That's exactly what I've been saying. There's no way any of those consoles will come with 15, 16, 18TF... even 14TF is a stretch.So he predicts 10-12TF GPU for console(s). Looks like 1.8GHz with 64 (full GCN) gives 14.7TF and that's highest possible end for both MS and Sony, I think they will just disable 2 o 4 CUs to get more working parts.
So he predicts 10-12TF GPU for console(s). Looks like 1.8GHz with 64 (full GCN) gives 14.7TF and that's highest possible end for both MS and Sony, I think they will just disable 2 o 4 CUs to get more working parts.
In reality we dont even know if Gonzalo will end up in consolesI thought the leaks were saying Gonzalo was actually XB?
Crossing my fingers for either. On 7nm with Navi should be doable3840 x 2 x 1800Mhz ~ 13.8 Tflops
3968 x 2 x 1800Mhz ~ 14.2 Tflops
So he predicts 10-12TF GPU for console(s). Looks like 1.8GHz with 64 (full GCN) gives 14.7TF and that's highest possible end for both MS and Sony, I think they will just disable 2 o 4 CUs to get more working parts.
That's exactly what I've been saying. There's no way any of those consoles will come with 15, 16, 18TF... even 14TF is a stretch.
No way dude, you are lowballing way too hard.i think PS5 will have 40CU with 1,8GHz that means 9,2 TF.
Old arch though, we dont know how big of a change Navi is.The best proxy for GPU performance right now is Radeon VII
Old arch though, we dont know how big of a change Navi is.
So that's why DF was asking him about 3DMark as they didn't know themselves.
Lol the xbox one x have 40cu and the ps4 pro 36cu you think really the futur PS5 will have just 40cuwhat DF are talking about makes absolutely sense.
when they go full with 60CU no way this gpu can run 1,8GHz without monstet cooling and bigger cost for all components
i think PS5 will have 40CU with 1,8GHz that means 9,2 TF.
such specs console has no need for more than 12-16GB Ram
and is 399$ worth
Not saying it will be better than Nvidia just much better than VegaIt's still GCN based but we'll see in a few months when Navi 10 cards are available. Personally not expecting much, stilI think Turing will still be better perf/W at 12nm. I think AMD needs to Zen-esque blank slate design before we see anything truly competitive.
Lol the xbox one x have 40cu and the ps4 pro 36cu you think really the futur PS5 will have just 40cu
I saw them asking the other day, reminds me when I posted that Gonzalo string on this site someone tried to debunk it because of 3DMark.^ Yes...
The x1 and ps4 have 8 cores - according to your logic ps5 and x4 should have how many cores?
If you think they gonna have 60+ then we looking at a $1000 console. A 2080GTX is $1300
Indeed. This also can prove the dev kits are in fact out and in many ways and differents forms. Hope DF give this guy more credit.I saw them asking the other day, reminds me when I posted that Gonzalo string on this site someone tried to debunk it because of 3DMark.
Out of everything in this video it's nice to see the PS4 silicon matching the ID/tag from 3DMark which I wasn't aware of and solidifies what Apisak said when he uncovered Gonzalo.
Also nice to know what the "18" is, been bugging me for a a week now.
Sounds like you are confusing CPU cores with GPU compute units..
I wish they had the balls and wrote this piece or did this video months ago all things considered.Hope DF give this guy more credit.
You didn't read my message correctly.The x1 and ps4 have 8 cores - according to your logic ps5 and x4 should have how many cores?
If you think they gonna have 60+ then we looking at a $1000 console. A 2080GTX is $1300
Or, they downplay those who had it right or were close..... Or, they say they always believed in the revealed specs; ssd, 8k, zen2, high tf and vram..... Just like you have many youtubers and outlets saying, they knew what Sony would offer .... Yes, all lies.....I always love these threads with member spec predictions. The people that end up being wrong always vanish when the real specs are released, despite bring incredibly passionate beforehand.
They got it running under DOS? Excellent, I can finally close my binary app down now. This is a big cutting edge step forward.You guys are going to be seriously disappointed if you think ps5 is launching with a 12+ tFLOP gpu. My sources tell me ps5 will be lucky to launch with a gpu at all. I've seen Death Stranding running on next gen hardware and can confirm it is DOS based.
That would be incredibly disappointing since it's only 8GB of HBM2, the rest is 16GB of DDR4 at 102GB/s which is really, really slow for a gaming machine.Too detailed to be made up or someone spent some serious fucking time coming up with this info, I've never read about before. On mobile so using via via link: https://www.resetera.com/threads/ne...-anaconda-dont-want-none.112607/post-20024749
PS4 refresh
PS5 memory and storage systems
- sometime between september and november
- 199
- fabbed on samsung 7nm EUV
- best wafer pricing in the industry
- die size 110mm²
- no PRO refresh, financially not viable yet
- too close to PS5 as well
- 24 GB RAM in total (20 GB usable by games)
- 8 GB in form of 2 * 4-Hi stacks HBM2
- Sony got "amazing" deal for HBM
- in part due to them buying up bad chips from other customers which can't run higher then 1.6 Gbps while keeping 1.2v.
- HBM is expected to scale down in price a lot more than GDDR6 over the console lifetime
- Samsung, Micron and SK Hynix already shifting part of their capacity towards HBM due to falling NAND prices
- Sony will be one of the first high volume customers of TSMCs InFO_MS when mass production starts later this year (normal InFo already used by Apple in their iPhone)
- InFO_MS brings down the cost compared to traditional silicon interposers - has thermal and performance advantage as well
- InFO_MS allows them to drive their 1.6 Gbps chips @ 1.7 Gbps (435 GB/sec.) without having to increase the voltage above 1.2v
- HBM is more power efficient compared to GDDR6 - the savings were invested into more GPU power
- additional 16 GB in form of DDR4 @ 256 bit for 102.4 GB/sec.
- 4 GB reserved for OS, the remaining 12 GB usable by games
- memory automatically managed by HBCC and appears as 20 GB to the developers
- HBCC manages streaming of game data from storage as well
- developers can use the API to take control if they choose and manage the memory and storage streaming themselves
- memory solution alleviates problems found in PS4
- namely that CPU bandwidth reduces GPU bandwidth disproportionately
- 2 stacks of HBM have 512 banks (more banks = fewer conflicts and higher utilization)
- GDDR6 better than GDDR5 and GDDR5x in that regard but still less banks than HBM
- at the same time trying to keep CPU memory access to slower DDR4
- very satisfied with decision to use two kinds of memory for price to performance reasons
- allowed them to go below ~50 GFLOPs per GB/sec. bandwidth but still keep above 40 GFLOPs per GB/sec.
Too detailed to be made up or someone spent some serious fucking time coming up with this info, I've never read about before. On mobile so using via via link: https://www.resetera.com/threads/ne...-anaconda-dont-want-none.112607/post-20024749
PS4 refresh
- sometime between september and november
- 199
- fabbed on samsung 7nm EUV
- best wafer pricing in the industry
- die size 110mm²
- no PRO refresh, financially not viable yet
- too close to PS5 as well
PS5 memory and storage systems
- 24 GB RAM in total (20 GB usable by games)
- 8 GB in form of 2 * 4-Hi stacks HBM2
- Sony got "amazing" deal for HBM
- in part due to them buying up bad chips from other customers which can't run higher then 1.6 Gbps while keeping 1.2v.
- HBM is expected to scale down in price a lot more than GDDR6 over the console lifetime
- Samsung, Micron and SK Hynix already shifting part of their capacity towards HBM due to falling NAND prices
- Sony will be one of the first high volume customers of TSMCs InFO_MS when mass production starts later this year (normal InFo already used by Apple in their iPhone)
- InFO_MS brings down the cost compared to traditional silicon interposers - has thermal and performance advantage as well
- InFO_MS allows them to drive their 1.6 Gbps chips @ 1.7 Gbps (435 GB/sec.) without having to increase the voltage above 1.2v
- HBM is more power efficient compared to GDDR6 - the savings were invested into more GPU power
- additional 16 GB in form of DDR4 @ 256 bit for 102.4 GB/sec.
- 4 GB reserved for OS, the remaining 12 GB usable by games
- memory automatically managed by HBCC and appears as 20 GB to the developers
- HBCC manages streaming of game data from storage as well
- developers can use the API to take control if they choose and manage the memory and storage streaming themselves
- memory solution alleviates problems found in PS4
- namely that CPU bandwidth reduces GPU bandwidth disproportionately
- 2 stacks of HBM have 512 banks (more banks = fewer conflicts and higher utilization)
- GDDR6 better than GDDR5 and GDDR5x in that regard but still less banks than HBM
- at the same time trying to keep CPU memory access to slower DDR4
- very satisfied with decision to use two kinds of memory for price to performance reasons
- allowed them to go below ~50 GFLOPs per GB/sec. bandwidth but still keep above 40 GFLOPs per GB/sec.
I’m confused now but Cerny said performance at Vega 64 level not Vega 56.So he predicts 10-12TF GPU for console(s). Looks like 1.8GHz with 64 (full GCN) gives 14.7TF and that's highest possible end for both MS and Sony, I think they will just disable 2 o 4 CUs to get more working parts.
Maybe I’m missing something but how does this equate to the 880 GB/sec leak?
Forget HBM2.It doesn't. Two stacks of HBM2 @ 1.6Gbps = 410GB/s.
See above.Maybe I’m missing something but how does this equate to the 880 GB/sec leak?
Too detailed to be made up or someone spent some serious fucking time coming up with this info, I've never read about before. On mobile so using via via link: https://www.resetera.com/threads/ne...-anaconda-dont-want-none.112607/post-20024749
PS4 refresh
PS5 memory and storage systems
- sometime between september and november
- 199
- fabbed on samsung 7nm EUV
- best wafer pricing in the industry
- die size 110mm²
- no PRO refresh, financially not viable yet
- too close to PS5 as well
- 24 GB RAM in total (20 GB usable by games)
- 8 GB in form of 2 * 4-Hi stacks HBM2
- Sony got "amazing" deal for HBM
- in part due to them buying up bad chips from other customers which can't run higher then 1.6 Gbps while keeping 1.2v.
- HBM is expected to scale down in price a lot more than GDDR6 over the console lifetime
- Samsung, Micron and SK Hynix already shifting part of their capacity towards HBM due to falling NAND prices
- Sony will be one of the first high volume customers of TSMCs InFO_MS when mass production starts later this year (normal InFo already used by Apple in their iPhone)
- InFO_MS brings down the cost compared to traditional silicon interposers - has thermal and performance advantage as well
- InFO_MS allows them to drive their 1.6 Gbps chips @ 1.7 Gbps (435 GB/sec.) without having to increase the voltage above 1.2v
- HBM is more power efficient compared to GDDR6 - the savings were invested into more GPU power
- additional 16 GB in form of DDR4 @ 256 bit for 102.4 GB/sec.
- 4 GB reserved for OS, the remaining 12 GB usable by games
- memory automatically managed by HBCC and appears as 20 GB to the developers
- HBCC manages streaming of game data from storage as well
- developers can use the API to take control if they choose and manage the memory and storage streaming themselves
- memory solution alleviates problems found in PS4
- namely that CPU bandwidth reduces GPU bandwidth disproportionately
- 2 stacks of HBM have 512 banks (more banks = fewer conflicts and higher utilization)
- GDDR6 better than GDDR5 and GDDR5x in that regard but still less banks than HBM
- at the same time trying to keep CPU memory access to slower DDR4
- very satisfied with decision to use two kinds of memory for price to performance reasons
- allowed them to go below ~50 GFLOPs per GB/sec. bandwidth but still keep above 40 GFLOPs per GB/sec.
I’m confused now but Cerny said performance at Vega 64 level not Vega 56.
> 13TFs
Radiocast with the Wired’s guy that interviewed Cerny... he left some things out from the article.I missed this part, can you quote or link it.