nintendo's back catalogue in a cool, standalone form factor, everything is there...

Or: Wait for VC on Switch.

These mini consoles aren't platforms. They are novelty items.
 
I'm surprised this is even a thing worth complaining over. It was obvious that this was exactly what they were going to do even before they announced the thing. We already knew the NES Mini was capable of playing SNES games. Of course they were going to utilize the tech they already had available.
 

Robin64

Member
Given the price of these games on VC, the hardware here is basically free with your purchase of a bunch of games.
 

ZOONAMI

Junior Member
The main thing I don’t like about these mini consoles is they are stalling on switch VC.

Eventually all these games will (or should be) on switch, so I’d like to just wait for that to happen than have to add yet another box under my tv.
 

wrowa

Member
Or just sell it once, with all the different software good to go and you simply buy the cosmetic edition that appeals most, instead of asking people to buy the exact same hardware three times over to play different games.

There'd still be enthusiasts who'd want all variants, but for those who just want to play Nintendo's back catalogue in a cool, standalone form factor, everything is there...

That would completely defeat the point of the hardware. Playing (S)NES games on a hardware that is modelled after the original hardware is the entire point and appeal of the Mini line. They wouldn’t even be able include controllers that look like the original, since all controllers would need to be compatible with games from different generations...

You also aren’t paying for the hardware, but for the games. A Mini console that contains games from all consoles would either have a much smaller selection of games or would be ridiculously expensive.
 

stranno

Member
Is there any way to enable auto-lock in Star Fox 2? Beta had it but this final build doesnt seems to have.

In normal mode it is quite easy but in hard mode, without this feature, it is stupidly hard.

IDK if its a hidden item, i have find some coins alond the levels..
 

Veitsev

Member
Eh, I'm not sure this is as alright as some are saying... They're essentially selling the same hardware for a higher price with a new shell. Imagine Sony started selling a slim PS4 that has exactly the same hardware inside, but is the only PS4 able to run new games.

That's it. The only thing preventing the NES Mini from running SNES software (and vice-versa) is Nintendo itself, because the hardware is more than capable. It's the kind of thing I'd expect people to consider anti-consumer.

Your example is in no way comparable.

It is also in no way anti consumer. The SNES mini is essentially just a nice physical shell with controllers for them to sell you a 79.99 SNES Virtual Console bundle of 30 games.
 

Fiendcode

Member
Not to sell really well it doesn't. Especially with a virtual console equivalent on the horizon.
Well no. But for me personally it does. :)

How kany games could the NES mini frontend handle before it started getting glitchy? Wasn't it like 45 games or something?
 

maxmars

Member
Your example is in no way comparable.

It is also in no way anti consumer. The SNES mini is essentially just a nice physical shell with controllers for them to sell you a 79.99 SNES Virtual Console bundle of 30 games.

That's the right way to look at it. 21 games and two robust, original controllers in a small and cute shell that can be connected to any modern tv set in less than a minute, all for the price of a current AAA title (more or less). I'm truly baffled by some reactions here.
 

Prithee Be Careful

Industry Professional
That would completely defeat the point of the hardware. Playing (S)NES games on a hardware that is modelled after the original hardware is the entire point and appeal of the Mini line. They wouldn’t even be able include controllers that look like the original, since all controllers would need to be compatible with games from different generations...

You also aren’t paying for the hardware, but for the games. A Mini console that contains games from all consoles would either have a much smaller selection of games or would be ridiculously expensive.

I mean, the controllers all have the same USB adaptor, so that doesn't strike me as a backbreakng challenge of imagination to overcome. And yeah, all those extra games - maybe they could even make titles downloadable? Add a cartridge/card slot with complete collections of games on? That would give the system longeviety and make it more than a passing plastic novelty...

Call me crazy.
 
I mean, the controllers all have the same USB adaptor, so that doesn't strike me as a backbreakng challenge of imagination to overcome. And yeah, all those extra games - maybe they could even make titles downloadable? Add a cartridge/card slot with complete collections of games on? That would give the system longeviety and make it more than a passing plastic novelty...

Call me crazy.
You seem to be confused that this product needs any of that to be appealing to a wide range of people to sell. Which is the ultimate goal.

Not everything needs to appeal directly to the niche within a niche that covets an all in one system. The people that do want that, like you, already have the technical knowledge to do it themselves.

This product isn't for you and that's okay.
 

Owensboro

Member
Excellent. Exactly what I wanted as long as it lets people put the controller reset (down + select?) in IMMEDIATELY. It was so useful with the NES mini and my wireless controller.
 

LordRaptor

Member
I mean, the controllers all have the same USB adaptor, so that doesn't strike me as a backbreakng challenge of imagination to overcome. And yeah, all those extra games - maybe they could even make titles downloadable? Add a cartridge/card slot with complete collections of games on? That would give the system longeviety and make it more than a passing plastic novelty...

Call me crazy.

Do you get that you're asking "Why didn't Nintendo release a completely different product for a completely different market?"
 

Shahadan

Member
Why would they use something different to begin with and why does that matter since you're buying overpriced roms anyway? People make no sense
 

vareon

Member
I mean, the controllers all have the same USB adaptor, so that doesn't strike me as a backbreakng challenge of imagination to overcome. And yeah, all those extra games - maybe they could even make titles downloadable? Add a cartridge/card slot with complete collections of games on? That would give the system longeviety and make it more than a passing plastic novelty...

Call me crazy.

They don't want to give the system longevity. This is Nintendo the toy company. They are selling a toy that looks like a small SNES, with a bonus ability to play a selection of games. They priced it $80. Market can decide if such a thing is desirable or not.
 
Isn't this a good thing? Like this means it's hackable. That's all I need to know.

Y'all tripping out. Make your SNES Classic a NES Classic with two replica controllers. Or make it whatever you want.

Weren't you all complaining that NES Classic is hard to buy? Well now's your chance lol.
 

Joey Ravn

Banned
Homebrew dual boot NES and SNES incoming with all the games plus more.

That would be great, but remember that the S/NES Classics are severely limited in storage. They have 512MB of onboard writable memory, of which around 120 are used for storing the kernel containing the OS and the games.

You can easily compress the entire NES library into a few megabytes, but the ~600 of NTSC SNES games is a different matter altogether.

Adding NES games to the SNES Classic is a much more viable solution.
 

efyu_lemonardo

May I have a cookie?
They don't want to give the system longevity. This is Nintendo the toy company. They are selling a toy that looks like a small SNES, with a bonus ability to play a selection of games. They priced it $80. Market can decide if such a thing is desirable or not.

I wonder if the idea behind these systems wasn't simply to have an additional source of income from a product with much broader appeal in case their new console performed like the Wii U again.
 

Atheerios

Member
I think this is evidence against a possible N64 mini.

Maybe it was true that the NES Mini was originally intended to be a one time thing, with very limited availability. But seeing the success Nintendo decided to reuse the components to make the SNES Mini.

But now, making a N64 Mini would require totally different components, and I don't think Nintendo will take the time (and get additional assembly lines) for that.
 

muteki

Member
I can't believe they didn't change it at least for hacking reasons. Good thing it didn't I guess, and seems to perform capably anyway. Storage is more of an issue but an unreasonable expectation to have it bumped.
 
I think this is evidence against a possible N64 mini.

Maybe it was true that the NES Mini was originally intended to be a one time thing, with very limited availability. But seeing the success Nintendo decided to reuse the components to make the SNES Mini.

But now, making a N64 Mini would require totally different components, and I don't think Nintendo will take the time (and get additional assembly lines) for that.
The NES mini hardware is totally capable to run N64 games... Even GC and Wii games...
 

Ninja Dom

Member
Makes it easily hackable to add new games, excellent. What are 10 must have games that are missing from the SNES Classic lineup?



Go.

Piracy talk? Cos of course you would already need to own these 10 must have games so you can rip the Roms to load them on your SNES Classic Mini, right?
 

OmegaDL50

Member
The power issue doesn't seem like a concern. What I'm more curious about is how they would run both NES and SNES games on the same type of hardware. I remember reading and interview from Eurogamer (I think?) where they spoke with a guy who made one of the most popular SNES emulators, and said that's it's very hard to do so, even with powerful PCs.

That article was talking about running SNES games with 100% hardware cycle accuracy, which is very demanding of hardware.

None of the games on the NES or SNES classic are remotely running at 100% hardware cycle accuracy and instead rely on speed hacks and tricks like most other emulators that are not Higan / Bsnes.
 

Prithee Be Careful

Industry Professional
Do you get that you're asking "Why didn't Nintendo release a completely different product for a completely different market?"

I'm not, I'm fully aware of why they did it: blatant greed. Why sell a fun functional and flexible product when you can artificially lock it and sell it two or three times over?

I'm suggesting it would have been a better, more respectable decision. I'm also fully aware they probably couldn't give two shits what I think.

They never did when I worked there, at least.
 

Cleve

Member
Oh, just a limitation of the amount of available flash.

It's not a storage issue, it's an application memory management issue. The front end Nintendo designed was not created to scale indefinitely. Once you take the (awesome) Nintendo front end out of the equation, the system can support way more games.
 

efyu_lemonardo

May I have a cookie?
They never did when I worked there, at least.

What was your job at the company?

It's not a storage issue, it's an application memory management issue. The front end Nintendo designed was not created to scale indefinitely. Once you take the (awesome) Nintendo front end out of the equation, the system can support way more games.
Oh, ok. Thanks for the explanation.
 
Top Bottom