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Former Uncharted, Last of Us game designer joins Xbox Game Studios' The Initiative

Mattyp

Gold Member
If You want to hate on a company, go ahead, who gives a fuck... but why would You belittle someone who has actually accomplished what very few can in a very competitive industry? You can drop " Not to diminish" and "with all due respect" all You want You're essentially sniffing at what someone has worked hard to accomplish, which is just petty.

I'm pretty sure Abriael is Chris Roberts, so I can understand why 6 years at ND is a 'short time' when he still hasn't got Star Citizen out the door in 8 years and goes about shitting on other peoples accomplishments.
 

Snake29

RSI Employee of the Year
I'm pretty sure Abriael is Chris Roberts, so I can understand why 6 years at ND is a 'short time' when he still hasn't got Star Citizen out the door in 8 years and goes about shitting on other peoples accomplishments.

uuuh...CIG didn't had any studio at that time, not the amount of devs. So in 8 years time, they build 5 studio's around the world, developing 2 at the same time. No other game studio has ever done this before. Also SC is not 8 years in development. Full production started after 2014.
 
It's not like people knew about this individual from ND before, same as other individual devs from other studio's. It's like you are saying all Sea of Thieves and Crackdown individual devs are shit because the games did not live up to expectations...

I bet you still playing EA games, so what's your point?
The studios he’s from provide technically superior games and it’s exciting.
 

Mattyp

Gold Member
uuuh...CIG didn't had any studio at that time, not the amount of devs. So in 8 years time, they build 5 studio's around the world, developing 2 at the same time. No other game studio has ever done this before. Also SC is not 8 years in development. Full production started after 2014.

My tounge in cheek joke about him defending an unfinished game but shitting on this persons career and achivments zoomed way over your head mate. Please don't start defending that game in here.
 

Snake29

RSI Employee of the Year
My tounge in cheek joke about him defending an unfinished game but shitting on this persons career and achivments zoomed way over your head mate. Please don't start defending that game in here.

Where did i shit on this person? I'm talking about the whole thing about making threads about individual persons.

But people act if they knew about him, that's the funny part. The hate on that game from you is just the sad part, like others have no opinion but just following each other.

People like you act as if Chris Roberts did something bad to you personally.
 
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somerset

Member
From the job descriptions only:

Chris O'Neill - Senior level designer at Santa Monica and Kojima Production

Seems to be actual *talent*. the others sound like they were just people riding on talent they *managed*.

Those that can do, those that can't get a job in management *pretending* they are responsible for the talent they 'manage'.

So MS's new hires seem to promise more of the same. Giant mismanaged hopeless game projects that get cancelled after spending 3x the budget of the latest God of war.

PS for a primitive non-AAA game type, a 'smartish' producer can just employ talent and produce an acceptable game on a simple idea - old school adventure games for instance. But not the kind of product MS wants and needs.

AAA games are driven by the raw talent at 'the bottom' the people who do the *real* work. Most of this is still coding, especially data structure design and tools. When good coders work for 'rockstar' managers brought in by a non-hoper like MS on massive salaries, benefits and bonuses, the good coder thinks "f-ck this" and will never give their best work or anything like it. To work hard with poor reward to make a douchebag rich- yeah, right.

There's a psychology to the best AAA game work that MS never understands. At MS, you must become a manager to make the real wonga, and to earn respect. There may still be some depts of MS where they are forced to still respect software engineers (visual studio- kernel dev), but gaming ain't one.
 
A bit of nonsense to follow every dev that is going to work for a studio, as if this is not normally at daily bases. Are we going to make a thread for every dev now?

I mean...we can make one for him:

But nobody cares.


thats because bringing someone over from EA is a detriment not something to be hyper about
 

kevin_trinh

Member
A bit of nonsense to follow every dev that is going to work for a studio, as if this is not normally at daily bases. Are we going to make a thread for every dev now?

I mean...we can make one for him:

But nobody cares.

People only care if Xbox hire them because err....i dont know. Maybe they dont have any other thing to show so they need something to keep the hype for next gen?
 

Pallas

Member
Because it is not worth to mention. I mean we've seen these threads for months now as if other studio's not hire people? I always found it weird that people get hyped about some dev (as if they know the person) joins another studio. Pick some random studio or a big Sony studio and check what all those individuals have done before. A lot of them have done work for other major studio's or have been working on big AAA games.

So only senior staff's are worth to mention, but not he actual developers on the floor? Then Neogaf or Reset are going to be filled with this kind of threads. People already have far too high expectations for this studio and that's not too good. Or they must love to disappoint themselves.

I think considering the context, it is worth mentioning. We can agree to disagree, but I’ll say this, if you believe it’s not worth mentioning then why are you replying so much in this thread?
 

Bernkastel

Ask me about my fanboy energy!
Wow, they are going all out. Can't wait to try their game on pc.
Hahaha nicely done brother. You see Xbox gamers we will play your AAA exclusives on PC hahaha.

Looking forward to initiative game. Hope it's good.
Everyone has a PC to play Xbox exclusives, except when they come out Windows Store does not even account for 10% and the multiplayer becomes a ghost town like Gears of War 4 unless they later make it cross play like Halo Wars Remastered and 2.
 

Shifty

Member
Man I can't help but roll my eyes every time that studio name pops up.

It's like they went out of their way to pick the wankiest, most self-aggrandizing title they could possibly think of. You're game developers for chrissakes, not tier one seal team operatives.

Do they actually have a game yet or is it legit just a big room full of notable industry talent that seems to auto-generate headlines by simply existing? 🤔
 

Bernkastel

Ask me about my fanboy energy!
From the job descriptions only:

Chris O'Neill - Senior level designer at Santa Monica and Kojima Production

Seems to be actual *talent*. the others sound like they were just people riding on talent they *managed*.

Those that can do, those that can't get a job in management *pretending* they are responsible for the talent they 'manage'.

So MS's new hires seem to promise more of the same. Giant mismanaged hopeless game projects that get cancelled after spending 3x the budget of the latest God of war.

PS for a primitive non-AAA game type, a 'smartish' producer can just employ talent and produce an acceptable game on a simple idea - old school adventure games for instance. But not the kind of product MS wants and needs.

AAA games are driven by the raw talent at 'the bottom' the people who do the *real* work. Most of this is still coding, especially data structure design and tools. When good coders work for 'rockstar' managers brought in by a non-hoper like MS on massive salaries, benefits and bonuses, the good coder thinks "f-ck this" and will never give their best work or anything like it. To work hard with poor reward to make a douchebag rich- yeah, right.

There's a psychology to the best AAA game work that MS never understands. At MS, you must become a manager to make the real wonga, and to earn respect. There may still be some depts of MS where they are forced to still respect software engineers (visual studio- kernel dev), but gaming ain't one.
You know it's Darell who is hiring them, not Phil Spencer, same for the expansion of Playground Games, 343i , Undead Labs , Turn 10 and InXile. Maybe, Darell is hiring them because he needs those talent.
Usually, they post in LinkedIn about the kind of jobs they have. Playground Games got some(not all) talent from Guerrilla Games, Rockstar and Bioware because they are making an open world RPG. Ofcourse, many more talent in the same expertise and they have like 150 vacancies.
Turn 10 hired RDR devs from Rockstar San Diego because these guys worked at Midtown Madness and Midnight Club.
343i hired some Bungie guys(even the old community manager) and a bunch of devs who are fans of Halo.
Undead Labs has expanded from 40 to around 100 and I have a hunch they are mostly from ArenaNet, because NCSoft layed off many staffs from ArenaNet to focus in mobile gaming and Undead Labs invited them. Because, most Undead Labs employees were once part of ArenaNet.
InXile is hiring old Interplay employees.


Even Rare is rapidly expanding for a new project and have many job postings in their LinkedIn page.
They are all hiring as per their needs and no executive is telling them who to hire.
 
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Moses85

Member
Rare has so many dam good IPs... I just don’t get it. Conker, Perfect Dark, JetForce, Banjo, Kameo, Sabre Wulf... why dont they use these? Idiots
 

Stuart360

Member
Rare has so many dam good IPs... I just don’t get it. Conker, Perfect Dark, JetForce, Banjo, Kameo, Sabre Wulf... why dont they use these? Idiots
i remember reading Rare saying they dont want to make new games from their back catalogue, hense why Killer Instinct was farmed out with Rare just being consultants. It doesnt make sense to me, and is the opposite of what usually happens. Its a shame.
 
Hahaha nicely done brother. You see Xbox gamers we will play your AAA exclusives on PC hahaha.

Looking forward to initiative game. Hope it's good.
I don’t get why this is hilarious. The console makes are trying to sell games not consoles. The games make the money, the consoles are sold at a loss. If Sony had an OS I’d bet they would do the same. It’s all about the platform and if your platform spans across devices, than you would release games across that platform. PlayStation Now is sort of that way.
 
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Shmunter

Member
Curious how many game designers there are on a game. Is he designing the gameplay, the ai, the maps, the textures? Yeah I can google it, but the info will be useful for the thread if someone has it...
 
It's good that they are getting talent from beloved studios but... I just want to see what they are creating. Probably won't see anything till 2020-22
 

Abriael_GN

RSI Employee of the Year
If You want to hate on a company, go ahead, who gives a fuck... but why would You belittle someone who has actually accomplished what very few can in a very competitive industry? You can drop " Not to diminish" and "with all due respect" all You want You're essentially sniffing at what someone has worked hard to accomplish, which is just petty.

No one is hating on any company or anyone.

I'm commenting on an article which is pretty literally making a mountain out of a molehill for clicks and hype. One can respect a developer without massively overestimating his status just because he worked at a certain company that makes a catchy headline.

Sorry not sorry for raining on this silly cheerleading parade, but the fact that we're not talking about a development superstar, and that developers under lead level move companies all the time are just that, facts.

If every time a game designer that is just past senior level changed studio was newsworthy, sites would have to write 50 articles a day about it (and I'm being conservative) even just counting major studios.

This is literally just a basic ploy to put "uncharted" and "xbox" in the same headline, and it's really funny to see some people hooked line and sinker.

thats because bringing someone over from EA is a detriment not something to be hyper about

You do realize that this whole thread is literally about "bringing someone over from EA" right?
 
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CJY

Banned
If You want to hate on a company, go ahead, who gives a fuck... but why would You belittle someone who has actually accomplished what very few can in a very competitive industry? You can drop " Not to diminish" and "with all due respect" all You want You're essentially sniffing at what someone has worked hard to accomplish, which is just petty.

Don't agree with this sentiment or your reading of the quoted post whatsoever. Or see it as kind of slight against the dev. It was merely pointing out the disingenuousness of the headline, and said headline blowing the significance of this talent acquisition completely out of proportion as opposed to belittling the dev, but obviously your mind is made up about the intent of the post you quoted.
 

thelastword

Banned
Is there anything MS can do without hype? I swear, MS would even hype that Christophe Balestra's mechanic is now officially working on Darrell Gallagher's car.TM.........

Yet it's always funny that there is even more hype if the dev happens to come from Naughty Dog, Santa Monica Studios, Guerilla etc..........Then normal hype morphs and transcends to super saiyan hype.....Always funny to see that in all these threads, the same people excited for the new hires for have always been the ones who shit on Sony Worldwide Studios....Saying they're the same games, they're overhyped, +20% extra on Meta as a rule, there's no gameplay,..... but now that they get a few devs from these studios, it's shouted out from the highest peak they can find........It's like if the Mulkey brothers were granted the ability to lay a finger on the Road Warriors......The joy, the jubilation.....



For some reason, the more MS hypes something, the more worried you should be.........At this point, The Initiative is hiring so many lead designers, game directors etc......and paying all those guys good money obviously, yet, where is the meat of the studio, the backbone of the studio? You realize at the game awards last year and even in interviews, Cory Barlog praises his ground staff so much, especially how he always states that they came up with so many good ideas that made it into the game (GOW)....and how hard they worked.......It's as if everytime I hear about the Initiative, they focus so much on leads and directors from other studios, that it seems all they will be cooking up is "too many cooks spoil the broth, the game".....At this point, I'm more excited for an actual good game from Undead Labs and Compulsion Games over The Initiative......I actually think Ninja Theory has the most potential out of all MS devs atm, granted that MS managers don't mess with their vibe.......
 

Pallas

Member
It’s a shame as will probably not see anything from them this E3. I think a lot of people are wanting some kind of tidbits of info on what they are working on but the truth is it probably won’t be for another year or so before we hear anything about what they plan on making.

Hiring up experienced personnel from experienced, successful developer companies is a good start though.
 

Golgo 13

The Man With The Golden Dong
Happy that Microsoft seems serious about turning around their dismal exclusive output this generation.

I mean seriously, aside from Playground games, the well has really run dry.

Now Microsoft needs to learn to correctly manage these studios and not be the one intrusive corporate overlords that have put them in this position.
 

Bernkastel

Ask me about my fanboy energy!
Is there anything MS can do without hype? I swear, MS would even hype that Christophe Balestra's mechanic is now officially working on Darrell Gallagher's car.TM.........

Yet it's always funny that there is even more hype if the dev happens to come from Naughty Dog, Santa Monica Studios, Guerilla etc..........Then normal hype morphs and transcends to super saiyan hype.....Always funny to see that in all these threads, the same people excited for the new hires for have always been the ones who shit on Sony Worldwide Studios....Saying they're the same games, they're overhyped, +20% extra on Meta as a rule, there's no gameplay,..... but now that they get a few devs from these studios, it's shouted out from the highest peak they can find........It's like if the Mulkey brothers were granted the ability to lay a finger on the Road Warriors......The joy, the jubilation.....



For some reason, the more MS hypes something, the more worried you should be.........At this point, The Initiative is hiring so many lead designers, game directors etc......and paying all those guys good money obviously, yet, where is the meat of the studio, the backbone of the studio? You realize at the game awards last year and even in interviews, Cory Barlog praises his ground staff so much, especially how he always states that they came up with so many good ideas that made it into the game (GOW)....and how hard they worked.......It's as if everytime I hear about the Initiative, they focus so much on leads and directors from other studios, that it seems all they will be cooking up is "too many cooks spoil the broth, the game".....At this point, I'm more excited for an actual good game from Undead Labs and Compulsion Games over The Initiative......I actually think Ninja Theory has the most potential out of all MS devs atm, granted that MS managers don't mess with their vibe.......

Is there anything MS can do without hype?
Since, when did "MS" hype anything. Officially all Initiative hires are only reported in their LinkedIn page and sometimes in The Initiative twitter handle. People hype it in news and NeoGaf.
Remember when a 343i programmer joined Naughty Dog, people hyped it up like it was the end of world for 343i and Xbox.
At this point, The Initiative is hiring so many lead designers, game directors etc......and paying all those guys good money obviously, yet, where is the meat of the studio, the backbone of the studio?
You know Hellblade was only made by 20 senior staffs from Ninja Theory. You make it sound like Microsoft is hiring them but if you watch their recruitment video, all of them have been personally contacted by Darell himself. The Initiative will probably only go upto 100 members, but it's what Darell wants. Playground Games on the other hand is creating a 200 member strong second studio, both have different visions on how they want to make games. The studio has just started, so stop acting like an expert in game development as we probably won't see anything from them until 2023-24.
I actually made 2 other posts in this thread on how all MS studios are expanding in completely different ways. So, there is no MS hiring random developers to create hype. It's what Darell thinks he needs for his studio.
 

Stuart360

Member
Since, when did "MS" hype anything. Officially all Initiative hires are only reported in their LinkedIn page and sometimes in The Initiative twitter handle. People hype it in news and NeoGaf.
Remember when a 343i programmer joined Naughty Dog, people hyped it up like it was the end of world for 343i and Xbox.

You know Hellblade was only made by 20 senior staffs from Ninja Theory. You make it sound like Microsoft is hiring them but if you watch their recruitment video, all of them have been personally contacted by Darell himself. The Initiative will probably only go upto 100 members, but it's what Darell wants. Playground Games on the other hand is creating a 200 member strong second studio, both have different visions on how they want to make games. The studio has just started, so stop acting like an expert in game development as we probably won't see anything from them until 2023-24.
I actually made 2 other posts in this thread on how all MS studios are expanding in completely different ways. So, there is no MS hiring random developers to create hype. It's what Darell thinks he needs for his studio.
Good post, but futile. You would have more chance making gold from from shit than getting Thelastword to see beyond his Sony bubble.
 
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Three

Member
Good post, but futile. You would have more chance making gold from from shit than getting Thelastword to see beyond his Sony bubble.
Klobrille the MS mascot is hyping this shit and anything MS and windows central. Nothing good about that post. The fact that Corrinne Yu had a thread is because she was a female programming legend again hyped by official MS channels at the time


But you don't even know the name of this guy who has moved I bet so why the hype? If it was some highly known person I can understand the interest but this... this is manufactured hype from klobrille and windowscentral.
 

Bernkastel

Ask me about my fanboy energy!
Probably, relevant.
I mentioned how InXile is hiring old Interplay staffs


And Undead Labs has grown to a 100 member studio by hiring ArenaNet (Guild Wars Devs) staffs within the last 3 months.
undead-labspskg7.png

I wonder if Undead Labs will work in a MMO.
I think rather than the acquisitions, Microsoft helping in expansion of these studios is the best part.
 

Bernkastel

Ask me about my fanboy energy!
The fact that Corrinne Yu had a thread is because she was a female programming legend again hyped by official MS channels at the time

But you don't even know the name of this guy who has moved I bet so why the hype? If it was some highly known person I can understand the interest but this... this is manufactured hype from klobrille and windowscentral.
You know in Halo fanbase most important devs are remembered like JRPG fans remember their creators and Corrinne Yu isn't one of them. In 343i Halo we have Frank O'Connor, Brian Reed and Kazuma Junoichi. And let's not forget the legends from Bungie era Halo.


Corrinne Yu later left Naughty Dog for Amazon
And then left Amazon. I don't know why people are hyping her to be important.
343i later also fired her husband Kenneth Scott(responsible for those awful Elite designs and Master Chief redesign in Halo 4/5) and are now more focused on hiring devs who are interested in Halo. Some really top Halo fans work at 343i and they are even hiring many Bungie-era Halo staffs like Ske7tch
 
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mrMUR_96

Member
Competition is great for everyone, glad to see they're ramping up their first party efforts. Seems like this studio in particular holds a lot of promise, looking forward to seeing what they're working on.
 

Mattyp

Gold Member
Where did i shit on this person? I'm talking about the whole thing about making threads about individual persons.

But people act if they knew about him, that's the funny part. The hate on that game from you is just the sad part, like others have no opinion but just following each other.

People like you act as if Chris Roberts did something bad to you personally.

I think you need to go back and read and understand my quotes, I never said you shit on anyone. We're talking about people shitting on the former uncharted developer.
 

thelastword

Banned
Since, when did "MS" hype anything. Officially all Initiative hires are only reported in their LinkedIn page and sometimes in The Initiative twitter handle. People hype it in news and NeoGaf.
Remember when a 343i programmer joined Naughty Dog, people hyped it up like it was the end of world for 343i and Xbox.

You know Hellblade was only made by 20 senior staffs from Ninja Theory. You make it sound like Microsoft is hiring them but if you watch their recruitment video, all of them have been personally contacted by Darell himself. The Initiative will probably only go upto 100 members, but it's what Darell wants. Playground Games on the other hand is creating a 200 member strong second studio, both have different visions on how they want to make games. The studio has just started, so stop acting like an expert in game development as we probably won't see anything from them until 2023-24.
I actually made 2 other posts in this thread on how all MS studios are expanding in completely different ways. So, there is no MS hiring random developers to create hype. It's what Darell thinks he needs for his studio.
Nobody I know hyped up Corrine Yu, I Certainly didn't..... Yet at least persons knew who she was.....Again mainly because MS fans used to hype her to no end, just as they hyped O Connor etc.....

As for Naughty, they always had great coders, when Halo started going down the tube, I can understand someone like Corrine wanting to come on the winning, Goty churning team for some FaceTime and to be associated with the in-team, but ND never needed her. These are the guys who developed their own language on PS1..... Also the same guys who pushed the vector units on PS2 to no end. The same guys who showed the devs crying about cell and memory configuration, how to make some of the best looking games with the best textures on a memory starved PS3...... No, they didn't need Corrine, which explains why she didn't remain there for too long....
You know what's funny? This person that everyone is raving about was actually at EA since 2017 before they hired him from EA not ND.
Here's who these people are hyping? People who don't produce anything..... You know who was this Ryan guy's boss at Motive? Jade Raymond..... She left Ubisoft and spent 3 years at EA Motive, with nothing to show, just hype when she got the job and that she got her own studio.....

So this guy left a studio that did what exactly? When Jade left, they said some new executive would take over, it was a Ryan allright, just not Robert Ryan. It was Samantha Ryan, there is still nothing to show from that studio, so I guess another failed EA Initiative, no pun intended....So who would not want to leave Motive, especially if they are getting getting a bigger paycheck and better benefits, at least with a better chance of releasing an actual game......

Yet, I'm not sure anyone should be hyping Robert Ryan up, he left a failed Initiative to join The Initiative, yes, that's certainly going to end well and it's a case for jubilation in the gaming world. :messenger_smirking:.....

There's a reason people are hardly if ever mentioning that he actually worked at EA......

MS and its fans should just stop hyping every person who changes jobs, looking for better pay for themselves and their families.......
 

Bernkastel

Ask me about my fanboy energy!
Nobody I know hyped up Corrine Yu, I Certainly didn't..... Yet at least persons knew who she was.....Again mainly because MS fans used to hype her to no end, just as they hyped O Connor etc.....

As for Naughty, they always had great coders, when Halo started going down the tube, I can understand someone like Corrine wanting to come on the winning, Goty churning team for some FaceTime and to be associated with the in-team, but ND never needed her. These are the guys who developed their own language on PS1..... Also the same guys who pushed the vector units on PS2 to no end. The same guys who showed the devs crying about cell and memory configuration, how to make some of the best looking games with the best textures on a memory starved PS3...... No, they didn't need Corrine, which explains why she didn't remain there for too long....
At that time it was the news and people at GAF who hyped her joining Naughty Dog, which is why I posted the link to the old thread. No, you can't just join a studio at will. She was invited by Naughty Dog.
Ask any Halo fan, most won't know who Corrinne Yu is. Heck, they are more familiar with her husband who ruined the art style.
Also, if she abandoned 343i for Naughty Dog(because apparently it's a charity that anyone can join) because it was a sinking ship, then I guess now Naughty Dog is the sinking ship(No offence, I love their games)
https://www.neogaf.com/threads/naug...n-joins-343-to-work-on-halo-infinite.1463126/
As for Naughty, they always had great coders, when Halo started going down the tube, I can understand someone like Corrine wanting to come on the winning, Goty churning team for some FaceTime and to be associated with the in-team, but ND never needed her. These are the guys who developed their own language on PS1..... Also the same guys who pushed the vector units on PS2 to no end. The same guys who showed the devs crying about cell and memory configuration, how to make some of the best looking games with the best textures on a memory starved PS3...... No, they didn't need Corrine, which explains why she didn't remain there for too long....
Yeah sure buddy, ND staff didn't come from anywhere, they were all hatched by Kutaragi in incubation centres. They never needed Corrinne, she just accidentally joined. I guess I will now join Space X because it's cool.
 
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Three

Member
You know in Halo fanbase most important devs are remembered like JRPG fans remember their creators and Corrinne Yu isn't one of them. In 343i Halo we have Frank O'Connor, Brian Reed and Kazuma Junoichi. And let's not forget the legends from Bungie era Halo.
That's great and all but you're only proving my point I wasn't the one calling her a legend, though I think she is great. It was MS calling her a programming legend and she became a familiar name. People just become familiar names, like Cliff, Jade Raymond, Peter Molyneux, etc.

Ask yourself this, if this guy who's name I'm sure nobody had heard before is such a great get why did nobody hear about his move to EA in 2017? Why didn't we get the neogaf thread back then but are getting it now that he has joined MS from EA but listing his Sony exclusive work?

Because they are building hype for their new studio because it creates this perception that they are poaching some talent and the competition is losing it when this is the industry norm.
 
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Abriael_GN

RSI Employee of the Year
Remember when a 343i programmer joined Naughty Dog, people hyped it up like it was the end of world for 343i and Xbox.

You're comparing apples to oranges, and defining Corinne Yu disingenuously to support your false equivalence.

She wasn't just "a programmer" and all it takes is a look at her Wikipedia page to know why her moving to ND was interpreted by many as a big deal. https://en.wikipedia.org/wiki/Corrinne_Yu
 

Elenchus

Banned
Is there anything MS can do without hype? I swear, MS would even hype that Christophe Balestra's mechanic is now officially working on Darrell Gallagher's car.TM.........

Yet it's always funny that there is even more hype if the dev happens to come from Naughty Dog, Santa Monica Studios, Guerilla etc..........Then normal hype morphs and transcends to super saiyan hype.....Always funny to see that in all these threads, the same people excited for the new hires for have always been the ones who shit on Sony Worldwide Studios....Saying they're the same games, they're overhyped, +20% extra on Meta as a rule, there's no gameplay,..... but now that they get a few devs from these studios, it's shouted out from the highest peak they can find........It's like if the Mulkey brothers were granted the ability to lay a finger on the Road Warriors......The joy, the jubilation.....



For some reason, the more MS hypes something, the more worried you should be.........At this point, The Initiative is hiring so many lead designers, game directors etc......and paying all those guys good money obviously, yet, where is the meat of the studio, the backbone of the studio? You realize at the game awards last year and even in interviews, Cory Barlog praises his ground staff so much, especially how he always states that they came up with so many good ideas that made it into the game (GOW)....and how hard they worked.......It's as if everytime I hear about the Initiative, they focus so much on leads and directors from other studios, that it seems all they will be cooking up is "too many cooks spoil the broth, the game".....At this point, I'm more excited for an actual good game from Undead Labs and Compulsion Games over The Initiative......I actually think Ninja Theory has the most potential out of all MS devs atm, granted that MS managers don't mess with their vibe.......


How is announcing a new hire “hype”? Do you know any large companies who do not do that because I don’t.
 

EDMIX

Member
Other people that have joined The Initiative:

Brian Westergaard - Lead Producer/Senior Producer on ROTR and Senior Managing Producer on God of War

Christian Cantamessa - Leader Writer and Designer on Red Dead Redemption

Tom Shepherd - Technical director at Rockstar games (RDR GTA)

Chris O'Neill - Senior level designer at Santa Monica and Kojima Production

Drew Murray - Lead designer at Insomniac games

Daniel Neuburger - Game director at Crystal Dynamics for 12 years.

I mean....ok.

This is actually how most of the industry hires developers. They are hyping it up pretty high and if that game ends up failing, I blame them for continue this whole stunt of announcing every damn time a developer comes on board. Has anyone actually looked at credits for games in terms of who worked on what? What you'll notice is its not really unusually to see some person work on Battlefield that might have worked at Activsion or Ubisoft or Sega or MS etc. That kinda is the norm of the industry. I'd argue its rare to even find really any AAA game where the top developers never came from any other team or something lol People get hired every day in the game industry by that logic are we to just believe no one gets hired or fired and the only time it does is when someone reported it? So how I see it is every publisher simply isn't announcing it constantly. Some do, some don't.


Knock yourselves out. You'll see this isn't actually unusual, I'd argue them announcing it every few weeks is more unusual then it happening.
 

EDMIX

Member
How is announcing a new hire “hype”? Do you know any large companies who do not do that because I don’t.

"Do you know any large companies who do not do that" Most don't do that.....

Too many people get hired and fired in the industry for really most publishers to spend all day telling you who left or was hired etc. Many times its not even the publishers openly telling us like this, many times we find out through some hiring site that they are looking for someone.
 
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