DeepEnigma
Gold Member
Nope still a Jr for talking about 4K gaming coming in this generation lol
PM a mod or EviLore . I feel you would make quality OPs.
Nope still a Jr for talking about 4K gaming coming in this generation lol
Wait what? That’s literally what happened this generation. You’ve got a handful of PS4 games at 900P at most but almost every PS4 game is 1080P.
You bring up an interesting point, IIRC XBOX is based of RX 580 which is a re-branded RX 480, while the latter has 36CU's XBOX has 44 (36+8), with 4 disabled.I’m hoping that gets addressed with Navi because realistically a couple of CU’s will end up being disabled for improved yields.
PM a mod or EviLore . I feel you would make quality OPs.
Personally I think if price is a concern we see yields like so:You bring up an interesting point, IIRC XBOX is based of RX 580 which is a re-branded RX 480, while the latter has 36CU's XBOX has 44 (36+8), with 4 disabled.
https://www.techpowerup.com/gpudb/2977/xbox-one-x-gpu and https://www.amd.com/en/products/graphics/radeon-rx-580
So yeah I guess they could add compute units if Navi is not powerful enough, though I don't reckon Sony would want to front such a bill.
Having more then disabling would be cheaper, but if Navi isn't as hot shit then they might not have a choice, more CU's and lower memory clock speed would give similar results as my previous post.
You bring up an interesting point, IIRC XBOX is based of RX 580 which is a re-branded RX 480, while the latter has 36CU's XBOX has 44 (36+8), with 4 disabled.
https://www.techpowerup.com/gpudb/2977/xbox-one-x-gpu and https://www.amd.com/en/products/graphics/radeon-rx-580
So yeah I guess they could add compute units if Navi is not powerful enough, though I don't reckon Sony would want to front such a bill.
Having more then disabling would be cheaper, but if Navi isn't as hot shit then they might not have a choice, more CU's and lower memory clock speed would give similar results as my previous post.
Personally I think if price is a concern we see yields like so:
64cus with 56 active at minimum for yields and clocked as low as 1400 giving a minimum Tflop rating of 10Tflops.
I think it could scale anywhere from 56 to 64 active cus and 1400-1500mhz.
Basically 10-12Tflops is pretty much a guarantee.
Actally PS4 Pro has 40 CU's with 4 disabled
Actally PS4 Pro has 40 CU's with 4 disabledPS4 Pro, RX 480 and RX 580 all share 36 CUs. PS4 Pro being fairly under-clocked from 480, RX 580 being overclocked.
Xbox One X is the only one with 40 CUs, there is no current gen Radeon GPU on desktop with 40 CUs.
Saying Xbox One X is based off RX 580 is like saying PS4 Pro is based off an RX 470.
I'm already preparing myself for disappointment next-gen
True, still it's 36 enabled, same as RX 480/580.
What is there to be disappointed about? Even at 10Tflops it would be greater than the jump from 360 to XBO. The XBO leap should be even larger than the jump from PS3 to PS4. Overall the leap in raw power for the entire generation should be greater than that leap from the previous to the current.
What is there to be disappointed about? Even at 10Tflops it would be greater than the jump from 360 to XBO. The XBO leap should be even larger than the jump from PS3 to PS4. Overall the leap in raw power for the entire generation should be greater than that leap from the previous to the current.
I'm coming from Pro, X and PC. Next-gen consoles might not offer me any jump if I upgrade my desktop GPU in a few years.
Look what Santa Monica as well as Guerilla just produced on 1.84TF (and what is coming down the pipe with the big 4). Now picture that with 10-12TF...
It's going to be a pretty noticeable jump, especially when it comes to physics and how things will be lit/shadows, etc..
Not to mention the bassline game specific to that console will be 10-12TF at their disposal, with a much, much healthier CPU in Zen/memory bandwidth.
Where as, right now the baseline is still 1.3TF and 1.84TF, with mid-gen refreshes just used mainly for brute forced features more often than not.
Look what Santa Monica as well as Guerilla just produced on 1.84TF (and what is coming down the pipe with the big 4). Now picture that with 10-12TF and 3-4x CPU power with much more memory bandwidth for the PS5's software baseline.
It's going to be a pretty noticeable jump, especially when it comes to physics and how things will be lit/shadows, etc..
That's 1.84 Tflops designed for 1080p screens.
Now imagine going from 1080p to checkerboard 4K. That cuts the GPU power in half already, already looking at a smaller jump than any gen. Native 4K cuts the GPU power in half again, down to only 30%-60% over base compared to its native resolution, we're approaching same gen territory at that point.
It will still have a fidelity leap greater when using checkerboard techniques than 900p or 1080p we have now. Also having a greater jump in CPU as well as memory bandwidth for the framerate should be added to the equation to free up some of the GPGPU tasks, and not the anemic netbook CPUs even the Pro/X suffer from.
Misleading thread title, that's what they estimate it'd take for PS4 games at 4K.
PS4 = 1.84 Tflops. 7.4 is 4x PS4
If you took the same ratio for Xbox One to Xbox One X you'd only need 5.2 Tflops to run Xbox One games at 4K. Xbox One X has more than that. The result is many Xbox One X games running at 4x Xbox One resolution with more detail and resolutions many times reaching native 4K.
What about native 4K?
The Pro/X aren't suffering from those CPUs, those CPUs are an improvement over the 2013 machines. The Pro does seem to be suffering from other bottlenecks though since a lot of the games aren't rendering at anywhere near the resolution you'd expect given the GPU differences. But that's beside the point.
But Xbox One X can work in 4K native, not?
Oh god, that's not how any of this works. This is just so wrong, developers are not taking the graphics settings of Xbox One games and cranking the resolution up, which is the only scenario where your claim could be true, which is wrong because Xbox One X games usually have even higher settings than PS4 and even PS4 Pro games in terms of LOD, shadows, etc.
Believe me those machines are suffering from the CPU that they have now ( Phil Spencer even admitted this at E3). There's plenty more they could be pushing as far as crowd densities enemy densities and the like. You're still seeing inconsistent frame rates on both the Pro in the X due to the CPUs.
It's impressive what they get out of it, yes, but a lot of sacrifices are made due to them.
Yes, Xbox One X was designed to run games at 4x higher res and higher detail, I stated that already ITT. But there is at least one case I can point to where they simply did take an Xbox One game and render at higher resolution leaving the PS4 Pro version with higher detail.
They're not suffering less than the 2013 machines were so to me it's a non-issue... both mid-gen refreshes did what they set out to do.
Oh god, that's not how any of this works. This is just so wrong, developers are not taking the graphics settings of Xbox One games and cranking the resolution up, which is the only scenario where your claim could be true, which is wrong because Xbox One X games usually have even higher settings than PS4 and even PS4 Pro games in terms of LOD, shadows, etc.
But Xbox One X can work in 4K native, not?
So this is for current systems. I'm curious how many tf nextgen needs. 15-20?
So this is for current systems. I'm curious how many tf nextgen needs. 15-20?
Ok. But i was thinking regardless of price point, based on OP, what would next gen systems needs to hit native 4k with advanced visuals, ai etc. Sounded like it needed a lot more and made me imagine something closer to 20.A realistic price point would be 10-12Tflops
Would these be enough though? Can they act like shortcuts?To tell the truth I don't think the Flop number is going to be that important next gen like if it's 12TF it's not going to be like Xbox One X times 2 it will be advances in hardware that will let them make games that look & run a lot better than what we have on PS4 & Xbox One right now.
Ok. But i was thinking regardless of price point, based on OP, what would next gen systems needs to hit native 4k with advanced visuals, ai etc. Sounded like it needed a lot more and made me imagine something closer to 20.
Would these be enough though? Can they act like shortcuts?
I can agree there, however they are suffering when paired up to a GPU that can run circles around with what the CPU is allowed to put out.
All I'm saying is don't base everything on just the GPU for next-gen, the memory bandwidth and the CPU will have every bit, if not more of an impact overall than just teraflops.
The thing is, I don’t believe you can just throw a teraflop number out there and call it a day for next gen systems. It’s certainly a good jump off point but it’s never the only way things happen with next gen systems.XBO base =. 1.3 Tflops
same game in 4K 5.2TFlops
XBX =. 6.2 Tflops
PS4= 1.85 TFlops
PS4 P= 4.2 Tflops
4K game = 7.5 Tflops
The point is the rendering budget would essentially increase the necessary power by 4x whatever you were originally rendering.
The thing is, I don’t believe you can just throw a teraflop number out there and call it a day for next gen systems. It’s certainly a good jump off point but it’s never the only way things happen with next gen systems.
With new consoles we get new gpus, new cpus, next gen memory, increased bandwidth and so on. Most importantly though is the newer tech included in the silicon like increased ROPS, new lighting techniques, better shaders, etc. Then you have the custom work that Sony and Microsoft put into the chips. It’s this complete package that always makes new consoles more then the sum of its parts and gives developers completely new tools to work with.
I think there is a lot to look forward to next gen.
Oof. That's a lot of money.The thing is why do you need native 4K?
They can do native 4K right now if they wanted to with PS1 level graphics. At a certain point there are diminishing returns and trades offs.
For instance they could indefinitely increase the resolution.
Or increase the polygon count.
Or increase the FPS to 120fps and beyond.
These are just numbers so the point in designing a game is to get to a point where whatever you are trying to do is “good enough” so that you can allocate your resource budget elsewhere.
If you want a console that’s 15-20Tflops and does 4K natively you’re probably looking at a console that $1000 and effectively maybe only 4-5x visual effects improvement if you want to make a native 4K requirement.
Thanks for the explanation. Yeah, I get it and like I said it’s a good starting point. We definitely needs stronger gpus to hit the 4K target but there’s a lot of other considerations. Hell, I’d be happy with 1080p/60 and using all the extra grunt and newer effects to generate jaw dropping graphics.All that has nothing to do with the raw rendering target. It’s just straight mathematics. In order to generate 4x the pixels per seconds you need 4x the number of operations. That’s really all it is.
It’s better to think of this in reverse.
Whatever you are rendering at 4K requires 4x the operations than rendering at 1080P natively. There isn’t really a way around that.
Hopefully this gives you a visual idea of the magnitude of the power increase before we even get into the discussion of visual effects increases.
My toaster can output 8k 120fps games, it just depends on what you can render with it....There are a few native 4k 60fps titles on xbox one x as pointed out by digital foundry titles so yeah... >.>
XBO base =. 1.3 Tflops
same game in 4K 5.2TFlops
XBX =. 6.2 Tflops
PS4= 1.85 TFlops
PS4 P= 4.2 Tflops
4K game = 7.5 Tflops
The point is the rendering budget would essentially increase the necessary power by 4x whatever you were originally rendering.
Mostly smoke and mirrors if you are talking about Forza. Compared to GT the cars have less detail, the crowds have less detail, the tracks, backgrounds, etc.But the X is running games better than playstation versions graphically and hitting 4k so that doesn't quite work. Extra memory for textures and bells and whistles. whats holding back the pro and the X is the cpus and mostly maxed out
Not on consoles I doubt, maybe on PC
Nvidia is a hardware maker. Santa Monica would get much better performance on mid-range nVidia hardware than they do on PS4 Pro.
This trend continues down the list of cheaper graphics cards from AMD and Nvidia, including the RX Vega 56, which sees higher frame rates than the GTX 1070 Founders Edition in DirectX 12-heavy games like Rise of the Tomb Raider and Deus Ex: Mankind Divided (91 fps vs 89 fps and 40 fps vs 31 fps, respectively), according to PCGamesN.
I assume you haven't been in the next gen racing graphics thread if you think GT cars have more detail than Forza 7. What people mistake DF as saying more detailed cars in GTS is more detailed in the showroom not actual gameplay. That DF is poor failing to mention lots of things that are poor v Forza 7. Go in there, it's a minefield tho.Mostly smoke and mirrors if you are talking about Forza. Compared to GT the cars have less detail, the crowds have less detail, the tracks, backgrounds, etc.
Digital Foundry has a video of it.
The game was made to run on the base X1, so it's limited by it and 6tf is more than enough to run it at 4k, even with better textures.
But the X is running games better than playstation versions graphically and hitting 4k so that doesn't quite work. Extra memory for textures and bells and whistles. whats holding back the pro and the X is the cpus and mostly maxed out
If they need 7.4 Tflops for 4K30 PS4 visuals won't they need 15 Tflops for 4K60 PS4 visuals?
Last gen visuals... any native 4K60 game on PS5 will look like a PS4 game.
The next-gen console graphics leap is bottle-necked by all sorts of up-scaling and rendering techniques if the speculated 10-12 Tflops is even remotely true.
I feel we're reaching the point of diminishing returns for resolution increase.
Misleading thread title, that's what they estimate it'd take for PS4 games at 4K.
PS4 = 1.84 Tflops. 7.4 is 4x PS4
If you took the same ratio for Xbox One to Xbox One X you'd only need 5.2 Tflops to run Xbox One games at 4K. Xbox One X has more than that. The result is many Xbox One X games running at 4x Xbox One resolution with more detail and resolutions many times reaching native 4K.
I prefer a checker board rendering of 4K with 60fps than a native 4K at 30fps. The impact of frame rates is more significant than counting pixels.
One thing I can say, Microsoft will never allow Sony to release a more powerful console again.