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Updated PSVR unit announced

Nikodemos

Member
Why are people so caught up in the whole HDR thing? Most TVs aren't able to display HDR. In many cases, not even those marked HDR-capable can display it. Unless the set has a native 10-bit panel (and most don't), it won't accurately display HDR data.
 
Since I just bought a 4K HDR tv I will have to sell my gen 1 PSVR, as I have pulling and plugin in hdmi cables. Imo this should have been thought out with gen 1 units either HW or by a SW update.
 

Bog

Junior Ace
HDR pass-through would be nice, but I also haven't even used mine in roughly 10 months. So I don't care.
 
Not significant enough of a change to be upset/regretful/jealous or whatever some people may be feeling, with this news.

HDR pass through is what it is and sorry to those who need/want it but I twisty tie my earbuds up the cable and onto the unit and it works great.
 
At this point as a 4K HDR/PS4 pro/launch PSVR owner I'm probably better off buying a used 2nd pro and setting up a PSVR exclusive machine somewhere else in my house.
 

iMax

Member
Why are people so caught up in the whole HDR thing? Most TVs aren't able to display HDR. In many cases, not even those marked HDR-capable can display it. Unless the set has a native 10-bit panel (and most don't), it won't accurately display HDR data.

Nearly all mid-to-high end TVs on the market today display native 10-bit HDR.
 
It was a hardware oversight.

Nah, it's likely a hardware bandwidth issue.

Then I see the PS VR1 owners in great pain and disadvantage unlike with DS4 V1 and DS4 V2 which are basically the same besides the the extra light.
The new Headset is not just 60 bucks like a controller you that you can get anytime you want.

I know some who are already infuriated by this. Why didn't they include this from the start?


I couldn't understand this:

The new version, model number CUH-ZVR2, features an updated design that enables the stereo headphone cables to be integrated with the VR headset and a slimmer, streamlined connection cable

What does that mean? About the headphone and cables? They should have preseneted some photos for comparison.

Are there any unofficial comparisons?
 

JABEE

Member
As someone who bought PSVR at launch. The fact that you can't swap out the break-out box is complete bullshit.

I continue to have less reason to use PSVR and buy VR games. For the games on it, it's not worth the hassle.
 
My understanding is that you can use an external device like an HD Fury to split your signal from the OG PSVR in order to get the HDR output on your TV. Not convenient, and an extra expense, but you can still do the same things on the old model as the revision.
 
While I understand this, I am fairly disappointed as a day-one purchaser. I have a 4k/HDR setup, and because of this, my PSVR remains unplugged most of the time. I know I'd use it more if I could just turn it on without having to rewire everything.

However, at least this is just a minor change. Also, I use nicer headphones with mine and the current breakout is convenient for that.
 
Why are people so caught up in the whole HDR thing? Most TVs aren't able to display HDR. In many cases, not even those marked HDR-capable can display it. Unless the set has a native 10-bit panel (and most don't), it won't accurately display HDR data.

Your perception is a bit outdated. Since last year any 4K TV worth mentioning supports native HDR.
Any future 4K TV (or just "TV" as no one buys the 1080p ones anymore) is going to have HDR.

It's just a super annoying, blatant oversight by Sony (as they were also big on pushing HDR). They fixed that now. But in addition they felt the need to needlessly change the cables so that current VR owners still can't fix it...



btw, why did they not also integrate a HDR-screen into the new PSVR model? I guess it's rather new tech on that scale as phones are only now starting to use it?
 

Kaako

Felium Defensor
I wonder if they'll release this revision this fall or next year. How far are they with this revision on a production scale?
 
Why are people so caught up in the whole HDR thing? Most TVs aren't able to display HDR. In many cases, not even those marked HDR-capable can display it. Unless the set has a native 10-bit panel (and most don't), it won't accurately display HDR data.
Some of us have spent obsurd amounts getting a good picture, lol. I own a Sony VPL-VW675ES, and HDR makes a noticible difference.
 

Sanke__

Member
I was expecting a new model

But I never expected them to not fix the HDR pass-through issue in the original model

This is fucking bullshit that you can't just buy the new processor box

Why are people so caught up in the whole HDR thing? Most TVs aren't able to display HDR. In many cases, not even those marked HDR-capable can display it. Unless the set has a native 10-bit panel (and most don't), it won't accurately display HDR data.

Uhm.... because it's a really big fucking problem if you do have an HDR tv
 

JABEE

Member
Why are people so caught up in the whole HDR thing? Most TVs aren't able to display HDR. In many cases, not even those marked HDR-capable can display it. Unless the set has a native 10-bit panel (and most don't), it won't accurately display HDR data.

There may be people in this tread with all of those things most people don't have.

Most people don't have VR headsets at all.
 

Synless

Member
Not really a worthwhile upgrade for me to buy a new one. I will wait to upgrade from the current model when a higher res version comes down the road.
 
Anyone else bummed that they didn't also announce a new camera that tracks better? Or that they didn't figure out some way to allow you to use two cameras for better tracking? I'm not asking for room scale nor am I expecting tracking that's 1:1 to even a launch bundle Oculus but just something that's better than the current PSVR tracking would be huge.

Basically, I was fine with the PSVR's tracking until I had the chance to use a Oculus and a Vive. I don't even own those but once I tried those it made it really hard for me to go back to the PSVR's very finicky tracking. This resulted in me selling my launch core unit. I get that everyone's experience and patience is different and if you're interested in the PSVR you should definitely buy one but as someone who get's bugged by little things I had a death by a million cuts situation with the PSVR and while this updated model seems to fix some of the issues I had with it, for me personally, it doesn't go far enough (assuming there aren't more improvements they that haven't discussed).

For those interested in the PSVR, here are some things to note:
- As someone who owned a PSVR before and after getting a PS4 Pro it's worth noting that no PSVR games that I'm aware of take advantage of the Pro BUT the PS4 Pro's Boost mode does make a big difference in some games in that some games will have a more stable framerate which is critical with VR (framerate was an issue with some early PSVR games) and increased visual clarity (on a standard PS4 some VR games would have somewhat of a Vaseline on the lens look to them... which I personally find preferable to the Vive's screen door effect). These improvements aren't necessarily game changers but they are nice.
- It's by far the most comfortable (and coolest looking) headset of the big 3. I find the Oculus easier to make tweaks to and I generally have had less of an issue with my lens fogging up on the Oculus but the PSVR definitely sits on my big ole dome most comfortably.
- I haven't set up a Vive but I would say that the PSVR might actually have been slightly more difficult to set up compared to the Oculus but weirdly I might actually say that the PSVR was slightly faster to set up (your mileage may vary). One of the things that makes the PSVR somewhat finicky is that after you do set up you'll want to make sure you and your camera are in basically the exact same position next time you use PSVR or you'll have problems. This is an issue with all VR systems to some extent but it's definitely worse with PSVR than it is with the Oculus (at least it seems to be with me).
 
I made a thread not too long ago asking if people expected revisions because I didn't want to early adopt only for a slim or new version to come out shortly after. Everyone was convinced there was absolutely no way any revisions would come until PSVR2/PS5. I was still skeptical and waited. Now I'll be picking this up when it's available.
 
Welcome to tech

That is an absolute bullshit excuse and drive-by post, and you know it.

Imagine if Microsoft released a faulty power brick for the original Xbox One and just said "too bad, so sad" to everyone who has one. People on this forum would crucify them for it.

Sony should've done a revision to the Processor Box right after launch when they knew it was a hardware oversight. Offer it to people for free within a certain window, and then a charge later. MS handled this well with Kinect on the Xbox One S, giving the adaptor to early adopters for free. Even Nintendo, once horrible, offers part replacements very well.

Sony is just arrogant and fucking over their most loyal users now.
 

DjRalford

Member
Maybe the new one completely fixes the drifting issues too.

Still for what was essentially a beta product I've had a good time for the money.
 

thenameDS

Member
Glad I sold my PSVR last month, the whole no HDR passthrough really annoyed me. Also, the fact I hardly touched it played a factor.

But I’m a sucker for buying stuff so I’ll get this new revision down the line and try to get back into VR.
 
I use my PSVR way less than I otherwise would (and buy fewer games) because I don't want the breakout box connected for normal games etc. due to the lack of HDR passthrough. This would certainly make me use the platform more.

But I'm not gonna buy a new headset for it. Fuck that.

They should offer a trade-up program.
 

Skittles

Member
That is an absolute bullshit excuse and drive-by post, and you know it.

Imagine if Microsoft released a faulty power brick for the original Xbox One and just said "too bad, so sad" to everyone who has one. People on this forum would crucify them for it.

Sony should've done a revision to the Processor Box right after launch when they knew it was a hardware oversight. Offer it to people for free within a certain window, and then a charge later. MS handled this well with Kinect on the Xbox One S, giving the adaptor to early adopters for free. Even Nintendo, once horrible, offers part replacements very well.

Sony is just arrogant and fucking over their most loyal users now.
Lol, replacing a power brick is far easier than replacing an integrated cable in the headset. Outrage over no hdr throughput is silly. Its a small inconvenience, not some disastrous fucking mistake people make it out to be. Yall really cant unplug one hdmi cord and plug in another without throwing a fit?
Maybe the new one completely fixes the drifting issues too.

Still for what was essentially a beta product I've had a good time for the money.
If you have drift issues your camera isnt setup correctly
So how well has PSVR sold???😯
Best selling vr headset out of all of the big ones.
 

akileese

Member
Not significant enough of a change to be upset/regretful/jealous or whatever some people may be feeling, with this news.

HDR pass through is what it is and sorry to those who need/want it but I twisty tie my earbuds up the cable and onto the unit and it works great.

Yeah. The headphones and pass-through are nice quality of life upgrades for those who want one but were on the fence for one of those reasons, but hardly enough justification to go out and buy a new one.
 

MattAces

Member
So how well has PSVR sold???😯

Of course this ranges from extremely inaccurate to inaccurate.
But according to SuperData, here it is.

oculus-rift-superdata-research-1-1140x1417.jpg
 

FlyinJ

Douchebag. Yes, me.
1.8 million PSVRs were sold? Wow... when did that number come out? Last I heard it was just over a million, and that seemed to be only a month ago.
 
Sony killning the VR market - the PSVR is an amazing piece of kit. Jut needs a 2.0 upgrade with a better screen. I’ll upgrade for PS5.
 

ArtHands

Thinks buying more servers can fix a bad patch
1.8 million PSVRs were sold? Wow... when did that number come out? Last I heard it was just over a million, and that seemed to be only a month ago.

Those are SuperData’s estimation. They also estimated PSVR to sold 2.5m last year
 

ghibli99

Member
Why are people so caught up in the whole HDR thing? Most TVs aren't able to display HDR. In many cases, not even those marked HDR-capable can display it. Unless the set has a native 10-bit panel (and most don't), it won't accurately display HDR data.
It's addressing one of the PSVR's design oversights. The workaround was a joke, and now you don't have to deal with that. Plus it streamlines some of the cable management, which was another area of its design that was criticized. The HDR thing, among other reasons, was why I passed. Now I'm more likely to pick one up. That's a good thing.
 

ArtHands

Thinks buying more servers can fix a bad patch
I use my PSVR way less than I otherwise would (and buy fewer games) because I don't want the breakout box connected for normal games etc. due to the lack of HDR passthrough. This would certainly make me use the platform more.

But I'm not gonna buy a new headset for it. Fuck that.

They should offer a trade-up program.

Well it make sense from Sony’s perspective. They will rather you purchase a brand new vr headset than a new breakout box, that way they earn more
 
- As someone who owned a PSVR before and after getting a PS4 Pro it's worth noting that no PSVR games that I'm aware of take advantage of the Pro BUT the PS4 Pro's Boost mode does make a big difference in some games in that some games will have a more stable framerate which is critical with VR (framerate was an issue with some early PSVR games) and increased visual clarity (on a standard PS4 some VR games would have somewhat of a Vaseline on the lens look to them... which I personally find preferable to the Vive's screen door effect). These improvements aren't necessarily game changers but they are nice.

That's nonsense nearly all PSVR games on the launch of the pro had pro support or within a few months. The boost mode makes very little difference and didn't come along until much later. No PSVR games at launch had framerate issues, those that got pro patched usually went from 60fps to 90fps and usually a rendering upgrade or resolution bump.
 

wilflare

Member
the revised model seems to fit better with the design language of the PS4Pro and PS4Slim

probably will change to this (does sting a little considering I got my PSVR in late Aug? and yes the HDR passthrough matters to me)
 

Shin-Ra

Junior Member
Anyone else bummed that they didn't also announce a new camera that tracks better? Or that they didn't figure out some way to allow you to use two cameras for better tracking?
Two cameras - twice the camera data to process, you'd need to two PS4's working together on that and only new or updated games made compatible with such a rare setup.

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The HMD internals have probably been revised to reduce the number of parts and build complexity too.
 

Lady Gaia

Member
Imagine if Microsoft released a faulty power brick for the original Xbox One and just said "too bad, so sad" to everyone who has one. People on this forum would crucify them for it.

Surely it’s obvious to you that there’s a world of difference between a feature that was omitted (and clearly documented as such!) and a faulty product.

A closer comparison would be to note that the original Xbox One didn’t support HDR but the Xbox One S does. All of the products in question work as designed and advertised, and if you want the newer version you buy it.
 
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