Super Mario Odyssey - 10/10 from Edge

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Super Mario Odyssey |OT| My Best Friend's Wedding
Super Mario Odyssey |OT| Runaway Bride
Super Mario Odyssey |OT| Bridegroom Wars
I love that first one!

I’ve never been too keen on Amiibo, mostly related to money and space (I have the 2 Bayonetta ones, though, just ‘cause I love the franchise), but I preordered all 3 of the Mario Odyssey ones. I wonder what they’ll do with the game! Nintendo hasn’t said anything in detail yet, right?
 
I read the review by doing a 1-month free trial for Edge Magazine on iOS. The review really has no major spoilers. I think Nintendo let them release it early on the condition that it skirted around most "spoilery" things. It doesn't reveal the final number of Kingdoms, and only vaguely gestures towards plot beats and some references that people have already speculated about.
 
Highlights from the Post-Script of the review, don't know if they've been talked about it here yet. A bunch of stuff we already knew, with some minor tidbits:

Why Odyssey is the reinvention of the sandbox platformer we've been waiting for since 2002
- The post-script talks a bit about Nintendo learning the 'wrong' lesson after Sunshine's comparatively lukewarm reception after 64. While Galaxy is far from a mistake, for all its ambition, it's a 'calculated retreat' from Sunshine's expansive environments to missions with linear paths.
"...warp stars that carried you directly to distant planetoids meant you weren't really finding your own way there so much as being given an aggressive, if beautiful, shove in the right direction."
- Odyssey, however, builds on Mario 64's foundation while adding its own creative spin to it. It throws out entrenched ideas of the franchise, such as the life system - and while losing 10 coins when you die might not feel like punishment enough, it quickly stacks up when you've been "saving up for the dozens of special outfits that shops begin to stock once you've earned enough moons".

- It mentions that purple coins offer you more tangible rewards this time around instead of being there for the sake of a single collectable, which might be meaning there's no Moon for collecting all the purple coins? It's not super clear.
"..some of the region-specific outfits you can buy with these coins offer you access to new areas; others are required to perk up NPCs, such as a glum businessman who inexplicably wants to see Mario in his faintly terrifying clown garb."

"And on occasion, there's a comedic pay-off: we heartily recommend wearing a thick winter coat in a sun-baked coastal setting, for instance."
- The game's more considerate of every type of player: there's a broad number of way to collect moons. The post-script mentions the leaderboard challenges for competitive people, some abstract side areas for more traditional Mario platforming, and more.

- There's a 'stronger narrative drive' too: every kingdom has its own journey before it's fully opened up, and they're transformed by your actions. To melt the ice in the Sand Kingdom you need to
reach the inverted pyramid, then descend into the hole it was plugging once it's floated upward.

This quote is the one thing I'd consider a 'spoiler', btw:
"Later, you're offered the opportunity to revisit the game's boss fights separately, letting you enjoy some of Odyssey's standout moments without diminishing the sense of achievement in making these worlds a more pleasant place to be. And even before you rescued Peach, you'll notice tourists from other kingdoms popping up in new places."
If this is too much give me a warning and I'll cut out a bunch of it.
 
Highlights from the Post-Script of the review, don't know if they've been talked about it here yet. A bunch of stuff we already knew, with some minor tidbits:



- The post-script talks a bit about Nintendo learning the 'wrong' lesson after Sunshine's comparatively lukewarm reception after 64. While Galaxy is far from a mistake, for all its ambition, it's a 'calculated retreat' from Sunshine's expansive environments to missions with linear paths.


- Odyssey, however, builds on Mario 64's foundation while adding its own creative spin to it. It throws out entrenched ideas of the franchise, such as the life system - and while losing 10 coins when you die might not feel like punishment enough, it quickly stacks up when you've been "saving up for the dozens of special outfits that shops begin to stock once you've earned enough moons".

- It mentions that purple coins offer you more tangible rewards this time around instead of being there for the sake of a single collectable, which might be meaning there's no Moon for collecting all the purple coins? It's not super clear.


- The game's more considerate of every type of player: there's a broad number of way to collect moons. The post-script mentions the leaderboard challenges for competitive people, some abstract side areas for more traditional Mario platforming, and more.

- There's a 'stronger narrative drive' too: every kingdom has its own journey before it's fully opened up, and they're transformed by your actions. To melt the ice in the Sand Kingdom you need to
reach the inverted pyramid, then descend into the hole it was plugging once it's floated upward.

This quote is the one thing I'd consider a 'spoiler', btw:


If this is too much give me a warning and I'll cut out a bunch of it.
 

foxuzamaki

Doesn't read OPs, especially not his own
Highlights from the Post-Script of the review, don't know if they've been talked about it here yet. A bunch of stuff we already knew, with some minor tidbits:



- The post-script talks a bit about Nintendo learning the 'wrong' lesson after Sunshine's comparatively lukewarm reception after 64. While Galaxy is far from a mistake, for all its ambition, it's a 'calculated retreat' from Sunshine's expansive environments to missions with linear paths.


- Odyssey, however, builds on Mario 64's foundation while adding its own creative spin to it. It throws out entrenched ideas of the franchise, such as the life system - and while losing 10 coins when you die might not feel like punishment enough, it quickly stacks up when you've been "saving up for the dozens of special outfits that shops begin to stock once you've earned enough moons".

- It mentions that purple coins offer you more tangible rewards this time around instead of being there for the sake of a single collectable, which might be meaning there's no Moon for collecting all the purple coins? It's not super clear.


- The game's more considerate of every type of player: there's a broad number of way to collect moons. The post-script mentions the leaderboard challenges for competitive people, some abstract side areas for more traditional Mario platforming, and more.

- There's a 'stronger narrative drive' too: every kingdom has its own journey before it's fully opened up, and they're transformed by your actions. To melt the ice in the Sand Kingdom you need to
reach the inverted pyramid, then descend into the hole it was plugging once it's floated upward.

This quote is the one thing I'd consider a 'spoiler', btw:


If this is too much give me a warning and I'll cut out a bunch of it.
Fuck
 
You really don't need that long to determine a game's lasting consensus in most cases. Six months to a year is plenty of time.
I think people need a little time for the excitement to die down and actually reflect on how good an incredibly hyped game truly is. I think six months is a solid amount of time for discussion to start, but it will take a while before people will be able to look at things in a more objective manner. Especially when you are dealing with something as beloved, and untainted, as a premier, mainline Nintendo series entry.

You play a game and wait a few years to determine if the game is actually good from other people's opinion?
I am relatively certain that I didn't say that.
 
I think people need a little time for the excitement to die down and actually reflect on how good an incredibly hyped game truly is. I think six months is a solid amount of time for discussion to start, but it will take a while before people will be able to look at things in a more objective manner. Especially when you are dealing with something as beloved, and untainted, as a premier, mainline Nintendo series entry.
I would agree in some cases, (not all) players may need some time away from a game before he or she can give a truly definitive take on it. I don't think you need three years or more though. Not even close, really, though I also think this can vary from person to person. Not everyone is fueled by the hype cycle.
 
I think people need a little time for the excitement to die down and actually reflect on how good an incredibly hyped game truly is. I think six months is a solid amount of time for discussion to start, but it will take a while before people will be able to look at things in a more objective manner. Especially when you are dealing with something as beloved, and untainted, as a premier, mainline Nintendo series entry.



I am relatively certain that I didn't say that.
i mean good or bad is subjective, when you finish the game by yourself you already know it is good or bad, no need for a few year or others opinion
 
3D World copped plenty of flack almost immediately.
Well, that's the opposite. That was antihype with screams of "not a real 3D Mario!" because it wasn't open world; which was completely unwarranted since it was the most Mario 3D Mario. It ended up being the best 3D Mario yet. That's harder to change opinions on since if you don't play it or give up after a few levels it's kinda hard to form a more informed opinion.
 
as open world as mario 64 or sunshine
Mario 64 is a favourite but the hub world isnt huge or complicated, and there are 15 stages while this one has 6 or 7(?) which are apparently large enough that you have to plan your journey from a tower? Im probably catastrophizing this because of some of the screenshots showing gigantic open areas
 
Well, that's the opposite. That was antihype with screams of "not a real 3D Mario!" because it wasn't open world; which was completely unwarranted since it was the most Mario 3D Mario. It ended up being the best 3D Mario yet. That's harder to change opinions on since if you don't play it or give up after a few levels it's kinda hard to form a more informed opinion.
I strongly disagree that it's the best 3D Mario. I did only play single player though... but the same is true for the other 3D Mario games so...

Anyway, I actually think there might be a group of people who prefer pure platforming Mario that will be disappointed with Odyssey. Maybe. It will certainly be impressive if it manages to be everything to everyone!
 
how "open world" is this turning out to be? the Zelda tower scouting and korok seed comparison sound worrying to someone that wasnt big on BOTW style of meandering navigation
Have you seen gameplay videos? Then you should know the answer already.
If you haven't seen anything then I can only say that it doesn't look like an "open world" game. It's a semi open world as you can get a lot of moons (in a specific kingdom) in any order you want without being bound to play "episodes", however you need to unlock the other kingdoms first and there are many story moons you need to get in order.
 
Mario 64 is a favourite but the hub world isnt huge or complicated, and there are 15 stages while this one has 6 or 7(?) which are apparently large enough that you have to plan your journey from a tower? Im probably catastrophizing this because of some of the screenshots showing gigantic open areas
I believe we've seen between 9 ad 11 different worlds so far, and there will definitely be at least couple more we have't see yet. And it does seem like the worlds will be quite big if there are going to to be nearly 900 moons.
 
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