I struggle to feel bad for the company when they had employees and upper management advocating for discrimination based on gender. My pity well is dry for them.
Not surprised that people only look at the outer layer of things and it gets liked by others with similar views.
As if that completely neglects the amount of effort these folks pushed. Nah, who cares they were in permanent 100 hours a week mode earning a little over 4k a month.
I am actually surprised they managed to tweet still though. That being said, it may very well be that these folks weren't really thinking straight when tweeting it - especially if they do work 100 hours a week shifts. Ideally, you would want to investigate each and every single one of those embedded tweets to find the origins of these.
All that does say though to me is that too many people still believe Twitter is a private outlet when its not.
Really though, i feel that tweet (and you picking up on it) is a little too much in
''Looking for negatives'' territory just so one can hold no remorse to Telltale and say
fuck the company as a whole, when you are referring to individual members and you can't verify if the majority of the 250 employees share these sentiments (Most likely not).
Thus, i feel this tweet is too much
fishing for negativity. And as always, if you dig everywhere, you will bound to find something that you can use to say
fuck em. I don't think doing that is done in good faith, tbh.
One thing I really don't understand is how you need that many people to produce those kind of games. I mean... they aren't graphically complex, they aren't terribly programming intensive (they should have their engine down since a while), there isn't any real gameplay that would need designing, etc.
Gross assumption on your end. You would not know how the TTool is in practice, considering that only at the end Telltale managed to upgrade the tech again speaks out loud that they were far too busy on creating content, to the point where writing and even animation quality was sub-par. Management so often wanted last-minute changes that it was not only terrible for the writers onboard, but even more so for the animators, because animating/creating a scene takes a lot more time than writing a script in general.
They needed this many people to keep up with the amount of content they had to produce - over multiple series, even.