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Next-gen Racing Graphics Face-off | (Next-gen means current-gen)

psn

Member
Take away the wall of water and motion blur and you have a comparitively low IQ image, as you would expect from a start of gen game

Yeah, take away the most beautiful weather effects in a racing game to date because those obviously don't count. Motion blur - not a fan, but since it is 30fps, it is necessary.

The thing is, Driveclubs AA solution only works in motion. That's why it looks even more messy in static screenshots. Also, nice cherrypicked screenshots of the flattest lighting possible. I already said that it has the highest highs but also some of the lowest lows but whatever. The dynamic TOD can make an amazing outcome - or some of the worst. Same for FH3. Unflattering screenshots are easily made for both.

And as I said before, it is easy to bruteforce IQ on beefy hardware.

And still, most of this is subjective. Some people prefer a realistic lighting over IQ, some the other way round. And that is fine for me.

I am very excited to see what playground games will achieve with FH4.
 

daibaron

Banned
Yeah, take away the most beautiful weather effects in a racing game to date because those obviously don't count. Motion blur - not a fan, but since it is 30fps, it is necessary.

The thing is, Driveclubs AA solution only works in motion. That's why it looks even more messy in static screenshots. Also, nice cherrypicked screenshots of the flattest lighting possible. I already said that it has the highest highs but also some of the lowest lows but whatever. The dynamic TOD can make an amazing outcome - or some of the worst. Same for FH3. Unflattering screenshots are easily made for both.

And as I said before, it is easy to bruteforce IQ on beefy hardware.

And still, most of this is subjective. Some people prefer a realistic lighting over IQ, some the other way round. And that is fine for me.

I am very excited to see what playground games will achieve with FH4.

DC really has some very high highs but some lows too. But the dynamic tod and weather also means there will be duller moments like in real life. You cant always have dramatic sunsets, shinny colourful days or intense stormy weather. Its like in PCars2 with overcast weather, it is boring compared to sunny weather.
Another thing is that evolution doesnt have the means of a gt or forza team to really polish the game.
Some vistas in DC can be truly spectacular with very detailed geometry, i havent seen the same level in GT or Forza.
Another issue in DC is that the india stages technically have lots going on but artistically is not very good, the stage lacks impact because the whole is less than the sum of its parts. On the other hand the chile and snow mountain stages are great.
 
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Gingen

Banned
Take away the wall of water and motion blur and you have a comparitively low IQ image, as you would expect from a start of gen game

driveclub_201511080143iy8j.png

another cherry picker guy... lol

00uyjwg.png
 

Turk1993

GAFs #1 source for car graphic comparisons
Yeah, take away the most beautiful weather effects in a racing game to date because those obviously don't count. Motion blur - not a fan, but since it is 30fps, it is necessary.

The thing is, Driveclubs AA solution only works in motion. That's why it looks even more messy in static screenshots. Also, nice cherrypicked screenshots of the flattest lighting possible. I already said that it has the highest highs but also some of the lowest lows but whatever. The dynamic TOD can make an amazing outcome - or some of the worst. Same for FH3. Unflattering screenshots are easily made for both.

And as I said before, it is easy to bruteforce IQ on beefy hardware.

And still, most of this is subjective. Some people prefer a realistic lighting over IQ, some the other way round. And that is fine for me.

I am very excited to see what playground games will achieve with FH4.
You call him out for cherry picking but you post 4 compressed screenshots in a gray garage with 2 of the cars with special paints(semi matt and 2 tone) to show the car shader. Its the same as if i post this and say that shaders looks like this in Driveclub.
42776940511_2ee922ebb3_o.png

42058925844_4b2eb72432_o.png


But i agree with you on 1 thing, the weather need to count too in Driveclub. Its really is ahead of the competition right now. But you need to agree too that weather is not everything, other wise GTS is the worst looking racing game if we don't count anything other than weather. Without rain Drivelcub environments looks mostly average. And for the car lights in Forza, they are not perfect but they are higher quality than Driveclub so i don't see the problem here. Take a look at the lights in Drivelub.
Keep in mind Driveclub in photomode switches to higher lod car model, higher quality reflections, higher quality water, higher quality shadows, better shaders, higher environment detail, higher quality iq, higher texture filtering and better draw distance.
41130361780_307d525bda_o.png

Also why didn't you reply to my previous post where i showed you the interior shaders in Drivelcub. And you tryna downplay iq and texture filtering like its nothing. Forza has good iq and good lighting, Drivelcub has good lighting but bad iq. Look what these 2 can do to Driveclub
28902683958_3c01eb11df_o.png

42776992161_9585ec3bce_o.png
 

psn

Member
You call him out for cherry picking but you post 4 compressed screenshots in a gray garage with 2 of the cars with special paints(semi matt and 2 tone) to show the car shader. Its the same as if i post this and say that shaders looks like this in Driveclub.

Also why didn't you reply to my previous post where i showed you the interior shaders in Drivelcub. And you tryna downplay iq and texture filtering like its nothing. Forza has good iq and good lighting, Drivelcub has good lighting but bad iq. Look what these 2 can do to Driveclub

1st: No car is matte in my shots.
2nd: It was all about the tail lights, not more or less tbh. They dont look better on track, but you can judge for yourself.
OgN1tTB.jpg


slrR44B.jpg


also, the shots were png's, little compression has been done by imgur but here they are uncompressed, if that is any better for you:
http://u.cubeupload.com/paysen/ForzaHorizon3Screens.png
http://u.cubeupload.com/paysen/1e1ForzaHorizon3Screens.png
http://u.cubeupload.com/paysen/424ForzaHorizon3Screens.png
http://u.cubeupload.com/paysen/42fForzaHorizon3Screens.png

And I didn't answer you to your post because I thought that the image you posted from FH3 was a pretty bad example. Alcantara is really hard to get right, and it doesn't even remotely look like alcantara imo. More like plastic.


QeKnXXL.jpg


And after all, texture filtering comes pretty much at 0 cost on modern PC's (just uses more memory bandwith) and image quality can be bruteforced anyway, it is not an achievement by the developers or sth, not even related to the engine, because there is not a special AA solution, just MSAA like hundreds of other games. And of course - you are right here - it is great to have it ingame. But I don't expect it to be any different tbh.
 
I remember when I bought a PS4 finally after seeing all the fancy GIFs and pics of Driveclub thinking it was the best looking racer I had ever seen. Get home, fire it up, and was like WTF is this when I actually played it. BLurry as heck and cars look like they are floating. Only the rain looks nice.
 

Dlacy13g

Member
So in a nutshell this entire thread has gotten away from just posting different screenshots of racing games and turned into one giant console war... does that about some it up?
 

psn

Member
So in a nutshell this entire thread has gotten away from just posting different screenshots of racing games and turned into one giant console war... does that about some it up?
Well the first problem is that Screenshots are nice, but you don't see the game in screenshots. You see them moving. But posting raw footage would be way too much traffic for a face-off thread.
Also, it is impossible to be objective here. Not because of the community, but because everyone has his own level of expectations.

We can only agree that the holy grail hasn't been released yet. But FH4 looks promising to me.
 

Turk1993

GAFs #1 source for car graphic comparisons
1st: No car is matte in my shots.
2nd: It was all about the tail lights, not more or less tbh. They dont look better on track, but you can judge for yourself.
OgN1tTB.jpg


slrR44B.jpg


also, the shots were png's, little compression has been done by imgur but here they are uncompressed, if that is any better for you:
http://u.cubeupload.com/paysen/ForzaHorizon3Screens.png
http://u.cubeupload.com/paysen/1e1ForzaHorizon3Screens.png
http://u.cubeupload.com/paysen/424ForzaHorizon3Screens.png
http://u.cubeupload.com/paysen/42fForzaHorizon3Screens.png

And I didn't answer you to your post because I thought that the image you posted from FH3 was a pretty bad example. Alcantara is really hard to get right, and it doesn't even remotely look like alcantara imo. More like plastic.


QeKnXXL.jpg


And after all, texture filtering comes pretty much at 0 cost on modern PC's (just uses more memory bandwith) and image quality can be bruteforced anyway, it is not an achievement by the developers or sth, not even related to the engine, because there is not a special AA solution, just MSAA like hundreds of other games. And of course - you are right here - it is great to have it ingame. But I don't expect it to be any different tbh.
That RX7 looks very close to the real thing, so i don't see the problem.
1481752113518.jpg


And for the alcantra thing, i now that its not perfect in FH3 but its much better than Driveclub. In Drivelcub they just look gray, almost like no shader is aplied.
42696423052_0af222f8c1_o.png

42039227145_37fd012eba_o.png


Forza 7 has the best alcantra shader right now, and in FH4 they are even bringing some sort of specialist to improve it even furhter.
42051108965_b13d2d903b_o.png


Now see the difference between leather and alcantra in Driveclub and FH3
41142697920_cbe8e8ebce_o.png

41142685300_e6b4e48037_o.png


It doesn't matter if the developer programs it or not. IQ is one of the most important graphical feature in a game. Thats the advantage of pc, you can't just downplay it. When i play on a 55inch tv i want crisp jaggy free image.

Well the first problem is that Screenshots are nice, but you don't see the game in screenshots. You see them moving. But posting raw footage would be way too much traffic for a face-off thread.
Also, it is impossible to be objective here. Not because of the community, but because everyone has his own level of expectations.

We can only agree that the holy grail hasn't been released yet. But FH4 looks promising to me.
Direct feed screenshots shots are the best way to compare because compressed video's doesn't show you texture quality, texture filtering, shadow quality and shaders. Just like many told, Driveclub uses heavy motion blur. It hides things like textures, texture filtering, environment details.
 

psn

Member
That's why I said RAW footage, but as I also said, it is too big.

Also, the last shot from Driveclub is just too dark to really compare it.

The first ones are pretty good imo, even if there is not a real structure, it looks more like alcantara than FH3.

Forza 7 on the other hand looks pretty good.
 

Dontero

Banned
As someone who has Forza7 on PC. It looks really great on some tracks but on other it looks like PS3 game at times because how weird lighting behaves. Also their PBR model seems off.

For example Forza7 on Dubai track is fucking amazing lightshow but load up Rio and lighting of that track makes everything gray and dark with no ambient lighting. It feels like Dubai track was made with new tech while Rio was ported over from older games or something and doesn't include ambient lighting tech.

I wish though F7 wasn't so fucking buggy on PC... It is amazing that as MS store exclusive it behaves like it was coded by fucking monkeys who first time create games on PC or it might be just MS UMP. I heard Forza Horizon 3 is also fucking mess on PC.
 
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Turk1993

GAFs #1 source for car graphic comparisons
That's why I said RAW footage, but as I also said, it is too big.

Also, the last shot from Driveclub is just too dark to really compare it.

The first ones are pretty good imo, even if there is not a real structure, it looks more like alcantara than FH3.

Forza 7 on the other hand looks pretty good.
The sun was almost in the same position, but it doesn't matter even if there is more light. The shader is just too flat, even the leather is just flat.
29084715058_67526055e7_o.png
 

LostDonkey

Member
As someone who has Forza7 on PC. It looks really great on some tracks but on other it looks like PS3 game at times because how weird lighting behaves. Also their PBR model seems off.

For example Forza7 on Dubai track is fucking amazing lightshow but load up Rio and lighting of that track makes everything gray and dark with no ambient lighting. It feels like Dubai track was made with new tech while Rio was ported over from older games or something and doesn't include ambient lighting tech.

I wish though F7 wasn't so fucking buggy on PC... It is amazing that as MS store exclusive it behaves like it was coded by fucking monkeys who first time create games on PC or it might be just MS UMP. I heard Forza Horizon 3 is also fucking mess on PC.

I've been playing both games since launch on PC and have had zero issues on either. They run absolutely flawlessly.
 

Three

Member
So in a nutshell this entire thread has gotten away from just posting different screenshots of racing games and turned into one giant console war... does that about some it up?
Pretty much. I see rendered Forzavista shots being posted now too after such a fuss about those kind of shots being 'bullshit' and all that.
 

Turk1993

GAFs #1 source for car graphic comparisons
Pretty much. I see rendered Forzavista shots being posted now too after such a fuss about those kind of shots being 'bullshit' and all that.
Lol, you still salty. It was to show the cockpit in the same position like the real car that he posted. And i think you forgot that Forza doesn't use different model in gameplay unlike other games.
42051111285_cb48ac41ab_o.png


I've been playing both games since launch on PC and have had zero issues on either. They run absolutely flawlessly.
Yeah me too, i have over 150h on both. Only issue i have is the laggy car selecting menu in Forza 7, other than that they runs flawless.
 

Three

Member
Lol, you still salty. It was to show the cockpit in the same position like the real car that he posted. And i think you forgot that Forza doesn't use different model in gameplay unlike other games.
42051111285_cb48ac41ab_o.png



Yeah me too, i have over 150h on both. Only issue i have is the laggy car selecting menu in Forza 7, other than that they runs flawless.
Not salty actually just funny how you like posting Forzavista rendered shots for Forza against gameplay yet bitch so much about it for other games. it does use different models between gameplay and forzavista shows how much you know. Especially rendered shots. Or do you think the models have all their engines rendered in game too? You probably do.
 
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I remember when I bought a PS4 finally after seeing all the fancy GIFs and pics of Driveclub thinking it was the best looking racer I had ever seen. Get home, fire it up, and was like WTF is this when I actually played it. BLurry as heck and cars look like they are floating. Only the rain looks nice.


You took words out of my mouth, that's exactly how I felt...and they need to stop posting for comparison DC pics that gm straight up next level ugly.
 

Turk1993

GAFs #1 source for car graphic comparisons
Not salty actually just funny how you like posting Forzavista rendered shots for Forza against gameplay yet bitch so much about it for other games. it does use different models between gameplay and forzavista shows how much you know. Especially rendered shots. Or do you think the models have all their engines rendered in game too? You probably do.
First of it was not rendered, it doesn't mean its rendered when you see a Forza logo. Also does the interior look any different than the gameplay shot i posted? And no it was not against a gameplay shot of a other game. Just showed how much it was improved over FH3 when i compared FH3 with DC. And no Forza 7 does not use Forzavista lod in game. Forzavista lod is lod-1. Forza 7 uses lod 0 the photomode lod, i clearly said photomode everytime i compared. Only time i compared Forzavista was when they compared the engines and car model in scape mode with Forza. Interior and exterior are unchanged. Only the engine details gets reduced. Other than that its the same model, shaders, wheels, interior and body. Still the highest quality car model ingame. Look at the 2 models Forzavista vs gameplay.
28090349397_95f2d00f68_o.png

28090347247_a65be6d6ee_o.png

28090350237_0781513ccc_o.png

28090347427_b4dce2d599_o.png

42959555251_b455df1a6a_o.png

42959471111_ef83c7ffd7_o.png


But you know whats more funnier? that you guys believed that GTS used the same model as scape and photomode. After i showed you wrong you guys still couldn't accept that Forza had the better ingame model. In FH3 i can show you the full details of the car thanks to drone mode. But you still wil call it rendered ol bullshot mode lol.
 
so first of all i have to say, some of you forza guys really seem delusional to me. granted forza has some high quality assets in it, in some instances higher quality than ist competition. but those aspects are barely noticable while playing the game. what the heck do i care if a tire is rendered as a 128 verticies arc or 512 verticies arc if i drive behind a car and the tire fills like 12x12 Pixels. thats just stupid use of resources. the one thing the forzas get seriously wrong - lighting - you can see in every instant while playing. so even if you pit horizon 3 against drive club (which is clearly showing its age in some regards by now) side by side, you will notice that despite the vibrant color palate horizon is using, it will look somewhat flat in comparison.

that said, i think horizon 4 tackled that problem and now looks absolutely incredible as a result. it looks infact much like drive club with high end environmental assets and polished car models. fuckin stunning:



somewhat ironic that not turn10 but playground games did this. kinda looks like they did pick up some rendering engineers when sony ditched evolution studios!?
 
somewhat ironic that not turn10 but playground games did this. kinda looks like they did pick up some rendering engineers when sony ditched evolution studios!?
To be fair, I'm pretty sure the reason that it's PG and not T10 is because the Horizon games have twice as long to render a frame.
 
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molly14

Member
I remember when I bought a PS4 finally after seeing all the fancy GIFs and pics of Driveclub thinking it was the best looking racer I had ever seen. Get home, fire it up, and was like WTF is this when I actually played it. BLurry as heck and cars look like they are floating. Only the rain looks nice.

I don't agree, it’s still one of the best looking games on PS4.You must have calibrated your TV incorrectly or forgot you had your sunglasses on !
 

thelastword

Banned
Higher quality assets, no. All forza has is an IQ advantage relative to resolution. So take a PC, put everything on MAX at 8k, 16xAF.... as many GPU's can run this at 8k and supersample. Some can cheat even more by taking forza photomode shots, so they can make a case for IQ and show clean shots, but even these shots are just one car on screen with bland lighting and lower ATD over the competition, baked shadows and reflections and lots of 2d assets.....And it has been proven that the modelling in Forza is much lower than the competiton, lower polycount and missing any form of occlusion.

So, putting up pics which show bland lighting with one car on screen at max IQ is the highlight of some poster's day, however show me a grid of 24-30 cars onscreen in both games in motion or any basic race and lets's see those cars in motion, the lighting, the tracks, the foliage, the crowds, the pit crews, the shadows (baked vs realtime), the general ATD......and it's clear which wins as affirmed by many outlets even technical ones, but let's keep posting one car shots from MAX pc with bland composition, because this is how we play those games, by getting rid of jaggies...
 

Hage Kamo

Member
Effect of shutter button
WlhmriF.jpg

                                                                          ↓
5Bgoztu.jpg
 

LostDonkey

Member
Effect of shutter button
WlhmriF.jpg

                                                                          ↓
5Bgoztu.jpg

That's a huge difference.
 

Three

Member
But you know whats more funnier? that you guys believed that GTS used the same model as scape and photomode. After i showed you wrong you guys still couldn't accept that Forza had the better ingame model. In FH3 i can show you the full details of the car thanks to drone mode. But you still wil call it rendered ol bullshot mode lol.

You're delusional but keep fighting the good fight. Find where I said it used the same model as scape. You're too busy warring with "them" vs "us" to even understand who said what or even what they said. You keep thinking you've proven someone wrong but you only prove exactly what they were saying right mainly because you don't follow conversations or can't discuss anything at a technical level.

Also does the interior look any different than the gameplay shot i posted? And no it was not against a gameplay shot of a other game. Just showed how much it was improved over FH3 when i compared FH3 with DC.

Yeah it does. Sure show how much it has improved in gameplay since you don't like your photomode/forza vista/scapes etc so much don't post forzavista. Forzavista has improved lighting, soft shadows and yes even shaders differ even though the effects are subtle to you (mostly in paints). What's kind of odd about your post is that the difference between the forzavista vs gameplay interior shot is far more obvious than photomode vs gameplay for GTS because they don't change in interiors but you couldn't help taking that shot at GTS.

I'm not even sure why you're so proud of it using the same LOD either but I would guess it's something to do with your console warring and protecting Forza, I would love for Forza to use the same higher poly models found in GTS when roaming around the car if my PC is capable of it and has the resources to do it. Why wouldn't I want a higher poly model when I stop and look at the details of the cars. Beats the polygonal edges you see now. Just so I can say "Oh at least it's the same one I see 1 meter way when in chase cam", what good is that to you outside of some crappy ammunition?

And no Forza 7 does not use Forzavista lod in game. Forzavista lod is lod-1. Forza 7 uses lod 0 the photomode lod, i clearly said photomode everytime i compared.

Oh you mean exactly like how I said it doesn't use the same one. I clearly said Forzavista (which was what you used there) doesn't use the same model it uses a model with the engines, boot etc removed so I'm not even sure why you're mentioning you saying something about photomode. I'm referring to your use of forzavista here, nothing else. Sayng it doesn't use the same model was just the simple added fact.

so first of all i have to say, some of you forza guys really seem delusional to me. granted forza has some high quality assets in it, in some instances higher quality than ist competition. but those aspects are barely noticable while playing the game. what the heck do i care if a tire is rendered as a 128 verticies arc or 512 verticies arc if i drive behind a car and the tire fills like 12x12 Pixels. thats just stupid use of resources. the one thing the forzas get seriously wrong - lighting - you can see in every instant while playing. so even if you pit horizon 3 against drive club (which is clearly showing its age in some regards by now) side by side, you will notice that despite the vibrant color palate horizon is using, it will look somewhat flat in comparison.

that said, i think horizon 4 tackled that problem and now looks absolutely incredible as a result. it looks infact much like drive club with high end environmental assets and polished car models. fuckin stunning:



somewhat ironic that not turn10 but playground games did this. kinda looks like they did pick up some rendering engineers when sony ditched evolution studios!?


That footage is prerendered CGI for the advert.

This is gameplay:

Still looks fuckin stunning though.
 

Turk1993

GAFs #1 source for car graphic comparisons
You're delusional but keep fighting the good fight. Find where I said it used the same model as scape. You're too busy warring with "them" vs "us" to even understand who said what or even what they said. You keep thinking you've proven someone wrong but you only prove exactly what they were saying right mainly because you don't follow conversations or can't discuss anything at a technical level.



Yeah it does. Sure show how much it has improved in gameplay since you don't like your photomode/forza vista/scapes etc so much don't post forzavista. Forzavista has improved lighting, soft shadows and yes even shaders differ even though the effects are subtle to you (mostly in paints). What's kind of odd about your post is that the difference between the forzavista vs gameplay interior shot is far more obvious than photomode vs gameplay for GTS because they don't change in interiors but you couldn't help taking that shot at GTS.

I'm not even sure why you're so proud of it using the same LOD either but I would guess it's something to do with your console warring and protecting Forza, I would love for Forza to use the same higher poly models found in GTS when roaming around the car if my PC is capable of it and has the resources to do it. Why wouldn't I want a higher poly model when I stop and look at the details of the cars. Beats the polygonal edges you see now. Just so I can say "Oh at least it's the same one I see 1 meter way when in chase cam", what good is that to you outside of some crappy ammunition?



Oh you mean exactly like how I said it doesn't use the same one. I clearly said Forzavista (which was what you used there) doesn't use the same model it uses a model with the engines, boot etc removed so I'm not even sure why you're mentioning you saying something about photomode. I'm referring to your use of forzavista here, nothing else. Sayng it doesn't use the same model was just the simple added fact.



That footage is prerendered CGI for the advert.

This is gameplay:

Still looks fuckin stunning though.

I don't know what you are smoking but you need to lay off that stuff. Now you claim that FH4 trailer was pre rendered when it clearly states that its in game footage. Also the shadows are clearly better in gameplay vs Forzavista mode and the lighting doesn't change. Its the same lighting in gameplay as in Forzavista, the car is in the same track. And the interior doesn't change, its the same as in Forzavista, same shader, texture, polygon and material so stop making false claims without prove. Oh and i have another bad news for you, the interiors do change in GTS. The showroom and scape mode has better interiors than gameplay model. Look at the polygon difference and materials
41166556190_5e472dbcc0_o.png

28590411248_c7672dc999_o.png

42075066745_7479b4c049_o.png

41166553770_ccbfddd675_o.png

41166555250_c832762f0a_o.png

27389279837_7e7f9bb0a6_o.png


You said that there was a difference between the interior in Forzavista vs gameplay wich was not. Now tell me wich one has the biggest difference GTS or Forza. I have proven all my points, you on the other hand are just salty and typing false claims. But you are funny for calling me for console warring and protecting Forza will thats all you do for GTS.
 
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Three

Member
I don't know what you are smoking but you need to lay off that stuff. Now you claim that FH4 trailer was pre rendered when it clearly states that its in game footage. Also the shadows are clearly better in gameplay vs Forzavista mode and the lighting doesn't change. Its the same lighting in gameplay as in Forzavista, the car is in the same track. And the interior doesn't change, its the same as in Forzavista, same shader, texture, polygon and material so stop making false claims without prove. Oh and i have another bad news for you, the interiors do change in GTS. The showroom and scape mode has better interiors than gameplay model. Look at the polygon difference and materials
41166556190_5e472dbcc0_o.png

28590411248_c7672dc999_o.png

42075066745_7479b4c049_o.png

41166553770_ccbfddd675_o.png

41166555250_c832762f0a_o.png

27389279837_7e7f9bb0a6_o.png


You said that there was a difference between the interior in Forzavista vs gameplay wich was not. Now tell me wich one has the biggest difference GTS or Forza. I have proven all my points, you on the other hand are just salty and typing false claims. But you are funny for calling me for console warring and protecting Forza will thats all you do for GTS.

😂😂 is this your lack of reading skills kicking in again? Again who said anything about the showroom clips?

Here I'll point out the exact bit, try reading again

"interior shot is far more obvious than photomode vs gameplay for GTS because they don't change in interiors but you couldn't help taking that shot at GTS."

Now tell me where on earth showroom was mentioned anywhere. Specifically said photomode. You couldn't see the diff so you went somewhere else? You can't even take scapes interior shots either unless you look through windows or convertibles. Like I said you have a habit of twisting things up to prove others wrong but you just look silly to me.

As for the video stating "all in game footage" you would think somebody who pretends to be a great advocate of "in game" and knowing the difference would also know they stick that "all in game" on things that aren't "in game"



Original vid
 
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Turk1993

GAFs #1 source for car graphic comparisons
The inmature level of discussion reflects poorly on ourselves. Just resort to facts instead of personal attacks.
😂😂 is this your lack of reading skills kicking in again? Again who said anything about the showroom clips?

Here I'll point out the exact bit, try reading again

"interior shot is far more obvious than photomode vs gameplay for GTS because they don't change in interiors but you couldn't help taking that shot at GTS."

Now tell me where on earth showroom was mentioned anywhere. Specifically said photomode. You couldn't see the diff so you went somewhere else? You can't even take scapes interior shots either unless you look through windows or convertibles. Like I said you have a habit of twisting things up to prove others wrong but you just look silly to me.

As for the video stating "all in game footage" you would think somebody who pretends to be a great advocate of "in game" and knowing the difference would also know they stick that "all in game" on things that aren't "in game"



Original vid

Outside the pit crew and camels lol wich they said clearly in the e3 interview that it was not gonna be in the game, everything you saw was in game nothing rendered. Its so clear that you didn't play any of the Forza's. What you saw in that FH4 trailer will be the same in game. they have already showen gameplay that covers most of what you saw in that trailer. You have no prove but you are talking out your ass. You call me out for lack of my reading skills will you are just blindly ignoring screenshots lol. I don't care what you say. You said that Forzavista interiors are not the same as the gameplay model, i showed you wrong. Outside the low shadows in Forzavista and no window reflection you can't show me a difference in interior, in fact gameplay interiors are better because of shadows and relfection on the window. Then i showed you that GTS is the one that doesn't use its highest quality interior. You didn't say that, but its the truth. GTS uses different models for interior and exterior. Forza on the other is the same model interior and exterior. Even if the interiors in GTS stays the same in photomode, the exterior view doesn't even render the interior. And lets not talk about the exterior model lol. And you still believe that GTS has better in game model :LOL:. Also look what PD showed as gameplay
41174095120_7a87cccc50_o.png

And this is even photomode lol
42265696964_64f70505b0_o.png

42265690894_4fcf25b17c_o.png

and this is gameplay
42082539395_158803e295_o.png

But keep taking these Ls, come back if you find something wrong or bad in Forza lol.
 

Three

Member
The inmature level of discussion reflects poorly on ourselves. Just resort to facts instead of personal attacks.
Outside the pit crew and camels lol wich they said clearly in the e3 interview that it was not gonna be in the game, everything you saw was in game nothing rendered. Its so clear that you didn't play any of the Forza's.
But keep taking these Ls, come back if you find something wrong or bad in Forza lol.

So what you're telling me is that it stated it's in game but wasn't in game but they explained that to you in an inerview 😆 you're a comical joke at this point. You think I took an L because GTSport showed some bullshit too? Guess what yeah it's bullshit. How does that affect me? it's not my L it's just you being a fool. Like I said keep warring, keep fighting the good fight for all things Forza with some stupid strawman whereever you can. You sure showed me. What you do is pathetic.
 

Turk1993

GAFs #1 source for car graphic comparisons
So what you're telling me is that it stated it's in game but wasn't in game but they explained that to you in an inerview 😆 you're a comical joke at this point. You think I took an L because GTSport showed some bullshit too? Guess what yeah it's bullshit. How does that affect me? it's not my L it's just you being a fool. Like I said keep warring, keep fighting the good fight for all things Forza with some stupid strawman whereever you can. You sure showed me. What you do is pathetic.
No, you took Ls because you think that GTS had better in game models, shadows and textures when i clearly showed it was not the case. And the only thing pathetic is your denial about Forza doing these thing better.
 
You're delusional but keep fighting the good fight. Find where I said it used the same model as scape. You're too busy warring with "them" vs "us" to even understand who said what or even what they said. You keep thinking you've proven someone wrong but you only prove exactly what they were saying right mainly because you don't follow conversations or can't discuss anything at a technical level.



Yeah it does. Sure show how much it has improved in gameplay since you don't like your photomode/forza vista/scapes etc so much don't post forzavista. Forzavista has improved lighting, soft shadows and yes even shaders differ even though the effects are subtle to you (mostly in paints). What's kind of odd about your post is that the difference between the forzavista vs gameplay interior shot is far more obvious than photomode vs gameplay for GTS because they don't change in interiors but you couldn't help taking that shot at GTS.

I'm not even sure why you're so proud of it using the same LOD either but I would guess it's something to do with your console warring and protecting Forza, I would love for Forza to use the same higher poly models found in GTS when roaming around the car if my PC is capable of it and has the resources to do it. Why wouldn't I want a higher poly model when I stop and look at the details of the cars. Beats the polygonal edges you see now. Just so I can say "Oh at least it's the same one I see 1 meter way when in chase cam", what good is that to you outside of some crappy ammunition?



Oh you mean exactly like how I said it doesn't use the same one. I clearly said Forzavista (which was what you used there) doesn't use the same model it uses a model with the engines, boot etc removed so I'm not even sure why you're mentioning you saying something about photomode. I'm referring to your use of forzavista here, nothing else. Sayng it doesn't use the same model was just the simple added fact.



That footage is prerendered CGI for the advert.

This is gameplay:

Still looks fuckin stunning though.



It's not fn stunning..There's nothing like it. No other console will match or come near it when this baby running on the X..boi, next gen X2...its gonna get ugly folks.
 
No, you took Ls because you think that GTS had better in game models, shadows and textures when i clearly showed it was not the case. And the only thing pathetic is your denial about Forza doing these thing better.


Turk it's ok, they running out of ammunition..desperate times call for desperate measures, kna mean, lol. Trust me, they see how Forza series look sexy every year, especially FH4 built for Scorpio..and that don't sit well with them.

Forget it, you will never see any admit of any sort..you dealing with next level elite warriors..just let them go.
 
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Yep, it's good to see when GTS on much weaker platform looks better than F7 on much stronger platform. Even Digital Foundry confirmed that. Good times.
 
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Turk1993

GAFs #1 source for car graphic comparisons
The lighting, environment detail and foliage is incredible. Looks just like the real thing.
 

Bogroll

Likes moldy games
But, but, but comparison was Pro vs. much stronger PC in Digital Foundry video.
But has a few people have said you only need a mid range card to run F7 at max and while i respect DF tech analysis his opinion of which looks best shocked me when i actually bought GTS with is failure to mention how bad the lod pop in on vehicles, draw distance, flickering graphics, dropping frames and how shit the 1800p looks.
So im saying F7 looks better on 1.3tf XB1, id even say F5 is with its 1.2 tf available because of Kinect is better looking than 1.8 tf ps4 4.2tf Pro GTS bar lighting in certain instances, as those faults i mentioned are fundamentals that should taken care of in a driving game and are so distracting in a driving game to me.
 

Monad

Member
So what you're telling me is that it stated it's in game but wasn't in game but they explained that to you in an inerview 😆 you're a comical joke at this point. You think I took an L because GTSport showed some bullshit too? Guess what yeah it's bullshit. How does that affect me? it's not my L it's just you being a fool. Like I said keep warring, keep fighting the good fight for all things Forza with some stupid strawman whereever you can. You sure showed me. What you do is pathetic.

And this is what a fanboy looks like when runs out of arguments after showing him all the possible evidence in a specific discussion that he doesn't know about.

Pure joy. :LOL:

The lighting, environment detail and foliage is incredible. Looks just like the real thing.


But, but, but... Digital Foundry confirmed that GTS looks better than FM7, of course they do! Take this you unlettered prick!

You heard me, pal? I can't establish a debate from one to one with my own evidence as you do, but it doesn't matter, I cling to others' half truths and make them an absolute truth because me!
 

Turk1993

GAFs #1 source for car graphic comparisons
Some guys here that where saying that DF article where 100% accurate are now discussing in Far Cry 5 thread that DF was wrong lol. When its something in favor for there console its 100% true no matter what, but when its in favor of Xbox or pc they made a mistake or there where not comparing fair.
 

Gingen

Banned
as usual..... FM7 pics from PC at max settings vs GTS pics from PS4 standard/PRO in 1080p mode

LOL
 
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