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Media Create Sales: Week 39, 2017 (Sep 25 - Oct 01)

If there was such a relationship (which i guess wouldn't be too surprising?), i would imagine there would be more of an incentive to aid falcom during the vita era than today.
 

Nirolak

Mrgrgr
As a side note, apparently Brave Exvius is bigger in North America than Japan.

Interviewees:

JP Producer, Kei Hirono

9. S0kun – Anything you’d like to say to the community?

[Hirono] North America is the biggest market for us so I’m constantly looking at player data to analyze what you guys are playing and definitely see how much you’re supporting the game. Other than the December Fan Festa in Los Angeles, we have the upcoming New York Fan Festa so we are very much looking forward to meeting the fans to get your feedback to help us create better content!
3. yubimu - Is a Steam release coming soon? There was mention it was being looked at, but no dates or timeframes were mentioned

We’re always looking to expand platforms for our player base of the game so PC is going to be included in those discussions, but we can’t comment on any new platforms at the moment.
Source: https://www.reddit.com/r/FFBraveExv...re_enix_members_ffbe_community_interview_tgs/
 

Vena

Member
I feel like we had a thread on that... (not saying the post is bad, I feel like I already read it...).
 

Snakeyes

Member
For SnK, i can see some small title like maybe more Neo Geo port or Metal Slug reboot. But i don't see KoF or any fighting game coming to Switch there. I don't think SnK would see the audience over there.
That would be quite stupid of SNK, as the ports of NeoGeo fighting games have been selling very well on Switch, with KoF 98 being one of the top sellers. Besides, looking at the middling sales of KoF XIV across the board, it's probably not in their best interests to be picky with their platform choices. If I was in their position, I'd be trying to put my games out on as many viable platforms as possible.
 

Yagami_Sama

Member
KOF XIV on Switch would be very cool. But I doubt that SNK is planning something for the console. I am not sure if SNK is making money with this Arcade Archives and this is something I would like to know, because is selling quite well on Switch.
 

casiopao

Member
Do you guys think the same will happen if they release Minna No Golf mobile in NA,I think that type of game will do good in NA

For some game sure like that new FFXV mobile can do better on the west. But most of the jp mobile is so far apart from WW taste that it rarely perform greatly.

On MnG, is the IP in anyway popular outside of JP right now?
 
KOF XIV on Switch would be very cool. But I doubt that SNK is planning something for the console. I am not sure if SNK is making money with this Arcade Archives and this is something I would like to know, because is selling quite well on Switch.

Just let Hamster handles the ports. Hamster do/did publish retail games before so they're very capable of dong it if SNK won't themselves.

Hell they could start with say King of Fighters XI which is the first post Neo Geo entry to test the retail market if they choose to do so, and far easier to port too. Gotch Technology is behind the Neo Geo ports and they also did Namco Museum on Switch. I wonder if they could handle KoF11 on Switch.

Edit: King of Fighters XII might be more appropriate as that's an HD title also on PS360.

Edit 2: Huh, apparently XII didn't score so good, but XIII certainly did. ... Go with that one! :p
 

Fisico

Member
That would be quite stupid of SNK, as the ports of NeoGeo fighting games have been selling very well on Switch, with KoF 98 being one of the top sellers. Besides, looking at the middling sales of KoF XIV across the board, it's probably not in their best interests to be picky with their platform choices. If I was in their position, I'd be trying to put my games out on as many viable platforms as possible.

I guess it's a yearly ranking?

If so being behind 1-2 Switch merely indicates that it's somewhere below the 12-15k sales range.
 

Snakeyes

Member
I guess it's a yearly ranking?

If so being behind 1-2 Switch merely indicates that it's somewherebelow the 10-15k sales range.

Are these only JP sales? I'm sure the WW number is much higher since the ACA ports passed the 200,000 mark back in early May.
 
For some game sure like that new FFXV mobile can do better on the west. But most of the jp mobile is so far apart from WW taste that it rarely perform greatly.

On MnG, is the IP in anyway popular outside of JP right now?
I mean even endless runners are on the top grossing chart in the NA,I think this game has potential
 

mao2

Member
Jdpw4Zg.jpg


Blazblue Cross Tag Battle's target platform is still TBA, but gameplay videos show triangle, circle and X buttons during character select screens, so that pretty much confirms a PS4 version.
https://www.youtube.com/watch?v=1FqFup1vYPQ
 

casiopao

Member
I mean even endless runners are on the top grossing chart in the NA,I think this game has potential


Endless runner is much simpler game though. Golf on the other hand...

I mean from my country play store top grossing, out of top 100. There zero golf game there and if we are counting japanese develop mobile game title there, the most is only around 10-15 which show how hard it is for jp game to become succesful outside of jp market.
 

Snakeyes

Member
Huh, apparently XII didn't score so good, but XIII certainly did. ... Go with that one! :p
Yeah, XIII would be the best out of the post-NeoGeo bunch but still not a great test game. It didn't do too hot on consoles and only reached good numbers on Steam after several sales.

A port of '98 UM or '02 UM would probably be a more attractive option. If SNK really wanted to one-up Capcom and put out something with great value, they could put '98 UM, '02 UM and XIII on a single 8 GB cart, complete with online play, and release it as a KoF anthology of sorts.
 

Ōkami

Member
DLgQh_GXcAA0a0-.jpg


Comparing the Switch with everything that its doing better launches aligned, and the PSP, the only system its outperforming worth comparing to.

3DS outsold the GBA during its first year, so this could change a lot in the upcoming months.

Its also funny to see that the Wii was outperforming the PS2 at some point.

Here's a comparison with everything there's to compare it to.

 

fortunato

Banned
GBA and Wii started very strong, but then they slowed down at a certain point. 3DS and DS were much more consistent in selling a lot.
 

Fisico

Member
Are these only JP sales? I'm sure the WW number is much higher since the ACA ports passed the 200,000 mark back in early May.

Oh you edited your post.
I didn't check thoroughly at first, in fact your link is only sales for the first half of 2017 in Japan, so yeah in Japan for the first half of 2017 you can deduce that KoF 98 is below 15k and Metal Slug 3 somewhere between 20k (Arms estimated digital sales for June) and 47k (Zelda estimated digital sales up until June)
Below that Seiken collection and USF2 are being estimated at ~5k so Metal Slug is somewhere between 5-10k.

The 200k number being from early May, the sales are probably even lower for Japan, so if you want to have an idea of how much of these 200k came from KoF98 you'd be better checking US and EMEA ranking.
 

L~A

Member
Leg-o-Meter September 2017 Edition


Initially thought ACNL would end up leggiest game of the year, but unless it pops back up within the next 2 weeks, it will most likely be Zelda instead.
 
//img

Blazblue Cross Tag Battle's target platform is still TBA, but gameplay videos show triangle, circle and X buttons during character select screens, so that pretty much confirms a PS4 version.
https://www.youtube.com/watch?v=1FqFup1vYPQ

PS4 was the safest bet anyway. Each fighter releases on PS4; the community has settled on that platform for quite some time now.

Do we know whether ASW uses Unreal Engine for this game? Because this is most likely the game where they finally drop PS3, and this could very well get a Switch port, since we know that the series is coming to Switch. Is it be with this game tho? My personal guess is PC/PS4/NSW and built in Unreal Engine, which they're already using for Guilty Gear Xrd and Dragon Ball FighterZ.
 
Easily since the most popular fighter is exclusive to Nintendo (Smash). I haven't checked, but I believe even Arms outsold every fighter released on PS4.

Yeah, it's definitely possible, but as a third-party, it doesn't make sense to ignore the big fighting game community that is on PS4. I hope Cross Tag Battle is the game where they serve both the PS and the Nintendo fighting game community. By combining BlazBlue, Persona 4, and RWBY, the sales potential is very high anyway. I have high hopes this game will sell very well (100k+). Together with Dragon Ball FighterZ, ASW has two promising products coming up! :D
 

mao2

Member
PS4 was the safest bet anyway. Each fighter releases on PS4; the community has settled on that platform for quite some time now.

Do we know whether ASW uses Unreal Engine for this game? Because this is most likely the game where they finally drop PS3, and this could very well get a Switch port, since we know that the series is coming to Switch. Is it be with this game tho? My personal guess is PC/PS4/NSW and built in Unreal Engine, which they're already using for Guilty Gear Xrd and Dragon Ball FighterZ.
This game has 2D sprites on 3D backgrounds though. I think it's more likely they're reusing whatever game engine BlazBlue was created on.

Easily since the most popular fighter is exclusive to Nintendo (Smash). I haven't checked, but I believe even Arms outsold every fighter released on PS4.
Super Smash Bros. series is definitely the most popular fighter but I don't think that really means anything. As a matter of fact, starting from Nintendo 64, Nintendo consoles probably have the the least amount of third party fighting games, let alone exclusives.
 

fortunato

Banned
Easily since the most popular fighter is exclusive to Nintendo (Smash). I haven't checked, but I believe even Arms outsold every fighter released on PS4.

The real question is, though: are those people buying Smash/ARMS likely to buy other games in the fighting genre? Or: are they buying those products solely because they're Nintendo products, and therefore they're not traditionally fighting games enthusiasts? Further: are fighting games enthusiasts on Nintendo platforms likely to buy other games in the fighting genre on the same platforms, or perhaps they own another platform (e.g., PS4) where they buy third party fighting games? I think Switch has already signals of a good fighting game community, since Ultra Street Fighter II and Dragon Ball XenoVerse both sold good, so Switch might be more appropriate for the games you all mentioned. In particular, ASW fighting games do not need millions to succeed, and they cater a niche rather than the mainstream market.
 

casiopao

Member
The real question is, though: are those people buying Smash/ARMS likely to buy other games in the fighting genre? Or: are they buying those products solely because they're Nintendo products, and therefore they're not traditionally fighting games enthusiasts? Further: are fighting games enthusiasts on Nintendo platforms likely to buy other games in the fighting genre on the same platforms, or perhaps they own another platform (e.g., PS4) where they buy third party fighting games? I think Switch has already signals of a good fighting game community, since Ultra Street Fighter II and Dragon Ball XenoVerse both sold good, so Switch might be more appropriate for the games you all mentioned. In particular, ASW fighting games do not need millions to succeed, and they cater a niche rather than the mainstream market.

Considering all those Nintendo fans had bought USFII, DBXV, Pokken, Arms and Smash. I don't know how much more can Nintendo try to make sure to other third party to release their fighting game on Switch lol.

If they don't believe there is no audience, then it is futile to try pushing those devs anymore.
 

fortunato

Banned
Considering all those Nintendo fans had bought USFII, DBXV, Pokken, Arms and Smash. I don't know how much more can Nintendo try to make sure to other third party to release their fighting game on Switch lol.

If they don't believe there is no audience, then it is futile to try pushing those devs anymore.

True, but remember that Nintendo platforms might suffer of intra-competition between third party and first party games. As Nintendo is already releasing plenty of (high quality) fighting games (ARMS, Pokkén, Smash), it might be harder for third parties to sell their own. Then, I think niche games can succeed, because they cater a smaller audience and they typically do not rely on technical accomplishments. Injustice-type games, on the other hand, might be a much harder sell.
 

fortunato

Banned
No, Arms beat Tekken 7's lifetime sales in its first week.

In Japan, yes.

Worldwide, ARMS was around 1.2m as of June, while Tekken 7 was around 1.7m as of August.

Anyway, it's funny we're comparing a game on a new platform with around 5m installed base with games released on 2-3 platforms with huge installed bases and the fighting community.
 
In Japan, yes.

Worldwide, ARMS was around 1.2m as of June, while Tekken 7 was around 1.7m as of August.

Anyway, it's funny we're comparing a game on a new platform with around 5m installed base with games released on 2-3 platforms with huge installed bases and the fighting community.

Having a huge install base don't really help traditional fighting games.
Be it Japan or WW most of them have not been big sellers for a long while.
 
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