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Overwatch |OT10| That'll do pig, that'll do

LiK

Member
Damn dad is angry and that says a lot when such a calm guy like Kaplan gets mad at you. You dun goofed.

2017-10-0511_46_10-anzlk2g.png

I love it.

They nerfed my boy Junk? fucking hell he was actually dangerous now.

What did they nerf? Haven't kept up.
 

Blues1990

Member
At this point I think I'd prefer if they just scrapped Valkyrie and rethought her ult. It no longer meaningfully enhances all her abilities - just the boring ones.

Instead, give her a brand new ult with a new mechanic that actually serves the purpose of an ult - a big ability that can swing teamfights in clutch moments.

Let her unleash a golden burst that renders all allies in a radius immune to damage and cc effects for 1.5-2 seconds. Mercy can now counter to D.Va, Tracer, Doomfist and Junkrat ults, and can lend assistance Vs. Mei, Reaper, Hanzo and Pharah ults.

She can earn real praise for well-timed ults, save her team from wipes and won't just be sitting back holding a beam on an ally for what is supposed to be her big crazy ability.

What's she gonna' do now? Be a shittier Zenyatta ult or a shittier Orisa ult. Either way it's shittier, and doesn't allow her to make "big plays" like nearly every other ult in the game.

On the other hand tanks, supports and team coordination are still what decide games at the highest levels of coordinated play. What is Blizzard supposed to do, have balanced support heroes that suffer in soloque, or strong support heroes that break coordinated play?

What did they nerf? Haven't kept up.

They slowed down the speed of RIPTire, supposedly back to its original speed.
 
Had a pretty good Mystery Heroes match going on Hollywood until the end, and that last choke point. The opposing team was given 2 Widowmakers, a D.Va, a Junkrat, a Mei and a Zenyatta to defend with, and we kept getting no healer. I managed to make my way through the choke point and around the trailer to kill the 2 Widowmakers with Mei of all people, but overtime ran out as I was freezing the second one and we lost.

It's funny; I'm warming to using Mei in the other game modes but as McCree I f*cking HATE seeing her in FFA Deathmatch almost as much as I hate seeing Symmetra.
 
Just don't have support characters that require good aiming in order to heal...that was a terrible idea for consoles.

I made a thread about Ana on the official forums today.

It was a mistake.

That shit is on fire with the ptr changes, my topic disappeared in 2m. Gonna wait for a good while to bump it.
 

Akuun

Looking for meaning in GAF
I don't know if this is going too far with her res. Mercy's ult is still pretty good even without res spam because the chain beam + self-sustainability really helps teams get a foothold on a point more easily, and it lasts way longer than Zen's ult. Sometimes snapping to AoE damage boost to get a quick pick or to finish a guy off before snapping back to AoE healing is great.

I think I would have liked to have it reset the res cooldown, without the cooldown reduction afterwards, though. No res cooldown reset means that Mercy can't mindlessly res the first death regardless of who it is anymore, which I guess might be the point.
 

papasmurf1038

Neo Member
Folks aren't gonna be happy until she's deleted from the game or nerfed into oblivion like Ana probably.

I think this is pretty much correct, yeah. Supports as a concept run contrary to the experience that most people are coming to Overwatch for, which is to have a fun, relaxing, and empowering time shooting stuff. People don't want to learn to play around supports, so they'll keep complaining for as long as she has a big impact on matches.
 
Here's Dallas's OWL team: Dallas Fuel. Along with a cool Genji skin.

DallasFuel_2-1-1024x600.png

I'm wondering... it's not likely that these skins will be available in the normal lootboxes right? Will they actually add an option to buy individual items using real money?

Or maybe there will be an event related to OW league where the lootboxes profit will be shared with the teams?

Are there other examples of e-sports games like this to give us an idea?
 

LiK

Member
The skins apply to every hero. Genji was just the one shown for this team.



Yes.

Yeah it's a weird name but it's not like traditional sports teams have weird names too i.e. Red Sox

Well, Red Sox was because they all used to wear different colored socks in Baseball so that made sense. I guess a weirder name is something like the Lakers. What does that even mean.
 
I'm wondering... it's not likely that these skins will be available in the normal lootboxes right? Will they actually add an option to buy individual items using real money?

Or maybe there will be an event related to OW league where the lootboxes profit will be shared with the teams?

Are there other examples of e-sports games like this to give us an idea?

Teams get a portion of their revenue through people paying for cosmetics, although the exact model of all of this is unknown as of now.
 
I think this is pretty much correct, yeah. Supports as a concept run contrary to the experience that most people are coming to Overwatch for, which is to have a fun, relaxing, and empowering time shooting stuff. People don't want to learn to play around supports, so they'll keep complaining for as long as she has a big impact on matches.

If anything I think it's the exact opposite. Overwatch was super popular with wide swaths of players BECAUSE it had characters like Mercy. That's exactly the experience a lot of people came to Overwatch for.

I didn't know the skins for teams were for every character, that's cool.
 

Blues1990

Member
Yea, Ult nerf ain't a big deal. The double mines is what makes him extra good to me.

Yep, as much I love the speed increase, I used the tire more as a distraction than a tactical nuke. If anything, I’d prefer my teammates to cover me when I use it.
 

LiK

Member
Yep, as much I love the speed increase, I used the tire more as a distraction than a tactical nuke. If anything, I’d prefer my teammates to cover me when I use it.

Even with the speed increase, after they nerfed it from flying high, it was shot down pretty easily by good players in my games. Just need to be clever with it again.
 

papasmurf1038

Neo Member
If anything I think it's the exact opposite. Overwatch was super popular with wide swaths of players BECAUSE it had characters like Mercy. That's exactly the experience a lot of people came to Overwatch for.

Definitely a lot of folks were attracted to the game by characters who don't have a focus on aim. That's certainly what brought me to Overwatch; in general I find lining up a reticle over a dude to be incredibly dull.

But if you take a look at the role distributions on Overbuff, there's about twice as many people playing DPS heroes over Supports. So their complaints predominate and shape the game, and now all four healers have been dramatically nerfed since launch. Which makes the game a lot less interesting to me, personally, and likely alienates a lot of the broader audience you mention. But it's what the loudest plurality is clamoring for.
 

Data West

coaches in the WNBA
Definitely a lot of folks were attracted to the game by characters who don't have a focus on aim. That's certainly what brought me to Overwatch; in general I find lining up a reticle over a dude to be incredibly dull.

But if you take a look at the role distributions on Overbuff, there's about twice as many people playing DPS heroes over Supports. So their complaints predominate and shape the game, and now all four healers have been dramatically nerfed since launch. Which makes the game a lot less interesting to me, personally, and likely alienates a lot of the broader audience you mention. But it's what the loudest plurality is clamoring for.

People are going to play DPS regardless of balance dominantly just because its a shooter

so youd think theyd say 'fuck em' and balance around the tanks and supports, but pro gengu stream gets more views than pro mercy stream
 

DR2K

Banned
Can we please nerf the other healers? Why should everyone get a sound barrier, make it one target. Why should transcendence apply to more than one target? Why does the biotic grenade apply to more than one target.

DPS class needs a major buff. Add 30 second cool downs to all barrier type moves.
 

Blues1990

Member
Can we please nerf the other healers? Why should everyone get a sound barrier, make it one target. Why should transcendence apply to more than one target? Why does the biotic grenade apply to more than one target.

DPS class needs a major buff. Add 30 second cool downs to all barrier type moves.

Also, delete the Defense Catagory.

All of it.
 
I knew this was going to happen when I argued in the rework PTR thread/s against this version of Mercy. It was so obvious they would change her and then nerf her.

She almost has the worst ult in the game now.
 

Akuun

Looking for meaning in GAF
You can see this mentality extending to the pro scene to some extent. Some teams are full of good individual players, but seem to lack synergy because everyone is always trying to be the hero and carry the others.

You also sometimes see fans talking about how this or that player is bad and should be kicked just because he wasn't front and center all day making hero plays. When in reality, sometimes players are instructed to focus on supporting other players and specifically to avoid trying to be the hero.
 
The Mercy nerf is predictable, expected, makes sense, and isn't that huge of a deal. Anybody that didn't see exactly this coming from the moment they announced the rework underestimates how these things are designed. This is all pretty by the book and should shake out in the end.

Yeah she just ends up with a low impact (terrible) ultimate as the cost of all of this. The "buff" of "double range on rez" is just insulting. So instead of having to be directly on the corpse you can be a few steps away from it. Thanks Daddy Kaplan.
 
The second LA OWL team owned by Kroenke is confirmed to have the name LA Gladiators through a trademark listing.

I think there was some talk that today was supposed to be a big day for OWL news so I'll try to post everything here.
 
Damn dad is angry and that says a lot when such a calm guy like Kaplan gets mad at you. You dun goofed.

2017-10-0511_46_10-anzlk2g.png
Issue: current balance team is aimless and bad at balancing the game. Most heroes do not see significant competitive play even one year after release.

Productive suggestion: get a new balance team.

Seems clear to me.
 
Issue: current balance team is aimless and bad at balancing the game. Most heroes do not see significant competitive play even one year after release.

Productive suggestion: get a new balance team.

Seems clear to me.

would the feedback from the pro scene help.
this whole internal team just isn't working.
 

Gorillaz

Member
You can see this mentality extending to the pro scene to some extent. Some teams are full of good individual players, but seem to lack synergy because everyone is always trying to be the hero and carry the others.

You also sometimes see fans talking about how this or that player is bad and should be kicked just because he wasn't front and center all day making hero plays. When in reality, sometimes players are instructed to focus on supporting other players and specifically to avoid trying to be the hero.
most of those dudes don't know team synergy, what it means to be a role player or just being giving a certain job in a match up.

it's team sports 101 type of shit so it's not surprising they don't get it
 
Issue: current balance team is aimless and bad at balancing the game. Most heroes do not see significant competitive play even one year after release.

Productive suggestion: get a new balance team.

Seems clear to me.

Counter point. While not every character has been viable from release through the present, roughly 90% of the character case has been viable at one point or another. It seems as more time passes the amount of characters that are totally viable at one given time has steadily been increasing.
 

TrueBlue

Member
Not sure I could ever advocate people getting sacked for what ultimately amounts to misguided balance changes. Things happen, mistakes are made.
 

mollipen

Member
If anything I think it's the exact opposite. Overwatch was super popular with wide swaths of players BECAUSE it had characters like Mercy. That's exactly the experience a lot of people came to Overwatch for.

I never would have cared about Overwatch in the first place had I not randomly tried the game and played as Mercy at the PAX East before its release.
 

Nepenthe

Member
if your job is to make video games and you arent good at making video games, id say its warranted

I think if you're capable of creating and working in the environment that birthed Overwatch in a world where most people can't even code their way out of a paper bag, you are automatically good at making video games.
 

TrueBlue

Member
if your job is to make video games and you arent good at making video games, id say its warranted

I dunno. A game that has sustained a level of popularity like OW has can't be doing too much wrong in terms of entertaining its players.

Granted, they could be doing better, but I don't think the balance changes warrant such action yet. If everyone suddenly abandons the game, that'd be a different story.
 
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