I love that first one!Super Mario Odyssey |OT| My Best Friend's Wedding
Super Mario Odyssey |OT| Runaway Bride
Super Mario Odyssey |OT| Bridegroom Wars
SUPER MARIO ODYSSEY |OT| NO PUNS HERE
Why Odyssey is the reinvention of the sandbox platformer we've been waiting for since 2002
"...warp stars that carried you directly to distant planetoids meant you weren't really finding your own way there so much as being given an aggressive, if beautiful, shove in the right direction."
"..some of the region-specific outfits you can buy with these coins offer you access to new areas; others are required to perk up NPCs, such as a glum businessman who inexplicably wants to see Mario in his faintly terrifying clown garb."
"And on occasion, there's a comedic pay-off: we heartily recommend wearing a thick winter coat in a sun-baked coastal setting, for instance."
"Later, you're offered the opportunity to revisit the game's boss fights separately, letting you enjoy some of Odyssey's standout moments without diminishing the sense of achievement in making these worlds a more pleasant place to be. And even before you rescued Peach, you'll notice tourists from other kingdoms popping up in new places."
You need it
Highlights from the Post-Script of the review, don't know if they've been talked about it here yet. A bunch of stuff we already knew, with some minor tidbits:
- The post-script talks a bit about Nintendo learning the 'wrong' lesson after Sunshine's comparatively lukewarm reception after 64. While Galaxy is far from a mistake, for all its ambition, it's a 'calculated retreat' from Sunshine's expansive environments to missions with linear paths.
- Odyssey, however, builds on Mario 64's foundation while adding its own creative spin to it. It throws out entrenched ideas of the franchise, such as the life system - and while losing 10 coins when you die might not feel like punishment enough, it quickly stacks up when you've been "saving up for the dozens of special outfits that shops begin to stock once you've earned enough moons".
- It mentions that purple coins offer you more tangible rewards this time around instead of being there for the sake of a single collectable, which might be meaning there's no Moon for collecting all the purple coins? It's not super clear.
- The game's more considerate of every type of player: there's a broad number of way to collect moons. The post-script mentions the leaderboard challenges for competitive people, some abstract side areas for more traditional Mario platforming, and more.
- There's a 'stronger narrative drive' too: every kingdom has its own journey before it's fully opened up, and they're transformed by your actions. To melt the ice in the Sand Kingdom you need toreach the inverted pyramid, then descend into the hole it was plugging once it's floated upward.
This quote is the one thing I'd consider a 'spoiler', btw:
If this is too much give me a warning and I'll cut out a bunch of it.
OkI'm sure it will be a solid Mario game. I am sure people will praise it like the second coming. We will have a better understanding of how good it is a few years from now.
I'm sure it will be a solid Mario game. I am sure people will praise it like the second coming. We will have a better understanding of how good it is a few years from now.
Super Mario Odyssey |OT| Cap > Cape
theres the excitenent this thread was lackingI'm sure it will be a solid Mario game. I am sure people will praise it like the second coming. We will have a better understanding of how good it is a few years from now.
I'm sure it will be a solid Mario game. I am sure people will praise it like the second coming. We will have a better understanding of how good it is a few years from now.
this should be itSuper Mario Odyssey |OT| My Best Friend's Wedding
there's the excitenent this thread was lacking
FuckHighlights from the Post-Script of the review, don't know if they've been talked about it here yet. A bunch of stuff we already knew, with some minor tidbits:
- The post-script talks a bit about Nintendo learning the 'wrong' lesson after Sunshine's comparatively lukewarm reception after 64. While Galaxy is far from a mistake, for all its ambition, it's a 'calculated retreat' from Sunshine's expansive environments to missions with linear paths.
- Odyssey, however, builds on Mario 64's foundation while adding its own creative spin to it. It throws out entrenched ideas of the franchise, such as the life system - and while losing 10 coins when you die might not feel like punishment enough, it quickly stacks up when you've been "saving up for the dozens of special outfits that shops begin to stock once you've earned enough moons".
- It mentions that purple coins offer you more tangible rewards this time around instead of being there for the sake of a single collectable, which might be meaning there's no Moon for collecting all the purple coins? It's not super clear.
- The game's more considerate of every type of player: there's a broad number of way to collect moons. The post-script mentions the leaderboard challenges for competitive people, some abstract side areas for more traditional Mario platforming, and more.
- There's a 'stronger narrative drive' too: every kingdom has its own journey before it's fully opened up, and they're transformed by your actions. To melt the ice in the Sand Kingdom you need toreach the inverted pyramid, then descend into the hole it was plugging once it's floated upward.
This quote is the one thing I'd consider a 'spoiler', btw:
If this is too much give me a warning and I'll cut out a bunch of it.
I'm sure it will be a solid Mario game. I am sure people will praise it like the second coming. We will have a better understanding of how good it is a few years from now.
3D World copped plenty of flack almost immediately.
I'm sure it will be a solid Mario game. I am sure people will praise it like the second coming. We will have a better understanding of how good it is a few years from now.
I'm sure it will be a solid Mario game. I am sure people will praise it like the second coming. We will have a better understanding of how good it is a few years from now.
You really don't need that long to determine a game's lasting consensus in most cases. Six months to a year is plenty of time.
You play a game and wait a few years to determine if the game is actually good from other people's opinion?
I'm sure it will be a solid Mario game. I am sure people will praise it like the second coming. We will have a better understanding of how good it is a few years from now.
Interesting that the colors chosen for each letter in MARIO is both for 64 and Galaxy and the rest are different...Technically it's a follow up to Mario 64/Sunshine, in Nintendo's eyes. If anything, 3D Land and World were the sucessors to the Galaxy duology. As told by The Chart.
I think people need a little time for the excitement to die down and actually reflect on how good an incredibly hyped game truly is. I think six months is a solid amount of time for discussion to start, but it will take a while before people will be able to look at things in a more objective manner. Especially when you are dealing with something as beloved, and untainted, as a premier, mainline Nintendo series entry.
Super Mario Odyssey |OT| Cappier than 64
No.And with hindsight we can realize that it was a top tier Mario game... like top 3.
I think people need a little time for the excitement to die down and actually reflect on how good an incredibly hyped game truly is. I think six months is a solid amount of time for discussion to start, but it will take a while before people will be able to look at things in a more objective manner. Especially when you are dealing with something as beloved, and untainted, as a premier, mainline Nintendo series entry.
I am relatively certain that I didn't say that.
3D World copped plenty of flack almost immediately.
how "open world" is this turning out to be? the Zelda tower scouting and korok seed comparison sound worrying to someone that wasnt big on BOTW style of meandering navigation
Won't make it. Might as well give up.14 Days.... 14 long long days.
Interesting that the colors chosen for each letter in MARIO is both for 64 and Galaxy and the rest are different...
.SUPER MARIO ODYSSEY |OT| ALL CAPS
as open world as mario 64 or sunshine
Well, that's the opposite. That was antihype with screams of "not a real 3D Mario!" because it wasn't open world; which was completely unwarranted since it was the most Mario 3D Mario. It ended up being the best 3D Mario yet. That's harder to change opinions on since if you don't play it or give up after a few levels it's kinda hard to form a more informed opinion.
That is one of the most beautiful and inspiring Mario-related images I've ever seen. Reminds me of UP in a way.I love this one
how "open world" is this turning out to be? the Zelda tower scouting and korok seed comparison sound worrying to someone that wasnt big on BOTW style of meandering navigation
Mario 64 is a favourite but the hub world isnt huge or complicated, and there are 15 stages while this one has 6 or 7(?) which are apparently large enough that you have to plan your journey from a tower? Im probably catastrophizing this because of some of the screenshots showing gigantic open areas