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A critique of Destiny 2's issues (power, loot, end-game) by one of the top players


^ Is a perfect response to-- "So you have more fun chasing something than actually using it?"

...why do you think I just bought an SNES classic. What I should do is look at it for 5 minutes in the car, go back into the store, find someone else who thinks they want to play it and explain what just happened.

Same thing with Destiny except the loop they provided last 3 years : 0
 

Marcel

Member
The people who just want to add an additional treadmill as a way to "fix" D2 should go the way of Joe Staten.

N5kn3Hi.png


This is the direction of the game as of now and I'm still not seeing a reason for them to change it. Destiny hardcores will eat whatever is served to them if Vanilla Destiny is any indication.
 

Juan

Member
Did you also love the part where you had to level the gun up before you could use it? You know - the anticipation of having to grind out some bubbles so you could actually use all the perks on it. I'm sure it made that more rewarding.

That was actually really cool to level up a weapon, and easy, thanks to the bounties. I mean, a gun is already effective and cool, and the more you use it, the more it becomes powerful and even more fun to use, how could this be wrong?

If the loot is easy to get, at least give us an excuse to use it, and use every weapons and armors we can get.
 
You got IB for that. ;)

I have a hunch that the people that want some replayability in the PvE environment Bungie crafted aren't frothing at the mouth to get PvP gear that basically has nothing special about it outside of it's look.

This is the direction of the game as of now and I'm still not seeing a reason for them to change it. Destiny hardcores will eat whatever is served to them if Vanilla Destiny is any indication.

this is such a strange argument. Does Diablo 3 require people to play it like it's their second job in order to feel like they are progressing? Hell, FFXIV doesn't even require that.

If Destiny hardcores will eat whatever is served to them, why does this thread exist?

Also, can we let go of the fact that people asking for more depth to the systems aren't asking for the game to require hundreds of hours of grind-related gameplay? People seem to just immediately go from "No grind" to "Vanilla Destiny grind" and ignore every reasonable area that lies in the middle.
 
Yes, I will agree that the mod system could use some work, but I still want static rolls on weapons and armor. Why? Because people will just mod their guns to be "God Rolls" like HoW. I think more cosmetic mods are a good idea.

I wouldn't mind it in the format of the OP (where it can be something that's worked toward outside of RNG), but I'm not particularly dead-set on that being the solution. I just feel that with static rolls the pool of loot needs to be much, much deeper. As it stands when you're about halfway to cap you've had the majority of weapons and spend more time trashing loot you don't really look at than looking to see what cool stuff you got.

As far as leveling armor/guns - it stopped being a thing once people found out about motes of light. It became the "putting the batteries in the new toy" in Destiny. It's just not needed.
Agreed, I didn't see any joy in waiting to use the good version of the gun you've been chasing. As mentioned I feel the mod system could provide a means to improve the guns you like over time, but certainly don't think we should go back to how it was in vanilla.

The people who just want to add an additional treadmill as a way to "fix" D2 should go the way of Joe Staten.

N5kn3Hi.png
Cool, nothing in the OP is asking for it to be a second job.
 

Raven117

Member
You got IB for that. ;)
Hehe, thats true. And then we have people bitching about that system.

Bungie can't win!

IMO Bungie should just find way for people that have hit high PL to log on and play something and make a little progress on something. Anything. That would help out a ton. Im sure they see the issue...Whether they want to correct it is another matter.
 

JackHerer

Member
What this game showed me is that Bungie didnt learn a thing from D1. Everything that they learned near the end of D1, they literally scraped it and went back to how D1 was at the very beginning of its life. Makes absolutely no sense. How can you start over everything from scratch and not incorporate the things D1 did right at the end of its life? Bungie are so dense.

They certainly scrapped things nonsensically that they learned in the years after D1 launch, but to me this game feels nothing like D1 did at launch, for better or worse.

The most disappointing thing to me I think is how boring and weak most of the exotics are compared to D1. That and the way they homogenized armor and removed perks from them in favor of a very limited set of mods.

The latter can be fixed by greatly expanding on the mod system - one or more additional mod slots and a much greater variety of mods and well end up with something better than ever in terms of armor builds.

I would also like to see raid specific perks return for the armor, because right now there is no incentive beyond cosmetic options to chase that armor. In fact, most of the raid guns suck as well (the only truly great oene from what I can tell is the rocket launcher) and should have raid specific perks as well ("does more damage to Calus' minions").

I think they will buff some of the exotics soon but it probably won't be enough.

I really hope they do NOT bring back random rolls. If you must introduce perk variation on weapons, skin that cat another way so that is includes less RNG and gives more agency and choice to the player so it doesn't feel like a endless grind of disappointing rolls. The drawbacks are much larger than the benefits IMO. Really I think they just need to add more interesting guns with better perks (I really miss firefly, dragonfly sucks).
 

E92 M3

Member
We should be able to remove mods for a cost. Currently, the mod system inhibits the player from trying on different armor.
 

Bizazedo

Member
I do like how the thread is basically like "PvP is screwed and unfixable, no reason to discuss it". Even the Trials implementation this go-round feels worse than D1's.

We should be able to remove mods for a cost. Currently, the mod system inhibits the player from trying on different armor.

Mods are trivial to get for someone who plays a lot. What's more restricting is that all the classes can't get the same attribute layout.
 

Marcel

Member
I do like how the thread is basically like "PvP is screwed and unfixable, no reason to discuss it". Even the Trials implementation this go-round feels worse than D1's.

Destiny was always a bad game for deathmatch etc. because they will not get over this fascination that PvE and PvP has to be involved with each other. I'd sooner play Halo 5 than Destiny's Crucible.
 

E92 M3

Member
I do like how the thread is basically like "PvP is screwed and unfixable, no reason to discuss it". Even the Trials implementation this go-round feels worse than D1's.



Mods are trivial to get for someone who plays a lot. What's more restricting is that all the classes can't get the same attribute layout.

Eh, I play a lot and only got 4 or 5 energy counterbalance mods (legendary).
 
Mods should actually affect the weapons in the form of perks or attributes

And its not like anyone put a fucking gun to your head and forced you to get god rolls

As someone who plays a lot of Trails - the competitive meta forced me to get god rolls so I could actually compete on an even playing field. I could use a Shotgun in Y1 without Rifled barrel/RangeFinder, but why would I?


That was actually really cool to level up a weapon, and easy, thanks to the bounties. I mean, a gun is already effective and cool, and the more you use it, the more it becomes powerful and even more fun to use, how could this be wrong?

If the loot is easy to get, at least give us an excuse to use it, and use every weapons and armors we can get.

The journey of growing in power has no value to me in Destiny. I want to get something and use it. I don't want to get something - then go do bounties to level it up so I can start to actually use it. It always feels like busywork to me.
 

JackHerer

Member
Mods are trivial to get for someone who plays a lot. What's more restricting is that all the classes can't get the same attribute layout.

This is a major annoyance for me. Hunters really got screwed with mobility being the least useful and also not being exclusive due to lightweight weapons providing other classes with the option to max it without Hunter being able to do the same for the other attributes.
 

Ponchito

Member
I don’t know but I’m having a hell of a time with D2. In some things it’s simpler in others it’s better designed. All in all I think it strikes a great balance that will only improve.

I also don’t understand all the hate on PVP, I think it’s amazing, the maps are great, love the new cooldowns, makes a super really important and game changers
 

Bizazedo

Member
Eh, I play a lot and only got 4 or 5 energy counterbalance mods (legendary).

How many do you need? You should be overflowing in 300 gear at this point if your playtime has rivaled other hardcores as you say, so you should have enough 300 armor to make sets that focus. 4-5 energy counterbalance would be more than enough to make a set that focuses on that.

If, by some bizarre reason, you don't, just use this website. https://vendorengrams.xyz/

Boom, you are now easily overflowing in 300 gear.

As an aside, the fact that Bungie does something that makes that website useful is also horrible.
 

E92 M3

Member
How many do you need? You should be overflowing in 300 gear at this point if your playtime has rivaled other hardcores as you say, so you should have enough 300 armor to make sets that focus. 4-5 energy counterbalance would be more than enough to make a set that focuses on that.

If, by some bizarre reason, you don't, just use this website. https://vendorengrams.xyz/

Boom, you are now easily overflowing in 300 gear.

As an aside, the fact that Bungie does something that makes that website useful is also horrible.

I have 305 on all characters but don't switch around armor because I don't want to waste mods. Being able to remove them would promote more customization.
 

Feorax

Member
The not having interesting loot thing has been a problem since The Taken King. Whilst many look at that as the point where the franchise was at its peak, to me that's where the downfall began. All the best weapons from year 1 were all gone, none of the raid weapons were ever any good again, and Bungie started nerfing everything into oblivion.

I love Destiny, and I'm still having a great time with Destiny 2, but this is not a new problem. This has been an issue for a long, long time.
 

Bizazedo

Member
I have 305 on all characters but don't switch around armor because I don't want to waste mods. Being able to remove them would promote more customization.

Again, you wouldn't need to. The armor is overflowing, you seriously don't need to switch mods. Just get armor sets, mod 'em, and switch into them. You're focusing on the wrong thing to switch because armor is more plentiful than mods.
 

RedRumy3

Member
I think once I am done ranking up Iron Banner and getting the gear for my warlock I will take a break until PC version.

I really want them to allow us to pick which crucible mode to play and that light actually matters in Iron Banner and Trials. And I wish they would bring back old maps cause some of these new maps are terrible. I will stay play the game but hopefully first dlc changes a lot of shit in this game.
 
They certainly scrapped things nonsensically that they learned in the years after D1 launch, but to me this game feels nothing like D1 did at launch, for better or worse.

The most disappointing thing to me I think is how boring and weak most of the exotics are compared to D1. That and the way they homogenized armor and removed perks from them in favor of a very limited set of mods.

The latter can be fixed by greatly expanding on the mod system - one or more additional mod slots and a much greater variety of mods and well end up with something better than ever in terms of armor builds.

I would also like to see raid specific perks return for the armor, because right now there is no incentive beyond cosmetic options to chase that armor. In fact, most of the raid guns suck as well (the only truly great oene from what I can tell is the rocket launcher) and should have raid specific perks as well ("does more damage to Calus' minions").

I think they will buff some of the exotics soon but it probably won't be enough.

I really hope they do NOT bring back random rolls. If you must introduce perk variation on weapons, skin that cat another way so that is includes less RNG and gives more agency and choice to the player so it doesn't feel like a endless grind of disappointing rolls. The drawbacks are much larger than the benefits IMO. Really I think they just need to add more interesting guns with better perks (I really miss firefly, dragonfly sucks).

Honestly, i dont care anymore. The stuff i wanted fixed hasnt been fixed. Like not enough locations, not enough stuff to explore, etc. My lesson from D2 is simple, if you wanna play a game like D2 but with a lot of content, play an MMO.

I dont trust them anymore.
 
Alright, sorry for being slightly OT but after reading all of this I feel like asking. So I still have this preordered but ever since hearing that everything is easy to get and reading this thread, I've really been tempted to cancel it.

I was hoping that it would be something that could draw me away from Warframe and something that would keep me involved and interested for as long as I have been with that game with 455 hours played so far and with PLENTY left to do which is what keeps drawing me back. It's just that I like Destiny's world and setting better.

So what I want to know which would get me to keep my preorder, how much content is there comparatively to keep me coming back?

And. Since you can get all weapons easily... which sounds terrible to me because the myriad of possibilities was one of the huge bonuses of the first game to me... Is there at least a Riven/mod-like system a-la Warframe where you can have the chance to alter the stats of your weapons for PVE the more time and effort you put into the game?
 

Bizazedo

Member
https://www.youtube.com/watch?v=XaXbqnZV-X0

Datto weighs in on the debate and basically covers the same ambiguous pros and cons that have been laid out already

I still in the Hybrid camp

Allow variation on guns with limits and fix/update perks

I think having just a single slot for a "bonus" perk could do wonders

Weird video. I agree with everything he said, but he didn't really say what should be done (if anything). He waffled a bit.
And. Since you can get all weapons easily... which sounds terrible to me because the myriad of possibilities was one of the huge bonuses of the first game to me... Is there at least a Riven/mod-like system a-la Warframe where you can have the chance to alter the stats of your weapons for PVE the more time and effort you put into the game?
No. Maybe in a future DLC?

But, no, you can't mod your weapons to any meaningful extent.
 

Mezoly

Member
Alright, sorry for being slightly OT but after reading all of this I feel like asking. So I still have this preordered but ever since hearing that everything is easy to get and reading this thread, I've really been tempted to cancel it.

I was hoping that it would be something that could draw me away from Warframe and something that would keep me involved and interested for as long as I have been with that game with 455 hours played so far and with PLENTY left to do which is what keeps drawing me back. It's just that I like Destiny's world and setting better.

So what I want to know which would get me to keep my preorder, how much content is there comparatively to keep me coming back?

And. Since you can get all weapons easily... which sounds terrible to me because the myriad of possibilities was one of the huge bonuses of the first game to me... Is there at least a Riven/mod-like system a-la Warframe where you can have the chance to alter the stats of your weapons for PVE the more time and effort you put into the game?

In my experience you won't get 450 hours from Vanilla Destiny 2. 200 hours at the most with all classes leveled up.
 

hank_tree

Member
Alright, sorry for being slightly OT but after reading all of this I feel like asking. So I still have this preordered but ever since hearing that everything is easy to get and reading this thread, I've really been tempted to cancel it.

I was hoping that it would be something that could draw me away from Warframe and something that would keep me involved and interested for as long as I have been with that game with 455 hours played so far and with PLENTY left to do which is what keeps drawing me back. It's just that I like Destiny's world and setting better.

So what I want to know which would get me to keep my preorder, how much content is there comparatively to keep me coming back?

And. Since you can get all weapons easily... which sounds terrible to me because the myriad of possibilities was one of the huge bonuses of the first game to me... Is there at least a Riven/mod-like system a-la Warframe where you can have the chance to alter the stats of your weapons for PVE the more time and effort you put into the game?

There basically isn’t an end game after around 60 hours.
 

GlamFM

Banned
The not having interesting loot thing has been a problem since The Taken King. Whilst many look at that as the point where the franchise was at its peak, to me that's where the downfall began. All the best weapons from year 1 were all gone, none of the raid weapons were ever any good again, and Bungie started nerfing everything into oblivion.

I love Destiny, and I'm still having a great time with Destiny 2, but this is not a new problem. This has been an issue for a long, long time.

Agreed.
 
The not having interesting loot thing has been a problem since The Taken King. Whilst many look at that as the point where the franchise was at its peak, to me that's where the downfall began. All the best weapons from year 1 were all gone, none of the raid weapons were ever any good again, and Bungie started nerfing everything into oblivion.

I love Destiny, and I'm still having a great time with Destiny 2, but this is not a new problem. This has been an issue for a long, long time.

Yeah as much as I loved Taken King it took them till the end of D1 to have EVERYTHING available all at once again...

And I think by then most of the old weapons were outclassed anyways?

There has to be a better way to do this that finds some middle ground
 

Juan

Member
The journey of growing in power has no value to me in Destiny. I want to get something and use it. I don't want to get something - then go do bounties to level it up so I can start to actually use it. It always feels like busywork to me.

I really don't care about the "power" in Destiny to be honest, a number has absolutely no meaning for me, and I hated that Bungie is artificially making its content lengthier just by putting a specific power level to access it. It's dumb since, especially in D2, ennemis are scaled to fit your level....

Comparing this to Halo, everything feels ultra superficial to me in Destiny.

But putting this aside, I always thought the guns we get from loot (in D1) were already useful, and they just got better and better the more you play it. I, to be honest, don't see this as grinding, since, well, you will of course play the game, and with a weapon, so that's just giving you reward during your play session that impact, on the positive side, how you're using your own tool.

Bounties weren't a requirement, they were just another excuse to have fun, and still earning something if that what you absolutely wanted.

To be honest, all the "RPG" stuff Bungie is using in Destiny 2 are completely useless, it's a false added value. To this point, they should just make a game like Halo and give you weapons and aesthetic pleasing armors the more you play without putting numbers anywhere.
 

cilonen

Member
The people who just want to add an additional treadmill as a way to "fix" D2 should go the way of Joe Staten.

N5kn3Hi.png


This is the direction of the game as of now and I'm still not seeing a reason for them to change it. Destiny hardcores will eat whatever is served to them if Vanilla Destiny is any indication.

Alright, sorry for being slightly OT but after reading all of this I feel like asking. So I still have this preordered but ever since hearing that everything is easy to get and reading this thread, I've really been tempted to cancel it.

I was hoping that it would be something that could draw me away from Warframe and something that would keep me involved and interested for as long as I have been with that game with 455 hours played so far and with PLENTY left to do which is what keeps drawing me back. It's just that I like Destiny's world and setting better.

So what I want to know which would get me to keep my preorder, how much content is there comparatively to keep me coming back?

And. Since you can get all weapons easily... which sounds terrible to me because the myriad of possibilities was one of the huge bonuses of the first game to me... Is there at least a Riven/mod-like system a-la Warframe where you can have the chance to alter the stats of your weapons for PVE the more time and effort you put into the game?

I have 550 ish hours in D1 and I stopped playing about a month after Taken King came out. I've exhausted D2 after about 75 hours.

I like that it's more player friendly and progression is not locked in to any single piece of contend but that has come at the expense of no viable endgame. There is no point to rerunning content as you'll just get tokens to access a tiny loot pool. There is nothing special for doing strikes, for example, rather than farming public events in the open world.

This works as a player friendly way to progress through the game but you hit a soft wall where there is no motivation to keep playing and this seems to be happening for folks around 60-80 hours in.

There is no point to being a high power level as 'open world' content scales dynamically and you don't feel any more powerful at 300 than you did at 30 in the first missions of the campaign. This then gets flipped on it's head in the nightfalls where the suggested level gates are a complete joke and you feel way less powerful than the effort you've put in to get there. The raid isn't fun enough to want to run regularly and through lag, glitches and punishing fail states is likely to make you actually lose friends.
 
Honestly, i dont care anymore. The stuff i wanted fixed hasnt been fixed. Like not enough locations, not enough stuff to explore, etc. My lesson from D2 is simple, if you wanna play a game like D2 but with a lot of content, play an MMO.

I dont trust them anymore.

At this point, Bungie should be punished for their mess. Why the fuck should we tolerate waiting for DLC for the game to get better?

Seriously, I even resent the thought of playing D2 now :/

God-fucking-dammit, Bungie. I just wanted Destiny 2 to be that game where I can dedicate endless hours of gameplay into it. Why did you have to mess it up? :(
 
Destiny 1 = 1558 Hours
Destiny 2 = 120 Hours

I feel done with D2 until the expansions now.

On the surface D2 is an outstanding game with so many great quality of life improvements. That said it's not perfect. Strikes are dead. Pointless to play them, Can't launch them indiviually just an entire avenue of gameplay that has been made redudant from D1 to D2

The Leviathan raid was honestly pretty good. Not the best not the worst. Visually great looking but the lack of boss fights and the shitty loot drops just ruined it and the whole underbelly of the thing is just trash.

4v4 everything makes PVP dull as fuck. Iron Banner loot is nice but not worth the ridiculous time sink. A huge step back from D1 Iron Banner

Trials of the Nine is again dominated by basically 1 to 2 loadouts and becomes less about skill and more about connection and luck

The token system is neat but unless I really feel like grinding a location for a specific helmet or something it's just pointless.

Factions now feel more and less important at the same time.

I feel little insentive to play anything in D2. I wouldnt mind running the raid a little more but current time constraits dont allow for that.
 

Bizazedo

Member
I am also worried about how they'll handle expansions and tokens. If you have a lot of tokens for Zavala, are they no good next expac? Or is getting to max power level going to be easier because of the amassed tokens and that we know how the system works now?

Knowing D1, I wouldn't put it past Bungie to make all these tokens / weaponsmith parts worthless, which doesn't help the "wanting to play more" part.
 

Juan

Member
I'm wondering why people aren't just playing for the fun of playing.

(I'm saying this as I'm going back to D1 to have fun btw.)
 
What's the intent behind posting Total D1 Playtime over the course of 3 years and then posting total D2 Playtime over the course of 34~ish days?
 
Destiny 2 is a great game for the 99%.

With that being said, they need to fix a few things, imo:

1) Strikes are worthless
2) There needs to be a join back in for Trials. They could do checks and balancing to make sure the person joining was the one originally supposed to join.
3) Iron Banner isn't rewarding at all, not to mention all of the guns aren't good.
4) Quality of Life improvements, especially with Mods and shaders in regards to inventory management.
5) PL is worthless now that Trials/IB doesn't care about them.

Overall, a fantastic game that I can pick up and play whenever and not be left behind. I wasn't able to play much the first couple of weeks and the clan engrams helped A TON.
 

Marcel

Member
There is no point to being a high power level as 'open world' content scales dynamically and you don't feel any more powerful at 300 than you did at 30 in the first missions of the campaign. This then gets flipped on it's head in the nightfalls where the suggested level gates are a complete joke and you feel way less powerful than the effort you've put in to get there. The raid isn't fun enough to want to run regularly and through lag, glitches and punishing fail states is likely to make you actually lose friends.

My understanding of the Leviathan raid is that many players don't find it fun to re-run vs. something like Wrath of the Machine. Maybe Bungie should find a better compromise between puzzle bosses and traditional encounters so the hardcore 1% has something that feels better to jump into constantly and then further tailor that content to better serve the needs of those players. Maybe through exclusive vanity loot in the extra difficulty modes and new forms of progression while maintaining the existing one.
 

Hobbes211

Member
This post does a good job of summing up how I've felt playing the game. The only thing keeping me playing after I completed the raid was the easy, but slightly time consuming, platinum. The last thing I had do do, and achieved, was to win one match in Trials. Once I did that, I even glitched my way into the center of the tower to see what the hidden vendor area was. Overall, I felt the the same way I felt after playing Destiny 1, just less cheated because I knew what to expect going into it this time.
 
My understanding of the Leviathan raid is that many players don't find it fun to re-run vs. something like Wrath of the Machine. Maybe Bungie should find a better compromise between puzzle bosses and traditional encounters so the hardcore 1% has something that feels better to jump into constantly and then further tailor that content to better serve the needs of those players. Maybe through exclusive vanity loot in the extra difficulty modes and new forms of progression while maintaining the existing one.

The raid's reputation is based largely on the first week's difficulty and bugs. It's got a pretty harsh learning curve but once a group figures it out, it's smooth and quite fun. It still has some quirky bugs which need to be ironed out but it's not nearly as bad as was being thrown around in those first couple weeks.
 

Marcel

Member
The raid's reputation is based largely on the first week's difficulty and bugs. It's got a pretty harsh learning curve but once a group figures it out, it's smooth and quite fun. It still has some quirky bugs which need to be ironed out but it's not nearly as bad as was being thrown around in those first couple weeks.

I saw lots of...overemotional reaction in the first week of the raid so perhaps that is not indicative of the current reality as you said.
 

rezn0r

Member
What's the intent behind posting Total D1 Playtime over the course of 3 years and then posting total D2 Playtime over the course of 34~ish days?

Was just about to type the same thing. I don't disagree with tons of the D2 complaints going around, but it's really really early on if you want to compare it to D1...
 
I saw lots of...overemotional reaction in the first week of the raid so perhaps that is not indicative of the current reality as you said.

Killing Calus still sucks

Like even with a team I know it good it can still take an hour or more to get the clear

You really need all 6 members to be on point
 

Brandon F

Well congratulations! You got yourself caught!
The people who just want to add an additional treadmill as a way to "fix" D2 should go the way of Joe Staten.

N5kn3Hi.png


This is the direction of the game as of now and I'm still not seeing a reason for them to change it. Destiny hardcores will eat whatever is served to them if Vanilla Destiny is any indication.

I've been revisiting the first game with a fresh character and there is really very little about it that feels like taking on a "second job". In fact Year 2 and 3 provided far more meaningful micro-goals to pursue than what Year 4 has delivered. Far greater variety too.

Completionists can -certainly- have enough on their plate to have it dominate their time if they wish(D1), but its hardly necessary or by design at all. In my scant few hours a week of check-in play, my progression curve never feels soft or a hindrance to experiencing weekend stuff like the Vault of Glass(which I was ready for surprisingly quickly). So the premise seems very flawed and misleading in my experience.
 

Marcel

Member
Has Bungie ever considered the idea of a WoW-like transmog system or more fleshed out glamour/vanity rewards? That seems like a way of giving hardcore players something to work toward while not compromising the experience for everyone else.
 

GlamFM

Banned
Killing Calus still sucks

Like even with a team I know it good it can still take an hour or more to get the clear

You really need all 6 members to be on point

Nah, we run though the entire raid in just over an hour these days.

Calus goes down in 15 mins. The early perception of the raid was indeed overreacting mostly.

The raid is great, Calus is fine.
 

hank_tree

Member
Has Bungie ever considered the idea of a WoW-like transmog system or more fleshed out glamour/vanity rewards? That seems like a way of giving hardcore players something to work toward while not compromising the experience for everyone else.

They basically have that already with infusion and the Eververse/Bright Engrams. They had way more Eververse gear in D1 but I'm sure they'll be adding some soon. I expect some Halloween gear.
 
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