You have it in reverse. The MGS series itself was the breath of fresh air, until they decided it should be a generic shooter/open world/online crapfest that played like every other game on the market with a bucket of "OMG SO RANDOM" dumped on it...No, the controls in MGS games was always garbage. MGSV was a breath of fresh air.
I liked the shooting in Fallout 4, but would've liked better melee combat in Skyrim.
The bigger problem for me in both those games is the LACK of combat. I like to be challenged and to have stuff to kill when I am wondering around - especially once I am high level and have completed the story etc. Both games felt like a bit of a ghost town to me, at that point. Ideally, I'd like to see more enemy numbers and have them re-spawn every 5 mins or so.
You have it in reverse. The MGS series itself was the breath of fresh air, until they decided it should be a generic shooter/open world/online crapfest that played like every other game on the market with a bucket of "OMG SO RANDOM" dumped on it...
Well you should try Fallout 4. Beth improved combat big time over previous games and is one of the best in the genre.
It is now light years ahead of dark soulsborne archaic old school stuff.
I mean, they acquired Arkane and they did first person combat really well with Dark Messiah. Surprised they didn't play a larger role with Skyrim.
Skyrim needs something like this.
I think the caliber of open world games that have come this gen has put a dampener on ES6's timeline. It was definitely pushed back due to the success, and new references for what a 'good open world game' entails. If these games hadn't come out, we would definitely have heard more about ES6 by now. Can they deliver?. Don't know. The only real thing ES still has over these other games is the great sandbox world. I feel gameplay/story/tech has all been surpassed greatly.
Yeah, the combat is crap. The only ES combat I've thought was good is Daggerfall's. Hope they get with the program.
I'll have to agree to disagree with pretty much everything you said lmfao but I also have been playing each MGS game since launch...He is right about the controls though. I played MGS 2 for the first time ever a while ago, fuck me were those controls dated and completely different to the standards we know know. Aim down and shoot are on the same side which is ridiculous.
MGS V is FAR from generic in how it plays, in fact its only saving grace is how fantastic the gameplay and gunplay is, and how great your interactions with the open sandbox is
I mean let's be honest.
These days if it isn't a copy of Dark Souls people will complain about it.
I think combat in Witcher 3 is very good but people endlessly shit on it because it isn't Dark Souls.
What? Come on man, Daggerfall is great but its all swinging at nothing and hidden dice rolls.
It was interesting for its time. You could slash in any direction in first person. All other ES did nothing interesting or new.
Is it unrealistic to ever expect The Elder Scrolls or Fallout to have great combat mechanics/physics?
Bethesda has always been behind the curve when it comes to cutting edge animations, combat mechanics, etc, as their focus is primarily world building, size of world, narrative, etc.
Also, don't mention Souls games in this. No matter what the labels or the PR says, those are not RPGs.
Not to mention trying ground-breaking things like testing their games or searching for bugs. Seriously, why Bethesda doesn't take more shit for the absolute lack of interest in shipping complete games is beyond me...it's been going on for years now.
in MGS 3, you aim in First person by pressing Triangle, yeah, that's not weird at all
all i'm saying is MGS series had mediocre gameplay, what made it a masterpiece is the story
but in MGS V it's the other way around, the gameplay itself is a masterpiece
I bought Dark Souls because it came out a month before Skyrim which I couldn't wait to play. I wasn't expecting much from DS but I thought it would be a decent time filler until Skyrim. I was very wrong. DS killed Skyrim for me. I couldn't believe how toy Skyrim was next to DS. It took about 2 years for me to be able to play the game without laughing and switching it off. I've never finished the game and I don't think I ever will which is a shame because I like the world and I like the characters but the combat is so toy I can't do it.
I get what he's sayingWow what a childish response. Dark Shit? Dude...
What exactly do you like about TeS combat? You like them exactly how they are? So you like wildly flailing your sword in the hopes of hitting your target? You like weirdly jumping up a mountain? I really like the TeS games but let's not act like they are perfect bro.
Just because someone wants to have a discussion on how to improve the TeS combat doesn't mean 'the games aren't for him'. What a strange response.
Do elaborate. I'm interested to hear your argument on why Dark Souls, with its granular stat-based leveling, gear progression, consumable recovery/buff items and D&D style magic slots, is not an RPG.Also, don't mention Souls games in this. No matter what the labels or the PR says, those are not RPGs.
Do elaborate. I'm interested to hear your argument on why Dark Souls, with its granular stat-based leveling, gear progression, consumable recovery/buff items and D&D style magic slots, is not an RPG.
I know what you're saying but I think that highlights how useless these genre descriptors are and how we need a new name for "games with stats"... Because Soulsborne is definitely a far cry from series like Ultima, Divinity, Wasteland, and Fallout which are all deeply rooted in pen & paper/tabletop games.Do elaborate. I'm interested to hear your argument on why Dark Souls, with its granular stat-based leveling, gear progression, consumable recovery/buff items and D&D style magic slots, is not an RPG.
Oh for sure, Wikipedia's definition of role playing video game is literally "[a game in which] the player controls the actions of a character (and/or several party members) immersed in some well-defined world." By that standard, The Last of Us and even Super Mario Odyssey could be defined as role-playing video games. As could Dark Souls, in fact!I know what you're saying but I think that highlights how useless these genre descriptors are and how we need a new name for "games with stats"... Because Soulsborne is definitely a far cry from series like Ultima, Divinity, Wasteland, and Fallout which are all deeply rooted in pen & paper/tabletop games.
Do elaborate. I'm interested to hear your argument on why Dark Souls, with its granular stat-based leveling, gear progression, consumable recovery/buff items and D&D style magic slots, is not an RPG.
I know what you're saying but I think that highlights how useless these genre descriptors are and how we need a new name for "games with stats"
Because none of those things are "RPG elements" anymore. Maybe back in the 1980s when only RPGs did this stuff you can say this but not now.
Let's review:
*snip*
What folks should focus on are elements that are ONLY used by RPGs. Things like turn-based combat, controlling actions via a menu and such like that. Dark Souls controls nothing like that and plays and controls like an action game, up there with any other hack and slash in terms of mechanics. If I wanted to play an RPG, I'd never fire up a Souls game since it's not the same. The fact that folks imply that Dark Souls and Crono Trigger are the same genre when the two games are nothing alike renders the term RPG completely useless.
We need to get off of this thing where a game having "elements" of a genre means it must be that genre.