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(Oneangrygamer.net)Agenda Driven Game Journalists Are Ruining Gaming

Kreydo

Member
Meanwhile game like Mass Effect Andromeda, despite everything wrong with it in therm of game design and politic agenda, STILL managed to sell properly!! WELL DONE GAMERS RWAR!!

No offence but if most of you kept their words to action, then I think we would have a LOT less shit like this in our games.
Publisher only understand money, vote with your wallet don't give another chance to EA, to the new TR or other product with politics agenda forced in.
 
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Isa

Member
I agree overall and there are good points in here to be sure. Censored Gaming is pretty great and I like their recent look into Onimusha Warlords Remastered. They referenced an OLD Ign review, a lengthy one at that, by Doug Perry that includes this neat little diddy...

"A special note about Capcom's port to the US: For American gamers who don't get to play the Japanese version of Onimusha, you miss a pretty sexy/nasty transformation scene that was totally hacked in the American version. The scene shows her laying down, spreading her legs and then transforming, quite sexually, into a giant flying wasp. The scene in the US version pretty much cuts out everything. I don't get it though. Onimusha is already rated M, and that scene shouldn't push it into AO territory, so what happened was that the scene was just butchered. Bad Capcom!"

I couldn't believe my eyes! I totally recall why I used to frequent gaming sites back then, by fellow gamers who wanted the whole uncut package (hue hue). Its a shame that this stance seems to be no longer the norm these days, and instead of expecting game journalists and critics to do their jobs advising the consumer of what a product entails, they go on tirades against the hobby and consumer. At least I have myself and fellow gamers to pass along the "good word" as it were, it kind of reminds me of the old days pre-internet where the hobby was nearly all word-of-mouth. Only now the hobby is more homogenized and bland as a result.
 
I get my gaming news from mainstream sites and podcasts and have never felt any political affiliation or agenda influencing the content.

Where are you guys getting this idea from?
 
Reminder that game journalism (Kotaku, Polygon):

  • Covered a glitch that appears only in the Japanese version of Tomodachi Collection, actually the second game in the series and only one to be released in the West, and the glitch only happens occasionally when importing data from the first game. That glitch gets the marriage partner gender wrong (as in, a pregnant male), and causes game crashes and save corruptions because the inevitable conclusions aren't programmed in the game to begin with.
  • When Nintendo of Japan fixed that glitch, that would be impossible to replicate in the US version because there's no first game released to import from, Kotaku and pals said Nintendo is censoring a legitimate same sex marriage from the Western versions (despite there being no information about that version besides an inital announcement) and to illustrate that "lost feature", used screenshots of a hetero couple from the Japanese version with the woman Mii having a masculine appearance (something already possible in the Mii system editor since the Wii) and when Bill Trinnen, a big Treehouse localizer, said that screenshot is still possible in the US version, gaming journalism twisted his statement as "we cut the same-sex feature. People who want same-sex relationships can crossdress and still be hetero couples" and asked for an apology or a firing.
  • Finally these journalistic outlets admitted they were in fact "starting a discussion" to force Nintendo to add a new feature that wasn't there via outrage. They suggested delaying the game, and told people to "message" traitors minorities working at Nintendo some abuse to make that voice heard.

  • That incident was a direct cause why Nintendo started being so censorship-happy in Western versions, and later that extended to Japanese versions as well. The Fire Emblem Fates and Tokyo Mirage Sessions were notorious cases with not only censorship, but significant cuts of story content, incomplete translations and questionable writing (and they were not the only ones either). Those game's creators on the Japanese side, despite the corporate red tape, spoke against the changes and hoped they wouldn't turn off gamers enough not to buy the games. Those weren't the only cases either - there was Bravely Second, that besides the censorship cut swathes of bad outcomes for sidequests that were too dark. Or Dragon Ball Fusions, that replaced all swords with wooden ones.
  • Gaming journalism on the other hand absolutely loved how these localizations turned out, despite the flaws even disregarding the censored bits. They ran hitpieces on fan translators fixing them, gamers complaining about them, downplaying and denying them, and eventually started to ban discussion of these changes in comment sections or in articles.

  • There were significant noise made about the existence of European versions of Nintendo games that didn't have the same censorship as the American versions, lamenting how gamers would import that instead. The European versions were translated from Japanese ever since 2000 as standard practice to reduce delays and address local consumer complaints about older localizations made from English (the German version of Pokemon had lower sales because of this). Nintendo of America noticed and started enforcing their censorship guidelines in Europe, had the UK English text no longer made and instead the US text is used, and then forced the other European FIGS translators to translate from English resulting in localized "rawr for dragon" "jokes" and a massive 8 month delay for Fire Emblem Fates. Also for the first time, they had them do English-only releases in Europe.

  • Nintendo's recent localizations escapades ironically reached a point where they had a Watergate reference ("Five fun guys") in the Wii U Paper Mario, that after the usual initial praise for the localization taking lots of liberties turned into another witchhunt for the localization editor's skins when a certain gaming journalism personality thought it was a jab at her sexual life. Nintendo had to issue an apology again.
  • Kotaku was hurting for controversies so much they ran pieces why some exposed asses (on art sculptures) were now tolerated in new Nintendo localizations instead of being covered up like in the NES days. They imported Persona 5 ahead of time for this: "Uh Oh. Ruiji's shoes have the imperial sun. This game needs to be censored." and "We imported the Korean version and the shoes are censored. Good."

  • When Nintendo of America eventually (but not completely) toned down their act with Project Octopath and Xenoblades 2, Square Enix announced Dragon Quest XI will finally have the puff-puff joke uncensored (it was in most US versions), and Atlus (who couldn't defend themselves when both NoA and the gaming press were attributing the Tokyo Mirage Sessions excessive changes to them) released Persona 5 the way it is, a mostly unchanged localization that doesn't cut too much, the gaming press threw a fit.
  • Project Octopath was incredibly problematic because of Primerose ... despite Square running their own survey for the most popular characters and her reaching the top for overseas player polls. Dragon Quest XI's puff-puff joke is a breach of consent, literally rape. For Xenoblades 2 it was unrealistic body expectations and the artist did hentai and should have been fired... the pictures used being a female character bent against a wall at a weird camera angle and glitching through its geometry, and somehow the only pictures available.
  • Persona 5 was a horrible translation of course, because it was a disappointment for those who expected a repeat of Tokyo Mirage Sessions (which was the Wii U's Persona in a sense), the game that cut an entire chapter in localization because it was about idols. It was translated "too closely" to the Japanese text. It was made for weebs. The localization leader muzzled Atlus USA. He wasn't a native English speaker, he had no right to be there... Someone's blog about how to "fix" Persona 5 was promoted a lot, just like the moment when a modder showed Sega how Sonic 1 GBA should have been done. Except... that someone was involved with the Fire Emblem Fates editors. The fixes weren't for flawed translations, grammatical mistakes or awkward wordings... they also suggested omitting more obscure cultural aspects completely from localization, mailing Atlus to never do these kinds of localizations ever again, and the website maker's political inclination from his/him twitter isn't difficult to guess.

  • Defended the Mass Effect 3 massive flaws with its story and ending. Tried to infer political alignments for anyone who has a problem with Commander Shepard's amazing DLC-sequel hook, just in time for that sit-in EA staged with actors offended about the progressive romance writing. Even after Bioware decided they want to try to do a slightly less disappointing ending after all, the gaming press still laments the loss of that excellent original ending to online mobs, because online mobs are bad right?
  • Defended Microsoft's Xbox One launch, denouncing anyone who has a problem with the new cloudy, online-only DRM regular activation check subscription based GaaS future.
  • Denounced the Star Wars Battlefront II's overreaction.

  • Denounced the existence of some games, were confirmed to have had a hand in them not getting exported, still got them imported for the specific purpose of getting offended at: Summer Lessons VR, Dead or Alive Extreme 3, Level-5's hostess simulator game, Casca's DLC in Berserk...
  • Impromptu difficult political purity test questions during developer interviews, RPS and PC Gamer's speciality
  • Snitching on the modding community to companies directly, to maximize the number of stories run on the project, and its cancellation. Oftentimes revealing how much scorn they have for these projects that often undo game censorship.
  • Defending microtransactions, loot box gambling repeatedly. Covering consumer outrage at them with a negative light.

  • Absolute lack of integrity for review scores - would review bad games from big publishers generously, give 10/10s for shit games that tick all the right political boxes (Gone Home, Sunset) and accentuate the negatives for games they don't like (Kingdom Come, Bayonetta 2) or can't play (God Hand). Not even finish beginner sections. Do so even when categories for gameplay, story, playability, etc... imply they're reviewing it to give consumers an idea whether this game is playable and enjoyable or not.
  • Ask for ending challenging gameplay.

  • Ask platform holders (Sony, Nintendo, Steam) why certain "problematic" games are on their stores, effectively a ban request. This includes Super Seducer, initially approved on PS4 and even went on sale but pulled because gaming journalism thinks pick-up culture, as an expression of male sexuality, is something offensive, no matter how the game itself encourages healthy respectful relationships. Lament Steam dropping curation.
  • Ask developers directly (Leisure Suit Larry, Xseed and Senran Kagura) why they didn't get the message from the previous negative coverage already and why are they still releasing new games in those series that should end already.
  • Ask for games all about political advocacy and throw a fit at the contrary position being even as much as implied. Accuse Nintendo of having a "right-wing conservative game design mentality" because of their fun before story policy, throw a massive fit when David Cage and Ubisoft deny any explicit alignment in US politics and deny these undertones. Do podcasts at Kotaku asking Ubisoft to stop being cowards and have an explicit political message either way, that she'd love to see that message and be challenged either way the message goes (lol).
  • Related to the above, a general hostility towards games without character generators. Sometimes the character generator is problematic because they're concerned others might avoid "being forced to" play as a minority character, just as much as they are concerned not getting to play as their own (or ideal) representation. Far Cry 5 had a controversy about how the writing isn't gender neutral enough, and too "male". This considerably limits storytelling possibilities compared to games with established characters where the player character isn't supposed to be the human playing the game.
  • Advocate for the US union model (companies aren't allowed to hire anyone not part of that union) not only for voice actors but developers as well, and gloat on twitter that would get their people in positions of power in the industry and drive the political opposition out of employment since these unions would be used for that political vetting. The union would be based in the US and foreign workforce still has to enter the US union (or create a local branch) to have a chance to enter.
I'm sure there's even more.
There are well documented cases of modern gaming journalism influencing games for the worse from the consumer's viewpoint.
 
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Scopa

The Tribe Has Spoken
I get my gaming news from mainstream sites and podcasts and have never felt any political affiliation or agenda influencing the content.

Where are you guys getting this idea from?
You try way too hard fart. At least be subtle about it mate.
 

Puskas

Member
Agreed. A good portion of gaming journalism has definitely gone down the shitter since it went from what seemed like an opinion piece or two every now and then to pushing political agendas into everything.

I no longer care though and doesn't affect me these days as I very rarely bother to visit or read reviews from the mentioned gaming websites anymore. I have my gaming reviews and news covered elsewhere. Not my loss.

I still remember almost pissing myself laughing when one of the shmucks from Eurogamer complained about the lack of diversity in Kingdome Come : Deliverance, a game that is set in fucking medieval Czech. Apparently it was a big problem or something. Hilarious read coming from a place with an all white staff, you know, since lack of diversity and representation is such a huge problem.
 
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Reminder that game journalism (Kotaku, Polygon):

  • Covered a glitch that appears only in the Japanese version of Tomodachi Collection, actually the second game in the series and only one to be released in the West, and the glitch only happens occasionally when importing data from the first game. That glitch gets the marriage partner gender wrong (as in, a pregnant male), and causes game crashes and save corruptions because the inevitable conclusions aren't programmed in the game to begin with.
  • When Nintendo of Japan fixed that glitch, that would be impossible to replicate in the US version because there's no first game released to import from, Kotaku and pals said Nintendo is censoring a legitimate same sex marriage from the Western versions (despite there being no information about that version besides an inital announcement) and to illustrate that "lost feature", used screenshots of a hetero couple from the Japanese version with the woman Mii having a masculine appearance (something already possible in the Mii system editor since the Wii) and when Bill Trinnen, a big Treehouse localizer, said that screenshot is still possible in the US version, gaming journalism twisted his statement as "we cut the same-sex feature. People who want same-sex relationships can crossdress and still be hetero couples" and asked for an apology or a firing.
  • Finally these journalistic outlets admitted they were in fact "starting a discussion" to force Nintendo to add a new feature that wasn't there via outrage. They suggested delaying the game, and told people to "message" traitors minorities working at Nintendo some abuse to make that voice heard.

  • That incident was a direct cause why Nintendo started being so censorship-happy in Western versions, and later that extended to Japanese versions as well. The Fire Emblem Fates and Tokyo Mirage Sessions were notorious cases with not only censorship, but significant cuts of story content, incomplete translations and questionable writing (and they were not the only ones either). Those game's creators on the Japanese side, despite the corporate red tape, spoke against the changes and hoped they wouldn't turn off gamers enough not to buy the games. Those weren't the only cases either - there was Bravely Second, that besides the censorship cut swathes of bad outcomes for sidequests that were too dark. Or Dragon Ball Fusions, that replaced all swords with wooden ones.
  • Gaming journalism on the other hand absolutely loved how these localizations turned out, despite the flaws even disregarding the censored bits. They ran hitpieces on fan translators fixing them, gamers complaining about them, downplaying and denying them, and eventually started to ban discussion of these changes in comment sections or in articles.

  • There were significant noise made about the existence of European versions of Nintendo games that didn't have the same censorship as the American versions, lamenting how gamers would import that instead. The European versions were translated from Japanese ever since 2000 as standard practice to reduce delays and address local consumer complaints about older localizations made from English (the German version of Pokemon had lower sales because of this). Nintendo of America noticed and started enforcing their censorship guidelines in Europe, had the UK English text no longer made and instead the US text is used, and then forced the other European FIGS translators to translate from English resulting in localized "rawr for dragon" "jokes" and a massive 8 month delay for Fire Emblem Fates. Also for the first time, they had them do English-only releases in Europe.

  • Nintendo's recent localizations escapades ironically reached a point where they had a Watergate reference ("Five fun guys") in the Wii U Paper Mario, that after the usual initial praise for the localization taking lots of liberties turned into another witchhunt for the localization editor's skins when a certain gaming journalism personality thought it was a jab at her sexual life. Nintendo had to issue an apology again.
  • Kotaku was hurting for controversies so much they ran pieces why some exposed asses (on art sculptures) were now tolerated in new Nintendo localizations instead of being covered up like in the NES days. They imported Persona 5 ahead of time for this: "Uh Oh. Ruiji's shoes have the imperial sun. This game needs to be censored." and "We imported the Korean version and the shoes are censored. Good."

  • When Nintendo of America eventually (but not completely) toned down their act with Project Octopath and Xenoblades 2, Square Enix announced Dragon Quest XI will finally have the puff-puff joke uncensored (it was in most US versions), and Atlus (who couldn't defend themselves when both NoA and the gaming press were attributing the Tokyo Mirage Sessions excessive changes to them) released Persona 5 the way it is, a mostly unchanged localization that doesn't cut too much, the gaming press threw a fit.
  • Project Octopath was incredibly problematic because of Primerose ... despite Square running their own survey for the most popular characters and her reaching the top for overseas player polls. Dragon Quest XI's puff-puff joke is a breach of consent, literally rape. For Xenoblades 2 it was unrealistic body expectations and the artist did hentai and should have been fired... the pictures used being a female character bent against a wall at a weird camera angle and glitching through its geometry, and somehow the only pictures available.
  • Persona 5 was a horrible translation of course, because it was a disappointment for those who expected a repeat of Tokyo Mirage Sessions (which was the Wii U's Persona in a sense), the game that cut an entire chapter in localization because it was about idols. It was translated "too closely" to the Japanese text. It was made for weebs. The localization leader muzzled Atlus USA. He wasn't a native English speaker, he had no right to be there... Someone's blog about how to "fix" Persona 5 was promoted a lot, just like the moment when a modder showed Sega how Sonic 1 GBA should have been done. Except... that someone was involved with the Fire Emblem Fates editors. The fixes weren't for flawed translations, grammatical mistakes or awkward wordings... they also suggested omitting more obscure cultural aspects completely from localization, mailing Atlus to never do these kinds of localizations ever again, and the website maker's political inclination from his/him twitter isn't difficult to guess.

  • Defended the Mass Effect 3 massive flaws with its story and ending. Tried to infer political alignments for anyone who has a problem with Commander Shepard's amazing DLC-sequel hook, just in time for that sit-in EA staged with actors offended about the progressive romance writing. Even after Bioware decided they want to try to do a slightly less disappointing ending after all, the gaming press still laments the loss of that excellent original ending to online mobs, because online mobs are bad right?
  • Defended Microsoft's Xbox One launch, denouncing anyone who has a problem with the new cloudy, online-only DRM regular activation check subscription based GaaS future.
  • Denounced the Star Wars Battlefront II's overreaction.

  • Denounced the existence of some games, were confirmed to have had a hand in them not getting exported, still got them imported for the specific purpose of getting offended at: Summer Lessons VR, Dead or Alive Extreme 3, Level-5's hostess simulator game, Casca's DLC in Berserk...
  • Impromptu difficult political purity test questions during developer interviews, RPS and PC Gamer's speciality
  • Snitching on the modding community to companies directly, to maximize the number of stories run on the project, and its cancellation. Oftentimes revealing how much scorn they have for these projects that often undo game censorship.
  • Defending microtransactions, loot box gambling repeatedly. Covering consumer outrage at them with a negative light.

  • Absolute lack of integrity for review scores - would review bad games from big publishers generously, give 10/10s for shit games that tick all the right political boxes (Gone Home, Sunset) and accentuate the negatives for games they don't like (Kingdom Come, Bayonetta 2) or can't play (God Hand). Not even finish beginner sections. Do so even when categories for gameplay, story, playability, etc... imply they're reviewing it to give consumers an idea whether this game is playable and enjoyable or not.
  • Ask for ending challenging gameplay.

  • Ask platform holders (Sony, Nintendo, Steam) why certain "problematic" games are on their stores, effectively a ban request. This includes Super Seducer, initially approved on PS4 and even went on sale but pulled because gaming journalism thinks pick-up culture, as an expression of male sexuality, is something offensive, no matter how the game itself encourages healthy respectful relationships. Lament Steam dropping curation.
  • Ask developers directly (Leisure Suit Larry, Xseed and Senran Kagura) why they didn't get the message from the previous negative coverage already and why are they still releasing new games in those series that should end already.
  • Ask for games all about political advocacy and throw a fit at the contrary position being even as much as implied. Accuse Nintendo of having a "right-wing conservative game design mentality" because of their fun before story policy, throw a massive fit when David Cage and Ubisoft deny any explicit alignment in US politics and deny these undertones. Do podcasts at Kotaku asking Ubisoft to stop being cowards and have an explicit political message either way, that she'd love to see that message and be challenged either way the message goes (lol).
  • Related to the above, a general hostility towards games without character generators. Sometimes the character generator is problematic because they're concerned others might avoid "being forced to" play as a minority character, just as much as they are concerned not getting to play as their own (or ideal) representation. Far Cry 5 had a controversy about how the writing isn't gender neutral enough, and too "male". This considerably limits storytelling possibilities compared to games with established characters where the player character isn't supposed to be the human playing the game.
  • Advocate for the US union model (companies aren't allowed to hire anyone not part of that union) not only for voice actors but developers as well, and gloat on twitter that would get their people in positions of power in the industry and drive the political opposition out of employment since these unions would be used for that political vetting. The union would be based in the US and foreign workforce still has to enter the US union (or create a local branch) to have a chance to enter.
I'm sure there's even more.
There are well documented cases of modern gaming journalism influencing games for the worse from the consumer's viewpoint.

Wow, my hats off to you for such a detailed post.

A lot of those examples were things even I never heard of, these people are such dictatorial shitheads, what gives them the right to think video games are their own little personal political soapbox?

Fuck 'em, fuck 'em, fuck 'em.
 
H

hariseldon

Unconfirmed Member
Agreed. A good portion of gaming journalism has definitely gone down the shitter since it went from what seemed like an opinion piece or two every now and then to pushing political agendas into everything.

I no longer care though and doesn't affect me these days as I very rarely bother to visit or read reviews from the mentioned gaming websites anymore. I have my gaming reviews and news covered elsewhere. Not my loss.

I still remember almost pissing myself laughing when one of the shmucks from Eurogamer complained about the lack of diversity in Kingdome Come : Deliverance, a game that is set in fucking medieval Czech. Apparently it was a big problem or something. Hilarious read coming from a place with an all white staff, you know, since lack of diversity and representation is such a huge problem.

I had a conversation with an RPS writer (read: was screamed at by) about the diversity of their staff. The funny thing is that some diversity matters and some does not, so for instance working class people don't deserve representation among the all-white-all-hipster cunts. Identify as an albino transexual hippo though and you're in.
 

klosos

Member
So given that most of the sites out there seem to be shit, has anyone found any good games websites? Ones that tell you about the game, not the social issues?

try Gamepro mate - https://www.gamepro.de/ - a German website , you have to translate the page but i find them very good , very professional and they don't seem to push there personal beliefs into reviews or news.
 
Agreed. A good portion of gaming journalism has definitely gone down the shitter since it went from what seemed like an opinion piece or two every now and then to pushing political agendas into everything.

I no longer care though and doesn't affect me these days as I very rarely bother to visit or read reviews from the mentioned gaming websites anymore. I have my gaming reviews and news covered elsewhere. Not my loss.

I still remember almost pissing myself laughing when one of the shmucks from Eurogamer complained about the lack of diversity in Kingdome Come : Deliverance, a game that is set in fucking medieval Czech. Apparently it was a big problem or something. Hilarious read coming from a place with an all white staff, you know, since lack of diversity and representation is such a huge problem.

I Think your wrong that it doesnt affect you, unless you stopped playing games created in 2018 and future, as game journalism is mostly the reason we have reboots of popular franchises, to make them fit these new political agendas. You have to understand this is something that affects what you consume, or what you are allowed to consume, the world would be different have different games approved by their publishers. So don’t believe it doesn’t involve you unless you quit gaming.
 

Elcid

Banned
I don't support anything that turns my hobbies political. Screw these journalists and their clearly biased agendas.
 

raytea

Neo Member
Uh....DUH!!! This is what us normal people have been saying for years now. It's funny that people are NOW noticing it, including the TC of this thread. Welcome to reality, TC!
 
This modern trend of the 1:1 merging of politics and entertainment is so utterly fucking bizarre to me, something I never could have imagined happening.

There's always been politics in media but it's a matter of degrees, context and quality, but really the main difference is this, in the past when something got political it was to change people's minds, to make them rethink their worldview, today it's not to change anyone's mind, political content in media now is to just reaffirm someone's already established worldview and to hostilely dissuade anyone who doesn't agree from experiencing it.

SJWs just want to wrap themselves in a cocoon of media that reaffirms their beliefs and they get angry if something isn't constantly doing that either because of indifference or daring to have the opposite view, they don't care about fun, they don't care about art, all they care about is things constantly telling them "yes, you are right, you are good, screw the man babies and basement dwellers, you are right, you are good, you are right, you are good"

It's creepy if you ask me, these people just need to fuck off already and find something else to obsess over.
 
When I read gamesmaster in the 90s I felt like everyone involved was on my team, we were all there to play games and have a good time.

Today the games media have become the politicians of the 90s, out to trample all over gamers.

So I've stopped listening to them all, I now just buy and play what I feel like, stopped listening to podcasts.

If I want to see a game played I'll hit up YouTube for a few minutes then buy it.
 

Puskas

Member
I Think your wrong that it doesnt affect you, unless you stopped playing games created in 2018 and future, as game journalism is mostly the reason we have reboots of popular franchises, to make them fit these new political agendas. You have to understand this is something that affects what you consume, or what you are allowed to consume, the world would be different have different games approved by their publishers. So don’t believe it doesn’t involve you unless you quit gaming.
I'd rather be more concerned about woke developers in creative positions that put their agendas before anything else than. I mean, it seems to be working out just fine for BF5, right?

A large part of games journalism is just an extention of that very same echo chamber.
 

Hudo

Member
I don't know why but I have a problem with gaming bloggers being called journalists. Most of them are just doing product reviews and serve as a news aggregators. Most of them don't do any investigative, objective reporting on issues (Schreier is one that comes to mind but he made bank on it by publishing a book, which (for me) leaves a bit of a bad aftertaste). I don't even think that most of them hold a degree in journalism and therefore can't be expected to act like journalists. Well, that's my personal pet peeve, I guess.

With regards to the topic at hand: I feel that many gaming bloggers want to feel validated by society, so they try to incorporate their hobby/job into a "grander scheme", which is current politics. But that's just speculation on my part, I'm not a psychologist. But I do agree that most of the time all this political talk feels forced down your throat, which is why I have basically stopped visiting most gaming websites. Reddit is a better news aggregator anyway. And I find GAF to be far better with discussion around games than most of the bloggers.

That's just my opinion, anyway.
 
Today the games media have become the politicians of the 90s, out to trample all over gamers.

Or Jack Thompson.

What a brutal fucking irony that is, we defeated Lieberman, we defeated Thompson but who could have imagined that next would be "the call is coming from inside the house!"? That journalism, which used to defend us, would sell us up the river?

Just enough already, after 25 years, when will we finally be left alone to just enjoy our fucking video games however we want them? Remember that nice little window of time after Thompson was disbarred but before Sarkeesian came along where nobody gave a shit anymore? When games really were being left alone? Was fun while it lasted.

But maybe soon it'll go back to that, I mean they've thrown politicians at us, lawyers at us and media pundits at us, what more can they really do?

Another irony is this, it's not necessary, there's a very vast selection of games today, if they wanna have their little SJW circle jerk games then fine, but leave everyone else alone and stop trying to manipulate AAA devs into only offering that shit.

This town IS big enough for the both of us but they don't see it that way, it's their way or the highway, they can either get a better attitude or just fuck off completely if they're going to be that way.

What's wrong with offering a wide variety of games and letting people pick and choose what they want to play?
 
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Enygger_Tzu

Banned
Why do we call them, "journalists" anymore and not call them like they are: SJWs, cultural Marxists that wish to change and converge the gaming like they did with the media, film and music industry to fit their anti-normal bias!

I have said it once, I will say it again, GamerGate was the biggest blessing and the biggest consumer revolt consumers had against their "overlords".

Shoutout to @ Pot Meet Kettle Pot Meet Kettle for those explanations, and examples.
 
Attitudes and trends change, and you see the reflection in that in what journalists cover. It's a cliche at this point, but we really are living in a politically charged time to an extent we've not done for a long time. Politics infiltrate everything because democracy is in rapid decline while far-left and far-right co-opted political ideas are becoming mainstream. So everything that can mean something will.

People will always have agendas, knowingly or unknowingly, and that in itself doesn't make them bad people. Gaming journalists have a lot more to write about and be "professional" about because gaming has changed. We have a lot more political, experimental, unconventional and artistic games than we did 20 years ago.
We got a lot more different types of people who play games. 20 years ago, when I went to school, gaming was something "nerds" did. There wasn't any That Dragon, Cancer, Shadow of the Colossus, Gone Home, or Life is Strange.
Clearly, there is a lot more meat to chew on. There is a lot more to write about, and I think that is fine.

What concerns me about gaming journalists is the same kind of concern I have for journalism in general- and the way we absorb information at large. Even the biggest most populous and well-respected outlets in America like the New York Times, have little transparency and flat out operates like the entire newspaper being a big op-ed. And this obviously extends to the lunacy of Fox News and CNN.

I see a lot of posts here saying that gaming shouldn't be about politics, but the thing is that you have the power to avoid all of this. The impact you think these people have is only driven by the clicks, the notority and controversy they get, and wasting energy being frustrated at them will only yield one outcome- That you'll be less happy about the things you cannot control, and they gaining more hype.
If you want a gaming outlet that just talks about games, then only look at those and ignore the ones you don't like. Don't just vote with your wallet - Vote with your time and attention.
Reading the news can make people extremely unhappy, pessimistic and in a bad mood. Cut of all of this shit. These people who are dissecting whatever to shoehorn something for clickbait are just standing on a soap box and counting for you to get angry and spread the message.
I don't think you can blame gaming journalists for what is happening in the world. From the bits that I have seen (before tuning out more and more) I'd say that a lot of it comes off as trite, and you can tell that a lot of journalists are trying to shed themselves of their bad reputation in the past. Being a gaming journalist has never really garnered a lot of respect and I think that is changing. It might not be to your taste, but it is more of a reflection of what goes on in ther world at large. And the more that this annoys you, the more it takes attention away from changing things you actually have power over.

I do think it's a terrific opportunity to now make a gaming site that focuses on having fun, but I am also a bit skeptical. I see many people on NeoGaf essentially saying that they are tired of politics in gaming, but it is the political threads about social justice and political correctness that garners way more view. This might be related to the fact that we are way more primed to respond to negativity which people on the left and right exploits for attention and clicks.
There is no way that you're not the one who is losing if you are being sucked into this. This is just a phase. And phases come and go. And there will be new attitudes, and people will grow malleable and focus their sense of efforts elsewhere. 20 years ago attitudes were different, and in 20 years they will be different again.

I the meantime, people can proactively contribute to people who try to do good. There are plenty of youtubers and bloggers and other internet individuals who are committed to just talk about video games in terms of having fun. If I had to give my two cents in all of this, it would be to embrace these people and hopefully that will make you feel better about the state of video games. You don't have to contribute or involve yourself in politics. People who are politically engaged and angry will prime you and bait you into involving yourself, but try to see when you are getting played. We respond so well to negativity and that is why left leaning and right leaning individuals spend so much of their time reading and watching the news and on social media, which ultimately just makes them feel bad. We have this desire to be in the loop, to nerd the happenings of what is going on, but you're ultimately just involving yourself in the negative spiral of others. Tune out of this, and tune into things you can control. If you actively look, you will find that what you want is already out there.
 
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Clear

CliffyB's Cock Holster
What's most offensive to me is the attitude that critiquing works that they find politically disagreeable isn't enough, there's a distinct sense that they want to hurt these products and/or drive their creators out of the business. The only thing that historically comes close to this is McCarthyism.
 
Why do we call them, "journalists" anymore and not call them like they are: SJWs, cultural Marxists that wish to change and converge the gaming like they did with the media, film and music industry to fit their anti-normal bias!

I have said it once, I will say it again, GamerGate was the biggest blessing and the biggest consumer revolt consumers had against their "overlords".

Shoutout to @ Pot Meet Kettle Pot Meet Kettle for those explanations, and examples.

The only downside to Gamergate is it made such an easy scapegoat for them and allowed them to gain a lot of leverage with the mainstream, fucking Quinn and Sarkeesian were invited to the UN for fuck's sake.

The best response to Sarkeesian would have been just to ignore her, trolling her just gave her more power, same deal with Quinn, the best response would have been "Oh, certain sites ain't trustworthy because their journalists will sleep with a girl in exchange for favorable coverage? Welp, guess I'll ignore them from now on"

I understand the outrage behind GG completely, but sadly having a specific, named movement rather than just a general shift of attitude just made too easy a target.

Simply voting with your dollar does more than creating named movements.
 

Snoopycat

Banned
If developers want to make their games inclusive and allow those on margins of society to feel welcome then that is a good thing.
 

nkarafo

Member
I'm glad i given up on big gaming sites years ago. Now i only look for information in specific forums and some cherry picked Youtube channels.
 

Enygger_Tzu

Banned
The only downside to Gamergate is it made such an easy scapegoat for them and allowed them to gain a lot of leverage with the mainstream, fucking Quinn and Sarkeesian were invited to the UN for fuck's sake.

The best response to Sarkeesian would have been just to ignore her, trolling her just gave her more power, same deal with Quinn, the best response would have been "Oh, certain sites ain't trustworthy because their journalists will sleep with a girl in exchange for favorable coverage? Welp, guess I'll ignore them from now on"

I understand the outrage behind GG completely, but sadly having a specific, named movement rather than just a general shift of attitude just made too easy a target.

Simply voting with your dollar does more than creating named movements.

You thing the "trolling" was not: A. Fabricated by the most part and B. Not waiting to happen and already had counter-measured for it?

They already had laid their plan in motion, GG has exposed them as the united enemy of gamers, worldwide, because, that is what they are, a circle of sycophants that are directly in cahoots with one another.

The media are not exception, especially how they covered this. GG is a scapegoat only to the ignorant ones.
 

HeresJohnny

Member
Honestly, we need to go back to the day of niche fansites ruling the roost (I'm talking Myspace/Geocities era). All of the good information is already tucked away in forums like GAF, shmups.system11, across numerous Youtube channels, etc. It's the hobbyists who are interesting nowadays anyway. Aggregate sites and forums can keep you up-to-date on news, too.

Traditional game journalism is dead. They could turn it around really easily: behave like traditional journalists and be an advocate for customers. A journalist doubts and interrogates their subject matter. They're not a branch of the corporate PR machine. If journalists wrote articles about which games were glitchy, how long games were, if they did interviews about bad DLC practices and called for boycotts, that's the videogame journalism I could get behind.

Instead, they call for boycotts based on what imaginary genitals are between an imaginary main-character's legs. So woke.

Problem number one in my opinion is that most of these “journalists” want to get hired on with developers . A huge fucking conflict of interest if there ever was one.
 
If developers want to make their games inclusive and allow those on margins of society to feel welcome then that is a good thing.

But it's predicated on making the core audience feel hated, unwanted and despised, that's not cool.

You shouldn't have to build someone up by breaking someone else down, it's the story of the push for diversity in media today in a nutshell, it's all predicated on "fuck straight white men!"

And it was never a really serious problem in gaming, gaming culture was usually naturally welcoming back in the day, nobody cared who you were, it was all about the love of the games.

Were there a few dicks? Sure, but it always an overblown issue, that's not what it's really all about anyway, that's just the pretense.

You thing the "trolling" was not: A. Fabricated by the most part and B. Not waiting to happen and already had counter-measured for it?

They already had laid their plan in motion, GG has exposed them as the united enemy of gamers, worldwide, because, that is what they are, a circle of sycophants that are directly in cahoots with one another.

The media are not exception, especially how they covered this. GG is a scapegoat only to the ignorant ones.

Some of it was fabricated, but some of it was real, there's definitely trolls out there who get off on stirring up shit, but I'd say this is a problem with the internet and fundamentally has nothing to do with video games themselves, which is what the mainstream missed.
 

Humdinger

Member
The only downside to Gamergate is it made such an easy scapegoat for them and allowed them to gain a lot of leverage with the mainstream, fucking Quinn and Sarkeesian were invited to the UN for fuck's sake.

The best response to Sarkeesian would have been just to ignore her, trolling her just gave her more power, same deal with Quinn, the best response would have been "Oh, certain sites ain't trustworthy because their journalists will sleep with a girl in exchange for favorable coverage? Welp, guess I'll ignore them from now on"

I understand the outrage behind GG completely, but sadly having a specific, named movement rather than just a general shift of attitude just made too easy a target.

Simply voting with your dollar does more than creating named movements.

I wonder, though. I think one of the reasons SJWs and the twitter outrage mobs (for instance) have such a disproportionate influence is that there is no real organized force on the other side. There are some individuals speaking up (who get shouted down), but there is no real push-back. Nothing of any real force or influence. And so the twitter outrage mobs get their way.

I agree with voting with your dollars and your clicks. And I agree that Gamergate's more vicious trolls just created a backlash. I just wish there were more than occasional articles and a bunch of disorganized individuals to oppose this nonsense.
 

Scopa

The Tribe Has Spoken
I wonder, though. I think one of the reasons SJWs and the twitter outrage mobs (for instance) have such a disproportionate influence is that there is no real organized force on the other side. There are some individuals speaking up (who get shouted down), but there is no real push-back. Nothing of any real force or influence. And so the twitter outrage mobs get their way.

I agree with voting with your dollars and your clicks. And I agree that Gamergate's more vicious trolls just created a backlash. I just wish there were more than occasional articles and a bunch of disorganized individuals to oppose this nonsense.
It is slowly starting to change. As people get woke (lol) and realise the shit show that is happening around them, they are starting to find their voices. There are websites and articles starting to trickle out that are pushing back.

Give it time. All crazy cults come to an end eventually.
 

Thiagosc777

Member
Boo hoo people care about things that I don't and I feel that I should never have to listen to anyone else or respect their problems unless they also affect me too.

I also feel that other people should stop being oversensitive snowflakes and just toughen up. Why can't I call people faggots? You are all too touchy. Anybody who ever get's offended chooses it, so I should be able to say whatever I want, but boy God help if you if you ever step on my toes, because I will fucking let you have it. I've never really given thought to why my philosophies are hypocritical and kind of stupid, but because I don't share their specific concerns, whenever someone raises a real world issue in my bubble of entertainment, I like to shout them down and call them SJW virtue signallers. Doesn't matter if I don't entirely understand what those phrases mean, I've got a keyboard and the point is to berate them until I get what I want, even if I what I want kind of makes me a shit human being.

You have a response? Don't bother. Whatever you say, you're only ever going to cause me to dig in deeper. One day, years from now, I might actually get my head out of my ass, but until then, I feel pretty darned righteous in the moment, so keep your causes out of my hobby. I. Have. Zero. Reason. To. Change.

I am a gamer, and I fucking guarantee you the problem is everyone except me.


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I wonder, though. I think one of the reasons SJWs and the twitter outrage mobs (for instance) have such a disproportionate influence is that there is no real organized force on the other side. There are some individuals speaking up (who get shouted down), but there is no real push-back. Nothing of any real force or influence. And so the twitter outrage mobs get their way.

I agree with voting with your dollars and your clicks. And I agree that Gamergate's more vicious trolls just created a backlash. I just wish there were more than occasional articles and a bunch of disorganized individuals to oppose this nonsense.

I really wonder how the Quinn scandal would have gone down had it happened in say 2007 or 2008, remember the Gamespot Kane and Lynch controversy? Something like that I imagine.

For sure it would have been treated by the gaming media in a more level headed way and gamers themselves would have mostly laughed it off and made a note to ignore the journalists involved in the scandal, it probably would have been forgotten after a month and a fucking Hollywood movie would certainly not be in production about Quinn.

But a lot had degraded by 2014.

Fuck, I miss gaming journalism and culture from the late 00s so much, it's painful.
 

Daymos

Member
That's weird, I was thinking that gaming is the best it's ever been. More great games than I can ever get to, virtually endless supply. Indies are amazing, ps4 has a huge (and cheap) library, switch is great, PC's have insane graphics. It's all good.
 

InterMusketeer

Gold Member
I see a lot of posts here saying that gaming shouldn't be about politics, but the thing is that you have the power to avoid all of this. The impact you think these people have is only driven by the clicks, the notority and controversy they get, and wasting energy being frustrated at them will only yield one outcome- That you'll be less happy about the things you cannot control, and they gaining more hype.
If you want a gaming outlet that just talks about games, then only look at those and ignore the ones you don't like. Don't just vote with your wallet - Vote with your time and attention.
Sticking your head in the sand doesn't just make it go away. Even if you ignore the journalists this piece talks about, they still have a very real impact on games. People are trying to stop this by talking about it, and letting developers know what they want. What else can they do? Maybe you're right, maybe this is just a fad that will leave in a few years. But what does the gaming industry look like afterwards? We're already seen some of the negative effects on games and developers this idology causes when it gains a foothold.

The problem isn't that these controversial subjects are being brought up and discussed, which is why I don't really agree with the editorial. The problem is that there's no fair and balanced view being presented on these issues. Reporting on this stuff is basically entirely one-sided, and this agenda infiltrates even sites where you wouldn't expect it (I never expected Giant Bomb to go that route when I watched them 10 years ago). The writer shouting "THIS STUFF DOESN'T MATTER" doesn't actually make it so. Likewise, shouting "THIS MATTERS" doesn't make it matter. It's up to journalists to present the facts so their readers can make up their own minds, and that's just not happening all that much nowadays.
 
I have said it once, I will say it again, GamerGate was the biggest blessing and the biggest consumer revolt consumers had against their "overlords".

GamerGate is tainted with political advocacy as well, but for the right. It's loaded with a heavy baggage of internet wars of insults and doxxing, and a perverse thirst for developers not in a position of power to roll down and go out in a blaze of flames to show those SJWs instead of looking for their livelihoods.

It's just like that recent demographic phenomenon already noticed by governments and media and even the common public: there's an increasing amount of men who renounce pursuing marriage or relationships in particularly high-stakes environments. It's a valid personal choice, but also a problematic one in the view of many that needs to go and become shamed. To make it go away, this crowd was associated with nerds, then NEETs, then whatever MGTOW is, then incels.
Incels, an actual group of sociopaths that would fantasize about rape and murder. Suddenly, it becomes less socially acceptable to explicitly adopt that opinion (don't feel like marrying) because of the association with incels. Let's not miss the amusing implication that society is now overrun with incels, that fuel into a moral panic and an imperative to whip them into submission and root them out, with force if need be.

The "Gamergate" label is to normal apolitical gamers not on board with this SJW advocacy, what "incel" is when abused to describe what used to be called "celibacy".

Gaming journalism has found in GamerGate the ideal accusation to lump anyone who has beef with their positions with.

Just take complaining about bad localizations for example, they made it politicized as such, in order for their position to be now sacred. Even nerds on the SJW side who are dismayed with the current state of translations are silenced and voluntarily get in line because it's "too soon" to discuss that issue "until attacking it is no longer agreeing with the opposition", and that often includes "waiting for that opposition to die to start that conversation", which will never happen of course because opposite opinions will always exist in a non-gulag society, and even if they no longer did you speaking out about that will get your ass thrown with the opposition remnants as well.
Or what about Cuphead? It's no longer about the sheer incompetence, and outright malice (the original video title called the game a shitty impossible game, and then got changed to a "playful" one when the meme factor got too big to ignore) in game reviews, or that games can be not for everyone (in this case, a challenging game that might not be accessible for everyone but that doesn't deny it the right to exist, otherwise a future of Wii-era Nintendo games with god modes enabled by default awaits us). It became suddenly about the alt-right hate mob hating on game journalists and being ungrateful entitled pricks.

It's a lost cause to rely on GamerGate to expose the game press worst excesses either. You would be let down.
They're concerned about waging their own political wars first and foremost.

Speak out about those excesses yourself without having to bear that political burden of other people you don't even know or have anything to do with what you're talking about, nor do they care about it. Otherwise, the conversation inevitably derails to be about the left-right political war, which isn't unlike what SJWs aim for ultimately - everything is about politics, the personal is political...
 
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ROMhack

Member
People tend not to notice politics that reinforces their beliefs ;)https://www.eurogamer.net/articles/2018-08-24-the-big-cyberpunk-2077-interview is an example of the current infestation.

Three questions about pronouns? That's pushing the point for a not very interesting question.

Agreed. A good portion of gaming journalism has definitely gone down the shitter since it went from what seemed like an opinion piece or two every now and then to pushing political agendas into everything.

I no longer care though and doesn't affect me these days as I very rarely bother to visit or read reviews from the mentioned gaming websites anymore. I have my gaming reviews and news covered elsewhere. Not my loss.

I still remember almost pissing myself laughing when one of the shmucks from Eurogamer complained about the lack of diversity in Kingdome Come : Deliverance, a game that is set in fucking medieval Czech. Apparently it was a big problem or something. Hilarious read coming from a place with an all white staff, you know, since lack of diversity and representation is such a huge problem.

On this, it was quite amusing because they put up an vacancy about six months ago and some of the comments genuinely called their bluff on the high likelihood they were going to hire a female, which of course they did (she was a good candidate though!). It's all here if you want to take a look.
 
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Humdinger

Member
It is slowly starting to change. As people get woke (lol) and realise the shit show that is happening around them, they are starting to find their voices. There are websites and articles starting to trickle out that are pushing back.

Give it time. All crazy cults come to an end eventually.

I hope so. I saw Jonathan Haidt, who's doing good work in the area, talking about how he expects a backlash to the SJW stuff (e.g., their ability to shut down speakers they don't agree with) by college professors and administrators next year. That is where all this originated, I believe. The college campuses. And it will continue to flourish until that gets fixed. So maybe if professors and administrators start pushing back against the SJWs, that will have a trickle-down effect on games journalism (since that is where these people got their ideology).

However, all that will take time. I guess we need to be patient and continue to speak up, either with words or wallets.
 
D

Deleted member 752119

Unconfirmed Member
I think there’s plenty of fun, non-political gaming articles, podcasts and videos out there. Everything has gotten more political, but the big sites are still mostly gaming focused. Even the sites people bitch a ton about like Kotaku and Polygon are mosrly solely gaming content.

The bigger issue is too many politically-driven people on both sides have thin skin and get easily triggered by views opposite of theirs and/or content that offends them. Thus a few political stories they disagree with causes them to hate whole sites and/or bitch about gaming being too politicized when they wouldn’t care if it was their politics.

I get that some just don’t care about politivs/social issues in entertainment (I don’t really), but many of those people are hypocrites and post often in political threads and keep them on the front page (this is the first political related thread I’ve posted in for a long while). The correct tact is to not participate AND to post more in gaming topics, start gaming threads etc and help move the discussion back to the hobby.

Hell, for all the bitching about ResetEra it’s gaming forum has been trending the right way with many fewer political/social issues threads lately. The off topic area there is a dumpster fire though. Shame their try at having an Entertainment subforum didn’t stick.
 

Thiagosc777

Member
GamerGate is tainted with political advocacy as well, but for the right.

I agree. The problem is that gamergate is so diffuse and anyone can claim to be part of it, that it becomes an easy target to political activists. I know that not everyone there is a right winger or interested in pushing politics, but there are many who are. Whenever you grow a brand to a certain size, activists will either try to take over or steer things in their direction.

Comicsgate is different. It's an actual brand owned by Ethan Van Sciver. This way they can keep activists out. I wish gamergate was something similar.
 

ROMhack

Member
Attitudes and trends change, and you see the reflection in that in what journalists cover. It's a cliche at this point, but we really are living in a politically charged time to an extent we've not done for a long time. Politics infiltrate everything because democracy is in rapid decline while far-left and far-right co-opted political ideas are becoming mainstream. So everything that can mean something will.

People will always have agendas, knowingly or unknowingly, and that in itself doesn't make them bad people. Gaming journalists have a lot more to write about and be "professional" about because gaming has changed. We have a lot more political, experimental, unconventional and artistic games than we did 20 years ago.
We got a lot more different types of people who play games. 20 years ago, when I went to school, gaming was something "nerds" did. There wasn't any That Dragon, Cancer, Shadow of the Colossus, Gone Home, or Life is Strange.
Clearly, there is a lot more meat to chew on. There is a lot more to write about, and I think that is fine.

What concerns me about gaming journalists is the same kind of concern I have for journalism in general- and the way we absorb information at large. Even the biggest most populous and well-respected outlets in America like the New York Times, have little transparency and flat out operates like the entire newspaper being a big op-ed. And this obviously extends to the lunacy of Fox News and CNN.

I see a lot of posts here saying that gaming shouldn't be about politics, but the thing is that you have the power to avoid all of this. The impact you think these people have is only driven by the clicks, the notority and controversy they get, and wasting energy being frustrated at them will only yield one outcome- That you'll be less happy about the things you cannot control, and they gaining more hype.
If you want a gaming outlet that just talks about games, then only look at those and ignore the ones you don't like. Don't just vote with your wallet - Vote with your time and attention.
Reading the news can make people extremely unhappy, pessimistic and in a bad mood. Cut of all of this shit. These people who are dissecting whatever to shoehorn something for clickbait are just standing on a soap box and counting for you to get angry and spread the message.
I don't think you can blame gaming journalists for what is happening in the world. From the bits that I have seen (before tuning out more and more) I'd say that a lot of it comes off as trite, and you can tell that a lot of journalists are trying to shed themselves of their bad reputation in the past. Being a gaming journalist has never really garnered a lot of respect and I think that is changing. It might not be to your taste, but it is more of a reflection of what goes on in ther world at large. And the more that this annoys you, the more it takes attention away from changing things you actually have power over.

I do think it's a terrific opportunity to now make a gaming site that focuses on having fun, but I am also a bit skeptical. I see many people on NeoGaf essentially saying that they are tired of politics in gaming, but it is the political threads about social justice and political correctness that garners way more view. This might be related to the fact that we are way more primed to respond to negativity which people on the left and right exploits for attention and clicks.
There is no way that you're not the one who is losing if you are being sucked into this. This is just a phase. And phases come and go. And there will be new attitudes, and people will grow malleable and focus their sense of efforts elsewhere. 20 years ago attitudes were different, and in 20 years they will be different again.

I the meantime, people can proactively contribute to people who try to do good. There are plenty of youtubers and bloggers and other internet individuals who are committed to just talk about video games in terms of having fun. If I had to give my two cents in all of this, it would be to embrace these people and hopefully that will make you feel better about the state of video games. You don't have to contribute or involve yourself in politics. People who are politically engaged and angry will prime you and bait you into involving yourself, but try to see when you are getting played. We respond so well to negativity and that is why left leaning and right leaning individuals spend so much of their time reading and watching the news and on social media, which ultimately just makes them feel bad. We have this desire to be in the loop, to nerd the happenings of what is going on, but you're ultimately just involving yourself in the negative spiral of others. Tune out of this, and tune into things you can control. If you actively look, you will find that what you want is already out there.

Really good comment. I'm going to quote you because I think it's definitely worth a read :)

I personally tend to try and debate these things with a neutral stance. I often find it more fascinating than annoying.
 
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mckmas8808

Mckmaster uses MasterCard to buy Slave drives
I understand where this guy is coming from, but it's a terrible article in my opinion. Reasons....

1. I disagree with the premise that video games are being ruined in the first place. I'm having more fun than ever.
2. Why would some people's opinion on a game(s) that you like, make you dislike it afterward?
3. I'd like to believe that most hardcore gamers would think that loot boxes are legit making some games worst. Which game has been objectively made worse because of an agenda driven game journalist?
4. It's very clear that this guy doesn't agree with the agenda that most of the people/websites have. But, is it possible that most of their viewers/readers agree with the agenda? And if so, do they feel like their games are being ruined?
5. If you are having less fun do to something Kotatku or WayPoint said about Kingdom Come, then I question how much you actually like video games in the first place. Or you may seriously need to see a therapist.

**Keypoint** Why would someone be so sensitive to the words of people that they disagree with that it makes them dislike something that they'd normally love?
 

Shifty1897

Member
I get my gaming news from mainstream sites and podcasts and have never felt any political affiliation or agenda influencing the content.

Where are you guys getting this idea from?

Really? You can't go to Kotaku without being beaten over the head with it. Polygon, Eurogamer, RPS, Waypoint...

Gaming journalists have weaponized themselves, turning any perceived injustice into a World War 3 level meltdown in an effort to get clicks. That may be the biggest irony of all, that they are Marxists pushing Marxist philosophy in order to get clicks to make their bosses rich.

In 2018, everything is a business first, including public universities and journalism.
 

ROMhack

Member
If developers want to make their games inclusive and allow those on margins of society to feel welcome then that is a good thing.

I'd argue it's the opposite. Gaming always allowed those on the margins of society to find a place (the screwups, the oddballs). What we're seeing now is the inverse: an attempt to make mainstream audiences find gaming more acceptable.
 

MayauMiao

Member
Anyone remember Offworld.com ? It was such a bad example of a gaming website that put politics first, gaming last. Glad it had a quick death as the site was practically dead after a few months.
 
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