I'm almost certain they'd call for psvr worlds and any bundled shit to be included in that attach rate.It's sold 3 Million not 2. There is 21.9M PSVR software sales too but they may be inflating that with games that have VR support, not sure. The software attach rate for PSVR is actually pretty high.
Not even close. We'll have surpassed Ready Player One in about 10 years. And yes, I say surpassed.
Ready Player One boils down to the following: A visor that projects onto the retina with a human FoV and retinal resolution, haptic gloves, treadmills, haptic suits, photorealistic avatars and graphics.
Even so you would be talking about 19million/3million.I'm almost certain they'd call for psvr worlds and any bundled shit to be included in that attach rate.
The OASIS, or a metaverse would likely be quite a bit further off, but the hardware is not nearly as far off as people think. And to be honest, the hardware matters more because all it takes is a really good VRMMORPG and it will feel OASIS-esque anyway.Loles. The only thing missing here, are the millions of users playing together-
The OASIS, or a metaverse would likely be quite a bit further off, but the hardware is not nearly as far off as people think. And to be honest, the hardware matters more because all it takes is a really good VRMMORPG and it will feel OASIS-esque anyway.
Though I would expect an early version of the metaverse to be in existence within 10 years. Like VRChat, but much bigger and more featured, and it would bleed into real life as well with AR / MR.
And this the much bigger problem with VR. If I'm to shell out $400 for a vr, I want some big budget games. At least comparable to console/pc AA. Low budget vr games are more like an appetizer in a course meal.. But as long as good games are put out like RE7 (freaking amazing experience), then VR isn't dead. It's just niche.
It's more like you have a personal problem with it, so it must never happen. At least that's the aura you give off.I've said this from the beigning and been harped on by the idiotic VR cult. Untlil the headset goes away, VR is DOA. It will never, EVER take off in its current form.
The tech will get there, regardless of being a headset or not.The tech is not there,
The hardware will look completely fine as it approaches sunglasses.the hardware is ugly
Sunglasses are not going to be cumbersome.cumbersome
Only if you want it to be. Likewise, any device can be anti-social. If you want it to be social, put on a party game like Beat Saber and have turns, play asymmetrical games, or eventually scan real life into VR and see everything at the same time.anti-social
Already explained the form factor, but an Oculus Go today is literally just a put on / take off situation and that's it. You're returned to whatever you were last doing. When it's sunglasses, it's just slip on/off in a second. That's far too difficult clearly.laughable to wear and look at and takes more than a button press to get going
You will never get a mainstream audience with a headset.
Uh no, there are tons of serious limitations to VR gaming that no amount of technological refinement can solve:You should stop putting a label on things, especially since you don't understand the reality of the situation. VR and 3D / motion tracking is nothing alike. The difference in potential between the three are unparalleled. The potential of 3D ends very quickly; it's a ceiling comparable to a Hobbit home. The ceiling for VR might as well be a space elevator in comparison.
.... ouch lol he just burned VR
1. No one has tried a pair of retinal resolution, human FoV sunglasses that give you superpowers. All anyone's tried are today's headsets with today's games and today's limitations. I've said this before, but people will laugh at the idea of someone rejecting the idea of sunglasses-style VR when it comes along.Uh no, there are tons of serious limitations to VR gaming that no amount of technological refinement can solve:
- nobody wants to wear a damn headset no matter how lightweight
- you’re cut off from your surroundings
- there’s a disconnect between the physical forces your vision tells you you should experience and what you’re actually(not) experiencing
- nobody wants to pantomime their avatar’s actions for any extended length of time
- anything that requires you to run/walk around (you know, like you do in almost all video games) requires a large dedicated space and even then is extremely limited
- even if you’re just sitting on the couch with a gamepad, having to move your head/neck around is an added inconvenience
VR gaming will never go beyond a niche market.
There's nothing to suggest this anywhere. All numbers suggest VR is mostly on track aside from a few bumps in the road; the growing pains of a medium, that everything you use today experienced in the past.So it´s pretty much confirmed now that scientific data shows that VR headsets are a massive failure as a device that people would want to adopt after experiencing it for a substantial period of time (weeks, months).
I know it´s obvious if you read the statements, I just wanna make sure nobody misses it
Palmer believes (as anyone who is knowledgeable about VR should) in the long-term potential of VR because it's so blatantly obvious and world-changing. So unless these fanatics were saying that VR today is absolutely perfect, they are right to view VR as something that has extreme potential in it's future, some of which is being fulfilled today, just in an imperfect and early form.It's funny, when I say it I'm just a troll... either that or I didn't play enough of the right games on the right hardware and I'm completely ignorant because only an insane person wouldn't worship VR gaming and declare it as THE FUTURE!!!
Thank you Mr. Founder for clearing this up for the delusional fanboys...
It's more like you have a personal problem with it, so it must never happen. At least that's the aura you give off.
The tech will get there, regardless of being a headset or not.
The hardware will look completely fine as it approaches sunglasses.
Sunglasses are not going to be cumbersome.
Only if you want it to be. Likewise, any device can be anti-social. If you want it to be social, put on a party game like Beat Saber and have turns, play asymmetrical games, or eventually scan real life into VR and see everything at the same time.
On the flip side, VR is easily the most socially connecting technology across distances.
Already explained the form factor, but an Oculus Go today is literally just a put on / take off situation and that's it. You're returned to whatever you were last doing. When it's sunglasses, it's just slip on/off in a second. That's far too difficult clearly.
Well damm, I guess the majority of the world's tech industry bet on the wrong horse then, and you bet right.
VR definitely has A future, a bright future perhaps... but to claim it is THE future of gaming, as well as objectively the best platform to play games on currently, is just asinine. This is usually what I am met with any time I dare criticize VR on any gaming forum, and what I was referring to in my previous post.Palmer believes (as anyone who is knowledgeable about VR should) in the long-term potential of VR because it's so blatantly obvious and world-changing. So unless these fanatics were saying that VR today is absolutely perfect, they are right to view VR as something that has extreme potential in it's future, some of which is being fulfilled today, just in an imperfect and early form.
Reminds me of the old “year of Linux on the desktop” meme.1980's is the decade VR will take off.
1990's is the decade VR will take off.
2000's is the decade VR will take off.
2010's is the decade VR will take off.
2020's is the decade VR will take off.
They are not using VR headsets as a stepping stone technology because that would be a financial disaster. You want extremely good VR without headsets? That requires a full blown holodeck with solid holograms, which might not even happen this century. It's likely going to be easier to do full dive VR before a holodeck.They haven’t bet on the wrong horse. This is a stepping stone tech. Just like many tech advances are. We have to go through it to get to the tech that will go mainstream, which is not a headset.
Yes, it's asinine to view it as such today. That being said, from a game experience standpoint, VR in the long-term would technically give you the best platform to play games on through screen simulation. The downside is wearing glasses to view simulated screens, but in terms of the actual experience of the game, being able to play with perfect virtual surround sound in an IMAX theater (or your favorite display configuration) would be ideal. It allows you to recreate material goods that you can't achieve in real life, because most people never get to play on their dream setup, and certainly barely anyone owns a life-sized IMAX theater to privately play games in.VR definitely has A future, a bright future perhaps... but to claim it is THE future of gaming, as well as objectively the best platform to play games on currently, is just asinine. This is usually what I am met with any time I dare criticize VR on any gaming forum, and what I was referring to in my previous post.
Any time I mentioned that I'm not currently fond of VR I'm met with "well what games did you play on? what hardware? oh that's why you only played bad games on bad hardware? oh what's that you played good games on good hardware? you're just a lying troll!" It's like fucking clockwork...
edit: I just realized who you were lmfao this should end well...
That statement is applied to everything, and as such, you're essentially saying that almost all technologies will fail - since everything starts out with needing improvements, many improvements.Reminds me of the old “year of Linux on the desktop” meme.
Nerds are TERRIBLE at predicting what the general public wants. Any time you hear a nerd say “they just need to improve this technology by doing such and such, then it’ll be a big success!” you can bet they’re almost certainly wrong.
Just look at Apple. They became the world’s most valuable (and most imitated) company by doing exactly the opposite of what nerds asked for with every single product they’ve launched since 2000.
Glad we agree...Yes, it's asinine to view it as such today.
I look forward to seeing if such technology will hold up as well as we imagine it to. Sounds intriguing but I'm certainly skeptical...That being said, from a game experience standpoint, VR in the long-term would technically give you the best platform to play games on through screen simulation.
Oh, you clearly don't remember what people were saying back then.Unless a person thought VR was going to be the main way we all played games. That was never the goal
Why, who is he? :vedit: I just realized who you were lmfao this should end well...
Palmer Luckey.Oh, you clearly don't remember what people were saying back then.
And yes, I had fun with it for a (little) while playing with my friends, it's an enjoyable gimmick. But still a gimmick.
Why, who is he? :v
Nothing asnine about it. It's about as asinine as saying that regular consoles or PC games are the best platform to play games on currently. The convenience of phones and phone games may make it the most mainstream and most accessible platform out there but it doesn't make it the best experience to some. There are levels to everything. Somebody telling you that VR is amazing, more immersive etc is like a console owner telling a mobile user that the games on his console are better. You don't share that enthusiasm and that's fine but let the people enjoying it enjoy it. People just don't enjoy being told that what they enjoy is not important or dead because there is something more mainstream, console gaming is dead, VR is dead or whatever, let the enthusiasts share their enthusiasm.VR definitely has A future, a bright future perhaps... but to claim it is THE future of gaming, as well as objectively the best platform to play games on currently, is just asinine. This is usually what I am met with any time I dare criticize VR on any gaming forum, and what I was referring to in my previous post.
Nonsense. VR should be the goal.Except it's not disappointing at all! Unless a person thought VR was going to be the main way we all played games. That was never the goal and honestly, never should be the goal.
You seem to have glossed over the "objectively" part... spouting any opinion as being objectively true is asinine, never mind one so ridiculous as VR being the best gaming platform...Nothing asnine about it. It's about as asinine as saying that regular consoles or PC games are the best platform to play games on currently. The convenience of phones and phone games may make it the most mainstream and most accessible platform out there but it doesn't make it the best experience to some. There are levels to everything. Somebody telling you that VR is amazing, more immersive etc is like a console owner telling a mobile user that the games on his console are better. You don't share that enthusiasm and that's fine but let the people enjoying it enjoy it. People just don't enjoy being told that what they enjoy is not important or dead because there is something more mainstream, console gaming is dead, VR is dead or whatever, let the enthusiasts share their enthusiasm.
Nonsense. VR should be the goal.
There's nothing to suggest this anywhere.
A massive fail is only a massive failure if it fails to meet the standards expected of it, which are set by looking at other technologies at this time in their life cycle. People abandoned many other successful mainstream technologies too, whilst they were experiencing their own growing pains.The part where he says he knows this (people abandoning the thing after a few weeks or months) from the results of large scale real word market testing.
A massive fail is only a massive failure if it fails to meet the standards expected of it, which are set by looking at other technologies at this time in their life cycle. People abandoned many other successful mainstream technologies too, whilst they were experiencing their own growing pains.
To call it a massive failure would imply that it's vastly under-performing in that area compared to other such mediums, which is not the case.
Maybe he's right, but I still say that the day we have wireless, lightweight, 4k headsets is the day VR really takes off
Yup. Nice diversion for people who want to spend money and dabble with something different. But all these non-traditional gaming peripherals never come close to full adoption.....1980's is the decade VR will take off.
1990's is the decade VR will take off.
2000's is the decade VR will take off.
2010's is the decade VR will take off.
2020's is the decade VR will take off.
- Light sensor guns and steering wheels are meant for one use case only. VR is meant for everything.Yup. Nice diversion for people who want to spend money and dabble with something different. But all these non-traditional gaming peripherals never come close to full adoption.....
- Light sensor guns
- Virtual Boy
- Powerglove
- Steering wheels
- Motion gaming (even though MS, Nintendo, Sony sold tons of motion hardware last gen they still bailed on it in current gen)
Even if a VR helmet was $50 I don't think most people would bother. Not worth the money as the non-VR product is good enough. A different type of experience, but I don't see people lining up to play Resident Evil VR version. Instead they buy the normal game and sit on a couch.
It's like movies. You can pay the standard ticket, or pay an extra $5 and get better seats and 3D effects. But pretty sure 95% of people just get the standard ticket. And for this comparison, it's an apples to apples product, but with comfier seats and better effects, yet most people still don't care.