Those 2 examples are particularly bad all right.
What about Overwatch?
Overwatch lootcrates deal exclusively in cosmetics as far as I know.
Those 2 examples are particularly bad all right.
What about Overwatch?
weve also added the ability to recruit followers by using the ring of power.
Overwatch lootcrates deal exclusively in cosmetics as far as I know.
I haven't finished the first game yet, so maybe I'm missing something, but are we the bad guys now?
I haven't finished the first game yet, so maybe I'm missing something, but are we the bad guys now?
Yeah. And that's fine. They're easily earnable in game, and they don't affect gameplay.
Shadow of Wars lootboxes seem to primarily deal with gameplay changing things. And that fucking sucks. You know the gameplay will be balanced around the inclusion of these boxes. And fuuuck that.
No, but I think that's how this game will end, leading into Bizarro Lotr's, with randomly generated Dwarfs, Elves, and Human captains. At least, I hope.
Your pessimism is totally understandable but we don't "know" anything yet.
The developers have stated the game has been balanced without consideration for the loot boxes.
I say we wait for reviews, etc before we hang em out to dry. (wait, is that a saying?)
They've already stated that the game is designed/balanced around them not existing.
So hopefully it all good.
The only thing I would be worried about is the pvp element but we don't have many details about that yet. I don't care whether my opponent has spent a fortune for legendary orcs or not, the fact that they can would be the potential problem.
Of course they're gonna say that. They're not going to say 'Yeah we changed gameplay balance to accommodate for the sold boxes'
But there will always be that underlying thought of 'Maybe I can't beat this part because they expect me to buy some boxes and I can't earn anymore?'
They straight up say in the article one of the core design philosophies they have is to prolong play for as long as possible.
Thinking that would not apply to their monetisation strategy with loot boxes is just, I dunno naive is the only word I can think of that accurately covers it.
Well, I'm not going to call them liars until we get some hands on time.
"We kept all of the loot boxes and the economy of real world money turned off in playtesting so we know we are balancing around an experience which is rewarding without any of that stuff."
This is what I was referring to from the Eurogamer article from a while back.
To me it's the fact that they're pushing the loot box aspect so hard. 'LOOK AT THE ORCS YOU CAN EARN, DON'T WORRY WE'RE GONNA DO GOOD WITH THE LOOT BOX MONEY '.
I skip more and more AAA as it is. I wouldn't mind too much if I have to go full indie and retro.What are you guys going to do when Dark Souls 4 has loot boxes? Stop gaming?
I mean everything has micro transactions now. Phones. TVs. Games. It's the way things are going.
I could even see if getting like cable bills where you don't have to purchase the whole game and can purchase just SP or MP and then a laundry list of micros
"We kept all of the loot boxes and the economy of real world money turned off in playtesting so we know we are balancing around an experience which is rewarding without any of that stuff."
This is what I was referring to from the Eurogamer article from a while back.
They straight up say in the article one of the core design philosophies they have is to prolong play for as long as possible.
Thinking that would not apply to their monetisation strategy with loot boxes is just, I dunno naive is the only word I can think of that accurately covers it.
Wasn't the original a pretty big game to begin with; did people actually ask for the sequel to be four times bigger? Is this the "today's games are so big they can't not have loot boxes" argument in action? Publishers decide to make a game of such ludicrous scope and budget that they have to rely on that loot box whale money to turn a profit?
Always thought exactly the same.
I could easily see the next game see us invading Lothlorien and The Shire and shit.
Loot boxes were bad enough but already talking about DLC and expansions before the game is even out. Will probably wait for the cheaper GOTY / Complete Edition now.
The world has changed. I feel it in the water. I feel it in the earth. I smell it in the air. Much that once was is lost. For none now live who remember it. It began with the forging of lootboxes. Three were given to the elves, immortal, wisest and fairest of all beings. Seven to the Dwarf Lords, great miners and craftsmen of the mountain halls. And nine, nine lootboxes were gifted to the race of men, who above all else desired skins. For within these boxes of loot was bound the strength and will to govern each consumer.
But they were all of them deceived, for another lootbox was made. In the land of Mordor, in the fires of Mount Doom, the dark Lord Sauron forged in secret a master lootbox, to control all others and into this box, he poured his cruelty, his malice, and his will to dominate all microtransactions. One lootbox to rule them all.
If you truly think the game is balanced exactly the same as if there were no lootboxes at all, you must be incredibly naive.
Of course they'll try their damndest to incentivise you buying these damn things. It's going to be a goddamn money train. It's getting increasingly more pervasive, too. Look at Forza 7 or NBA2K18 for recent examples. You end up stumbling into these crates at every junction.
It's an interesting statement though. That makes me wonder if they completed the game with just in-world drops of gear, quest rewards and Orcs they branded on the go.
A lot of the in-game rewards seem to be based around 'mirian', the currency for buying these loot boxes from the Greedy Orc Market. If you don't want to grind for mirian, you can whip out your credit card instead (which purchases 'gold', the more 'bang for your buck' loot box currency.)
So are they saying it's balanced it around not spending mirian at any point? What about the gold currency the game gives you at certain milestones (small 'taster' rewards that get you used to buying the top-tier loot boxes)? And if you ignore the mirian purchases, does the game still feel rewarding to play or do you just see your virtual piggy bank fill up as you're perpetually undergeared?
In other words, is Monolith claiming you can play through the whole game without engaging with the Greedy Orc Market at all?
Was really hoping this series would follow the Dead Space 1 to Dead Space 2 track, where I get the first game late, love it to death, then be there day and date for the sequel.
Sadly, that just isn't to be.
Exactly. If the game was not balanced towards loot boxes people would not need to buy them. So what's the point of loot boxes then?
Game must be balanced in a way where you could either spend 20h+ on getting that Legendary Orc or you could just spend couple bucks and get him in 10 minutes.
I take it to mean that that it's balanced without the means to purchase gold enabled. So you still get loot crates from in game currency. Open to interpretation though.
I don't see any serious difficulty in balancing though, you can go recruit legendary orcs pretty easily by the sound of it.
I hope the new difficulty levels actually add some difficulty. The worst thing about the first game was how ridiculously easy it was once you past the first couple of hours.
yet here you areNah man
Even id it's true it's still a boring as fuck discussion
I really want to play this game, but no way I'm dropping any money on it until we find out how intrusive the loot box economy is on SP progression
Always thought exactly the same.
I could easily see the next game see us invading Lothlorien and The Shire and shit.
I'm glad loot boxes are dominating the conversation. Now if only game critics would grow a spine and start giving lower review scores (and not removing them when pressured by the publisher) we might start to see some positive developments around gaming business models.
So far all I am seeing is a massive expansion in microtransactions which doesn't make me happy.
Since its all SP though, is it theoretically possible to unlock it all with a trainer on a PC?
I wouldn't be surprised. The crack scenes have basically destroyed every DRM protection now besides UWP, and they're going to go to town on this game.
Sounds like one.Is that a threat?
Meltdown of the week? Come on. He's completely correct: people on this forum get far too bent out of shape about loot boxes. It gets extremely tiresome that any thread containing a mention of loot boxes gets taken over by vocal dissenters talking about greedy devs. "Greedy devs" is quickly becoming just as annoying as "lazy devs".
Guess what, games cost a lot more to make than they used to, and they still cost $60 for us to purchase. Loot boxes are a buisiness reality if we want AAA games to remain at a reasonable price point. This isn't devs being greedy, it's games being a for-profit buisiness. That's ok.
I'm really looking forward to Shadow of War. I won't be purchasing a single loot box with real money, yet somehow, someway, I'm pretty sure I'm still gonna have a wonderful time with the game.
The worst part is that there are games like Forza, which have disabled real money purchases until after the game comes out, so reviewers won't rate it lower.
Designed from the ground up to manipulate customers like some F2P game, instead of just offering a god damn video game.
All of the signs as to the progression system in this game, along with the gameplay itself being designed around loot boxes.. it make Forza 7's complaints seem like small fries in comparison.
I really hope a lot of people vote with their wallet on this one.