IbizaPocholo
NeoGAFs Kent Brockman
https://atomix.vg/feature-phil-spencer-de-mira-hacia-el-futuro-de-xbox/
This weekend during the Xbox Fanfest 2018 (X018) that took place in the capital of the country, we had the opportunity to talk with Phil Spencer, chief executive of the Xbox division, about the way in which the company has been solving the path of Xbox One and, above all, about the plans and future vision they have for it.
"I love the investment we've made in both games and studios. When I think about the future, I think we have a great opportunity in front of us with the PC. The PC gaming community is growing around the world, and I think we can do more work in that market. [...] In the future, what motivates us is to allow players to enjoy the titles they like the most when they want, where they want and with the people they want. Whether it's Mixer, Xbox Live or Xbox Game Pass, we'll put our first party games where people want to play them. It's about giving players the options so they can play, whatever is most convenient for them, and they have the decision whether they want to buy titles or try them out as part of a subscription service, play them on a console or PC, or in different locations. We want to build experiences around the player”.
"We have one of the most successful mobile games that is Minecraft. The game has millions of mobile players but what we notice is that there are millions of others who play it on various platforms. It's not about having a game for a specific device but a game for the player, and that the player has the decision to know where to play it. We're making other games like Gears PoP, which is a touch version of Gears".
"There are games that accommodate certain styles and game sessions in which we will continue to invest but, personally, I love more games with narrative and rich, deep characters that are typical of the industry; that's where I'd like to continue to invest. But it's not about me deciding to move our development approach from the stories and games we have to something completely different, it's about bringing all those experiences to all devices".
"My motivation in the crossplay issue is to generate the industry to continue to grow, and one of the biggest components of allowing this is assuring developers that they are as healthy as possible so that they can reach as many consumers as possible. Today, whether you're a small or medium game with a multiplayer type, you have to manage those communities on every device. And as a small developer, this is too complicated to administer and manage separately. If you're a gamer all you want is to play with your friends, even if they're not on the same device as you.
I think we help the industry grow when we let developers reach more players through their games, while allowing people to play with their friends. This is critical. I'm glad that teams like Epic with Fortnite or even Minecraft itself support the issue, but while it's true that big games are the ones that will lead the way, in the long run, I feel that small and medium games are the ones that will benefit most from this. And in the end, the most benefited is the player, because he is the one who wants to play with his friends. I like to see that there are more developers allowing this".
"We've seen an incredible increase in Game Pass and seen people decide that this is a great way to increase their library. What excites me most about Game Pass are the games that people find in the program and might not have been able to find or enjoy otherwise. Also, we notice that they report a greater attachment to this medium, which translates into healthier behavior for franchises and gameplay in general.”
"We're already thinking about our future hardware. It was a year ago that we launched the Xbox One X and we love the reaction it generated when it positioned itself as the most powerful console on the market. But when we look ahead to the future experiences we seek to create, I want to make sure that we continue to focus on that power and that we are able to offer the best experience to our players. We know that people love to play with their consoles on TV and we are committed to keeping this an essential part of the Xbox brand spirit. But we also know that we need to get to where there are players, like the PC, mobile phones or wherever they are. But the fundamentals of our console are very important to us."
This weekend during the Xbox Fanfest 2018 (X018) that took place in the capital of the country, we had the opportunity to talk with Phil Spencer, chief executive of the Xbox division, about the way in which the company has been solving the path of Xbox One and, above all, about the plans and future vision they have for it.
"I love the investment we've made in both games and studios. When I think about the future, I think we have a great opportunity in front of us with the PC. The PC gaming community is growing around the world, and I think we can do more work in that market. [...] In the future, what motivates us is to allow players to enjoy the titles they like the most when they want, where they want and with the people they want. Whether it's Mixer, Xbox Live or Xbox Game Pass, we'll put our first party games where people want to play them. It's about giving players the options so they can play, whatever is most convenient for them, and they have the decision whether they want to buy titles or try them out as part of a subscription service, play them on a console or PC, or in different locations. We want to build experiences around the player”.
"We have one of the most successful mobile games that is Minecraft. The game has millions of mobile players but what we notice is that there are millions of others who play it on various platforms. It's not about having a game for a specific device but a game for the player, and that the player has the decision to know where to play it. We're making other games like Gears PoP, which is a touch version of Gears".
"There are games that accommodate certain styles and game sessions in which we will continue to invest but, personally, I love more games with narrative and rich, deep characters that are typical of the industry; that's where I'd like to continue to invest. But it's not about me deciding to move our development approach from the stories and games we have to something completely different, it's about bringing all those experiences to all devices".
"My motivation in the crossplay issue is to generate the industry to continue to grow, and one of the biggest components of allowing this is assuring developers that they are as healthy as possible so that they can reach as many consumers as possible. Today, whether you're a small or medium game with a multiplayer type, you have to manage those communities on every device. And as a small developer, this is too complicated to administer and manage separately. If you're a gamer all you want is to play with your friends, even if they're not on the same device as you.
I think we help the industry grow when we let developers reach more players through their games, while allowing people to play with their friends. This is critical. I'm glad that teams like Epic with Fortnite or even Minecraft itself support the issue, but while it's true that big games are the ones that will lead the way, in the long run, I feel that small and medium games are the ones that will benefit most from this. And in the end, the most benefited is the player, because he is the one who wants to play with his friends. I like to see that there are more developers allowing this".
"We've seen an incredible increase in Game Pass and seen people decide that this is a great way to increase their library. What excites me most about Game Pass are the games that people find in the program and might not have been able to find or enjoy otherwise. Also, we notice that they report a greater attachment to this medium, which translates into healthier behavior for franchises and gameplay in general.”
"We're already thinking about our future hardware. It was a year ago that we launched the Xbox One X and we love the reaction it generated when it positioned itself as the most powerful console on the market. But when we look ahead to the future experiences we seek to create, I want to make sure that we continue to focus on that power and that we are able to offer the best experience to our players. We know that people love to play with their consoles on TV and we are committed to keeping this an essential part of the Xbox brand spirit. But we also know that we need to get to where there are players, like the PC, mobile phones or wherever they are. But the fundamentals of our console are very important to us."