FullTilt18
Banned
RTX definitely looks nice, it's just too bad it completely destroys the frame rate.
RTX definitely looks nice, it's just too bad it completely destroys the frame rate.
Sure. They can use probes with light maps or interpolate between different bakes to simulate and allow time of day changes. What are you thinking about?
All of this requires lots of additional setup too.
True, but make no mistake, ray tracing is the next generational jump in graphics.
Metro Exodus has convinced me of this.
GI entirely calculated on the fly, what you are talking about to me sounds more like a dynamic "something". Also you seem very familiar with their work, do you know how they made the cgi Artyom trailers, did they use ray tracing?.
Have you seen GI demonstrations in youtube?, quite the different approach, so much faster and very impressive, that´s what we are getting on next gen games. Also, notice how nobody is missing RT reflections?, it´s something even geeks and nerds can live without.
GI entirely calculated on the fly, what you are talking about to me sounds more like a dynamic "something". Also you seem very familiar with their work, do you know how they made the cgi Artyom trailers, did they use ray tracing?.
Have you seen GI demonstrations in youtube?, quite the different approach, so much faster and very impressive, that´s what we are getting on next gen games. Also, notice how nobody is missing RT reflections?, it´s something even geeks and nerds can live without.
What mistakes would that be that the devs made?what real time rendering ? RTX is just covering devs mistakes.
It is. Not pin point accurate but instead of emulating light like in rasterization it simulates it in ray-tracing.Isn't ray tracing a more accurate simulation of real light?
Currently HDR seems broken, the darks are way too bright and more greyish. But I'm sticking with it because the game is fun enough to play.http://screenshotcomparison.com/comparison/130323
http://screenshotcomparison.com/comparison/130059
RT GI can make a huge difference, but I wonder how this particular game looks in HDR. In HDR a lot more shadows should be visible without black crush so then RT GI should make a bigger impact. Someone here played metro with RTX and HDR and can share his impressions?
RT reflections as seen in Battlefield were a bit distracting and overkill.
Isn't ray tracing a more accurate simulation of real light?
Low textures on small objects aside, my my, that raytraced GI really proves its worth. Let me explain below:
I get The Order 1886 vibes in here, which didn't had RT and had to rely on some very clever placement of light probes. More over, The Order 1886 had relative small environments - This is open world, Crytek style. So not as big as say RDR2, but quite large.
- The rasterized version still looks like a video game.
- The raytraced version looks more akin to a movie in terms of rendering.
This, without questioning, is a watershed moment for RT and video game rendering in general.
BFV gave a few snippets of the potential but you can tell that Exodus, despite the game not being made with RT in mind, has far better consideration for the tech built in mind when they were making the game. The difference in lighting is staggering and surreal. This is literally a real-time image.
Another awesome feature that got mentioned are the self-shadows when shooting in dark areas. The theatre of shadows that appear in all their variety reminds me of Stalker's dynamic shadow system during thunder, which looked more like a pattern and less natural, but was really impressive back in the day. Exodus seems to have taken that idea and bring it to 2019.
And then there is the fog. It looks brilliantly, even when it causes framerate drops on consoles.
What more is there to say? Without bragging orto DF, this truly highlights the massive potential of raytraced lighting in games, even when it carries a hefty penalty.
Conclusion:
Metro Exodus is THE benchmark game of choice, a true worthy successor to the venerable Crysis. It took almost 12 years, but 4A has taken over the crown from Crytek, even out beating DICE, a game delivering next gen now on PC, with the additional benefit of pushing consoles to new great heights. The new king in technical rendering, and by that, taking its place in video gaming history.
''Would have been much better''
For being such a negative ninny about RTX, there finally is a game that really puts the visual difference out there and yet you are still making strides that it could be much better?
Some people really are never going to be pleased. Its literally a generational difference and bordering on CGI style rendering but yeah..
Does anyone know how to use an FPS counter for this game? I've got an i7 9700K with a gtx1080ti and I want to see how it's doing.
It looks like metro is crushing blacks in SDR on xbox x, but not in HDR and there's also some possible tweaks apparentlyCurrently HDR seems broken, the darks are way too bright and more greyish. But I'm sticking with it because the game is fun enough to play.
I made it to the desert and boy I'm getting frame drops like crazy. The game doesn't look good enough to justify beating my GTX1080ti so badly.
Or memory become boottleneck...
780ti was always comparable to GTX 970, but in metro 970 has almost doubled 780ti minimum framerates. Guys, Nv is gimping drivers for their old GPU's or what?
A poster here was saying that the desert was bugging out on him. That it's an issue with the game.I made it to the desert and boy I'm getting frame drops like crazy. The game doesn't look good enough to justify beating my GTX1080ti so badly.
have a massive graphic glitch in the kaspian dessert. It started after you have to get the map. Almost all objects and NPC disappear and reappear constantly. No matter if I move the camera or not. Whole system is up to date. Reinstalling drivers with ddu didn't help I even tried the physx fixes for the older metro games but no luck. Any ideas???
If you have EXTREME flickering of objects, NPC and textures. Or sometimes the outside being visible in bunkers or anything else. Its NOT your PC. Its the game.
The ONLY way to fix the issue is to restart the whole chapter. Nothing else worked and i tried the following:
-everything up to date
-disabling/uninstalling/manually assigning PhysX
-ingame Vsync
-tesselation
-forcing GPU in windows
-gsync off
-another monitor
-HDR on/off
-DX12/DX11
-every graphics option in the game
-downgrading driver
-DDU driver reinstall
-verifying the game
-trying windowed mode
-trying random stuff in the config file
-reinstalling the whole game (god bless my SVDSL 250)
and NOTHING worked even in the slightest. When assigning PhysX to the CPU it seemed to a help a tiny tiny bit. But was most likely placebo. Only after i restarted the Caspian chapter did the error vanish. I have NO idea how that is even possible. Im PC gaming for 20 years but such a massive, game breaking graphic glitch trough a (maybe) corrupt save file? That never happened before :O
what kind of settings do you have? more for my own curiosity than anything else, i also have a 1080ti and will pick this up sometime in the future